forked from Mirrors/openclonk
Add SpinWheel EditorProps
parent
4e603e2ef8
commit
f6acefa882
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@ -158,6 +158,8 @@ public func GetFloorOffset()
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return y_off;
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}
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public func IsSwitchTarget() { return true; }
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local ActMap = {
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Door = {
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Prototype = Action,
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@ -95,6 +95,7 @@ local Name = "$Name$";
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local Touchable = 2;
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local EditCursorCommands = ["ControlUp()", "ControlDown()", "ConnectNearestDoor()"];
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local Plane = 200;
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local EditorProp_targetdoor = { Name="$Target$", Type="object", Filter="IsSwitchTarget" };
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func Definition(def)
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{
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@ -1,2 +1,3 @@
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Name=Winde
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Description=Öffne oder schließe die verbundene Burgtür mit [Hoch] oder [Runter].
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Description=Öffne oder schließe die verbundene Burgtür mit [Hoch] oder [Runter].
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Target=Ziel
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@ -1,2 +1,3 @@
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Name=Spin Wheel
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Description=Open and close connected castle door with [Up] and [Down] respectively.
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Description=Open and close connected castle door with [Up] and [Down] respectively.
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Target=Target
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