..
AimManager.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Animal.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Bars.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
CarryHeavy.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
CarryHeavyControl.ocd
c4script: some fixes for style guidelines and typos
2018-03-03 12:27:34 +01:00
ClonkControl.ocd
Rework interaction menu into a new style. Also, style overloads are easily possible.
2018-10-15 17:38:22 +02:00
ClonkGamepadControl.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
ClonkInteractionControl.ocd
Fix the logic again
2018-12-21 09:56:19 +01:00
ClonkInventoryControl.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
ClonkMenuControl.ocd
Control: Format scripts
2017-01-03 18:04:10 +01:00
ClonkUseControl.ocd
UseControl: Prevent possible call on null object
2017-06-21 00:06:12 +02:00
Constructor.ocd
Fix variable_out_of_scope warnings in Objects
2018-07-23 12:12:23 +02:00
Cover.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Destructible.ocd
hide some more objects in editor creation list
2018-03-12 22:30:02 +01:00
Edible.ocd
Library: Edible items
2017-07-13 21:48:36 +02:00
ElevatorControl.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Flammable.ocd
Remove or use unused variables in Objects, System
2018-07-24 14:19:26 +02:00
ForceField.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
FuzzyLogic.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Goal.ocd
Replaced old calls to GainMissionAccess
2018-04-05 19:36:50 +02:00
HUDAdapter.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
HasExtraSlot.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Inventory.ocd
fix a bunch of suspicious assignment warnings
2018-04-09 11:53:55 +02:00
LadderClimb.ocd
remove recently introduced debug logs
2018-06-25 08:49:10 +02:00
LadderControl.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
LampPost.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
LiquidControl.ocd
Renamed Library_Tank to Library_PipeControl
2018-12-27 21:21:53 +01:00
Map.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Mechanisms.ocd
SwitchTarget: Single callback
2017-11-25 23:31:05 +01:00
MeleeWeapons.ocd
Melee Weapons: Code formatted
2018-03-19 20:51:29 +01:00
Plants.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
RangedWeapon.ocd
Fix error when AI equips a shield and has a ranged weapon
2018-01-07 14:39:07 +01:00
RopePhysics.ocd
Remove or use unused variables in Objects, System
2018-07-24 14:19:26 +02:00
Scoreboard.ocd
relaunch rule: fix scoreboard updating and scenario overloading
2018-03-11 17:06:02 +01:00
Shape.ocd
fix a bunch of suspicious assignment warnings
2018-04-09 11:53:55 +02:00
Stackable.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Structures.ocd
Producer: Allow overloading where the producer takes components from
2018-12-27 19:51:19 +01:00
Vector.ocd
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Wearable.ocd
AI: put on wearables if in inventory
2018-01-24 17:41:07 +01:00
Title.txt
Add Title.txt for group folders in Objects.ocd and Decoration.ocd
2017-05-27 16:31:46 +09:00