Nicolas Hake
eabca223f5
Update all copyright notices for 2016
2016-04-03 20:24:42 +02:00
Nicolas Hake
493c276126
Rewrite header inclusions to #include "path/to/file.h" style
2016-04-03 20:24:42 +02:00
Nicolas Hake
5134a0a0a4
Fix mape build
2016-04-03 20:24:42 +02:00
Maikel de Vries
202f2c49df
fix snowing for cloud
2016-04-03 19:11:00 +02:00
Nicolas Hake
267bb1c3f1
Landscape: Make script-edited maps work again
2016-04-03 17:23:00 +02:00
Nicolas Hake
5c0d8a9ce6
Landscape: Make script-generated maps work again
...
...by actually storing the result of the generator somewhere.
2016-04-03 17:02:41 +02:00
Nicolas Hake
ebfacb928d
GLSL: Improve line information in error messages
...
Instead of making the user count lines from the shader log, we'll now
emit #line directives and a file number->name mapping to make it easier
to figure out which file and line the error message comes from.
2016-04-03 16:17:39 +02:00
Nicolas Hake
3641509462
Mesh rotation: Keep rendered mesh inside shape
2016-04-03 13:37:04 +02:00
Nicolas Hake
de1d00eb68
Meshes: Enable reload for custom material shaders
2016-04-03 13:37:03 +02:00
Nicolas Hake
ccadd2bec3
C4Object: Remove some unimplemented func declarations
2016-04-03 13:24:28 +02:00
Nicolas Hake
0537df5f23
C4Object: Move C4Def.h dep out of header
...
C4Def is only ever used as a pointer inside C4Object.h, so we don't need
to include C4Def.h from it.
2016-04-03 13:24:26 +02:00
Nicolas Hake
735f9cc06b
C4Landscape: Pull everything private out of the header
...
Since LTCG is enabled now, we don't have to define every function inside
the headers for ~xXx super speed xXx~, which means we can strip the
headers down to their bare minimum and reduce interdependencies and
therefore recompilation times by a lot.
2016-04-03 13:24:24 +02:00
Nicolas Hake
9e9c5d0c06
CMake/MSVC: Interpolate the right variable into CMAKE_CXX_FLAGS_DEBUG
...
Instead of discarding all previous debug CXXFLAGS and replacing them
with generic ones, actually interpolate CMAKE_CXX_FLAGS_DEBUG into a
value to assign to CMAKE_CXX_FLAGS_DEBUG.
2016-04-02 02:41:50 +02:00
Nicolas Hake
893d4e295b
C4Landscape: Set dynamic mode when map was successfully generated
...
...instead of when it failed to generate.
2016-04-01 14:38:47 +02:00
Nicolas Hake
0c6fee1442
CMake: Enable LTCG/LTO
2016-03-31 23:05:00 +02:00
Nicolas Hake
d3d41721f0
CMake: Disable plain "Release" builds
...
Having a build type that's called "Release" makes people thing they
should use it when they want optimized builds. They shouldn't. They
should be using RelWithDebInfo instead, so at least trying to debug
errors isn't entirely futile.
2016-03-31 23:01:37 +02:00
Nicolas Hake
3922e7c5ee
CMake: Stop the OC_*_FLAGS song and dance
...
CMake handles adding un-cached flags properly, so we don't have to force
flags into the cache.
2016-03-31 23:01:36 +02:00
Nicolas Hake
0abef8dac5
Remove "High-res landscape" option
...
We're requiring shaders for everything else we render, so there's no
point in having a shader-free landscape renderer around.
2016-03-31 19:22:17 +02:00
Nicolas Hake
33b8d404a5
GL: Add "frameCounter" uniform
...
Add the current frame counter as a uniform variable to the shaders, so
people can use it to do time-based animation.
2016-03-31 01:44:44 +02:00
Nicolas Hake
cd0032ccf0
Do mesh rotation outside of DrawTransform
...
Mesh rotation needs to happen as part of the MeshTransform so lighting
is applied correctly. DrawTransform applies after lighting which made
rotated meshes look weird.
2016-03-31 01:19:58 +02:00
Clonkonaut
fe4132309a
Added a few more interaction menu buttons to the cable cars, animation to the station.
2016-03-30 00:55:49 +02:00
Mark
7e74baac55
Refactoring: Construction site takes materials, not the constructor
...
The functionality of taking construction materials from a clonk and lorries was extracted to a separate function and moved from the constructor to the construction site. This is a little bit of an esthetic decision, but it is also useful for my project that has a spacebar-interaction which takes construction materials from the clonk without the need to open the inventory menu.
2016-03-29 18:56:10 +02:00
Clonkonaut
fb761fbd58
Removed parentheses after 'this'.
2016-03-29 18:17:05 +02:00
Mark
7110882813
Vendor: Extracted functions for ejection of contents
...
In certain overloads of the object I want to be able to not eject contents, or eject only certain objects. The default behaviour of ejecting ALL contents whenever someone buys something is annoying in certain structures, such as a marketplace.
2016-03-28 22:33:58 +02:00
Mark
44b643d1e3
Fix error when opening resource goal description
2016-03-28 22:33:48 +02:00
Clonkonaut
e6093ee2fc
Fixed possible access of a removed zap ( #1665 ).
2016-03-28 19:21:29 +02:00
Maikel de Vries
6bdbc5b5c7
add InsertVertex script function to insert a vertex at arbitrary position
2016-03-28 17:36:00 +02:00
Maikel de Vries
12ae155015
GetVertex: return nil for invalid vertex index and improve documentation
2016-03-28 17:36:00 +02:00
Clonkonaut
2db254b948
Updates cable cars / lorries with new graphics by pluto. Made everything work again. Integrated control into the interaction menu.
...
Still needs a lot of work but I'm getting there.
2016-03-26 00:14:20 +01:00
Lukas Werling
43177e8951
Fix rain failing to insert material
2016-03-23 16:02:36 +01:00
Maikel de Vries
26f030f18a
remove airship solid mask in aerobatics after intro has finished
2016-03-23 15:24:38 +01:00
Lukas Werling
7d1109cef7
Merge branch 'weather' (close GH-12)
2016-03-23 13:35:07 +01:00
Lukas Werling
634ec69052
Fix invisible water splash particles
2016-03-23 13:32:44 +01:00
Lukas Werling
c9c64a942e
Improve rain drop performance
2016-03-23 13:32:43 +01:00
Lukas Werling
a309f91af0
Cloud: Improve smoking condition (e.g. lava hits water)
2016-03-23 13:32:43 +01:00
Lukas Werling
cb64c83bd5
Add Cloud::SetVisualRainStrength for adjusting particle rain strength
2016-03-23 13:32:43 +01:00
Lukas Werling
c0275011b3
Add sound (by ala) for water and acid rain
2016-03-23 13:32:36 +01:00
Lukas Werling
f5ce3dc12b
Cloud: Performance optimizations around particles
2016-03-23 13:30:13 +01:00
Lukas Werling
f88d0659da
Add real snow to snowing cloud
2016-03-23 13:24:18 +01:00
Lukas Werling
7661b13ba6
Move particle proplist definitions to global Particles.c
2016-03-23 13:24:18 +01:00
Lukas Werling
292418a964
Add Randrian's rain hit effects
2016-03-23 13:24:18 +01:00
Lukas Werling
021ecb0b2e
Integrate Randrian's rain particles into Cloud.ocd
2016-03-23 13:24:18 +01:00
Lukas Werling
4f72a276af
Import Randrian's rain particles
2016-03-23 13:23:14 +01:00
Maikel de Vries
d6b963d321
remove unused LineMaxDistance property
2016-03-22 22:26:46 +01:00
Maikel de Vries
9d026da0a2
acid drilling: use new max length for pipes
2016-03-22 22:15:31 +01:00
Maikel de Vries
bf1b65c8bd
fix loam usage bar margins
2016-03-22 22:12:36 +01:00
Maikel de Vries
7693276a48
implement max length for pipe and show it in inventory HUD
2016-03-22 22:09:02 +01:00
Maikel de Vries
dc1e828cfb
add callback OnLineChange when line changes its vertices or vertex positions
2016-03-22 21:53:32 +01:00
Maikel de Vries
fc008241cd
rename LineBreak callback to OnLineBreak
2016-03-22 18:58:55 +01:00
Lukas Werling
19caa65b7b
Merge branch 'sdl-gamecontroller' (pull request GH-17)
2016-03-21 16:39:28 +01:00