Commit Graph

1141 Commits (f32668765286ba850d2f15af8e4b30bb6e495627)

Author SHA1 Message Date
Maikel de Vries dc7a263cbd Hideout.c4s: Fade out unused objects and brick edges 2010-10-18 21:20:26 +02:00
MimmoO 6154dfe1d3 Removed Debuglogs from Overcast WindScroll 2010-10-18 18:07:42 +02:00
MimmoO 7b4887f622 Added Overcast.c4s 2010-10-18 17:29:33 +02:00
Maikel de Vries e418476954 Scenario for the capture the flag goal 2010-10-17 16:07:34 +02:00
Maikel de Vries b38279e44e Capture the flag goal 2010-10-17 16:00:30 +02:00
Maikel de Vries 1ed5816cd4 Fixed ShakeViewport runtime error 2010-10-17 15:53:19 +02:00
Maikel de Vries 1e3827d26e Fix SetMeshTransformation() error 2010-10-15 18:40:00 +02:00
David Dormagen 1f070bf058 changed the rectangle for the sword's hitcheck a bit 2010-10-14 17:58:09 +02:00
MimmoO b230f2d1c1 RockBottom Icon 2010-10-14 15:31:19 +02:00
Maikel de Vries 877985e823 Title images for tutorials
This is ideally done by artists...
2010-10-13 20:04:24 +02:00
Richard Gerum 5a774c543d added new turn system for clonk. Now uses MeshTransformation instead of rotations in animations and turn animations 2010-10-11 22:52:24 +02:00
Günther Brammer 418257ef26 Remove C4D_TradeLiving in favour of C4Def::NoGet
Previously, C4D_Livings without C4D_TradeLiving had an implicit NoGet. They
now have to use that flag like every other object.
2010-10-11 19:59:54 +02:00
Maikel de Vries 860ef8b190 Removed MaxUserSelect and C4D_Select*
Since we don´t have the CR editor anymore, these categories are useless.
2010-10-08 14:00:41 +02:00
Günther Brammer 951c9a3faf Rename "Console" to "Editor", matching --editor
OpenClonk too has an editor. The commandline option was already renamed.
2010-10-07 04:12:01 +02:00
Günther Brammer 16609432cb Remove Regjoinonly flag, unregistered users can now join all games
The commandline option already went away anyway.
2010-10-04 18:07:46 +02:00
MimmoO f7c9bf3866 RockBottom removed FoW 2010-10-10 17:37:52 +02:00
MimmoO 75044b7dcb Rock Bottom melee added 2010-10-09 22:06:53 +02:00
Tobias Zwick 1e86debd07 type of used object is now saved too, fixed part of #426 again 2010-10-09 19:08:58 +02:00
Tobias Zwick 032e1866d6 fixed #445 2010-10-09 15:30:56 +02:00
David Dormagen d45143fbcf syntax error fix 2010-10-09 16:16:26 +02:00
Richard Gerum a0894c7aec sword now forced in the hand during strike. 2010-10-09 15:08:31 +02:00
David Dormagen af5b6a41cc shield commit with debuglogs. tell me the log output when you feel that the shield should have blocked that arrow but it didn't 2010-10-08 21:11:09 +02:00
MimmoO a3315c0d9c ruins script typo fix 2010-10-08 21:08:12 +02:00
David Dormagen 0c6c8624d1 shield now works as intended... 2010-10-08 20:44:14 +02:00
MimmoO ffcfd96bf0 Ruins: fixed overfilled chests, set "flooded" as starting phase 2010-10-08 20:21:34 +02:00
MimmoO 4af76185c0 Ruins: Altered Landscape, added periodic rain 2010-10-08 18:24:56 +02:00
MimmoO 30d8c01d90 EdgeMakingFunction fixed unnecessary variables 2010-10-08 18:03:21 +02:00
Maikel de Vries 9032222710 Fixed #430 and scoreboard sorting in LastManStanding 2010-10-08 15:10:42 +02:00
Richard Gerum 477a96f404 fixed shield and boompack animation glitch (#392) 2010-10-08 14:44:33 +02:00
Richard Gerum 3233776766 fixed grappler error (#347) 2010-10-08 14:29:33 +02:00
Richard Gerum 30f6c06d59 shield usage now stopped if the clonk isn't still walking or jumping (#369) 2010-10-08 13:53:35 +02:00
Richard Gerum f1d09f266b fixed now (I hope) really "When the clonk dies, the death animation is not played. The clonk instead remains in an idle pose." 2010-10-08 13:44:32 +02:00
Charles Spurrill 4491246239 #444 - Bubbles appear when clonk's head isn't submerged, but his body is.
Still need to make bubbles appear from his head, not chest, though.
2010-10-07 11:13:36 -07:00
Tobias Zwick e90cb02dee fixed "When the clonk dies, the death animation is not played. The clonk instead remains in an idle pose." 2010-10-07 18:27:17 +02:00
Tobias Zwick 0f7f2331e8 solved #438 (Tutorial 4 - Remote controlled door) 2010-10-07 18:02:52 +02:00
Maikel de Vries 8dd5eb0a7f Tutorial 2: Fixed some issues mentioned in the forum, German translations need to be adapted 2010-10-06 19:53:20 +02:00
Peewee ae3464640f Tutorial 4: Fixed aiming through solids. 2010-10-05 16:44:10 -04:00
Peewee 27df6b0bc2 Tutorial 4: Toyed with aiming
(fixed wobbling all over the place while playing aim animation)
2010-10-05 16:05:31 -04:00
MimmoO 9553dd4268 Added fExact parameter to MakeEdgeFunction() 2010-10-06 17:08:42 +02:00
MimmoO 08b05d743d Boomshire alteres again 2010-10-06 16:54:45 +02:00
MimmoO de7631b367 Added a function which compiles a function for getting all edges placed at once 2010-10-06 16:48:53 +02:00
David Dormagen 79cc0596a1 melee weapon changes 2010-10-05 18:08:23 +02:00
Nicolas Hake a0130e0389 Add getopt third party library
Some build systems, particularly MSVC, don't ship with an implementation
of getopt or getopt_long in their standard library. This patch adds a BSD
licensed implementation, to be used in case there is no system provided
one.
2010-10-05 00:14:07 +02:00
Charles Spurrill d6d0d4e2e5 #416 no black border on chest's lock 2010-10-03 13:58:12 -07:00
Tobias Zwick 7806546fed supplemented German translation for Maikels additions to the Tutorial 2 stringtables 2010-10-03 20:45:39 +02:00
Tobias Zwick 6fdd45f3bb applied StartupGUI elements for the ingame GUI elements 2010-10-03 20:39:53 +02:00
Tobias Zwick e0cb527c5d removed Score.png from resources 2010-10-03 14:31:26 +02:00
Tobias Zwick 72dd4685bf polished some gui graphics and added quick and dirty Startup*BG.jpgs 2010-10-02 01:04:52 +02:00
MimmoO a4b2575764 Edge adjustments (edges next to each other wont cause them to miscalculate direction) 2010-10-03 16:09:49 +02:00
Maikel de Vries e33d54ba45 Removed ForceFairCrew from tutorials 2010-10-03 15:02:08 +02:00
Maikel de Vries 6cfee5cc06 Tutorial 2: Explain zooming and cycling through crew with R 2010-10-03 14:12:00 +02:00
Maikel de Vries d92364e86c Fixed fading out for ammo in tutorial 4 2010-10-03 12:44:17 +02:00
Maikel de Vries 85769ef0ae Tutorial Arrow: Allow for showing in GUI coordinates, show goal and guide in tutorial 1 2010-10-02 23:18:58 +02:00
Peewee 854483bf27 Changed SimFlight behavior
SimFlight now returns the array [x, y, xdir, ydir, steps_taken] instead
of trying to modify parameters.To preserve old functionality, steps_taken
will be negative if it doesn't hit anything before time runs out.
2010-10-01 20:30:59 -04:00
MimmoO 0ec10db0bf Boomshire Volcano is now now solo-solveable 2010-10-02 17:31:01 +02:00
Maikel de Vries b0938f1801 Removed double Fireglobe, and removed references from the other 2010-10-02 16:02:42 +02:00
MimmoO c1e2366243 Windjar loading mechanism exploit removed 2010-10-02 15:59:02 +02:00
Maikel de Vries 6e6437e9b9 Tutorial.c4f: Clean up scripts and scenario.txt 2010-10-02 15:42:24 +02:00
Charles Spurrill aea5afac53 strawmen don't look into the screen anymore, scale transformation removed from script and applied to model. 2010-09-30 22:15:33 -07:00
Maikel de Vries 6b08a841f9 Object Restorer: Viewport moves with restorer after clonk died 2010-09-30 19:53:15 +02:00
Richard Gerum ada94ac3ff Shield now enforces to be drawn in the hand when blocking (so overrides two handed items in the other hand) (#426) 2010-09-30 17:31:23 +02:00
Charles Spurrill 7da1e32def no zero-gravity strawmen anymore 2010-09-29 23:58:10 -07:00
Peewee f51a1f4d68 Tutorial 4: Improved aiming for bow and spear AIs 2010-09-29 20:44:45 -04:00
Maikel de Vries 69debd5e60 Replaced all global functions with the right alternatives in Environment_Time 2010-09-29 18:25:44 +02:00
Charles Spurrill c0969fc037 Move 'CastleDoor' object to Structures.c4d, removed duplicates in individual scenarios 2010-09-27 17:52:47 -07:00
Charles Spurrill 94c7568b48 boomshire fixes and cleanup 2010-09-27 17:50:51 -07:00
Richard Gerum af4a3e21f5 Fixed hand system (#423, #425) 2010-09-27 17:41:08 +02:00
Maikel de Vries f327022edd Tutorial 4: Strawmen displayed correctly, Gatedoor movement changed 2010-09-26 16:27:41 +02:00
MimmoO 31ef03d555 Line endings... 2010-09-26 21:44:52 +02:00
MimmoO 9aee0cee42 *Boomshire Desc. 2010-09-26 21:43:34 +02:00
MimmoO 9fda697cb8 *Line Endings Boomshire 2010-09-26 21:35:27 +02:00
MimmoO 94e28dad75 *Boomshire polished 2010-09-26 21:33:01 +02:00
Charles Spurrill 4f0d715b82 removed debug scripts from cannon 2010-09-26 11:46:14 -07:00
Tobias Zwick aa5db73404 updated some German translations 2010-09-26 14:57:38 +02:00
Charles Spurrill f78cf2cd51 sword target (straw man) 3d graphics 2010-09-25 20:12:42 -07:00
Maikel de Vries e40fbcad03 Some minor changes to tut 4 enemies 2010-09-25 15:34:35 +02:00
David Dormagen 83f16d8a68 block duration of shield longer (against melee weapons) 2010-09-25 11:55:32 +02:00
David Dormagen 83c14d1747 club does not hit objects that are stuck anymore 2010-09-25 11:39:43 +02:00
Maikel de Vries 2a5be38c99 Ruins.c4s: Some balancing, no high chests, ropeladders to get up, fade not for in-earth objects. 2010-09-25 11:20:54 +02:00
David Dormagen cf756bcf72 JarOfWinds out of ruins, little shield change 2010-09-25 02:33:04 +02:00
David Dormagen cff7d52a6e shield distance testcommit 2010-09-25 02:03:19 +02:00
David Dormagen b55fd1ccd0 shield protection radius lowered 2010-09-25 01:59:03 +02:00
David Dormagen dc1bc78639 JarOfWinds removed from ruins 2010-09-25 01:58:48 +02:00
David Dormagen f0d00932a8 melee weapon changes 2010-09-25 01:28:45 +02:00
David Dormagen 8e277b82e1 club fix 2010-09-25 01:09:43 +02:00
David Dormagen 870c8655b8 weapon changes 2010-09-25 00:11:35 +02:00
Tobias Zwick 73c6717209 added timer for closing the itemcontainer menu if clonk is gone (#363) 2010-09-24 23:59:08 +02:00
Maikel de Vries 491e5e2cf3 Fixed #424, weapon selection rightclick to right hand 2010-09-24 23:17:27 +02:00
Maikel de Vries 6b8992fa07 Some fixes in AirRace.c4s 2010-09-24 23:03:08 +02:00
Maikel de Vries 6a628066b6 Tutorial 2: Color modulated decoration, TopOpen to prevent grappling from it 2010-09-24 20:31:24 +02:00
Tobias Zwick e3620c51ec fix: jump issues 2010-09-24 19:54:51 +02:00
Maikel de Vries a90121111d Fixed #420 2010-09-24 19:41:10 +02:00
Maikel de Vries 236330d084 Allow team selection in network games for some rounds(hacky way #421) 2010-09-24 19:33:12 +02:00
David Dormagen 43583b4ac9 shield changes 2010-09-24 18:50:48 +02:00
Maikel de Vries 0adc7b2ee4 4th tutorial: Melee Weapons, enemy AI incomplete, read stupid. 2010-09-24 17:47:55 +02:00
David Dormagen 8b6120d8ad club changes 2010-09-24 17:15:16 +02:00
Tobias Zwick 3bf76a408c EOL conversion 2010-09-24 13:28:04 +02:00
Tobias Zwick 5aa603bb70 and added the desc... 2010-09-24 13:25:42 +02:00
Tobias Zwick 1644c8cd5b finalized boomrace 2010-09-24 13:25:26 +02:00
Tobias Zwick e30c368493 removed jumping-starting-speed 2010-09-24 13:25:02 +02:00
Tobias Zwick 2dc026bb9a moved MeleeMountain to BttR & applied ringmenu-start-selection + object fade 2010-09-24 12:37:30 +02:00
Tobias Zwick 88279ec893 some more moving around (Melee Mountain) 2010-09-24 12:05:13 +02:00
Maikel de Vries 8b3d0b4615 Set zoom for tutorial 3 + some script clean ups 2010-09-24 03:21:53 +02:00
Tobias Zwick aa235b8836 fixed King of the Hill 2010-09-23 00:23:32 +02:00
Tobias Zwick b0806668d9 moved the pyramid-scenario to BttR folder 2010-09-22 18:33:02 +02:00
Tobias Zwick 131260bf71 moved/deleted/translated some scenarios 2010-09-22 18:29:09 +02:00
Charles Spurrill 46fd604b39 airplane icon for frontend 2010-09-22 13:16:03 -07:00
Charles Spurrill 5198677ea5 tutorial goal graphic (#361) 2010-09-22 13:15:35 -07:00
David Dormagen bd847efb9b club changes 2010-09-22 20:18:11 +02:00
Tobias Zwick 51b1aa4efd created scenario folder for release 2010-09-22 17:25:23 +02:00
Tobias Zwick 64f5427e1f created scenario folder for release 2010-09-22 17:24:53 +02:00
Tobias Zwick ffe96aa499 removed some obsolete test scenarios 2010-09-22 17:24:40 +02:00
Tobias Zwick 537fdcba66 fixed #415 and for that, restructured the ClonkControl-code a bit 2010-09-22 16:49:44 +02:00
Maikel de Vries d28310d87e Parkour for the airplane, with rockets 2010-09-22 16:49:08 +02:00
Maikel de Vries ad167353ea Airplane can handle multiple weapons, [AltUse] to select, [Use] to fire continuously 2010-09-22 16:34:45 +02:00
Maikel de Vries 24769fdb5a Tutorial 1: Shovel can´t be stuck in chest with loam anymore, making tut1 unfinishable. 2010-09-22 14:43:05 +02:00
Charles Spurrill 50dc9b04a3 Proper languages of Title for Tut3 2010-09-22 00:03:00 -07:00
Tobias Zwick d1297c8241 tutorial 3 german strings (thanks to clonkine) 2010-09-22 01:42:57 +02:00
Tobias Zwick 8f18d5c895 some more german strings / deleted some obsolete DescXX.txts 2010-09-22 00:15:56 +02:00
Julius Michaelis 4a55192db8 Added a search field to the network games list 2010-09-19 19:01:31 +02:00
Charles Spurrill 4857944cad fixed airplane persistant reticle bug 2010-09-21 14:25:34 -07:00
Tobias Zwick 2cbf1e5e49 German strings for tutorial 2 2010-09-21 23:14:35 +02:00
Maikel de Vries c679d03294 Parkour arrow shown in front of the vehicles. 2010-09-19 20:17:23 +02:00
Maikel de Vries a06354744a Adjusted Ruins.c4s/ObjectFade.c4d to norefs 2010-09-21 15:14:45 +02:00
Maikel de Vries 319ee0d1db Fixed C4Script runtime error in HitChecks.c 2010-09-21 15:12:23 +02:00
Tobias Zwick aa9e4e8263 some adjustments to the Tutorial2 2010-09-21 00:57:07 +02:00
Tobias Zwick 692f1902f9 many FindObject-calls made layer-aware 2010-09-21 00:53:16 +02:00
David Dormagen 57a476a7fb fix 2010-09-20 18:46:54 +02:00
David Dormagen 04ef336094 some melee weapon changes 2010-09-20 18:17:53 +02:00
David Dormagen 10a647a5d9 particles for sword hit 2010-09-20 16:55:47 +02:00
Tobias Zwick 71a04dfbd8 German strings for tutorial 1 2010-09-20 16:53:28 +02:00
David Dormagen 3f1ba8ea01 some melee weapon changes (not tested yet) 2010-09-20 15:34:39 +02:00
Tobias Zwick 18473bc7e3 German strings for tutorial 1 2010-09-20 01:08:54 +02:00
Tobias Zwick 8d7d4ca3dc removed copy&paste code in the cannon 2010-09-20 01:08:16 +02:00
Tobias Zwick 506767d127 some changes on tutorial 1 (polishing, clearing up strings) 2010-09-19 18:07:45 +02:00
Tobias Zwick 20f163747e Loambridge is not 3 clonks high anymore 2010-09-19 18:06:15 +02:00
David Dormagen d42c6c5b5b speak bubble graphics added for the tutorial guide 2010-09-19 16:55:39 +02:00
Tobias Zwick 17dd7f36f9 Tutorial1: locked zoom, no time limit on new hint notification 2010-09-19 16:57:20 +02:00
Tobias Zwick 33474a575e tutorial arrow looks a bit better (larger, more red) 2010-09-19 16:20:48 +02:00
Tobias Zwick ed81db4782 fix out-of-range access in tutorial guide 2010-09-19 16:20:22 +02:00
David Dormagen 638dc6ceed the parcour arrow is no longer C4D_Foreground until someone changes so that foreground does not mean GUI 2010-09-19 12:19:07 +02:00
Tobias Zwick d8b88cd76a new sounds for the sword 2010-09-19 02:35:05 +02:00
Maikel de Vries 468075e23c Grass: removed environment object, PlaceGrass() will now place grass under sky islands also 2010-09-18 16:31:38 +02:00
Maikel de Vries 3c42235c45 Don´t switch cursor on clonk death in tut 2 (#411) 2010-09-18 11:02:34 +02:00
Maikel de Vries 47774466dd Parkour: Checkpoints can now have variable size, arrow is shown for controlled vehicles also 2010-09-15 21:15:46 +02:00
Julius Michaelis b2018f76d1 Cleaned scripts from artefacts and wrong indentation 2010-09-13 17:27:48 +02:00
Richard Gerum 425a7739c8 fixes to the pickaxe (#383) 2010-09-13 13:50:11 +02:00
Richard Gerum 6df1001dd1 fixes to the pickaxe (#383) 2010-09-13 13:09:10 +02:00
Richard Gerum e16725db76 fixed drawing in of hook when shootin in the sky (#379) 2010-09-13 10:51:52 +02:00
Tobias Zwick b1925906b7 Ring menu icons shrink (#403) 2010-09-13 10:46:13 +02:00
Richard Gerum bf23c6483c fixed not displaying swing animations when letting go from scale (#378) 2010-09-13 10:35:49 +02:00
Richard Gerum c2a897a36a using two grapplers is now possible, grappler doesn't slam clonk into the ceiling (#376), fixed weird hook movement when hook was not stuck (#387) 2010-09-13 10:21:27 +02:00
David Dormagen 404469991b some melee weapon changes 2010-09-12 22:59:02 +02:00
Charles Spurrill 5fdf855b86 Merge weird doubled commit in different branch 2010-09-12 08:21:15 -07:00
Tobias Zwick 2a6e2cbc89 added callback OnMaterialChanged (#217) 2010-09-12 15:04:16 +02:00
Maikel de Vries 4d248d85c5 Fix dynamite error 2010-09-12 11:25:21 +02:00
Charles Spurrill 27aaee8cde new scenario frontend icons 2010-09-11 03:29:15 -07:00
Charles Spurrill f1c5ca300c new sword animations 2010-09-11 03:20:22 -07:00
Günther Brammer cf92ceae2d Merge branch 'norefs'
Conflicts:
	planet/Melees.c4f/Ruins.c4s/ObjectFade.c4d/Script.c
	planet/Objects.c4d/Goals.c4d/KingOfTheHill.c4d/Script.c
	planet/Objects.c4d/Goals.c4d/LastManStanding.c4d/Relaunch.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/BlackPowder.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Coal.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Earth.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Firestone.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Gold.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Ice.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Loam.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Metal.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Ore.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Rock.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Snow.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Sulphur.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Wood.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Axe.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Balloon.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Barrel.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Boompack.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/PowerLine.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Dynamite.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Fuse.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Igniter.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Hook.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Rope.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Hammer.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/JarOfWinds.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/OrbOfTelekinesis.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Pickaxe.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/PowderKeg.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderGrabber.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderSegment.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Shovel.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Arrow.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Club.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Javelin.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Ammo.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Shield.c4d/Script.c
	planet/Objects.c4d/Vehicles.c4d/Cannon.c4d/Script.c
	planet/Objects.c4d/Vehicles.c4d/Lorry.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Flag.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/MenuDeco.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/ObjectRestorer.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/TutGuide.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/TutorialGoal.c4d/Script.c
	planet/Tutorial.c4f/Tutorial03.c4s/ShootTheTargets.c4d/Script.c
	src/game/object/C4Def.h
2010-09-11 19:30:45 +02:00
Charles Spurrill 6694cb85c8 new scenario front-end icons 2010-09-10 06:01:14 -07:00
Günther Brammer f993562b3c Objects: Convert Definition functions to local variable declarations
Only some functions calling functions are left.
2010-09-09 23:29:11 +02:00
Günther Brammer 41e8fcc4a6 Objects: Make the Clonk's ActMap static 2010-09-09 22:51:49 +02:00
Günther Brammer 153646b3d7 Script: Move Action initialization to script, make it static const
Finally. :-)
2010-09-09 22:38:25 +02:00
Charles Spurrill 2ee9755baa GUI lock icons for network game 2010-09-08 22:06:55 -07:00
Charles Spurrill 61e2a3cf57 #97 Swimming bug Permanently Fixed 2010-09-06 12:35:57 -07:00
Maikel de Vries 48b2e64aa6 Tutorial 2: finished guide messages 2010-09-05 16:00:31 +02:00
Maikel de Vries 112b33fb31 Tutorial 1: Map change to make loam essential, Clonk -> clonk, @ removed in front of messages 2010-09-05 15:51:39 +02:00
Maikel de Vries 7e1590751b Grapple hook won´t let go of walls and ceilings that easily 2010-09-05 13:14:53 +02:00
Maikel de Vries a8c3d50964 English descriptions for ressources and vehicles 2010-09-05 00:22:06 +02:00
Armin Burgmeier 38b7c67362 Fix a division by zero in the loam script (#393) 2010-09-04 23:02:12 +02:00
Maikel de Vries cd1de444ae Backpack stays open after usage, similar to chest 2010-09-04 21:26:36 +02:00
Maikel de Vries 03b3e39782 New concept for tutorial 2, still some bugfixing, guide messages and item restore to do 2010-09-04 21:12:24 +02:00
Charles Spurrill 1bed2ca964 #97 Clonk swimming bug 2010-09-02 14:50:22 -07:00
Charles Spurrill e2edfeceb7 TutProf tells player to get description of shovel in Tut1 2010-09-02 14:49:29 -07:00
Charles Spurrill 0834d5f7c7 More new graphics 2010-09-02 14:32:33 -07:00
Maikel de Vries de4509c21f Tut messages for extra guidance for extremely hard occassions during tutorial 3 2010-09-02 19:39:58 +02:00
Armin Burgmeier e4de82a789 Add flags paramater to AttachMesh with an AM_DrawBefore flag (#391)
This fixes drawing of the Clonk in the cockpit of the airplane
2010-08-31 23:44:56 +02:00
Charles Spurrill c99d228a15 a few more original GUI icons 2010-08-30 15:02:10 -07:00
Charles Spurrill 72819fe0d2 Airplane clean-up 2010-08-30 10:19:16 -07:00
Charles Spurrill 9cb1895015 removed airplane debug messages 2010-08-29 15:46:20 -07:00
Armin Burgmeier 1b7e7e1f0f Add German description for the airplane 2010-08-29 23:55:01 +02:00
Charles Spurrill 9f7105df73 Easter Egg! :D 2010-08-29 14:49:18 -07:00
Charles Spurrill 4f14b70d4f Fully functional Airplane vehicle added 2010-08-29 14:42:41 -07:00
Maikel de Vries 1df80f65ab Clean up in Tutorial03
Moved Butterfly to animals, Removed GUI_TutArrow, Some script clean up.
2010-08-29 18:56:04 +02:00
Sven Eberhardt e6742dad95 Tutorial 1: Adjusted pit in hangle area so you can't solve it by scaling 2010-08-29 15:00:04 +02:00
Charles Spurrill 818834fab4 #366 - Black pants while riding boompack 2010-08-28 13:16:55 -07:00
Charles Spurrill 8ab70be5ce Tutorial 1 - Guide tells player to advance through cave 2010-08-28 12:49:27 -07:00
Maikel de Vries fbccd0148a Added and changed some guide messages in tut03, adapted guide with callbacks to scenario script
Also fixed some bugs in tut03
2010-08-26 14:19:29 +02:00
Maikel de Vries d1db702be9 Tutorials: Removed Desc**.txt, added some scenario descriptions and fixed the goal message in tut03 2010-08-24 13:36:26 +02:00
Charles Spurrill a1b69dc040 English descriptions of some objects grammatically corrected 2010-08-23 13:33:25 -07:00
Sven Eberhardt 5fc4779e94 Fix loam bridge length dependant on control rate (#384); fix direction screwup 2010-08-23 21:23:58 +02:00
Charles Spurrill 878f0c4931 correct vertex shape for grapplebow 2010-08-23 12:17:10 -07:00
Charles Spurrill 01a93d8657 Balloon works with weapons while flying 2010-08-23 12:12:08 -07:00
Maikel de Vries 5b783550e1 Changed FairCrew entries in Scenario.txt to match Documentation (#278), Tutorials use FairCrew 2010-08-23 19:12:57 +02:00
Tobias Zwick e2ce354668 more EOL conversions 2010-08-23 19:24:23 +02:00
Tobias Zwick ddd3830e72 EOL conversion 2010-08-23 19:21:58 +02:00
Tobias Zwick 42fdf486c6 added descriptions for tools 2010-08-23 19:17:24 +02:00
Tobias Zwick f170ae8d7b Make the dynamite (box) more intuitively useable, removed "not possible, neener, neener" message 2010-08-23 19:16:35 +02:00
Tobias Zwick 4c1b67f5c3 resized a few weapon textures to 128x128 2010-08-23 16:20:59 +02:00
Tobias Zwick 4d5b432880 added descriptions for weapons 2010-08-23 16:20:38 +02:00
Tobias Zwick b6f2333345 Removed GetDesc() from C4Def as it is not needed outside of the game. Description will be just another Property now. See #363 2010-08-23 15:20:27 +02:00
Günther Brammer 09218cbdf1 Fix merge mistakes 2010-09-11 19:20:52 +02:00
Tobias Zwick 314ad807ff Musket shot is a bit slower (-> less problems with high speed + unprecision of clonk) 2010-08-19 18:55:14 +02:00
Tobias Zwick 3dd08e584f convert all BrickEdges to material chunks on scenario start 2010-08-19 18:54:35 +02:00
Tobias Zwick 7bf09ab624 hotfix for #310: only set COMD_Dir to None if the clonk is walking 2010-08-19 18:49:00 +02:00
David Dormagen 3390e0b3bc some shield changes 2010-08-22 14:22:43 +02:00
Richard Gerum 9b307660cf speed improvements for the rope 2010-08-20 00:08:49 +02:00
Tobias Zwick 2d5b246a20 Merge after backout of fix of bug #310 2010-08-19 18:21:03 +02:00
Tobias Zwick 07c865231a Backed out changeset: 4a7d917dafba 2010-08-19 18:20:27 +02:00
Tobias Zwick 4ef2d9a1f1 COMD_None while jumping 2010-08-19 18:20:03 +02:00
MimmoO 176e062560 *Edge now can changed to material via PermaEdge() 2010-08-19 18:19:19 +02:00
Tobias Zwick 8a76ed4c99 #62 Cancel usage on grabbing/pushing vehicles 2010-08-19 13:17:43 +02:00
Richard Gerum 9560e5033e fixes to the grappler rope. Now it seems nearly perfect! (#371 No more fly-hack) 2010-08-18 23:30:48 +02:00
Richard Gerum 6f32bdfed8 fixed effect leak with the fall effect (#375) 2010-08-17 00:31:10 +02:00
Richard Gerum 56cc1fac59 works on the grappler 2010-08-16 23:52:38 +02:00
Maikel de Vries 05a88703bf A few fixes to LastManStanding 2010-08-16 19:02:57 +02:00
Maikel de Vries 827a34c578 Removed shovel creation from clonk, adapted all other script to that
For settlement scenario a rule might be created that gives the clonk a shovel on startup.
2010-08-16 18:50:12 +02:00
Maikel de Vries 1fdd84734b HitChecks now check the line ahead instead if the line covered, to prevent clonks from hiding in front of walls
Also got rid off ridicule tumbling and musket is a more precise weapon.
2010-08-15 22:12:46 +02:00
Tobias Zwick 88750e2b14 Implemented new logo for the startup screen. Polished startup screen 2010-08-15 20:20:59 +02:00
Tobias Zwick e97f9c1602 New menu deco 2010-08-15 20:19:54 +02:00
Richard Gerum cad5661c00 reworked grappler rope physics and grappler handling, it now uses with the ropeladder a common rope library 2010-08-15 15:24:24 +02:00
Tobias Zwick 43a84d1fcb fixed #368 (Mushroom causes ObjectSelector to throw errors ) + cleaned up the objectselector code a bit 2010-08-15 14:53:44 +02:00
Maikel de Vries ae7df11fa3 Added notification for new messages to the tutorial guide (#331) 2010-08-14 21:31:58 +02:00
Maikel de Vries fa19041b63 Weapon pick on respawn in scenario scripts (#358) 2010-08-14 13:52:17 +02:00
Tobias Zwick 3cce64b090 remove hud elements when player is eliminated 2010-08-13 16:17:50 +02:00
Günther Brammer bb4cff331f Script: PathFree2 returns 0 on a free path
Distinguishing between 0 and an array is slightly easier than
between true and an array.

Also adjust the PathFree2 users.
2010-08-13 13:16:55 +02:00
Peter Wortmann 9c9a898911 Fixed a few scripts to work without references, to the best of my knowledge. 2010-08-03 22:33:03 +01:00
Charles Spurrill 7b6323d804 mushroom must be picked 2010-08-12 15:55:51 -07:00
Charles Spurrill a8f3d3e1b6 #350 - unecessary Material.c4g folders removed 2010-08-11 13:46:01 -07:00
Richard Gerum 36de4cc16a fixes to ladder climbing (not climbing on lying segments and fixed mesh transform for climbing) 2010-08-11 20:38:11 +02:00
Charles Spurrill 74d51cff22 Lots of original OC graphics to replace CR ones 2010-08-11 11:24:03 -07:00
Richard Gerum f785b1cd01 fixed ropeladder unroll in tutorial03 2010-08-11 18:04:08 +02:00
Richard Gerum bac79d545e more ropeladder improvements, mainly graphics and placement 2010-08-11 17:53:15 +02:00
Richard Gerum c3f99ce85b improvments to the rope ladder physics (no more wobbling around) 2010-08-11 12:51:04 +02:00
Richard Gerum c6bece7b5e Musket has now a different perspective when loaded (#365) 2010-08-11 12:25:35 +02:00
Peter Wortmann cf86158d01 Merge No 2, to get norefs working. 2010-08-01 23:01:05 +01:00
Maikel de Vries e2e792b93f Another fix for (#339), extraslot objects being exchanged with non-es oblects in ringmenu 2010-08-09 21:40:19 +02:00
Maikel de Vries 1c8ce70e4f Added Pyramid.c4s as a test scenario for the KOTH goal 2010-08-09 21:34:15 +02:00
Maikel de Vries a90b02720f Fixed some issues of KOTH
These are: Creation of goal check, return messagewindow, check for winners, also deleted multiple occurence of Additive in Lightning particle.
2010-08-09 21:29:10 +02:00
Maikel de Vries 8df2dee3ff Chest category changed to C4D_Structure, hence not movable by jar of winds. 2010-08-09 20:47:36 +02:00
Maikel de Vries 2dd557e271 Fixed killtracing for bow, musket and javelin
Rather use controller than owner for this, since the engine sets controller on more events than owner.
2010-08-07 00:15:15 +02:00
Charles Spurrill 8185993906 nicer lightning particles 2010-08-07 00:05:53 -07:00
Charles Spurrill 6f49a97123 Loam doesn't dissapear on single mouse-click 2010-08-06 18:28:32 -07:00
Charles Spurrill 9dc1eb24c5 sword not visible through FoW 2010-08-06 18:05:16 -07:00
Charles Spurrill a66e210896 replaced old "build" graphic with OC hammer 2010-08-06 15:42:44 -07:00
David Dormagen 4f5be95d4b some changes and fixes in the koth-goal 2010-08-06 17:06:37 +02:00
Charles Spurrill 67367ff0e2 Fix for bubbles stuck in solid matter 2010-08-05 19:42:05 -07:00
Charles Spurrill 4b9e6f90da removed debug message from plant library 2010-08-05 18:29:26 -07:00
Charles Spurrill 89db41776f Last Man Standing Goal graphic 2010-08-05 13:50:46 -07:00
Maikel de Vries b8b8a3d92e Clean up in Tutorial.c4f 2010-08-05 22:25:29 +02:00