Sven Eberhardt
b70882d7fa
Editor: Object scaling+rotation
2016-06-17 00:07:49 -04:00
Sven Eberhardt
bd516dfc44
Add ItemSpawn EditorProps
2016-06-16 16:57:34 -04:00
Sven Eberhardt
f6acefa882
Add SpinWheel EditorProps
2016-06-16 16:57:13 -04:00
Sven Eberhardt
4e603e2ef8
Add "Name" EditorProp for all objects
2016-06-16 16:15:42 -04:00
Sven Eberhardt
2f22a3a8fe
Qt Editor: Add property delegate type "object"
2016-06-16 14:59:04 -04:00
Sven Eberhardt
923789ec49
Add PlayerStart object.
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This is an easy-to-use object for the editor which replaces Scenario.txt [PlayerX] settings.
2016-06-08 22:15:56 -04:00
Sven Eberhardt
96068b9a17
Initialize EditorBase definition with higher priority.
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Many other definitions may depend on it being initialized and it would be verbose and error-prone to add a check to every single dependent definition.
2016-06-07 18:23:53 -04:00
Sven Eberhardt
c4dfd5e276
Add EditorProp for construction goal
2016-06-07 00:13:35 -04:00
Sven Eberhardt
3797b07f29
Add IDList EditorProp.
2016-06-07 00:13:01 -04:00
Sven Eberhardt
16e31098b4
Qt Editor: Improve proplist and array display/editing
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* Add/Remove element buttons
* Display customization of user delegates
2016-06-06 01:54:05 -04:00
Sven Eberhardt
b10da0629d
Qt Editor: More EditorProps types (string, array) and attributes (EditOnSelection, DefaultEditorProp)
2016-06-03 01:20:43 -04:00
Sven Eberhardt
af2a74b6ec
Qt Editor: Array editing
2016-05-28 09:30:54 -04:00
Sven Eberhardt
d304b17028
Qt Editor: Editing of child proplists
2016-05-24 23:06:00 -04:00
Sven Eberhardt
4e7df72c4c
Editor Props: Invincibility and player color.
2016-04-16 22:05:38 -04:00
Sven Eberhardt
c0228be4e7
Qt Editor: More editor property types and functionality
2016-04-16 22:05:35 -04:00
Nicolas Hake
9dddf289db
Merge branch 'master' into qteditor
2016-04-03 21:06:32 +02:00
Maikel de Vries
202f2c49df
fix snowing for cloud
2016-04-03 19:11:00 +02:00
Clonkonaut
fe4132309a
Added a few more interaction menu buttons to the cable cars, animation to the station.
2016-03-30 00:55:49 +02:00
Mark
7e74baac55
Refactoring: Construction site takes materials, not the constructor
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The functionality of taking construction materials from a clonk and lorries was extracted to a separate function and moved from the constructor to the construction site. This is a little bit of an esthetic decision, but it is also useful for my project that has a spacebar-interaction which takes construction materials from the clonk without the need to open the inventory menu.
2016-03-29 18:56:10 +02:00
Clonkonaut
fb761fbd58
Removed parentheses after 'this'.
2016-03-29 18:17:05 +02:00
Mark
7110882813
Vendor: Extracted functions for ejection of contents
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In certain overloads of the object I want to be able to not eject contents, or eject only certain objects. The default behaviour of ejecting ALL contents whenever someone buys something is annoying in certain structures, such as a marketplace.
2016-03-28 22:33:58 +02:00
Mark
44b643d1e3
Fix error when opening resource goal description
2016-03-28 22:33:48 +02:00
Clonkonaut
e6093ee2fc
Fixed possible access of a removed zap ( #1665 ).
2016-03-28 19:21:29 +02:00
Sven Eberhardt
dc7259bb1e
Qt Editor: Allow opening of user path from welcome page
2016-03-26 14:02:40 -04:00
Sven Eberhardt
b3712ace97
qt editor: Add "Editor" button to startup main menu
2016-03-26 02:15:15 -04:00
Sven Eberhardt
f2daa51fa7
Qt Editor: Add "Welcome" dock widget
2016-03-26 01:36:40 -04:00
Clonkonaut
2db254b948
Updates cable cars / lorries with new graphics by pluto. Made everything work again. Integrated control into the interaction menu.
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Still needs a lot of work but I'm getting there.
2016-03-26 00:14:20 +01:00
Lukas Werling
43177e8951
Fix rain failing to insert material
2016-03-23 16:02:36 +01:00
Maikel de Vries
26f030f18a
remove airship solid mask in aerobatics after intro has finished
2016-03-23 15:24:38 +01:00
Lukas Werling
634ec69052
Fix invisible water splash particles
2016-03-23 13:32:44 +01:00
Lukas Werling
c9c64a942e
Improve rain drop performance
2016-03-23 13:32:43 +01:00
Lukas Werling
a309f91af0
Cloud: Improve smoking condition (e.g. lava hits water)
2016-03-23 13:32:43 +01:00
Lukas Werling
cb64c83bd5
Add Cloud::SetVisualRainStrength for adjusting particle rain strength
2016-03-23 13:32:43 +01:00
Lukas Werling
c0275011b3
Add sound (by ala) for water and acid rain
2016-03-23 13:32:36 +01:00
Lukas Werling
f5ce3dc12b
Cloud: Performance optimizations around particles
2016-03-23 13:30:13 +01:00
Lukas Werling
f88d0659da
Add real snow to snowing cloud
2016-03-23 13:24:18 +01:00
Lukas Werling
7661b13ba6
Move particle proplist definitions to global Particles.c
2016-03-23 13:24:18 +01:00
Lukas Werling
292418a964
Add Randrian's rain hit effects
2016-03-23 13:24:18 +01:00
Lukas Werling
021ecb0b2e
Integrate Randrian's rain particles into Cloud.ocd
2016-03-23 13:24:18 +01:00
Lukas Werling
4f72a276af
Import Randrian's rain particles
2016-03-23 13:23:14 +01:00
Sven Eberhardt
b1ac208249
Qt Editor: Add "File->New" menu entry
2016-03-22 23:08:05 -04:00
Maikel de Vries
9d026da0a2
acid drilling: use new max length for pipes
2016-03-22 22:15:31 +01:00
Maikel de Vries
bf1b65c8bd
fix loam usage bar margins
2016-03-22 22:12:36 +01:00
Maikel de Vries
7693276a48
implement max length for pipe and show it in inventory HUD
2016-03-22 22:09:02 +01:00
Maikel de Vries
fc008241cd
rename LineBreak callback to OnLineBreak
2016-03-22 18:58:55 +01:00
Lukas Werling
19caa65b7b
Merge branch 'sdl-gamecontroller' (pull request GH-17)
2016-03-21 16:39:28 +01:00
Maikel de Vries
8d2ab69d03
make GetDefinition work on string parameter
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This can be useful to check if a definition is loaded, ideally the implementation is moved to the engine.
2016-03-20 09:15:35 +01:00
Lukas Werling
b50a059350
Hot Ice: Add a countdown before the round begins
2016-03-18 18:11:17 +01:00
Clonkonaut
dc74a2301f
Mooq: Fixed mesh rotation.
2016-03-14 12:07:46 +01:00
Maikel de Vries
d0ee605728
Merge branch 'hotice-rounds'
2016-03-09 21:47:44 +01:00