Charles Spurrill
f327ee7c12
changed Pipe graphics to AlteredARMOR's pipe render
2012-05-13 11:13:55 -07:00
Maikel de Vries
2472e270c7
Fixed balloon hanging on the bottom of a map ( #780 )
2012-05-13 20:00:51 +02:00
Charles Spurrill
d87c911596
GoldRush.ocs: Players can build Chests and Pumps
2012-05-13 10:54:43 -07:00
Bernhard Bonigl
3ae8067703
Savegames: Simple fix for GUI, reset whole gui on load. #737
2012-05-13 19:31:28 +02:00
Maikel de Vries
2710585eed
String table for the producer library
2012-05-13 15:18:21 +02:00
Maikel de Vries
5aa45484ce
Fixed horizontal movement of stone door ( #781 )
2012-05-13 02:29:28 +02:00
Maikel de Vries
60c3b5bf44
Fixed teleportation scroll for attach procedure( #779 )
2012-05-13 02:21:42 +02:00
Felix Wagner
3be0bf374a
Added elevator case model.
2012-05-12 22:34:50 +01:00
Felix Wagner
918c7cd201
Real fix for GetPlrClonkSkin
2012-05-12 19:49:53 +01:00
Felix Wagner
36e55443e1
GetPlrClonkSkin returns nil on NO_OWNER, fixed clonk's gender setting.
2012-05-12 15:56:41 +01:00
Maikel de Vries
c4bb9e6999
Stop fire sound if object stopped burning (real fix)
2012-05-12 14:42:20 +02:00
Maikel de Vries
797837712b
Stop fire sound if object stopped burning
2012-05-12 14:07:55 +02:00
Maikel de Vries
eff20344d8
Moved construction direction to stucture library
2012-05-12 10:16:33 +02:00
Maikel de Vries
80e1abc808
Implemented a simple Damage>HitPoints -> Destruction mechanism for structures
2012-05-10 21:20:06 +02:00
Maikel de Vries
1e65c14ec2
Removed obsolete Collection zones
2012-05-12 13:17:22 +02:00
Felix Wagner
bae56ecb81
Female hurt sounds.
2012-05-12 01:45:36 +01:00
Felix Wagner
8af9bee707
Female death sound.
2012-05-12 01:38:42 +01:00
Felix Wagner
63be80a1f8
+ Fire sound
2012-05-11 18:32:21 +01:00
Felix Wagner
8e745134f2
New furnace sounds.
2012-05-11 18:14:43 +01:00
Felix Wagner
8828754fcc
Removed furnace sounds (Sampling+)
2012-05-11 17:58:54 +01:00
Felix Wagner
3ddc793eaa
Removed FireLoop (Sampling+)
2012-05-11 17:55:12 +01:00
Felix Wagner
2d346333b1
+ Inflame sound
2012-05-11 17:54:56 +01:00
Felix Wagner
f07359e4b1
Fixed ClearScheduleCall (causing #770 )
2012-05-11 16:31:47 +01:00
Felix Wagner
9faa53e5b0
UsageHelp for the bucket
2012-05-11 15:19:12 +01:00
Felix Wagner
2b83fc9ec9
Produce loam by using the bucket. Use 25 pixels of earth.
2012-05-11 15:07:03 +01:00
Tobias Zwick
61c348a3e2
update credits
2012-05-10 21:40:17 +02:00
Bernhard Bonigl
8bd16da9c4
Added Stringtables to constructing and removed old unused stuff
2012-05-08 20:43:30 +02:00
Bernhard Bonigl
a5adc8c2ad
Added missing CON_PushENter to IsInteractionControl
2012-05-08 20:42:08 +02:00
Bernhard Bonigl
c601231960
Added Interaction for flipping construction sites during placement
2012-05-08 20:27:24 +02:00
Bernhard Bonigl
43deb1fc37
Extra-Interactions can now be placed at every position in the actionbar
2012-05-08 20:26:50 +02:00
Bernhard Bonigl
67d0b60cd6
Prevented heal-notification in CrewSelector on clonk creation.
2012-05-07 23:12:28 +02:00
Bernhard Bonigl
41f12a770e
Removed Inventory in Boomrace, also made Boompack undroppable.
2012-05-07 23:11:46 +02:00
Bernhard Bonigl
c5f4952f76
Carryheavy objects entered via script aren't dropped when lifting is cancelled anymore.
2012-05-07 23:06:19 +02:00
Bernhard Bonigl
7ac11a9711
Fixed error when a Boompack hit solid material
2012-05-07 22:58:22 +02:00
Bernhard Bonigl
90fdc232fa
InteractionBar now can display additional interactions from the Clonk via GetExtraInteractions callback.
...
Also moved carryheavy-dropping from hardcoded to that callback.
2012-05-07 22:57:52 +02:00
Bernhard Bonigl
3893fea82f
Added Helper-Functions that categorize Controls
2012-05-07 20:34:28 +02:00
Günther Brammer
830d6093a9
Fix Call error message
2012-05-07 21:28:43 +02:00
Günther Brammer
1a5653d468
Script: Remove DefinitionCall. Use Call instead.
...
No scripts in the repository use DefinitionCall, but in the unlikely case
that it's needed again, one can now use def->Call() instead.
2012-05-07 21:12:51 +02:00
Günther Brammer
93169c7d33
Script: Make Call() throw again if neither function nor ~ is present
...
And skip a ~ in the function name again.
2012-05-07 20:49:08 +02:00
Maikel de Vries
0d77daba4f
Fixed opening and closing the chest
2012-05-07 20:27:46 +02:00
Bernhard Bonigl
645f03e37e
Changed CircleMenu to display first item in the middle
2012-05-06 19:47:01 +02:00
Bernhard Bonigl
eec4865993
Crewselector now correctly uses tooltips
2012-05-06 19:23:43 +02:00
Bernhard Bonigl
fe31d2d4eb
Interactionbar now correctly uses tooltips
2012-05-06 19:21:00 +02:00
Bernhard Bonigl
65c5dfd632
Moved setting of the Tooltip into the GUI-Elements instead the controllers.
2012-05-06 19:20:40 +02:00
Günther Brammer
16f87bbc50
Avoid an assert on Call("")
2012-05-06 18:33:31 +02:00
Günther Brammer
562501aee3
docs/Makefile: clean removes generated sdk/content.xml
2012-05-05 22:48:27 +02:00
Günther Brammer
958af2df73
docs: Update German translation
2012-05-06 15:37:58 +02:00
Günther Brammer
099cd15e56
Script: Remove unused OnBlastIncinerationDamage callback
...
Scenarios that want to override the default behaviour of BlastObject should
overload the BlastObject function itself. Objects can simply use the Damage
callback and/or set BlastIncinerate to nil.
2012-05-06 15:37:43 +02:00
Günther Brammer
2510734ad3
Script: Damage callback changed to Damage(Change, Cause, CausedByPlr)
2012-05-06 14:45:35 +02:00
Günther Brammer
752e945b8d
Call C4PropList::Freeze in Link, remove now empty AfterLink functions
...
AfterLink was otherwise only used for the TimerCalls, which are now gone.
2012-05-06 00:06:33 +02:00