Commit Graph

23 Commits (eabca223f5e7c237f5d3bb88183d38a41cb9bced)

Author SHA1 Message Date
Nicolas Hake eabca223f5 Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
Nicolas Hake 493c276126 Rewrite header inclusions to #include "path/to/file.h" style 2016-04-03 20:24:42 +02:00
Nicolas Hake 0537df5f23 C4Object: Move C4Def.h dep out of header
C4Def is only ever used as a pointer inside C4Object.h, so we don't need
to include C4Def.h from it.
2016-04-03 13:24:26 +02:00
Günther Brammer 68c436576e Simplify construction of C4AulParSets 2016-01-25 00:00:57 +01:00
Nicolas Hake 5562b09dc4 Remove a lot of disabled legacy code, round 2
Maybe at some point we'll be rid of all the commented-out code that
nobody has looked at in years.
2015-03-25 20:02:53 +01:00
Günther Brammer 5bcedb5bbf Remove some redundant #includes 2015-01-25 18:53:48 +01:00
Sven Eberhardt 4266b370d6 Added script functions SetLeagueProgressData, GetLeagueProgressData, GetLeagueScore and SetLeaguePerformance. 2014-04-20 15:33:36 +02:00
Günther Brammer 22016e075f Replace some usages of C4ID with C4Def*
In particular those that made the c4script shell depend on C4Id.cpp.
2014-04-19 19:02:22 +02:00
Nicolas Hake e0dc30c59a Update copyright notices
As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917, I
have merged all copyright notices into a single file and referenced that
merged file from each source file.

For the updated source files, the timeline has been split into three
parts:
 1. Pre-RWD code (before 2001)
 2. RWD code (2001 through 2009)
 3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.
2013-12-23 13:03:19 +01:00
Günther Brammer 9bc61db360 copyright notices update 2011 2011-09-01 16:58:52 +02:00
Günther Brammer 8ff6ae847c C4Group::LoadEntry takes pointer instead of non-const reference 2011-03-05 02:44:26 +01:00
Maikel de Vries 5f7da0b35a Revive the possibility for rivalry in the round evaluation dialogue
Had been removed in a024744ab449
2011-01-06 22:34:23 +01:00
Maikel de Vries 32993624c0 C4Id: Removed some deprecated defitions
These are not used anymore in openclonk, if there is any need for the functionalitiy at all, it can be implemented in C4Script. To remove the other definitions some more work is required.
2011-01-06 18:12:34 +01:00
Günther Brammer be342d4a51 copyright notices update 2010
This time with more manual checking and using git blame -M -C, so that
a few cases of copied code get a copyright notice corresponding to
their initial introduction.
2010-12-23 01:01:24 +01:00
Sven Eberhardt 6158aec581 Removed internal score counting by player wealth/owned objects
Unified and renamed all Points/Value/Score functions/field names into Score
Some MSVC warning fixes
2010-04-21 21:12:49 +02:00
Benjamin Herr 4378de147c Rerun astyle with missing \ added 2010-03-28 20:58:01 +02:00
Günther Brammer b4e37b070b Change all indentation with spaces to use tabs instead
This is a whitespace-only patch. Hopefully, it'll only affect rarely-changed
parts of the engine, since all regularly maintained pieces should already
use tabs.
2010-03-27 17:05:02 +01:00
Benjamin Herr f3b35227ea avoid lots of gcc warnings 2010-01-25 05:00:59 +01:00
Nicolas Hake a41f896921 Replace global C4ID consts with member consts 2010-01-25 04:14:52 +01:00
Nicolas Hake 52bde5a579 Remove BIG_C4INCLUDE define 2009-10-20 06:21:12 +02:00
Günther Brammer dddf9ef00a Change all lineendings to LF (except in planet/) 2009-09-16 03:29:20 +02:00
David Dormagen cde2718611 Changed behavior of settlement points in evaluation dialogue
The game does not display the settlement points in melee rounds anymore.
This behavior can be toggled ingame with HideSettlementScoreInEvaluation(bool fHide)
2009-08-26 14:17:41 +02:00
Günther Brammer 572d00c32e Move all source files
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00