forked from Mirrors/openclonk
Work around static initialization order fiasco
The C4Game::Default function should eventually be removed.stable-5.2
parent
fbac806cc5
commit
c1d3fbea02
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@ -1686,7 +1686,7 @@ void C4Game::Default()
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ScenarioSysLangStringTable.Default();
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Script.Default();
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GraphicsResource.Default();
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Control.Default();
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//Control.Default();
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MouseControl.Default();
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PathFinder.Default();
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TransferZones.Default();
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