fixed effect leak with the fall effect (#375)

floating-point
Richard Gerum 2010-08-17 00:31:10 +02:00
parent 56cc1fac59
commit 6f32bdfed8
1 changed files with 2 additions and 0 deletions

View File

@ -1244,6 +1244,8 @@ func FxFallTimer(object target, int num, int timer)
PlayAnimation("Fall", 5, Anim_Linear(0, 0, GetAnimationLength("Fall"), 8*3, ANIM_Loop), Anim_Linear(0, 0, 1000, 5, ANIM_Remove));
return -1;
}
if(GetAction() != "Jump")
return -1;
}
/* Hangle */