Maikel de Vries
7552fd94f7
fix ownership changes of moving flags ( #1846 )
2016-11-28 00:53:48 +01:00
Mark
d356d9db3d
Fix inherited() calls
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The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Mark
94ec4e336b
Fix inherited(...) calls
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The named parameters have to be handed down, because the ... operator only passes all the unnamed parameters.
2016-11-26 17:56:41 +01:00
Mark
5fc6ae05f8
HUD Modularity: Move library as suggested by Clonkonaut
2016-11-26 11:12:09 +01:00
Mark
202e1ed682
HUD modularity: Callback for controller ID
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I think that the call GUI_Controller->GetControllerID() has more appeal, but it makes the code confusing maybe.
2016-11-26 11:10:35 +01:00
Mark
b557719287
HUD modularity: Library for HUD controller
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Extracted the basic functionality for HUDs from GUI_Controller to a library. This way, if you want to create a new HUD, you only have to include the library and all the desired components. Previously you had to copy the script from GUI_Controller, too. This holds of course only if you want to actually remove components from the HUD, and not just add to it.
Currently the GUI_Controller is referenced as the ID for the HUD, will change this to a callback.
2016-11-26 11:10:29 +01:00
Sven Eberhardt
551d9968f5
UserAction: Fix default value assignment on "Any" evaluators
2016-11-23 23:34:04 -05:00
Sven Eberhardt
b12421bff8
Add inscription EditorProp to guidepost2
2016-11-22 23:25:27 -05:00
Sven Eberhardt
1cde52e060
Editor: Add "Export packed" file menu item
2016-11-20 22:43:44 -05:00
Sven Eberhardt
290d606bc5
Fix boiling liquid visibility, saving and activity in cave maps
2016-11-20 21:52:33 -05:00
Sven Eberhardt
a5de44b4e9
Add UserAction: Set shader
2016-11-20 13:43:46 -05:00
Sven Eberhardt
04b5f82080
Editor: Add "open in network" to file menu and to new scenario dialogue
2016-11-20 13:24:09 -05:00
Sven Eberhardt
4b508134f8
Add clonk EditorAction: Turn around
2016-11-20 13:15:03 -05:00
Sven Eberhardt
27291ec977
Automatically move dropped items from dialogue to dialogue target
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Because it happens easily when editing.
2016-11-20 13:15:02 -05:00
Sven Eberhardt
615e08a137
UserAction evaluator: Object alive
2016-11-20 13:15:02 -05:00
Sven Eberhardt
fb400456ce
Add MovingBrick editorprops and graph movement
2016-11-20 13:15:01 -05:00
Sven Eberhardt
4a31ce0fd8
Add editor prop for neutral flagpoles
2016-11-20 13:14:59 -05:00
Sven Eberhardt
8ac9a1e2bf
Add Rule_BaseRespawn editor props
2016-11-20 13:14:58 -05:00
Sven Eberhardt
bcf782a5a8
Improve diamond+socket scenario saving and editor visibility
2016-11-20 13:14:57 -05:00
Mark
f2870dfa16
Object.c: New functions
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Needed AddSpeed() in a project and thought that it would be a good addition. AddVelocity() is not used so far, maybe we should remove it again.
2016-11-19 19:05:27 +01:00
Fulgen301
399a619e4c
Aerobatics: German translation added.
2016-11-13 21:57:16 +01:00
Maikel de Vries
bfc830a103
fix wrongly turned catapult ( #1838 )
2016-11-11 20:10:12 +01:00
Fulgen301
fb882d693e
Ropebridge: German translation added.
2016-11-11 18:43:35 +01:00
Fulgen301
db61e047ee
Tutorial 06: German translation added.
2016-11-11 18:43:35 +01:00
Fulgen301
863213fe76
Rapid Refining: German translation added.
2016-11-11 18:34:35 +01:00
David Dormagen
83435a89fa
Fixed typo in German localization ( #1848 )
2016-11-11 18:20:59 +01:00
David Dormagen
ae2000f0a1
Contents menu: sort extra-slot containers to front to make items jump around less
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With the highest items being in the front, the tight grid layout has less reason to resort a major amount of the items every time items are added or removed. This results in a generally more stable layout.
2016-11-07 20:09:37 +01:00
David Dormagen
12e808263b
Contents menu: use tight grid layout ( #1842 )
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This makes extra-slot containers not block an extra row anymore. However, they might jump around a bit. It might be a good idea to set their priority lower to make them always appear first.
When they would be in front, the tight grid layout would likely not move them around.
2016-11-05 15:35:15 +01:00
David Dormagen
8a8593e0ba
Script GUI: added TightGridLayout style (requirement of #1842 )
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The TightGridLayout fills spaces more aggressively. This is slower but makes for a tighter layout. Finding the best layout is NP-complete. This here is just O(N^2) or so.
2016-11-05 15:35:15 +01:00
Sven Eberhardt
02dffb8af1
Allow rotation of guideposts
2016-10-31 10:10:29 -04:00
Sven Eberhardt
8e281103b0
Improve guidepost editor placement and rotation
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* Shows correct size in preview (by setting the scaling on the definition instead of in Construction)
* Can be oversized
* Avoid angles where all signs are facing parallel to the camera
* Unfortunately, rotation doesn't work well with Mesh Transform (uses the wrong rotation center for the graphics)
2016-10-31 00:34:48 -04:00
Sven Eberhardt
aed3f92982
Fix dialogue sequence assignment
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It used to be set by reference instead of copying, which means all dialogues created in a single session would reference the same sequence.
2016-10-30 21:56:08 -04:00
Sven Eberhardt
d048ca01dc
Fix resource goal scenario saving
2016-10-30 20:33:55 -04:00
Sven Eberhardt
a07d26c839
Fix conditional UserAction in loops
2016-10-30 20:33:55 -04:00
Sven Eberhardt
3712c6ed2f
Change MoveTo function signature in experimental CableLorry
2016-10-30 20:33:54 -04:00
Sven Eberhardt
2b6eb83e48
Fix some parameter count errors
2016-10-24 21:28:31 -04:00
Sven Eberhardt
591b20b6ca
Fix some variable name shadowing errors
2016-10-24 21:21:55 -04:00
Sven Eberhardt
0d20551ab6
Fix some "function variable hides local variable" warnings
2016-10-24 21:05:17 -04:00
Sven Eberhardt
342916a1ed
Fix some implicit for loop declaration errors
2016-10-24 21:02:02 -04:00
Sven Eberhardt
7f543e8390
Add AI control UserActions
2016-10-24 21:02:02 -04:00
Sven Eberhardt
2e73343814
EnemyAI: Add "active" setting
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This allows disabled AI clonks (to be used by UserActions)
2016-10-24 21:02:01 -04:00
David Dormagen
83260c5e69
Key object: updated graphics
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This one has a higher resolution and should also look decent when bigger (e.g. as an inventory picture). Made by me with Blender.
2016-10-24 18:12:45 +02:00
Sven Eberhardt
8fb8be9cec
Sequence: Store trigger offset to allow non-synchronized triggers at the same interval
2016-10-23 00:20:26 -04:00
Sven Eberhardt
a0580580aa
Add rdir parameter to user action object creation
2016-10-16 21:47:20 -04:00
Maikel de Vries
0d6a8497fc
allow setting the rotation of an created object in editor user actions
2016-10-16 19:59:54 +02:00
Maikel de Vries
9aaec9a009
add option to door to lock it with a given key
2016-10-16 18:47:45 +02:00
Maikel de Vries
5e7ce466e1
add key object
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Can be used to open doors, etc. Editor interactions and stuff are still on the todo.
2016-10-16 18:47:45 +02:00
Maikel de Vries
ff2c32b77e
play keypad sounds only for operating player
2016-10-16 18:47:45 +02:00
Maikel de Vries
e124433cd5
fix playing sound when trying to enter enemy door
2016-10-16 18:47:45 +02:00
Maikel de Vries
b4cdeb3da4
base material & production: add fail safes and remove entries with zero material
2016-10-16 18:47:45 +02:00