..
Animals.ocd
Fix variable_out_of_scope warnings in Objects
2018-07-23 12:12:23 +02:00
Clonk.ocd
Added option for ignoring contents in the interaction menu
2018-12-21 09:01:20 +01:00
Effects.ocd
remove recently introduced debug logs
2018-06-25 08:49:10 +02:00
Environment.ocd
Remove or use unused variables in Objects, System
2018-07-24 14:19:26 +02:00
Goals.ocd
Fix variable_out_of_scope warnings in Objects
2018-07-23 12:12:23 +02:00
HUD.ocd
Added option for ignoring contents in the interaction menu
2018-12-21 09:01:20 +01:00
Helpers.ocd
Remove or use unused variables in Objects, System
2018-07-24 14:19:26 +02:00
Icons.ocd
Rework interaction menu into a new style. Also, style overloads are easily possible.
2018-10-15 17:38:22 +02:00
Items.ocd
Collect cut pipes to Clonk inventory, if possible
2018-12-25 15:53:51 +01:00
Libraries.ocd
Renamed Library_Tank to Library_PipeControl
2018-12-27 21:21:53 +01:00
Rules.ocd
remove base respawn rule
2018-04-12 09:21:00 +02:00
Structures.ocd
Renamed Library_Tank to Library_PipeControl
2018-12-27 21:21:53 +01:00
System.ocg
stalactite: fix raindrop, allow placing in sky, fix stalagmite, clean up
2018-02-05 16:53:07 +01:00
Vegetation.ocd
Remove or use unused variables in Objects, System
2018-07-24 14:19:26 +02:00
Vehicles.ocd
Renamed Library_Tank to Library_PipeControl
2018-12-27 21:21:53 +01:00
Title.txt
Add Title.txt for group folders in Objects.ocd and Decoration.ocd
2017-05-27 16:31:46 +09:00
normal_map.material
Make mesh shaders use the C4Shader slice machinery
2014-12-22 22:56:30 +01:00
normal_map_fragment.glsl
Switch shader code to OpenGL 3 style
2016-01-17 11:37:17 -08:00
normal_map_vertex.glsl
Switch shader code to OpenGL 3 style
2016-01-17 11:37:17 -08:00