forked from Mirrors/openclonk
Move Game.Messages to ::Messages
parent
6e4df10454
commit
31e27e91f5
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@ -26,11 +26,9 @@
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#ifdef C4ENGINE
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#include <C4Client.h>
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#include <C4GameParameters.h>
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#include <C4PlayerInfo.h>
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#include <C4RoundResults.h>
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#include <C4GameMessage.h>
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#include <C4Weather.h>
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#include <C4GameObjects.h>
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#include <C4Scenario.h>
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@ -77,7 +75,6 @@ class C4Game
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C4PlayerInfoList &PlayerInfos; // Shortcut
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C4PlayerInfoList &RestorePlayerInfos; // Shortcut
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C4RoundResults RoundResults;
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C4GameMessageList Messages;
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C4Weather Weather;
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C4MaterialMap Material;
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C4GameObjects Objects;
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@ -101,11 +101,30 @@ class C4GameMessageList
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bool Append(int32_t iType, const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iX, int32_t iY, uint8_t bCol, bool fNoDuplicates = false);
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};
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void GameMsgObject(const char *szText, C4Object *pTarget, int32_t iFCol=FWhite);
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void GameMsgObjectPlayer(const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iFCol=FWhite);
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void GameMsgGlobal(const char *szText, int32_t iFCol=FWhite);
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void GameMsgPlayer(const char *szText, int32_t iPlayer, int32_t iFCol=FWhite);
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extern C4GameMessageList Messages;
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void GameMsgObjectDw(const char *szText, C4Object *pTarget, uint32_t dwClr);
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inline void GameMsgObject(const char *szText, C4Object *pTarget, int32_t iFCol=FWhite)
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{
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::Messages.New(C4GM_Target,szText,pTarget,NO_OWNER,0,0,(uint8_t) iFCol);
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}
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inline void GameMsgObjectPlayer(const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iFCol=FWhite)
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{
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::Messages.New(C4GM_TargetPlayer,szText,pTarget,iPlayer,0,0,(uint8_t) iFCol);
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}
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inline void GameMsgGlobal(const char *szText, int32_t iFCol=FWhite)
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{
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::Messages.New(C4GM_Global,szText,NULL,ANY_OWNER,0,0,(uint8_t) iFCol);
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}
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inline void GameMsgPlayer(const char *szText, int32_t iPlayer, int32_t iFCol=FWhite)
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{
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::Messages.New(C4GM_GlobalPlayer,szText,NULL,iPlayer,0,0,(uint8_t) iFCol);
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}
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inline void GameMsgObjectDw(const char *szText, C4Object *pTarget, uint32_t dwClr)
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{
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::Messages.New(C4GM_Target,szText,pTarget,NO_OWNER,0,0,dwClr);
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}
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#endif
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@ -25,7 +25,7 @@
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#ifndef BIG_C4INCLUDE
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#include <C4Object.h>
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#include <C4Config.h>
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#include <C4Game.h>
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#include <C4GameMessage.h>
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#include <C4Wrappers.h>
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#endif
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@ -43,9 +43,9 @@ void C4AulExecError::show()
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// debug mode object message
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if (Game.DebugMode)
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if (cObj)
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Game.Messages.New(C4GM_Target,sMessage,cObj,NO_OWNER);
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::Messages.New(C4GM_Target,sMessage,cObj,NO_OWNER);
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else
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Game.Messages.New(C4GM_Global,sMessage,NULL,ANY_OWNER);
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::Messages.New(C4GM_Global,sMessage,NULL,ANY_OWNER);
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#endif
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}
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@ -31,7 +31,7 @@
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#include <C4ObjectCom.h>
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#include <C4ObjectInfo.h>
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#include <C4Random.h>
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#include <C4Game.h>
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#include <C4GameMessage.h>
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#include <C4ObjectMenu.h>
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#include <C4Player.h>
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#include <C4Wrappers.h>
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@ -2109,7 +2109,7 @@ void C4Command::Fail(const char *szFailMessage)
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// Message (if not empty)
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if (!!str)
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{
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Game.Messages.Append(C4GM_Target, str.getData(), l_Obj, NO_OWNER, 0, 0, FWhite, TRUE);
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::Messages.Append(C4GM_Target, str.getData(), l_Obj, NO_OWNER, 0, 0, FWhite, TRUE);
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}
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// Fail sound
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StartSoundEffect("CommandFailure*",false,100,l_Obj);
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@ -39,6 +39,7 @@
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#include <C4RankSystem.h>
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#include <C4PXS.h>
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#include <C4MassMover.h>
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#include <C4GameMessage.h>
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#endif
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// *** C4ControlPacket
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@ -63,6 +63,7 @@
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#include <C4MessageInput.h>
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#include <C4MassMover.h>
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#include <C4RankSystem.h>
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#include <C4GameMessage.h>
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#endif
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#include <StdFile.h>
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@ -560,7 +561,7 @@ void C4Game::Clear()
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Material.Clear();
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TextureMap.Clear(); // texture map *MUST* be cleared after the materials, because of the patterns!
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GraphicsResource.Clear();
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Messages.Clear();
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::Messages.Clear();
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MessageInput.Clear();
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Info.Clear();
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Title.Clear();
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@ -772,7 +773,7 @@ BOOL C4Game::Execute() // Returns true if the game is over
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EXEC_S_DR( Players.Execute(); , PlayersStat , "PlrEx")
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//FIXME: C4Application::Execute should do this, but what about the stats?
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EXEC_S_DR( Application.MusicSystem.Execute(); , MusicSystemStat , "Music")
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EXEC_S_DR( Messages.Execute(); , MessagesStat , "MsgEx")
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EXEC_S_DR( ::Messages.Execute(); , MessagesStat , "MsgEx")
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EXEC_S_DR( Script.Execute(); , ScriptStat , "Scrpt")
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EXEC_DR( MouseControl.Execute(); , "Input")
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@ -942,7 +943,7 @@ void C4Game::ClearPointers(C4Object *pObj)
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{
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BackObjects.ClearPointers(pObj);
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ForeObjects.ClearPointers(pObj);
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Messages.ClearPointers(pObj);
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::Messages.ClearPointers(pObj);
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ClearObjectPtrs(pObj);
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Players.ClearPointers(pObj);
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GraphicsSystem.ClearPointers(pObj);
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@ -1694,7 +1695,7 @@ void C4Game::Default()
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PXS.Default();
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GraphicsSystem.Default();
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C4S.Default();
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Messages.Default();
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::Messages.Default();
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MessageInput.Default();
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Info.Default();
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Title.Default();
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@ -2194,7 +2195,7 @@ BOOL C4Game::ReloadDef(C4ID id)
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fSucc = false;
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}
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// update game messages
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Messages.UpdateDef(id);
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::Messages.UpdateDef(id);
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// done
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return fSucc;
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}
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@ -346,13 +346,13 @@ bool C4GameMessageList::Append(int32_t iType, const char *szText, C4Object *pTar
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C4GameMessage *cmsg = NULL;
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if (iType == C4GM_Target)
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{
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for (cmsg=Game.Messages.First; cmsg; cmsg=cmsg->Next)
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for (cmsg=::Messages.First; cmsg; cmsg=cmsg->Next)
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if (pTarget == cmsg->Target)
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break;
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}
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if (iType == C4GM_Global || iType == C4GM_GlobalPlayer)
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{
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for (cmsg=Game.Messages.First; cmsg; cmsg=cmsg->Next)
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for (cmsg=::Messages.First; cmsg; cmsg=cmsg->Next)
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if (iPlayer == cmsg->Player)
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break;
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}
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@ -393,3 +393,4 @@ void C4GameMessageList::Draw(C4TargetFacet &cgo, int32_t iPlayer, float Zoom)
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cmsg->Draw(cgo,iPlayer,Zoom);
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}
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C4GameMessageList Messages;
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@ -38,7 +38,7 @@
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#include <C4Record.h>
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#endif
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#include <C4Material.h>
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#include <C4Game.h>
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#include <C4GameMessage.h>
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#include <C4Application.h>
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#include <C4Wrappers.h>
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#include <C4Stat.h>
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@ -47,6 +47,7 @@
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#include <C4ObjectMenu.h>
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#include <C4RankSystem.h>
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#include <C4GameVersion.h>
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#include <C4GameMessage.h>
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#endif
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void DrawVertex(C4Facet &cgo, int32_t tx, int32_t ty, int32_t col, int32_t contact)
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@ -1714,7 +1715,7 @@ BOOL C4Object::Build(int32_t iLevel, C4Object *pBuilder)
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// ...tell builder to acquire the material
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pBuilder->AddCommand(C4CMD_Acquire,NULL,0,0,50,NULL,TRUE,NeededMaterial,FALSE,1);
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// ...game message if not overloaded
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Game.Messages.New(C4GM_Target,GetNeededMatStr(pBuilder),pBuilder,pBuilder->Controller);
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::Messages.New(C4GM_Target,GetNeededMatStr(pBuilder),pBuilder,pBuilder->Controller);
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}
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// Still in need: done/fail
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return FALSE;
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@ -32,7 +32,7 @@
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#include <C4Physics.h>
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#include <C4Command.h>
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#include <C4Random.h>
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#include <C4Game.h>
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#include <C4GameMessage.h>
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#include <C4Wrappers.h>
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#include <C4ObjectMenu.h>
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#include <C4Player.h>
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@ -42,6 +42,7 @@
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#include <C4GameOverDlg.h>
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#include <C4ObjectMenu.h>
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#include <C4MouseControl.h>
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#include <C4GameMessage.h>
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#endif
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#define C4FOW_Def_View_RangeX 500
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@ -44,6 +44,7 @@
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#include <C4RankSystem.h>
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#include <C4PXS.h>
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#include <C4MessageInput.h>
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#include <C4GameMessage.h>
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#endif
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//========================== Some Support Functions =======================================
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@ -2526,8 +2527,8 @@ static C4Value FnAddMessage_C4V(C4AulContext *cthr, C4Value *c4vMessage, C4Value
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if (!szMessage) return C4VBool(false);
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C4Object * pObj = c4vObj->getObj();
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if (pObj) Game.Messages.Append(C4GM_Target,FnStringFormat(cthr,FnStringPar(szMessage),iPar0,iPar1,iPar2,iPar3,iPar4,iPar5,iPar6,iPar7).getData(),pObj,NO_OWNER,0,0,FWhite);
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else Game.Messages.Append(C4GM_Global,FnStringFormat(cthr,FnStringPar(szMessage),iPar0,iPar1,iPar2,iPar3,iPar4,iPar5,iPar6,iPar7).getData(),0,ANY_OWNER,0,0,FWhite);
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if (pObj) ::Messages.Append(C4GM_Target,FnStringFormat(cthr,FnStringPar(szMessage),iPar0,iPar1,iPar2,iPar3,iPar4,iPar5,iPar6,iPar7).getData(),pObj,NO_OWNER,0,0,FWhite);
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else ::Messages.Append(C4GM_Global,FnStringFormat(cthr,FnStringPar(szMessage),iPar0,iPar1,iPar2,iPar3,iPar4,iPar5,iPar6,iPar7).getData(),0,ANY_OWNER,0,0,FWhite);
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return C4VBool(true);
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}
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@ -6282,7 +6283,7 @@ static bool FnCustomMessage(C4AulContext *ctx, C4String *pMsg, C4Object *pObj, l
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sMsg.Ref(szMsg);
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if (dwFlags & C4GM_DropSpeech) sMsg.SplitAtChar('$', NULL);
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// create it!
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return Game.Messages.New(iType,sMsg,pObj,iOwner,iOffX,iOffY,(uint32_t)dwClr, idDeco, sPortrait ? sPortrait->GetCStr() : NULL, dwFlags, iHSize);
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return ::Messages.New(iType,sMsg,pObj,iOwner,iOffX,iOffY,(uint32_t)dwClr, idDeco, sPortrait ? sPortrait->GetCStr() : NULL, dwFlags, iHSize);
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}
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/*static long FnSetSaturation(C4AulContext *ctx, long s)
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@ -43,6 +43,7 @@
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#include <C4ObjectMenu.h>
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#include <C4MouseControl.h>
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#include <C4PXS.h>
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#include <C4GameMessage.h>
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#endif
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#include <StdGL.h>
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@ -855,7 +856,7 @@ void C4Viewport::DrawOverlay(C4TargetFacet &cgo, const ZoomData &GameZoom)
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}
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// Game messages
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C4ST_STARTNEW(MsgStat, "C4Viewport::DrawOverlay: Messages")
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Game.Messages.Draw(cgo, Player, Zoom);
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::Messages.Draw(cgo, Player, Zoom);
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C4ST_STOP(MsgStat)
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// Control overlays (if not film/replay)
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@ -111,33 +111,6 @@ void SoundPan(const char *szSndName, C4Object *pObj, int32_t iPan)
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#define GfxR (&(::GraphicsResource))
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//=============================== Messages =============================================
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void GameMsgObject(const char *szText, C4Object *pTarget, int32_t iFCol)
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{
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Game.Messages.New(C4GM_Target,szText,pTarget,NO_OWNER,0,0,(uint8_t) iFCol);
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}
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void GameMsgObjectPlayer(const char *szText, C4Object *pTarget, int32_t iPlayer, int32_t iFCol)
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{
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Game.Messages.New(C4GM_TargetPlayer,szText,pTarget,iPlayer,0,0,(uint8_t) iFCol);
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}
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void GameMsgGlobal(const char *szText, int32_t iFCol)
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{
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Game.Messages.New(C4GM_Global,szText,NULL,ANY_OWNER,0,0,(uint8_t) iFCol);
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}
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void GameMsgPlayer(const char *szText, int32_t iPlayer, int32_t iFCol)
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{
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Game.Messages.New(C4GM_GlobalPlayer,szText,NULL,iPlayer,0,0,(uint8_t) iFCol);
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}
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void GameMsgObjectDw(const char *szText, C4Object *pTarget, uint32_t dwClr)
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{
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Game.Messages.New(C4GM_Target,szText,pTarget,NO_OWNER,0,0,dwClr);
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}
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//================================== Players ============================================
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int32_t ValidPlr(int32_t plr)
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