Maikel de Vries
dc7a263cbd
Hideout.c4s: Fade out unused objects and brick edges
2010-10-18 21:20:26 +02:00
MimmoO
6154dfe1d3
Removed Debuglogs from Overcast WindScroll
2010-10-18 18:07:42 +02:00
MimmoO
7b4887f622
Added Overcast.c4s
2010-10-18 17:29:33 +02:00
Maikel de Vries
e418476954
Scenario for the capture the flag goal
2010-10-17 16:07:34 +02:00
Maikel de Vries
b38279e44e
Capture the flag goal
2010-10-17 16:00:30 +02:00
Maikel de Vries
1ed5816cd4
Fixed ShakeViewport runtime error
2010-10-17 15:53:19 +02:00
Maikel de Vries
1e3827d26e
Fix SetMeshTransformation() error
2010-10-15 18:40:00 +02:00
David Dormagen
1f070bf058
changed the rectangle for the sword's hitcheck a bit
2010-10-14 17:58:09 +02:00
MimmoO
b230f2d1c1
RockBottom Icon
2010-10-14 15:31:19 +02:00
Maikel de Vries
877985e823
Title images for tutorials
...
This is ideally done by artists...
2010-10-13 20:04:24 +02:00
Richard Gerum
5a774c543d
added new turn system for clonk. Now uses MeshTransformation instead of rotations in animations and turn animations
2010-10-11 22:52:24 +02:00
Günther Brammer
418257ef26
Remove C4D_TradeLiving in favour of C4Def::NoGet
...
Previously, C4D_Livings without C4D_TradeLiving had an implicit NoGet. They
now have to use that flag like every other object.
2010-10-11 19:59:54 +02:00
Maikel de Vries
860ef8b190
Removed MaxUserSelect and C4D_Select*
...
Since we don´t have the CR editor anymore, these categories are useless.
2010-10-08 14:00:41 +02:00
Günther Brammer
951c9a3faf
Rename "Console" to "Editor", matching --editor
...
OpenClonk too has an editor. The commandline option was already renamed.
2010-10-07 04:12:01 +02:00
Günther Brammer
16609432cb
Remove Regjoinonly flag, unregistered users can now join all games
...
The commandline option already went away anyway.
2010-10-04 18:07:46 +02:00
MimmoO
f7c9bf3866
RockBottom removed FoW
2010-10-10 17:37:52 +02:00
MimmoO
75044b7dcb
Rock Bottom melee added
2010-10-09 22:06:53 +02:00
Tobias Zwick
1e86debd07
type of used object is now saved too, fixed part of #426 again
2010-10-09 19:08:58 +02:00
Tobias Zwick
032e1866d6
fixed #445
2010-10-09 15:30:56 +02:00
David Dormagen
d45143fbcf
syntax error fix
2010-10-09 16:16:26 +02:00
Richard Gerum
a0894c7aec
sword now forced in the hand during strike.
2010-10-09 15:08:31 +02:00
David Dormagen
af5b6a41cc
shield commit with debuglogs. tell me the log output when you feel that the shield should have blocked that arrow but it didn't
2010-10-08 21:11:09 +02:00
MimmoO
a3315c0d9c
ruins script typo fix
2010-10-08 21:08:12 +02:00
David Dormagen
0c6c8624d1
shield now works as intended...
2010-10-08 20:44:14 +02:00
MimmoO
ffcfd96bf0
Ruins: fixed overfilled chests, set "flooded" as starting phase
2010-10-08 20:21:34 +02:00
MimmoO
4af76185c0
Ruins: Altered Landscape, added periodic rain
2010-10-08 18:24:56 +02:00
MimmoO
30d8c01d90
EdgeMakingFunction fixed unnecessary variables
2010-10-08 18:03:21 +02:00
Maikel de Vries
9032222710
Fixed #430 and scoreboard sorting in LastManStanding
2010-10-08 15:10:42 +02:00
Richard Gerum
477a96f404
fixed shield and boompack animation glitch ( #392 )
2010-10-08 14:44:33 +02:00
Richard Gerum
3233776766
fixed grappler error ( #347 )
2010-10-08 14:29:33 +02:00
Richard Gerum
30f6c06d59
shield usage now stopped if the clonk isn't still walking or jumping ( #369 )
2010-10-08 13:53:35 +02:00
Richard Gerum
f1d09f266b
fixed now (I hope) really "When the clonk dies, the death animation is not played. The clonk instead remains in an idle pose."
2010-10-08 13:44:32 +02:00
Charles Spurrill
4491246239
#444 - Bubbles appear when clonk's head isn't submerged, but his body is.
...
Still need to make bubbles appear from his head, not chest, though.
2010-10-07 11:13:36 -07:00
Tobias Zwick
e90cb02dee
fixed "When the clonk dies, the death animation is not played. The clonk instead remains in an idle pose."
2010-10-07 18:27:17 +02:00
Tobias Zwick
0f7f2331e8
solved #438 (Tutorial 4 - Remote controlled door)
2010-10-07 18:02:52 +02:00
Maikel de Vries
8dd5eb0a7f
Tutorial 2: Fixed some issues mentioned in the forum, German translations need to be adapted
2010-10-06 19:53:20 +02:00
Peewee
ae3464640f
Tutorial 4: Fixed aiming through solids.
2010-10-05 16:44:10 -04:00
Peewee
27df6b0bc2
Tutorial 4: Toyed with aiming
...
(fixed wobbling all over the place while playing aim animation)
2010-10-05 16:05:31 -04:00
MimmoO
9553dd4268
Added fExact parameter to MakeEdgeFunction()
2010-10-06 17:08:42 +02:00
MimmoO
08b05d743d
Boomshire alteres again
2010-10-06 16:54:45 +02:00
MimmoO
de7631b367
Added a function which compiles a function for getting all edges placed at once
2010-10-06 16:48:53 +02:00
David Dormagen
79cc0596a1
melee weapon changes
2010-10-05 18:08:23 +02:00
Nicolas Hake
a0130e0389
Add getopt third party library
...
Some build systems, particularly MSVC, don't ship with an implementation
of getopt or getopt_long in their standard library. This patch adds a BSD
licensed implementation, to be used in case there is no system provided
one.
2010-10-05 00:14:07 +02:00
Charles Spurrill
d6d0d4e2e5
#416 no black border on chest's lock
2010-10-03 13:58:12 -07:00
Tobias Zwick
7806546fed
supplemented German translation for Maikels additions to the Tutorial 2 stringtables
2010-10-03 20:45:39 +02:00
Tobias Zwick
6fdd45f3bb
applied StartupGUI elements for the ingame GUI elements
2010-10-03 20:39:53 +02:00
Tobias Zwick
e0cb527c5d
removed Score.png from resources
2010-10-03 14:31:26 +02:00
Tobias Zwick
72dd4685bf
polished some gui graphics and added quick and dirty Startup*BG.jpgs
2010-10-02 01:04:52 +02:00
MimmoO
a4b2575764
Edge adjustments (edges next to each other wont cause them to miscalculate direction)
2010-10-03 16:09:49 +02:00
Maikel de Vries
e33d54ba45
Removed ForceFairCrew from tutorials
2010-10-03 15:02:08 +02:00
Maikel de Vries
6cfee5cc06
Tutorial 2: Explain zooming and cycling through crew with R
2010-10-03 14:12:00 +02:00
Maikel de Vries
d92364e86c
Fixed fading out for ammo in tutorial 4
2010-10-03 12:44:17 +02:00
Maikel de Vries
85769ef0ae
Tutorial Arrow: Allow for showing in GUI coordinates, show goal and guide in tutorial 1
2010-10-02 23:18:58 +02:00
Peewee
854483bf27
Changed SimFlight behavior
...
SimFlight now returns the array [x, y, xdir, ydir, steps_taken] instead
of trying to modify parameters.To preserve old functionality, steps_taken
will be negative if it doesn't hit anything before time runs out.
2010-10-01 20:30:59 -04:00
MimmoO
0ec10db0bf
Boomshire Volcano is now now solo-solveable
2010-10-02 17:31:01 +02:00
Maikel de Vries
b0938f1801
Removed double Fireglobe, and removed references from the other
2010-10-02 16:02:42 +02:00
MimmoO
c1e2366243
Windjar loading mechanism exploit removed
2010-10-02 15:59:02 +02:00
Maikel de Vries
6e6437e9b9
Tutorial.c4f: Clean up scripts and scenario.txt
2010-10-02 15:42:24 +02:00
Charles Spurrill
aea5afac53
strawmen don't look into the screen anymore, scale transformation removed from script and applied to model.
2010-09-30 22:15:33 -07:00
Maikel de Vries
6b08a841f9
Object Restorer: Viewport moves with restorer after clonk died
2010-09-30 19:53:15 +02:00
Richard Gerum
ada94ac3ff
Shield now enforces to be drawn in the hand when blocking (so overrides two handed items in the other hand) ( #426 )
2010-09-30 17:31:23 +02:00
Charles Spurrill
7da1e32def
no zero-gravity strawmen anymore
2010-09-29 23:58:10 -07:00
Peewee
f51a1f4d68
Tutorial 4: Improved aiming for bow and spear AIs
2010-09-29 20:44:45 -04:00
Maikel de Vries
69debd5e60
Replaced all global functions with the right alternatives in Environment_Time
2010-09-29 18:25:44 +02:00
Charles Spurrill
c0969fc037
Move 'CastleDoor' object to Structures.c4d, removed duplicates in individual scenarios
2010-09-27 17:52:47 -07:00
Charles Spurrill
94c7568b48
boomshire fixes and cleanup
2010-09-27 17:50:51 -07:00
Richard Gerum
af4a3e21f5
Fixed hand system ( #423 , #425 )
2010-09-27 17:41:08 +02:00
Maikel de Vries
f327022edd
Tutorial 4: Strawmen displayed correctly, Gatedoor movement changed
2010-09-26 16:27:41 +02:00
MimmoO
31ef03d555
Line endings...
2010-09-26 21:44:52 +02:00
MimmoO
9aee0cee42
*Boomshire Desc.
2010-09-26 21:43:34 +02:00
MimmoO
9fda697cb8
*Line Endings Boomshire
2010-09-26 21:35:27 +02:00
MimmoO
94e28dad75
*Boomshire polished
2010-09-26 21:33:01 +02:00
Charles Spurrill
4f0d715b82
removed debug scripts from cannon
2010-09-26 11:46:14 -07:00
Tobias Zwick
aa5db73404
updated some German translations
2010-09-26 14:57:38 +02:00
Charles Spurrill
f78cf2cd51
sword target (straw man) 3d graphics
2010-09-25 20:12:42 -07:00
Maikel de Vries
e40fbcad03
Some minor changes to tut 4 enemies
2010-09-25 15:34:35 +02:00
David Dormagen
83f16d8a68
block duration of shield longer (against melee weapons)
2010-09-25 11:55:32 +02:00
David Dormagen
83c14d1747
club does not hit objects that are stuck anymore
2010-09-25 11:39:43 +02:00
Maikel de Vries
2a5be38c99
Ruins.c4s: Some balancing, no high chests, ropeladders to get up, fade not for in-earth objects.
2010-09-25 11:20:54 +02:00
David Dormagen
cf756bcf72
JarOfWinds out of ruins, little shield change
2010-09-25 02:33:04 +02:00
David Dormagen
cff7d52a6e
shield distance testcommit
2010-09-25 02:03:19 +02:00
David Dormagen
b55fd1ccd0
shield protection radius lowered
2010-09-25 01:59:03 +02:00
David Dormagen
dc1bc78639
JarOfWinds removed from ruins
2010-09-25 01:58:48 +02:00
David Dormagen
f0d00932a8
melee weapon changes
2010-09-25 01:28:45 +02:00
David Dormagen
8e277b82e1
club fix
2010-09-25 01:09:43 +02:00
David Dormagen
870c8655b8
weapon changes
2010-09-25 00:11:35 +02:00
Tobias Zwick
73c6717209
added timer for closing the itemcontainer menu if clonk is gone ( #363 )
2010-09-24 23:59:08 +02:00
Maikel de Vries
491e5e2cf3
Fixed #424 , weapon selection rightclick to right hand
2010-09-24 23:17:27 +02:00
Maikel de Vries
6b8992fa07
Some fixes in AirRace.c4s
2010-09-24 23:03:08 +02:00
Maikel de Vries
6a628066b6
Tutorial 2: Color modulated decoration, TopOpen to prevent grappling from it
2010-09-24 20:31:24 +02:00
Tobias Zwick
e3620c51ec
fix: jump issues
2010-09-24 19:54:51 +02:00
Maikel de Vries
a90121111d
Fixed #420
2010-09-24 19:41:10 +02:00
Maikel de Vries
236330d084
Allow team selection in network games for some rounds(hacky way #421 )
2010-09-24 19:33:12 +02:00
David Dormagen
43583b4ac9
shield changes
2010-09-24 18:50:48 +02:00
Maikel de Vries
0adc7b2ee4
4th tutorial: Melee Weapons, enemy AI incomplete, read stupid.
2010-09-24 17:47:55 +02:00
David Dormagen
8b6120d8ad
club changes
2010-09-24 17:15:16 +02:00
Tobias Zwick
3bf76a408c
EOL conversion
2010-09-24 13:28:04 +02:00
Tobias Zwick
5aa603bb70
and added the desc...
2010-09-24 13:25:42 +02:00
Tobias Zwick
1644c8cd5b
finalized boomrace
2010-09-24 13:25:26 +02:00
Tobias Zwick
e30c368493
removed jumping-starting-speed
2010-09-24 13:25:02 +02:00
Tobias Zwick
2dc026bb9a
moved MeleeMountain to BttR & applied ringmenu-start-selection + object fade
2010-09-24 12:37:30 +02:00
Tobias Zwick
88279ec893
some more moving around (Melee Mountain)
2010-09-24 12:05:13 +02:00
Maikel de Vries
8b3d0b4615
Set zoom for tutorial 3 + some script clean ups
2010-09-24 03:21:53 +02:00
Tobias Zwick
aa235b8836
fixed King of the Hill
2010-09-23 00:23:32 +02:00
Tobias Zwick
b0806668d9
moved the pyramid-scenario to BttR folder
2010-09-22 18:33:02 +02:00
Tobias Zwick
131260bf71
moved/deleted/translated some scenarios
2010-09-22 18:29:09 +02:00
Charles Spurrill
46fd604b39
airplane icon for frontend
2010-09-22 13:16:03 -07:00
Charles Spurrill
5198677ea5
tutorial goal graphic ( #361 )
2010-09-22 13:15:35 -07:00
David Dormagen
bd847efb9b
club changes
2010-09-22 20:18:11 +02:00
Tobias Zwick
51b1aa4efd
created scenario folder for release
2010-09-22 17:25:23 +02:00
Tobias Zwick
64f5427e1f
created scenario folder for release
2010-09-22 17:24:53 +02:00
Tobias Zwick
ffe96aa499
removed some obsolete test scenarios
2010-09-22 17:24:40 +02:00
Tobias Zwick
537fdcba66
fixed #415 and for that, restructured the ClonkControl-code a bit
2010-09-22 16:49:44 +02:00
Maikel de Vries
d28310d87e
Parkour for the airplane, with rockets
2010-09-22 16:49:08 +02:00
Maikel de Vries
ad167353ea
Airplane can handle multiple weapons, [AltUse] to select, [Use] to fire continuously
2010-09-22 16:34:45 +02:00
Maikel de Vries
24769fdb5a
Tutorial 1: Shovel can´t be stuck in chest with loam anymore, making tut1 unfinishable.
2010-09-22 14:43:05 +02:00
Charles Spurrill
50dc9b04a3
Proper languages of Title for Tut3
2010-09-22 00:03:00 -07:00
Tobias Zwick
d1297c8241
tutorial 3 german strings (thanks to clonkine)
2010-09-22 01:42:57 +02:00
Tobias Zwick
8f18d5c895
some more german strings / deleted some obsolete DescXX.txts
2010-09-22 00:15:56 +02:00
Julius Michaelis
4a55192db8
Added a search field to the network games list
2010-09-19 19:01:31 +02:00
Charles Spurrill
4857944cad
fixed airplane persistant reticle bug
2010-09-21 14:25:34 -07:00
Tobias Zwick
2cbf1e5e49
German strings for tutorial 2
2010-09-21 23:14:35 +02:00
Maikel de Vries
c679d03294
Parkour arrow shown in front of the vehicles.
2010-09-19 20:17:23 +02:00
Maikel de Vries
a06354744a
Adjusted Ruins.c4s/ObjectFade.c4d to norefs
2010-09-21 15:14:45 +02:00
Maikel de Vries
319ee0d1db
Fixed C4Script runtime error in HitChecks.c
2010-09-21 15:12:23 +02:00
Tobias Zwick
aa9e4e8263
some adjustments to the Tutorial2
2010-09-21 00:57:07 +02:00
Tobias Zwick
692f1902f9
many FindObject-calls made layer-aware
2010-09-21 00:53:16 +02:00
David Dormagen
57a476a7fb
fix
2010-09-20 18:46:54 +02:00
David Dormagen
04ef336094
some melee weapon changes
2010-09-20 18:17:53 +02:00
David Dormagen
10a647a5d9
particles for sword hit
2010-09-20 16:55:47 +02:00
Tobias Zwick
71a04dfbd8
German strings for tutorial 1
2010-09-20 16:53:28 +02:00
David Dormagen
3f1ba8ea01
some melee weapon changes (not tested yet)
2010-09-20 15:34:39 +02:00
Tobias Zwick
18473bc7e3
German strings for tutorial 1
2010-09-20 01:08:54 +02:00
Tobias Zwick
8d7d4ca3dc
removed copy&paste code in the cannon
2010-09-20 01:08:16 +02:00
Tobias Zwick
506767d127
some changes on tutorial 1 (polishing, clearing up strings)
2010-09-19 18:07:45 +02:00
Tobias Zwick
20f163747e
Loambridge is not 3 clonks high anymore
2010-09-19 18:06:15 +02:00
David Dormagen
d42c6c5b5b
speak bubble graphics added for the tutorial guide
2010-09-19 16:55:39 +02:00
Tobias Zwick
17dd7f36f9
Tutorial1: locked zoom, no time limit on new hint notification
2010-09-19 16:57:20 +02:00
Tobias Zwick
33474a575e
tutorial arrow looks a bit better (larger, more red)
2010-09-19 16:20:48 +02:00
Tobias Zwick
ed81db4782
fix out-of-range access in tutorial guide
2010-09-19 16:20:22 +02:00
David Dormagen
638dc6ceed
the parcour arrow is no longer C4D_Foreground until someone changes so that foreground does not mean GUI
2010-09-19 12:19:07 +02:00
Tobias Zwick
d8b88cd76a
new sounds for the sword
2010-09-19 02:35:05 +02:00
Maikel de Vries
468075e23c
Grass: removed environment object, PlaceGrass() will now place grass under sky islands also
2010-09-18 16:31:38 +02:00
Maikel de Vries
3c42235c45
Don´t switch cursor on clonk death in tut 2 ( #411 )
2010-09-18 11:02:34 +02:00
Maikel de Vries
47774466dd
Parkour: Checkpoints can now have variable size, arrow is shown for controlled vehicles also
2010-09-15 21:15:46 +02:00
Julius Michaelis
b2018f76d1
Cleaned scripts from artefacts and wrong indentation
2010-09-13 17:27:48 +02:00
Richard Gerum
425a7739c8
fixes to the pickaxe ( #383 )
2010-09-13 13:50:11 +02:00
Richard Gerum
6df1001dd1
fixes to the pickaxe ( #383 )
2010-09-13 13:09:10 +02:00
Richard Gerum
e16725db76
fixed drawing in of hook when shootin in the sky ( #379 )
2010-09-13 10:51:52 +02:00
Tobias Zwick
b1925906b7
Ring menu icons shrink ( #403 )
2010-09-13 10:46:13 +02:00
Richard Gerum
bf23c6483c
fixed not displaying swing animations when letting go from scale ( #378 )
2010-09-13 10:35:49 +02:00
Richard Gerum
c2a897a36a
using two grapplers is now possible, grappler doesn't slam clonk into the ceiling ( #376 ), fixed weird hook movement when hook was not stuck ( #387 )
2010-09-13 10:21:27 +02:00
David Dormagen
404469991b
some melee weapon changes
2010-09-12 22:59:02 +02:00
Charles Spurrill
5fdf855b86
Merge weird doubled commit in different branch
2010-09-12 08:21:15 -07:00
Tobias Zwick
2a6e2cbc89
added callback OnMaterialChanged ( #217 )
2010-09-12 15:04:16 +02:00
Maikel de Vries
4d248d85c5
Fix dynamite error
2010-09-12 11:25:21 +02:00
Charles Spurrill
27aaee8cde
new scenario frontend icons
2010-09-11 03:29:15 -07:00
Charles Spurrill
f1c5ca300c
new sword animations
2010-09-11 03:20:22 -07:00
Günther Brammer
cf92ceae2d
Merge branch 'norefs'
...
Conflicts:
planet/Melees.c4f/Ruins.c4s/ObjectFade.c4d/Script.c
planet/Objects.c4d/Goals.c4d/KingOfTheHill.c4d/Script.c
planet/Objects.c4d/Goals.c4d/LastManStanding.c4d/Relaunch.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/BlackPowder.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Coal.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Earth.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Firestone.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Gold.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Ice.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Loam.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Metal.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Ore.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Rock.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Snow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Sulphur.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Wood.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Axe.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Balloon.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Barrel.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Boompack.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/PowerLine.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Dynamite.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Fuse.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Igniter.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Hook.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Rope.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Hammer.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/JarOfWinds.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/OrbOfTelekinesis.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Pickaxe.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/PowderKeg.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderGrabber.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderSegment.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Shovel.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Arrow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Club.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Javelin.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Ammo.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Shield.c4d/Script.c
planet/Objects.c4d/Vehicles.c4d/Cannon.c4d/Script.c
planet/Objects.c4d/Vehicles.c4d/Lorry.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Flag.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/MenuDeco.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/ObjectRestorer.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/TutGuide.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/TutorialGoal.c4d/Script.c
planet/Tutorial.c4f/Tutorial03.c4s/ShootTheTargets.c4d/Script.c
src/game/object/C4Def.h
2010-09-11 19:30:45 +02:00
Charles Spurrill
6694cb85c8
new scenario front-end icons
2010-09-10 06:01:14 -07:00
Günther Brammer
f993562b3c
Objects: Convert Definition functions to local variable declarations
...
Only some functions calling functions are left.
2010-09-09 23:29:11 +02:00
Günther Brammer
41e8fcc4a6
Objects: Make the Clonk's ActMap static
2010-09-09 22:51:49 +02:00
Günther Brammer
153646b3d7
Script: Move Action initialization to script, make it static const
...
Finally. :-)
2010-09-09 22:38:25 +02:00
Charles Spurrill
2ee9755baa
GUI lock icons for network game
2010-09-08 22:06:55 -07:00
Charles Spurrill
61e2a3cf57
#97 Swimming bug Permanently Fixed
2010-09-06 12:35:57 -07:00
Maikel de Vries
48b2e64aa6
Tutorial 2: finished guide messages
2010-09-05 16:00:31 +02:00
Maikel de Vries
112b33fb31
Tutorial 1: Map change to make loam essential, Clonk -> clonk, @ removed in front of messages
2010-09-05 15:51:39 +02:00
Maikel de Vries
7e1590751b
Grapple hook won´t let go of walls and ceilings that easily
2010-09-05 13:14:53 +02:00
Maikel de Vries
a8c3d50964
English descriptions for ressources and vehicles
2010-09-05 00:22:06 +02:00
Armin Burgmeier
38b7c67362
Fix a division by zero in the loam script ( #393 )
2010-09-04 23:02:12 +02:00
Maikel de Vries
cd1de444ae
Backpack stays open after usage, similar to chest
2010-09-04 21:26:36 +02:00
Maikel de Vries
03b3e39782
New concept for tutorial 2, still some bugfixing, guide messages and item restore to do
2010-09-04 21:12:24 +02:00
Charles Spurrill
1bed2ca964
#97 Clonk swimming bug
2010-09-02 14:50:22 -07:00
Charles Spurrill
e2edfeceb7
TutProf tells player to get description of shovel in Tut1
2010-09-02 14:49:29 -07:00
Charles Spurrill
0834d5f7c7
More new graphics
2010-09-02 14:32:33 -07:00
Maikel de Vries
de4509c21f
Tut messages for extra guidance for extremely hard occassions during tutorial 3
2010-09-02 19:39:58 +02:00
Armin Burgmeier
e4de82a789
Add flags paramater to AttachMesh with an AM_DrawBefore flag ( #391 )
...
This fixes drawing of the Clonk in the cockpit of the airplane
2010-08-31 23:44:56 +02:00
Charles Spurrill
c99d228a15
a few more original GUI icons
2010-08-30 15:02:10 -07:00
Charles Spurrill
72819fe0d2
Airplane clean-up
2010-08-30 10:19:16 -07:00
Charles Spurrill
9cb1895015
removed airplane debug messages
2010-08-29 15:46:20 -07:00
Armin Burgmeier
1b7e7e1f0f
Add German description for the airplane
2010-08-29 23:55:01 +02:00
Charles Spurrill
9f7105df73
Easter Egg! :D
2010-08-29 14:49:18 -07:00
Charles Spurrill
4f14b70d4f
Fully functional Airplane vehicle added
2010-08-29 14:42:41 -07:00
Maikel de Vries
1df80f65ab
Clean up in Tutorial03
...
Moved Butterfly to animals, Removed GUI_TutArrow, Some script clean up.
2010-08-29 18:56:04 +02:00
Sven Eberhardt
e6742dad95
Tutorial 1: Adjusted pit in hangle area so you can't solve it by scaling
2010-08-29 15:00:04 +02:00
Charles Spurrill
818834fab4
#366 - Black pants while riding boompack
2010-08-28 13:16:55 -07:00
Charles Spurrill
8ab70be5ce
Tutorial 1 - Guide tells player to advance through cave
2010-08-28 12:49:27 -07:00
Maikel de Vries
fbccd0148a
Added and changed some guide messages in tut03, adapted guide with callbacks to scenario script
...
Also fixed some bugs in tut03
2010-08-26 14:19:29 +02:00
Maikel de Vries
d1db702be9
Tutorials: Removed Desc**.txt, added some scenario descriptions and fixed the goal message in tut03
2010-08-24 13:36:26 +02:00
Charles Spurrill
a1b69dc040
English descriptions of some objects grammatically corrected
2010-08-23 13:33:25 -07:00
Sven Eberhardt
5fc4779e94
Fix loam bridge length dependant on control rate ( #384 ); fix direction screwup
2010-08-23 21:23:58 +02:00
Charles Spurrill
878f0c4931
correct vertex shape for grapplebow
2010-08-23 12:17:10 -07:00
Charles Spurrill
01a93d8657
Balloon works with weapons while flying
2010-08-23 12:12:08 -07:00
Maikel de Vries
5b783550e1
Changed FairCrew entries in Scenario.txt to match Documentation ( #278 ), Tutorials use FairCrew
2010-08-23 19:12:57 +02:00
Tobias Zwick
e2ce354668
more EOL conversions
2010-08-23 19:24:23 +02:00
Tobias Zwick
ddd3830e72
EOL conversion
2010-08-23 19:21:58 +02:00
Tobias Zwick
42fdf486c6
added descriptions for tools
2010-08-23 19:17:24 +02:00
Tobias Zwick
f170ae8d7b
Make the dynamite (box) more intuitively useable, removed "not possible, neener, neener" message
2010-08-23 19:16:35 +02:00
Tobias Zwick
4c1b67f5c3
resized a few weapon textures to 128x128
2010-08-23 16:20:59 +02:00
Tobias Zwick
4d5b432880
added descriptions for weapons
2010-08-23 16:20:38 +02:00
Tobias Zwick
b6f2333345
Removed GetDesc() from C4Def as it is not needed outside of the game. Description will be just another Property now. See #363
2010-08-23 15:20:27 +02:00
Günther Brammer
09218cbdf1
Fix merge mistakes
2010-09-11 19:20:52 +02:00
Tobias Zwick
314ad807ff
Musket shot is a bit slower (-> less problems with high speed + unprecision of clonk)
2010-08-19 18:55:14 +02:00
Tobias Zwick
3dd08e584f
convert all BrickEdges to material chunks on scenario start
2010-08-19 18:54:35 +02:00
Tobias Zwick
7bf09ab624
hotfix for #310 : only set COMD_Dir to None if the clonk is walking
2010-08-19 18:49:00 +02:00
David Dormagen
3390e0b3bc
some shield changes
2010-08-22 14:22:43 +02:00
Richard Gerum
9b307660cf
speed improvements for the rope
2010-08-20 00:08:49 +02:00
Tobias Zwick
2d5b246a20
Merge after backout of fix of bug #310
2010-08-19 18:21:03 +02:00
Tobias Zwick
07c865231a
Backed out changeset: 4a7d917dafba
2010-08-19 18:20:27 +02:00
Tobias Zwick
4ef2d9a1f1
COMD_None while jumping
2010-08-19 18:20:03 +02:00
MimmoO
176e062560
*Edge now can changed to material via PermaEdge()
2010-08-19 18:19:19 +02:00
Tobias Zwick
8a76ed4c99
#62 Cancel usage on grabbing/pushing vehicles
2010-08-19 13:17:43 +02:00
Richard Gerum
9560e5033e
fixes to the grappler rope. Now it seems nearly perfect! ( #371 No more fly-hack)
2010-08-18 23:30:48 +02:00
Richard Gerum
6f32bdfed8
fixed effect leak with the fall effect ( #375 )
2010-08-17 00:31:10 +02:00
Richard Gerum
56cc1fac59
works on the grappler
2010-08-16 23:52:38 +02:00
Maikel de Vries
05a88703bf
A few fixes to LastManStanding
2010-08-16 19:02:57 +02:00
Maikel de Vries
827a34c578
Removed shovel creation from clonk, adapted all other script to that
...
For settlement scenario a rule might be created that gives the clonk a shovel on startup.
2010-08-16 18:50:12 +02:00
Maikel de Vries
1fdd84734b
HitChecks now check the line ahead instead if the line covered, to prevent clonks from hiding in front of walls
...
Also got rid off ridicule tumbling and musket is a more precise weapon.
2010-08-15 22:12:46 +02:00
Tobias Zwick
88750e2b14
Implemented new logo for the startup screen. Polished startup screen
2010-08-15 20:20:59 +02:00
Tobias Zwick
e97f9c1602
New menu deco
2010-08-15 20:19:54 +02:00
Richard Gerum
cad5661c00
reworked grappler rope physics and grappler handling, it now uses with the ropeladder a common rope library
2010-08-15 15:24:24 +02:00
Tobias Zwick
43a84d1fcb
fixed #368 (Mushroom causes ObjectSelector to throw errors ) + cleaned up the objectselector code a bit
2010-08-15 14:53:44 +02:00
Maikel de Vries
ae7df11fa3
Added notification for new messages to the tutorial guide ( #331 )
2010-08-14 21:31:58 +02:00
Maikel de Vries
fa19041b63
Weapon pick on respawn in scenario scripts ( #358 )
2010-08-14 13:52:17 +02:00
Tobias Zwick
3cce64b090
remove hud elements when player is eliminated
2010-08-13 16:17:50 +02:00
Günther Brammer
bb4cff331f
Script: PathFree2 returns 0 on a free path
...
Distinguishing between 0 and an array is slightly easier than
between true and an array.
Also adjust the PathFree2 users.
2010-08-13 13:16:55 +02:00
Peter Wortmann
9c9a898911
Fixed a few scripts to work without references, to the best of my knowledge.
2010-08-03 22:33:03 +01:00
Charles Spurrill
7b6323d804
mushroom must be picked
2010-08-12 15:55:51 -07:00
Charles Spurrill
a8f3d3e1b6
#350 - unecessary Material.c4g folders removed
2010-08-11 13:46:01 -07:00
Richard Gerum
36de4cc16a
fixes to ladder climbing (not climbing on lying segments and fixed mesh transform for climbing)
2010-08-11 20:38:11 +02:00
Charles Spurrill
74d51cff22
Lots of original OC graphics to replace CR ones
2010-08-11 11:24:03 -07:00
Richard Gerum
f785b1cd01
fixed ropeladder unroll in tutorial03
2010-08-11 18:04:08 +02:00
Richard Gerum
bac79d545e
more ropeladder improvements, mainly graphics and placement
2010-08-11 17:53:15 +02:00
Richard Gerum
c3f99ce85b
improvments to the rope ladder physics (no more wobbling around)
2010-08-11 12:51:04 +02:00
Richard Gerum
c6bece7b5e
Musket has now a different perspective when loaded ( #365 )
2010-08-11 12:25:35 +02:00
Peter Wortmann
cf86158d01
Merge No 2, to get norefs working.
2010-08-01 23:01:05 +01:00
Maikel de Vries
e2e792b93f
Another fix for ( #339 ), extraslot objects being exchanged with non-es oblects in ringmenu
2010-08-09 21:40:19 +02:00
Maikel de Vries
1c8ce70e4f
Added Pyramid.c4s as a test scenario for the KOTH goal
2010-08-09 21:34:15 +02:00
Maikel de Vries
a90b02720f
Fixed some issues of KOTH
...
These are: Creation of goal check, return messagewindow, check for winners, also deleted multiple occurence of Additive in Lightning particle.
2010-08-09 21:29:10 +02:00
Maikel de Vries
8df2dee3ff
Chest category changed to C4D_Structure, hence not movable by jar of winds.
2010-08-09 20:47:36 +02:00
Maikel de Vries
2dd557e271
Fixed killtracing for bow, musket and javelin
...
Rather use controller than owner for this, since the engine sets controller on more events than owner.
2010-08-07 00:15:15 +02:00
Charles Spurrill
8185993906
nicer lightning particles
2010-08-07 00:05:53 -07:00
Charles Spurrill
6f49a97123
Loam doesn't dissapear on single mouse-click
2010-08-06 18:28:32 -07:00
Charles Spurrill
9dc1eb24c5
sword not visible through FoW
2010-08-06 18:05:16 -07:00
Charles Spurrill
a66e210896
replaced old "build" graphic with OC hammer
2010-08-06 15:42:44 -07:00
David Dormagen
4f5be95d4b
some changes and fixes in the koth-goal
2010-08-06 17:06:37 +02:00
Charles Spurrill
67367ff0e2
Fix for bubbles stuck in solid matter
2010-08-05 19:42:05 -07:00
Charles Spurrill
4b9e6f90da
removed debug message from plant library
2010-08-05 18:29:26 -07:00
Charles Spurrill
89db41776f
Last Man Standing Goal graphic
2010-08-05 13:50:46 -07:00
Maikel de Vries
b8b8a3d92e
Clean up in Tutorial.c4f
2010-08-05 22:25:29 +02:00