Commit Graph

  • 7375aa4f2e Dynamite from szen.c4s (completely rescripted though) and spark from Hazard Tobias Zwick 2009-07-15 02:00:26 +0200
  • fe1fa8e729 renewed explosion: volume-smoke, Hazard-smoke-trails, a little bit better explosion graphic Tobias Zwick 2009-07-14 18:50:05 +0200
  • 7b1f240aaa SEGV removed that stemmed from memset(3)ing over StdStrBuf Nicolas Hake 2009-07-14 16:48:53 +0200
  • 399ea170ac Revert "Removed autotools and anjuta build files" Günther Brammer 2009-07-13 21:24:30 +0200
  • 76bc924f46 Take zoom into account when rendering a mesh Armin Burgmeier 2009-07-12 19:06:31 +0200
  • bbc8fa98db Added animations for mesh objects Armin Burgmeier 2009-07-12 16:27:04 +0200
  • 8501d99173 Require a depth buffer size when choosing the glx visual Armin Burgmeier 2009-07-11 21:43:49 +0200
  • 3760771ee5 Read material alpha components in the way clonk needs them Armin Burgmeier 2009-07-11 12:36:53 +0200
  • 41f5a3d069 Added Monster as a test object Armin Burgmeier 2009-07-11 01:11:29 +0200
  • 01f2da1366 Allow objects to use a mesh instead of pixel-based graphics Armin Burgmeier 2009-07-11 01:10:18 +0200
  • a3f1ccf66e Fixed mesh loading Armin Burgmeier 2009-07-11 01:09:48 +0200
  • 3d359840a1 Declare StdBuf::operator< as const so that it is used in map lookups Armin Burgmeier 2009-07-11 00:31:47 +0200
  • 8c15d08a18 Added BoundingBox to StdMesh Armin Burgmeier 2009-07-10 22:02:32 +0200
  • 16bd81ffad Implemented StdMeshInstance Armin Burgmeier 2009-07-10 21:57:11 +0200
  • 2a3382b4ea Added mesh loading (from OGRE XML file) Armin Burgmeier 2009-07-10 00:18:26 +0200
  • e52a4364b6 Added StdMesh data structures Armin Burgmeier 2009-07-09 00:01:15 +0200
  • 9f35ffe470 Added TinyXML Armin Burgmeier 2009-07-08 22:53:49 +0200
  • dfcc0207b3 Fixed inheriting materials using textures Armin Burgmeier 2009-07-08 22:27:29 +0200
  • b085349e86 SDL_mixer: Don't halt all channels when halting a halted channel Günther Brammer 2009-07-07 14:27:19 +0200
  • e18e51d36b Script: Allow negative subscripts into arrays Nicolas Hake 2009-07-12 23:04:29 +0200
  • 8d44dc28cd Console: Fix directory change Nicolas Hake 2009-07-12 22:44:23 +0200
  • 3bdb703009 Change StdBuf to wrapper around std::string Nicolas Hake 2009-07-12 18:59:34 +0200
  • 0d08565059 [MSVC9] Enable minimal rebuild and edit-and-continue Nicolas Hake 2009-07-12 18:46:54 +0200
  • 61c63be6df Removed unused functions from Standard.{h,cpp} Nicolas Hake 2009-07-12 02:33:58 +0200
  • a7812e3f3e [win32] Fix for c711d83290ca: Don't return failure when dir creation succeeded Nicolas Hake 2009-07-11 20:03:12 +0200
  • 532e58c2ff Remove unknown parameter warning from MSVC build Nicolas Hake 2009-07-11 19:44:14 +0200
  • 14e8d4794d Fix linux CMake build Nicolas Hake 2009-07-11 03:14:57 +0200
  • 21d714bb93 Removed autotools and anjuta build files Nicolas Hake 2009-07-11 01:46:50 +0200
  • d6337554bc StdFile: Replace CreateDirectory Nicolas Hake 2009-07-10 21:33:55 +0200
  • 2a38d0056d Strip c4group of unnecessary code dependencies Nicolas Hake 2009-07-08 19:54:54 +0200
  • 7a38556516 Stop C4Config from forcing work dir in debug builds Nicolas Hake 2009-07-08 18:45:03 +0200
  • 639b40bbb6 Added StdMeshMaterial Armin Burgmeier 2009-07-06 23:45:44 +0200
  • 4649547c97 Fix MSVC build Nicolas Hake 2009-07-06 04:40:57 +0200
  • 199cf0d5a6 CMake-pthread-fix for WIN32 builds David Dormagen 2009-07-03 14:19:31 +0200
  • 643eb5ee8c Fixed invalid UTF-8 sequence in LangDE Nicolas Hake 2009-07-03 02:31:06 +0200
  • 8065c40ce3 Check for valid resolution on startup Nicolas Hake 2009-07-03 02:20:28 +0200
  • 8466407a60 Updated CMakeLists to work with precompiled dependencies Nicolas Hake 2009-07-01 22:25:45 +0200
  • c1d3fbea02 Work around static initialization order fiasco Günther Brammer 2009-06-30 22:55:06 +0200
  • fbac806cc5 Merge branch 'cleanups' into default branch Günther Brammer 2009-06-28 23:05:32 +0200
  • e65f337dfd Reject Language**.txt with a non-UTF-8 charset Günther Brammer 2009-06-28 22:53:32 +0200
  • 3c448e6798 Engine name changed to "OpenClonk" Nicolas Hake 2009-06-21 14:33:41 +0200
  • 1ce653fd40 unifdef C4GROUP and C4FRONTEND Günther Brammer 2009-06-17 22:07:52 +0200
  • 09a7f4cd07 unifdef C4ENGINE Günther Brammer 2009-06-17 21:22:10 +0200
  • 6ff9c8c48a C4Group: Do not use C4Config Günther Brammer 2009-06-17 21:45:41 +0200
  • fb249aafcd Move GUI code from C4InputValidation to C4GonfigShareware Günther Brammer 2009-06-17 21:43:13 +0200
  • 7fe7e557e0 Let C4ConfigNetwork check for ports collisions instead of C4Network2 Günther Brammer 2009-06-17 21:41:55 +0200
  • f34c2d79bc Moving controls to script: Dig + Throw Sven Eberhardt 2009-06-15 22:48:53 -0400
  • 943b47ebd5 Moving controls to script: Clonk movement Sven Eberhardt 2009-06-15 20:38:39 -0400
  • c901530ee1 Move Game.Control to ::Control Günther Brammer 2009-06-16 00:06:37 +0200
  • 078a0ca9e4 Move Game.Objects to ::Objects Günther Brammer 2009-06-15 23:47:26 +0200
  • c6dee6d7c8 Move Game.Players to ::Players Günther Brammer 2009-06-13 01:09:32 +0200
  • b0ceb97f5a Automake: Remove subdir-objects to significantly speed up compile time Günther Brammer 2009-06-12 20:53:12 +0200
  • 009cfc9e7b Remove C4Wrappers and put most functions in relevant headers Günther Brammer 2009-06-12 20:52:21 +0200
  • 46d0d93dfc Move Game.Weather to ::Weather Günther Brammer 2009-06-11 21:59:35 +0200
  • 3dcf0de818 merge Sven Eberhardt 2009-06-09 19:38:21 -0400
  • f6fadb300d Moving controls to script... Sven Eberhardt 2009-06-09 19:29:16 -0400
  • 22d689d560 Moving controls to script: Docs Sven Eberhardt 2009-06-09 00:29:55 -0400
  • 18167243b2 Make CreateDirectory create directories recursively Günther Brammer 2009-06-06 17:20:17 +0200
  • 4d047ed20f Move Game.Material to ::MaterialMap Günther Brammer 2009-06-05 20:46:03 +0200
  • 31e27e91f5 Move Game.Messages to ::Messages Günther Brammer 2009-06-05 20:12:43 +0200
  • 6e4df10454 Header reorganisation Günther Brammer 2009-06-05 20:00:23 +0200
  • ad3c2509ca X11: Stop including X11 headers from Clonk headers Günther Brammer 2009-06-05 19:57:37 +0200
  • 760df013ba Move Game.pGUI to ::pGUI Günther Brammer 2009-06-05 18:53:56 +0200
  • 96080bd839 Move Game.Defs to ::Definitions Günther Brammer 2009-06-05 18:46:37 +0200
  • a05e53c1bc Move Game.Particles to ::Particles Günther Brammer 2009-06-05 17:22:28 +0200
  • fb48b275be Move Game.MassMover to ::MassMover Günther Brammer 2009-06-05 17:21:28 +0200
  • 0cbfee4e4a Move Game.ScriptEngine to ::ScriptEngine Günther Brammer 2009-06-05 17:21:11 +0200
  • 33eb6079ab Move Game.Landscape to ::Landscape Günther Brammer 2009-06-05 17:20:41 +0200
  • ca62729fa4 Move Game.PXS to ::PXS Günther Brammer 2009-06-05 17:20:27 +0200
  • ab69802140 Move Game.MouseControl to MouseControl Günther Brammer 2009-06-05 17:20:07 +0200
  • fa05c07d5c Move Game.Network to ::Network Günther Brammer 2009-06-05 17:19:46 +0200
  • 724f81724d Move Game.GraphicsResource to ::GraphicsResource Günther Brammer 2009-06-05 17:19:15 +0200
  • a82a4470bd Move Game.MessageInput to ::MessageInput Günther Brammer 2009-06-05 17:18:45 +0200
  • ad779a0dc1 Move Game.GraphicsSystem to ::GraphicsSystem Günther Brammer 2009-06-05 17:14:20 +0200
  • a0bbab441f Move Game.Rank to ::DefaultRanks Günther Brammer 2009-06-05 17:13:33 +0200
  • 25639bc659 Move Game.TextureMap to TextureMap Günther Brammer 2009-06-05 17:09:54 +0200
  • 08957a3b9a Add copyright notices Günther Brammer 2009-06-05 15:41:20 +0200
  • d84cdd5e71 Remove even more shareware restrictions Günther Brammer 2009-06-05 15:46:13 +0200
  • a2ea3aaaff Unix: Fix creation of executable files Günther Brammer 2009-06-04 12:43:38 +0200
  • d7de58b7ad OpenGL/D3D: Remove some remains from the DirectDraw days Günther Brammer 2009-06-03 01:59:04 +0200
  • 8da93e68dd OpenGL/D3D: Remove StoreStateBlock API for good Günther Brammer 2009-06-03 01:38:01 +0200
  • 3789678196 OpenGL: Draw lines zoomed and smooth Günther Brammer 2009-05-31 02:20:36 +0200
  • 4265a8f513 OpenGL: Remove code duplication Günther Brammer 2009-05-31 02:10:57 +0200
  • 55bda98558 OpenGL: Remove duplication and Direct3d stuff Günther Brammer 2009-05-31 02:09:15 +0200
  • 8d2279f231 Fix rendering of landscape without shaders Günther Brammer 2009-05-30 21:26:55 +0200
  • a511828003 Add a config option for the highres landscape renderer Günther Brammer 2009-05-30 21:25:16 +0200
  • 8c21cfbb41 OpenGL: Use support for non-power-of-two-textures if available Günther Brammer 2009-05-30 21:24:14 +0200
  • fc7d8425ba Linux: Add CMake support Günther Brammer 2009-05-29 23:05:50 +0200
  • cc34bdc07c Windows: Replace vc9 and codeblocks build files with CMake Günther Brammer 2009-05-29 22:53:15 +0200
  • f5b1ed0f16 Windows: Port c4group_ng.cpp Günther Brammer 2009-05-29 01:03:06 +0200
  • 2b77a690bf # Made debug stuff a new branch Peter Wortmann 2009-05-28 18:10:57 +0200
  • 2d5ad9fca1 Moving controls to script... Sven Eberhardt 2009-05-27 20:14:54 -0400
  • c6154b6881 Fix FoW Günther Brammer 2009-05-28 01:36:03 +0200
  • b2a16b8e1a Remove old liquid animation Günther Brammer 2009-05-28 01:31:31 +0200
  • 806cd10f7b Blit every landscape texture separately and with higher resolution Carl-Philip Hänsch 2009-05-28 01:38:14 +0200
  • 27e8c4026e Add a Shaders Checkbox to the Options Carl-Philip Hänsch 2009-05-27 19:46:03 +0200
  • feeb6f8dac #! Build fixes for XCode Peter Wortmann 2009-05-27 16:08:46 +0200
  • ce6d73b92a Moving controls to script... Sven Eberhardt 2009-05-26 02:10:38 -0400
  • ff15ca7441 Moving all player controls to script Sven Eberhardt 2009-05-25 05:01:26 -0400
  • 6e35727259 MSVC9: Don't compile as DLL Sven Eberhardt 2009-05-24 18:01:27 -0400