forked from Mirrors/openclonk
qt editor: Add "Editor" button to startup main menu
parent
f2daa51fa7
commit
b3712ace97
|
@ -260,6 +260,7 @@ IDS_DLGTIP_CHATWIN=Nachrichten
|
|||
IDS_DLGTIP_CLEAR=Löscht die Auswahl
|
||||
IDS_DLGTIP_COPY=Kopiert die Auswahl in die Zwischenablage
|
||||
IDS_DLGTIP_CUT=Schneidet die Auswahl aus und kopiert sie in die Zwischenablage
|
||||
IDS_DLGTIP_EDITOR=Erstelle eigene Szenarien!
|
||||
IDS_DLGTIP_EXIT=Beendet das Programm.
|
||||
IDS_DLGTIP_GAMEGO=Startet das Spiel.
|
||||
IDS_DLGTIP_NETWORKGAME=Startet ein Netzwerkspiel oder tritt einem laufenden Netzwerkspiel bei.
|
||||
|
@ -301,6 +302,7 @@ IDS_DLG_CUT=Ausschneiden
|
|||
IDS_DLG_DEFINITION=Objektdefinition
|
||||
IDS_DLG_DEFINITIONS=Objektdefinitionen
|
||||
IDS_DLG_DYNAMIC=Dynamische Landschaft
|
||||
IDS_DLG_EDITOR=Editor
|
||||
IDS_DLG_ERROR=Fehler
|
||||
IDS_DLG_EXACT=Exakte Landschaft
|
||||
IDS_DLG_EXIT=&Beenden
|
||||
|
@ -416,6 +418,7 @@ IDS_ERR_SAVE_RUNTIMEDATA=Spiel speichern: Fehler beim Speichern von Laufzeitspie
|
|||
IDS_ERR_SAVE_SCENSECTIONS=Spiel speichern: Fehler beim Speichern der Szenariensektionen
|
||||
IDS_ERR_SAVE_TARGETGRP=Spiel speichern: Zielgruppe kann nicht als %s erzeugt werden.
|
||||
IDS_ERR_SCENSECTION=Fehler beim Laden des Szenarienteils "%s"
|
||||
IDS_ERR_STARTEDITOR=Fehler beim Starten des Editors.
|
||||
IDS_ERR_SWITCHRES=Fehler beim Ändern der Bildschirmauflösung: %s
|
||||
IDS_ERR_TITLE=Fehler
|
||||
IDS_ERR_TODO=Fehler beim Schreiben in TODO-Datei.
|
||||
|
|
|
@ -260,6 +260,7 @@ IDS_DLGTIP_CHATWIN=Messages
|
|||
IDS_DLGTIP_CLEAR=Clears the selection.
|
||||
IDS_DLGTIP_COPY=Copies the selection to the clipboard.
|
||||
IDS_DLGTIP_CUT=Moves the selection to the clipboard.
|
||||
IDS_DLGTIP_EDITOR=Create your own scenarios.
|
||||
IDS_DLGTIP_EXIT=End the program.
|
||||
IDS_DLGTIP_GAMEGO=Starts the game.
|
||||
IDS_DLGTIP_NETWORKGAME=Start a network game or join an existing one.
|
||||
|
@ -301,6 +302,7 @@ IDS_DLG_CUT=Cut
|
|||
IDS_DLG_DEFINITION=Object Definition
|
||||
IDS_DLG_DEFINITIONS=Object Definitions
|
||||
IDS_DLG_DYNAMIC=Dynamic landscape
|
||||
IDS_DLG_EDITOR=Editor
|
||||
IDS_DLG_ERROR=Error
|
||||
IDS_DLG_EXACT=Exact landscape
|
||||
IDS_DLG_EXIT=E&xit
|
||||
|
@ -416,6 +418,7 @@ IDS_ERR_SAVE_RUNTIMEDATA=SaveGame: Error saving game data
|
|||
IDS_ERR_SAVE_SCENSECTIONS=SaveGame: Error saving scenario sections
|
||||
IDS_ERR_SAVE_TARGETGRP=SaveGame: Unable to create target group at %s.
|
||||
IDS_ERR_SCENSECTION=Error loading scenario section "%s"
|
||||
IDS_ERR_STARTEDITOR=Error starting editor.
|
||||
IDS_ERR_SWITCHRES=Error switching resolution: %s
|
||||
IDS_ERR_TITLE=Error
|
||||
IDS_ERR_TODO=Error writing to TODO file.
|
||||
|
|
|
@ -33,6 +33,10 @@
|
|||
#include <C4Language.h>
|
||||
#include <C4GraphicsResource.h>
|
||||
|
||||
#ifdef USE_WIN32_WINDOWS
|
||||
#include <shellapi.h>
|
||||
#endif
|
||||
|
||||
|
||||
C4StartupMainDlg::C4StartupMainDlg() : C4StartupDlg(NULL) // create w/o title; it is drawn in custom draw proc
|
||||
{
|
||||
|
@ -59,6 +63,11 @@ C4StartupMainDlg::C4StartupMainDlg() : C4StartupDlg(NULL) // create w/o title; i
|
|||
AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_OPTIONS"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnOptionsBtn));
|
||||
btn->SetToolTip(LoadResStr("IDS_DLGTIP_OPTIONS"));
|
||||
btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
|
||||
#ifdef WITH_QT_EDITOR
|
||||
AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_EDITOR"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnEditorBtn));
|
||||
btn->SetToolTip(LoadResStr("IDS_DLGTIP_EDITOR"));
|
||||
btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
|
||||
#endif
|
||||
AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_ABOUT"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnAboutBtn));
|
||||
btn->SetToolTip(LoadResStr("IDS_DLGTIP_ABOUT"));
|
||||
btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
|
||||
|
@ -245,6 +254,28 @@ void C4StartupMainDlg::OnOptionsBtn(C4GUI::Control *btn)
|
|||
C4Startup::Get()->SwitchDialog(C4Startup::SDID_Options);
|
||||
}
|
||||
|
||||
void C4StartupMainDlg::OnEditorBtn(C4GUI::Control *btn)
|
||||
{
|
||||
// restart in editor mode
|
||||
bool success = false;
|
||||
#ifdef USE_WIN32_WINDOWS
|
||||
wchar_t buf[_MAX_PATH];
|
||||
DWORD sz = ::GetModuleFileName(::GetModuleHandle(NULL), buf, _MAX_PATH);
|
||||
if (sz)
|
||||
{
|
||||
intptr_t iError = (intptr_t)::ShellExecute(NULL, NULL, buf, L"--editor", Config.General.ExePath.GetWideChar(), SW_SHOW);
|
||||
if (iError > 32) success = true;
|
||||
}
|
||||
#else
|
||||
TODO start editor
|
||||
#endif
|
||||
// must quit ourselves for editor to be shown
|
||||
if (success)
|
||||
Application.Quit();
|
||||
else
|
||||
C4GUI::TheScreen.ShowErrorMessage(LoadResStr("IDS_ERR_STARTEDITOR"));
|
||||
}
|
||||
|
||||
void C4StartupMainDlg::OnAboutBtn(C4GUI::Control *btn)
|
||||
{
|
||||
// advance to about screen
|
||||
|
|
|
@ -47,6 +47,7 @@ protected:
|
|||
void OnNetJoinBtn(C4GUI::Control *btn); // callback: join net work game (direct join only for now)
|
||||
void OnNetJoin(const StdStrBuf &rsHostAddress);
|
||||
void OnOptionsBtn(C4GUI::Control *btn); // callback: Show options screen
|
||||
void OnEditorBtn(C4GUI::Control *btn); // callback: Editor
|
||||
void OnAboutBtn(C4GUI::Control *btn); // callback: Show about screen
|
||||
void OnExitBtn(C4GUI::Control *btn); // callback: exit button pressed
|
||||
void OnTODO(C4GUI::Control *btn); // button not yet implemented
|
||||
|
|
Loading…
Reference in New Issue