Rewrite header inclusions to #include "path/to/file.h" style

liquid_container
Nicolas Hake 2016-04-03 20:07:56 +02:00
parent 5134a0a0a4
commit 493c276126
407 changed files with 2223 additions and 2240 deletions

View File

@ -976,23 +976,6 @@ endif()
include_directories(
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/src/c4group
${CMAKE_CURRENT_SOURCE_DIR}/src/config
${CMAKE_CURRENT_SOURCE_DIR}/src/control
${CMAKE_CURRENT_SOURCE_DIR}/src/editor
${CMAKE_CURRENT_SOURCE_DIR}/src/game
${CMAKE_CURRENT_SOURCE_DIR}/src/gamescript
${CMAKE_CURRENT_SOURCE_DIR}/src/graphics
${CMAKE_CURRENT_SOURCE_DIR}/src/gui
${CMAKE_CURRENT_SOURCE_DIR}/src/landscape
${CMAKE_CURRENT_SOURCE_DIR}/src/landscape/fow
${CMAKE_CURRENT_SOURCE_DIR}/src/lib
${CMAKE_CURRENT_SOURCE_DIR}/src/network
${CMAKE_CURRENT_SOURCE_DIR}/src/object
${CMAKE_CURRENT_SOURCE_DIR}/src/platform
${CMAKE_CURRENT_SOURCE_DIR}/src/player
${CMAKE_CURRENT_SOURCE_DIR}/src/res
${CMAKE_CURRENT_SOURCE_DIR}/src/script
)
# Mark thirdparty as system headers so we don't get warnings from them

View File

@ -16,19 +16,19 @@
/* Global interdependent objects */
#include <C4Include.h>
#include "C4Application.h"
#include "C4Aul.h"
#include "C4Console.h"
#include <C4DefList.h>
#include "C4FullScreen.h"
#include "C4GraphicsSystem.h"
#include "C4Game.h"
#include "C4GameObjects.h"
#include "C4MouseControl.h"
#include "C4Network2.h"
#include "C4PropList.h"
#include "C4StringTable.h"
#include "C4Include.h"
#include "game/C4Application.h"
#include "script/C4Aul.h"
#include "editor/C4Console.h"
#include "object/C4DefList.h"
#include "game/C4FullScreen.h"
#include "game/C4GraphicsSystem.h"
#include "game/C4Game.h"
#include "object/C4GameObjects.h"
#include "gui/C4MouseControl.h"
#include "network/C4Network2.h"
#include "script/C4PropList.h"
#include "script/C4StringTable.h"
#ifdef _DEBUG
C4Set<C4PropList *> C4PropList::PropLists;

View File

@ -25,7 +25,7 @@ don't need to include this file or any of the files it includes. */
#ifndef INC_C4Include
#define INC_C4Include
#include "PlatformAbstraction.h"
#include "platform/PlatformAbstraction.h"
#define DEBUGREC_SCRIPT
#define DEBUGREC_START_FRAME 0
@ -83,16 +83,16 @@ inline void operator delete(void *p, const char *, long)
#endif
#include <new>
#include "Standard.h"
#include "lib/Standard.h"
#include "C4Prototypes.h"
#include "C4Real.h"
#include "StdBuf.h"
#include "StdFile.h"
#include "C4Language.h"
#include "C4Log.h"
#include "C4Reloc.h"
#include "C4Config.h"
#include "lib/C4Real.h"
#include "lib/StdBuf.h"
#include "platform/StdFile.h"
#include "c4group/C4Language.h"
#include "lib/C4Log.h"
#include "config/C4Reloc.h"
#include "config/C4Config.h"
#include "C4Game.h"
#include "game/C4Game.h"
#endif // INC_C4Include

View File

@ -17,8 +17,8 @@
/* Holds a single text file component from a group */
#include <C4Include.h>
#include <C4ComponentHost.h>
#include "C4Include.h"
#include "c4group/C4ComponentHost.h"
bool C4ComponentHost::Load(C4Group &hGroup,
const char *fname,

View File

@ -15,13 +15,13 @@
*/
// user-customizable multimedia package Extra.ocg
#include <C4Include.h>
#include <C4Extra.h>
#include "C4Include.h"
#include "c4group/C4Extra.h"
#include <C4Config.h>
#include <C4Components.h>
#include <C4Game.h>
#include <C4Log.h>
#include "config/C4Config.h"
#include "c4group/C4Components.h"
#include "game/C4Game.h"
#include "lib/C4Log.h"
C4Extra::C4Extra()
{

View File

@ -18,7 +18,7 @@
#ifndef INC_C4Extra
#define INC_C4Extra
#include <C4Group.h>
#include "c4group/C4Group.h"
class C4Extra
{

View File

@ -19,11 +19,11 @@
/* Needs to be compilable as Objective C++ on OS X */
#include <C4Include.h>
#include <C4Group.h>
#include "C4Include.h"
#include "c4group/C4Group.h"
#include <C4Components.h>
#include <C4InputValidation.h>
#include "c4group/C4Components.h"
#include "lib/C4InputValidation.h"
#include <zlib.h>

View File

@ -23,8 +23,8 @@
#ifdef HAVE_IO_H
#include <io.h>
#endif
#include <CStdFile.h>
#include <StdBuf.h>
#include "c4group/CStdFile.h"
#include "lib/StdBuf.h"
// C4Group-Rewind-warning:
// The current C4Group-implementation cannot handle random file access very well,

View File

@ -16,14 +16,14 @@
/* C4Group command line executable */
#include <C4Include.h>
#include "C4Include.h"
#include <C4Group.h>
#include <C4Version.h>
#include <C4Update.h>
#include <StdRegistry.h>
#include "c4group/C4Group.h"
#include "C4Version.h"
#include "c4group/C4Update.h"
#include "platform/StdRegistry.h"
#ifdef _WIN32
#include <C4windowswrapper.h>
#include "platform/C4windowswrapper.h"
#endif
int globalArgC;

View File

@ -16,12 +16,12 @@
// a set of group files
// manages system file overwriting by scearios or folders
#include <C4Include.h>
#include <C4GroupSet.h>
#include "C4Include.h"
#include "c4group/C4GroupSet.h"
#include <C4Components.h>
#include <C4Group.h>
#include <C4Log.h>
#include "c4group/C4Components.h"
#include "c4group/C4Group.h"
#include "lib/C4Log.h"
#include "c4group/C4Language.h"
C4GroupSetNode::C4GroupSetNode(C4GroupSet &rParent, C4GroupSetNode *pPrev, C4Group &rGroup, bool fGrpOwned, int32_t id)

View File

@ -20,8 +20,8 @@
#include <utility>
#include <vector>
#include "C4LangStringTable.h"
#include "C4InputValidation.h"
#include "c4group/C4LangStringTable.h"
#include "lib/C4InputValidation.h"
C4LangStringTable::C4LangStringTable() : ref_count(1) {}

View File

@ -18,7 +18,7 @@
#ifndef INC_C4LangStringTable
#define INC_C4LangStringTable
#include "C4ComponentHost.h"
#include "c4group/C4ComponentHost.h"
#include <map>
#include <string>

View File

@ -22,14 +22,14 @@
*/
#include <C4Include.h>
#include <C4Language.h>
#include "C4Include.h"
#include "c4group/C4Language.h"
#include <C4Application.h>
#include <C4Components.h>
#include <C4Log.h>
#include <C4Config.h>
#include <C4Game.h>
#include "game/C4Application.h"
#include "c4group/C4Components.h"
#include "lib/C4Log.h"
#include "config/C4Config.h"
#include "game/C4Game.h"
C4Language Languages;

View File

@ -13,17 +13,17 @@
* To redistribute this file separately, substitute the full license texts
* for the above references.
*/
#include <C4Include.h>
#include "C4Update.h"
#include "C4Include.h"
#include "c4group/C4Update.h"
#include "C4Version.h"
#include "C4Components.h"
#include "C4Group.h"
#include "C4Log.h"
#include "c4group/C4Components.h"
#include "c4group/C4Group.h"
#include "lib/C4Log.h"
C4Config *GetCfg();
#ifdef _WIN32
#include <C4windowswrapper.h>
#include "platform/C4windowswrapper.h"
#include <direct.h>
#endif

View File

@ -19,7 +19,7 @@
#define INC_C4GroupEx
#include "C4InputValidation.h"
#include "lib/C4InputValidation.h"
const int C4UP_MaxUpGrpCnt = 50;

View File

@ -21,12 +21,12 @@
#ifdef _WIN32
# include "platform/C4windowswrapper.h"
#endif
#include <StdFile.h>
#include <CStdFile.h>
#include <SHA1.h>
#include "platform/StdFile.h"
#include "c4group/CStdFile.h"
#include "lib/SHA1.h"
#include <zlib.h>
#include <zlib/gzio.h>
#include "zlib/gzio.h"
#include <stdio.h>
#include <sys/stat.h>

View File

@ -21,7 +21,7 @@
#define INC_CSTDFILE
#include <stdio.h>
#include <StdSync.h> // for StdThreadCheck
#include "platform/StdSync.h" // for StdThreadCheck
#include <zlib.h> // for gzFile
const int CStdFileBufSize = 4096;

View File

@ -12,8 +12,8 @@
* for the above references.
*/
#include <C4Include.h>
#include <CStdFile.h>
#include "C4Include.h"
#include "c4group/CStdFile.h"
#include <stdio.h>
bool EraseItemSafe(const char *szFilename)

View File

@ -16,19 +16,19 @@
/* Game configuration as stored in registry */
#include <C4Include.h>
#include <C4Config.h>
#include "C4Include.h"
#include "config/C4Config.h"
#include <C4Version.h>
#include <C4Log.h>
#include <C4Components.h>
#include <C4Network2.h>
#include <C4Language.h>
#include "C4Version.h"
#include "lib/C4Log.h"
#include "c4group/C4Components.h"
#include "network/C4Network2.h"
#include "c4group/C4Language.h"
#include <utility>
#include <StdFile.h>
#include <C4Window.h>
#include <StdRegistry.h>
#include "platform/StdFile.h"
#include "platform/C4Window.h"
#include "platform/StdRegistry.h"
#ifdef HAVE_SYS_STAT_H
#include <sys/stat.h>
@ -40,7 +40,7 @@
#include <locale.h>
#endif
#include <C4Application.h>
#include "game/C4Application.h"
void C4ConfigGeneral::CompileFunc(StdCompiler *pComp)
{

View File

@ -20,9 +20,9 @@
#ifndef INC_C4Config
#define INC_C4Config
#include "C4Constants.h"
#include "C4InputValidation.h"
#include "C4PlayerControl.h"
#include "config/C4Constants.h"
#include "lib/C4InputValidation.h"
#include "control/C4PlayerControl.h"
#include <list>
#define C4DEFAULT_FONT_NAME "Endeavour"

View File

@ -13,11 +13,11 @@
* for the above references.
*/
#include <C4Include.h>
#include <C4Reloc.h>
#include "C4Include.h"
#include "config/C4Reloc.h"
#include <C4Config.h>
#include <C4Application.h>
#include "config/C4Config.h"
#include "game/C4Application.h"
C4Reloc Reloc; // singleton

View File

@ -17,40 +17,40 @@
/* Control packets contain all player input in the message queue */
#include <C4Include.h>
#include <C4Control.h>
#include "C4Include.h"
#include "control/C4Control.h"
#include <C4AulExec.h>
#include <C4Object.h>
#include <C4GameSave.h>
#include <C4GameLobby.h>
#include <C4Network2Dialogs.h>
#include <C4Random.h>
#include <C4Console.h>
#include <C4Log.h>
#include <C4GraphicsSystem.h>
#include <C4Player.h>
#include <C4RankSystem.h>
#include <C4RoundResults.h>
#include <C4PXS.h>
#include <C4MassMover.h>
#include <C4GameMessage.h>
#include <C4Landscape.h>
#include <C4Game.h>
#include "script/C4AulExec.h"
#include "object/C4Object.h"
#include "control/C4GameSave.h"
#include "gui/C4GameLobby.h"
#include "network/C4Network2Dialogs.h"
#include "lib/C4Random.h"
#include "editor/C4Console.h"
#include "lib/C4Log.h"
#include "game/C4GraphicsSystem.h"
#include "player/C4Player.h"
#include "player/C4RankSystem.h"
#include "control/C4RoundResults.h"
#include "landscape/C4PXS.h"
#include "landscape/C4MassMover.h"
#include "gui/C4GameMessage.h"
#include "landscape/C4Landscape.h"
#include "game/C4Game.h"
#include "game/C4GameScript.h"
#include <C4PlayerList.h>
#include <C4GameObjects.h>
#include <C4GameControl.h>
#include <C4ScriptGuiWindow.h>
#include "player/C4PlayerList.h"
#include "object/C4GameObjects.h"
#include "control/C4GameControl.h"
#include "gui/C4ScriptGuiWindow.h"
#include "gui/C4MessageInput.h"
#include "object/C4Def.h"
#include "object/C4DefList.h"
#ifndef NOAULDEBUG
#include <C4AulDebug.h>
#include "script/C4AulDebug.h"
#endif
#include <C4AulExec.h>
#include "script/C4AulExec.h"
// *** C4ControlPacket
C4ControlPacket::C4ControlPacket()

View File

@ -20,12 +20,12 @@
#ifndef INC_C4Control
#define INC_C4Control
#include "C4Id.h"
#include "C4PacketBase.h"
#include "C4PlayerInfo.h"
#include "C4Client.h"
#include "C4KeyboardInput.h"
#include "C4ObjectList.h"
#include "object/C4Id.h"
#include "network/C4PacketBase.h"
#include "control/C4PlayerInfo.h"
#include "network/C4Client.h"
#include "gui/C4KeyboardInput.h"
#include "object/C4ObjectList.h"
// *** control base classes

View File

@ -17,17 +17,17 @@
#include "C4Include.h"
#include <C4Application.h>
#include <C4Game.h>
#include <C4GameControl.h>
#include <C4GameOverDlg.h>
#include <C4Record.h>
#include <C4Log.h>
#include <C4Network2Stats.h>
#include <C4MouseControl.h>
#include <C4GamePadCon.h>
#include <C4PlayerList.h>
#include <C4Player.h>
#include "game/C4Application.h"
#include "game/C4Game.h"
#include "control/C4GameControl.h"
#include "gui/C4GameOverDlg.h"
#include "control/C4Record.h"
#include "lib/C4Log.h"
#include "network/C4Network2Stats.h"
#include "gui/C4MouseControl.h"
#include "platform/C4GamePadCon.h"
#include "player/C4PlayerList.h"
#include "player/C4Player.h"
#ifdef _MSC_VER
#pragma warning (disable: 4355)

View File

@ -18,8 +18,8 @@
#ifndef INC_C4GameControl
#define INC_C4GameControl
#include "C4Control.h"
#include "C4Record.h"
#include "control/C4Control.h"
#include "control/C4Record.h"
enum C4ControlMode
{
@ -45,7 +45,7 @@ enum C4ControlDeliveryType
// the control is actually executed within a fixed time.
// * CDT_Decide is guesswork, control isn't garantueed to be faster.
#include "C4GameControlNetwork.h"
#include "network/C4GameControlNetwork.h"
#ifdef _DEBUG
const int32_t C4SyncCheckRate = 1,

View File

@ -14,14 +14,14 @@
* for the above references.
*/
#include "C4Include.h"
#include "C4GameParameters.h"
#include "control/C4GameParameters.h"
#include "C4Log.h"
#include "C4Components.h"
#include "C4Def.h"
#include <C4DefList.h>
#include <C4Game.h>
#include <C4Network2.h>
#include "lib/C4Log.h"
#include "c4group/C4Components.h"
#include "object/C4Def.h"
#include "object/C4DefList.h"
#include "game/C4Game.h"
#include "network/C4Network2.h"
// *** C4GameRes

View File

@ -18,10 +18,10 @@
#ifndef C4GAMEPARAMETERS_H
#define C4GAMEPARAMETERS_H
#include "C4IDList.h"
#include "C4PlayerInfo.h"
#include "C4Teams.h"
#include "C4InfoCore.h"
#include "object/C4IDList.h"
#include "control/C4PlayerInfo.h"
#include "control/C4Teams.h"
#include "object/C4InfoCore.h"
class C4GameRes
{

View File

@ -15,22 +15,22 @@
*/
// game saving functionality
#include <C4Include.h>
#include <C4GameSave.h>
#include "C4Include.h"
#include "control/C4GameSave.h"
#include <C4Components.h>
#include <C4Game.h>
#include <C4Log.h>
#include <C4Landscape.h>
#include <C4PXS.h>
#include <C4MassMover.h>
#include <C4PlayerList.h>
#include <C4RoundResults.h>
#include <C4Record.h>
#include <C4Version.h>
#include <C4GameParameters.h>
#include <C4Value.h>
#include <C4Network2.h>
#include "c4group/C4Components.h"
#include "game/C4Game.h"
#include "lib/C4Log.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4PXS.h"
#include "landscape/C4MassMover.h"
#include "player/C4PlayerList.h"
#include "control/C4RoundResults.h"
#include "control/C4Record.h"
#include "C4Version.h"
#include "control/C4GameParameters.h"
#include "script/C4Value.h"
#include "network/C4Network2.h"
// *** C4GameSave main class

View File

@ -26,8 +26,8 @@
#ifndef INC_C4GameSave
#define INC_C4GameSave
#include <C4Scenario.h>
#include <C4Components.h>
#include "landscape/C4Scenario.h"
#include "c4group/C4Components.h"
class C4GameSave
{

View File

@ -16,27 +16,27 @@
// Input to player control mapping
#include "C4Include.h"
#include "C4PlayerControl.h"
#include "control/C4PlayerControl.h"
#include <C4DefList.h>
#include "C4LangStringTable.h"
#include "C4Player.h"
#include "C4PlayerList.h"
#include "C4Control.h"
#include "C4Game.h"
#include "C4GamePadCon.h"
#include "C4Log.h"
#include "C4GraphicsResource.h"
#include "C4MouseControl.h"
#include "C4GraphicsSystem.h"
#include "C4Viewport.h"
#include "C4Object.h"
#include "C4ObjectMenu.h"
#include "object/C4DefList.h"
#include "c4group/C4LangStringTable.h"
#include "player/C4Player.h"
#include "player/C4PlayerList.h"
#include "control/C4Control.h"
#include "game/C4Game.h"
#include "platform/C4GamePadCon.h"
#include "lib/C4Log.h"
#include "graphics/C4GraphicsResource.h"
#include "gui/C4MouseControl.h"
#include "game/C4GraphicsSystem.h"
#include "game/C4Viewport.h"
#include "object/C4Object.h"
#include "object/C4ObjectMenu.h"
#include "script/C4Aul.h"
#include <algorithm>
#include "C4Record.h"
#include "control/C4Record.h"
/* C4PlayerControlDef */

View File

@ -18,10 +18,10 @@
#ifndef INC_C4PlayerControl
#define INC_C4PlayerControl
#include "C4KeyboardInput.h"
#include "C4LangStringTable.h"
#include "C4Id.h"
#include "C4TimeMilliseconds.h"
#include "gui/C4KeyboardInput.h"
#include "c4group/C4LangStringTable.h"
#include "object/C4Id.h"
#include "platform/C4TimeMilliseconds.h"
#include <list>

View File

@ -17,17 +17,17 @@
// permanent player information management
// see header for some additional information
#include <C4Include.h>
#include <C4PlayerInfo.h>
#include "C4Include.h"
#include "control/C4PlayerInfo.h"
#include <C4Game.h>
#include <C4Config.h>
#include <C4Log.h>
#include <C4Player.h>
#include <C4FullScreen.h>
#include <C4PlayerList.h>
#include <C4GameControl.h>
#include <C4Components.h>
#include "game/C4Game.h"
#include "config/C4Config.h"
#include "lib/C4Log.h"
#include "player/C4Player.h"
#include "game/C4FullScreen.h"
#include "player/C4PlayerList.h"
#include "control/C4GameControl.h"
#include "c4group/C4Components.h"
// *** C4PlayerInfo

View File

@ -32,11 +32,11 @@
#ifndef INC_C4PlayerInfo
#define INC_C4PlayerInfo
#include "C4PacketBase.h"
#include "C4Network2Res.h"
#include "C4Constants.h"
#include "C4InputValidation.h"
#include "C4Id.h"
#include "network/C4PacketBase.h"
#include "network/C4Network2Res.h"
#include "config/C4Constants.h"
#include "lib/C4InputValidation.h"
#include "object/C4Id.h"
// information about one player at a client
class C4PlayerInfo

View File

@ -17,12 +17,12 @@
// e.g., changing colors if two players have the same
// "There must be some easier way to do it"(tm)
#include <C4Include.h>
#include <C4PlayerInfo.h>
#include <C4Game.h>
#include <C4Teams.h>
#include <StdColors.h>
#include <C4Random.h>
#include "C4Include.h"
#include "control/C4PlayerInfo.h"
#include "game/C4Game.h"
#include "control/C4Teams.h"
#include "lib/StdColors.h"
#include "lib/C4Random.h"
// number of times trying new player colors
const int32_t C4MaxPlayerColorChangeTries = 100;

View File

@ -15,18 +15,18 @@
*/
// scenario record functionality
#include <C4Include.h>
#include <C4Record.h>
#include "C4Include.h"
#include "control/C4Record.h"
#include <C4Console.h>
#include <C4PlayerInfo.h>
#include <C4GameSave.h>
#include <C4Log.h>
#include <C4Player.h>
#include <C4Game.h>
#include <C4GameControl.h>
#include "editor/C4Console.h"
#include "control/C4PlayerInfo.h"
#include "control/C4GameSave.h"
#include "lib/C4Log.h"
#include "player/C4Player.h"
#include "game/C4Game.h"
#include "control/C4GameControl.h"
#include <StdFile.h>
#include "platform/StdFile.h"
#define IMMEDIATEREC

View File

@ -20,8 +20,8 @@
class C4Record;
#include "C4Group.h"
#include "C4Control.h"
#include "c4group/C4Group.h"
#include "control/C4Control.h"
extern int DoNoDebugRec; // debugrec disable counter in C4Record.cpp

View File

@ -15,16 +15,16 @@
*/
// Round result information to be displayed in game over dialog
#include <C4Include.h>
#include <C4RoundResults.h>
#include "C4Include.h"
#include "control/C4RoundResults.h"
#include <C4Player.h>
#include <C4Game.h>
#include "player/C4Player.h"
#include "game/C4Game.h"
#include "object/C4Def.h"
#include <C4Object.h>
#include <C4PlayerList.h>
#include <C4GameObjects.h>
#include <C4DefList.h>
#include "object/C4Object.h"
#include "player/C4PlayerList.h"
#include "object/C4GameObjects.h"
#include "object/C4DefList.h"
// *** C4RoundResultsPlayer

View File

@ -23,10 +23,10 @@
#ifndef INC_C4RoundResults
#define INC_C4RoundResults
#include "C4Components.h"
#include "C4IDList.h"
#include "C4PacketBase.h"
#include "C4FacetEx.h"
#include "c4group/C4Components.h"
#include "object/C4IDList.h"
#include "network/C4PacketBase.h"
#include "graphics/C4FacetEx.h"
// Contains additional data not present in C4PlayerInfo
class C4RoundResultsPlayer

View File

@ -15,15 +15,15 @@
*/
// player team management for teamwork melees
#include <C4Include.h>
#include <C4Teams.h>
#include "C4Include.h"
#include "control/C4Teams.h"
#include <C4Game.h>
#include <C4Random.h>
#include <C4Components.h>
#include <C4Player.h>
#include <C4PlayerList.h>
#include <C4GameControl.h>
#include "game/C4Game.h"
#include "lib/C4Random.h"
#include "c4group/C4Components.h"
#include "player/C4Player.h"
#include "player/C4PlayerList.h"
#include "control/C4GameControl.h"
// ---------------------------------------------------------------
// C4Team

View File

@ -18,7 +18,7 @@
#ifndef INC_C4Teams
#define INC_C4Teams
#include "C4InputValidation.h"
#include "lib/C4InputValidation.h"
// constant used by lobby to indicate invisible, random team
const int32_t TEAMID_Unknown = -1;

View File

@ -17,26 +17,26 @@
/* Handles engine execution in developer mode */
#include <C4Include.h>
#include <C4Console.h>
#include "C4Include.h"
#include "editor/C4Console.h"
#include <C4Application.h>
#include <C4Def.h>
#include <C4GameSave.h>
#include <C4Game.h>
#include <C4MessageInput.h>
#include <C4Version.h>
#include <C4Language.h>
#include <C4Player.h>
#include <C4Landscape.h>
#include <C4GraphicsSystem.h>
#include <C4Viewport.h>
#include <C4ScriptHost.h>
#include <C4PlayerList.h>
#include <C4GameControl.h>
#include "game/C4Application.h"
#include "object/C4Def.h"
#include "control/C4GameSave.h"
#include "game/C4Game.h"
#include "gui/C4MessageInput.h"
#include "C4Version.h"
#include "c4group/C4Language.h"
#include "player/C4Player.h"
#include "landscape/C4Landscape.h"
#include "game/C4GraphicsSystem.h"
#include "game/C4Viewport.h"
#include "script/C4ScriptHost.h"
#include "player/C4PlayerList.h"
#include "control/C4GameControl.h"
#include <StdFile.h>
#include <StdRegistry.h>
#include "platform/StdFile.h"
#include "platform/StdRegistry.h"
#define FILE_SELECT_FILTER_FOR_C4S "OpenClonk Scenario\0" \
"*.ocs;*.ocf;Scenario.txt\0" \
@ -614,5 +614,5 @@ void C4ToolsDlg::UpdateTextures() {}
void C4ToolsDlg::UpdateToolCtrls() {}
bool C4Viewport::ScrollBarsByViewPosition() {return 0;}
bool C4Viewport::TogglePlayerLock() {return 0;}
#include "C4ConsoleGUICommon.h"
#include "editor/C4ConsoleGUICommon.h"
#endif

View File

@ -20,12 +20,12 @@
#ifndef INC_C4Console
#define INC_C4Console
#include "C4ConsoleGUI.h"
#include "C4ToolsDlg.h"
#include "C4ObjectListDlg.h"
#include "C4EditCursor.h"
#include "editor/C4ConsoleGUI.h"
#include "editor/C4ToolsDlg.h"
#include "editor/C4ObjectListDlg.h"
#include "editor/C4EditCursor.h"
#include <C4Window.h>
#include "platform/C4Window.h"
const int C4CNS_ModePlay = 0,
C4CNS_ModeEdit = 1,

View File

@ -15,25 +15,25 @@
#include <GL/glew.h>
#include <C4Include.h>
#include <C4Console.h>
#include <C4Application.h>
#include "C4Include.h"
#include "editor/C4Console.h"
#include "game/C4Application.h"
#include <C4GameSave.h>
#include <C4Game.h>
#include <C4MessageInput.h>
#include <C4Version.h>
#include <C4Language.h>
#include <C4Player.h>
#include <C4Landscape.h>
#include "control/C4GameSave.h"
#include "game/C4Game.h"
#include "gui/C4MessageInput.h"
#include "C4Version.h"
#include "c4group/C4Language.h"
#include "player/C4Player.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4Sky.h"
#include <C4GraphicsSystem.h>
#include <C4PlayerList.h>
#include <C4GameControl.h>
#include <C4Texture.h>
#include "game/C4GraphicsSystem.h"
#include "player/C4PlayerList.h"
#include "control/C4GameControl.h"
#include "landscape/C4Texture.h"
#include <StdFile.h>
#include <StdRegistry.h>
#include "platform/StdFile.h"
#include "platform/StdRegistry.h"
#import <Cocoa/Cocoa.h>
#import "C4AppDelegate.h"
@ -454,4 +454,4 @@ bool C4ConsoleGUI::UpdateModeCtrls(int iMode)
}
#define CONSOLEGUICOMMONINCLUDE
#include "C4ConsoleGUICommon.h"
#include "editor/C4ConsoleGUICommon.h"

View File

@ -17,30 +17,30 @@
* for the above references.
*/
#include <C4Include.h>
#include <C4Console.h>
#include "C4Include.h"
#include "editor/C4Console.h"
#include <C4ConsoleGTKDlg.h>
#include <C4Language.h>
#include <C4Aul.h>
#include <C4Application.h>
#include <C4GameSave.h>
#include <C4Game.h>
#include <C4MessageInput.h>
#include <C4Version.h>
#include <C4Language.h>
#include <C4Object.h>
#include <C4Player.h>
#include <C4Landscape.h>
#include "editor/C4ConsoleGTKDlg.h"
#include "c4group/C4Language.h"
#include "script/C4Aul.h"
#include "game/C4Application.h"
#include "control/C4GameSave.h"
#include "game/C4Game.h"
#include "gui/C4MessageInput.h"
#include "C4Version.h"
#include "c4group/C4Language.h"
#include "object/C4Object.h"
#include "player/C4Player.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4Sky.h"
#include <C4GraphicsSystem.h>
#include <C4PlayerList.h>
#include <C4GameControl.h>
#include <C4Texture.h>
#include <C4Viewport.h>
#include "game/C4GraphicsSystem.h"
#include "player/C4PlayerList.h"
#include "control/C4GameControl.h"
#include "landscape/C4Texture.h"
#include "game/C4Viewport.h"
#include <StdFile.h>
#include <StdRegistry.h>
#include "platform/StdFile.h"
#include "platform/StdRegistry.h"
#include <gtk/gtk.h>
#ifdef GDK_WINDOWING_X11
@ -1677,4 +1677,4 @@ void C4ToolsDlg::State::OnWindowHide(GtkWidget* widget, gpointer data)
static_cast<C4ToolsDlg::State*>(data)->GetOwner()->Active = false;
}
#include "C4ConsoleGUICommon.h"
#include "editor/C4ConsoleGUICommon.h"

View File

@ -16,8 +16,8 @@
/* Common window for drawing and property tool dialogs in console mode */
#include <C4Include.h>
#include <C4ConsoleGTKDlg.h>
#include "C4Include.h"
#include "editor/C4ConsoleGTKDlg.h"
#include <gtk/gtk.h>

View File

@ -17,10 +17,10 @@
#ifndef C4CONSOLEGUI_INC
#define C4CONSOLEGUI_INC
#include "C4Application.h"
#include "C4Player.h"
#include "C4GameControl.h"
#include "StdBuf.h"
#include "game/C4Application.h"
#include "player/C4Player.h"
#include "control/C4GameControl.h"
#include "lib/StdBuf.h"
namespace OpenFileFlags
{

View File

@ -17,26 +17,26 @@
* for the above references.
*/
#include <C4Include.h>
#include <C4Console.h>
#include "C4Include.h"
#include "editor/C4Console.h"
#include <C4AppWin32Impl.h>
#include "C4ConsoleGUI.h"
#include <C4DrawGL.h>
#include <C4Landscape.h>
#include <C4Object.h>
#include <C4PlayerList.h>
#include <C4Texture.h>
#include <C4Version.h>
#include "C4Viewport.h"
#include <StdRegistry.h>
#include "platform/C4AppWin32Impl.h"
#include "editor/C4ConsoleGUI.h"
#include "graphics/C4DrawGL.h"
#include "landscape/C4Landscape.h"
#include "object/C4Object.h"
#include "player/C4PlayerList.h"
#include "landscape/C4Texture.h"
#include "C4Version.h"
#include "game/C4Viewport.h"
#include "platform/StdRegistry.h"
#include "lib/StdColors.h"
#include "landscape/C4Sky.h"
#include <C4windowswrapper.h>
#include "platform/C4windowswrapper.h"
#include <mmsystem.h>
#include <commdlg.h>
#include "resource.h"
#include "res/resource.h"
#define GetWideLPARAM(c) reinterpret_cast<LPARAM>(static_cast<wchar_t*>(GetWideChar(c)))
inline StdStrBuf::wchar_t_holder LoadResStrW(const char *id) { return GetWideChar(LoadResStr(id)); }
@ -1426,4 +1426,4 @@ void C4ToolsDlg::EnableControls()
NeedPreviewUpdate();
}
#include "C4ConsoleGUICommon.h"
#include "editor/C4ConsoleGUICommon.h"

View File

@ -17,23 +17,23 @@
/* Handles viewport editing in console mode */
#include <C4Include.h>
#include <C4EditCursor.h>
#include "C4Include.h"
#include "editor/C4EditCursor.h"
#include <C4Console.h>
#include <C4Object.h>
#include <C4Application.h>
#include <C4Random.h>
#include <C4MouseControl.h>
#include <C4Landscape.h>
#include <C4Texture.h>
#include <C4GraphicsResource.h>
#include <C4Game.h>
#include <C4GameObjects.h>
#include <C4GameControl.h>
#include "editor/C4Console.h"
#include "object/C4Object.h"
#include "game/C4Application.h"
#include "lib/C4Random.h"
#include "gui/C4MouseControl.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4Texture.h"
#include "graphics/C4GraphicsResource.h"
#include "game/C4Game.h"
#include "object/C4GameObjects.h"
#include "control/C4GameControl.h"
#ifdef _WIN32
#include "resource.h"
#include "res/resource.h"
#endif
#ifdef USE_GTK

View File

@ -20,9 +20,9 @@
#ifndef INC_C4EditCursor
#define INC_C4EditCursor
#include "C4ObjectList.h"
#include "C4Control.h"
#include "C4Rect.h"
#include "object/C4ObjectList.h"
#include "control/C4Control.h"
#include "lib/C4Rect.h"
#include <vector>
#ifdef USE_GTK

View File

@ -15,11 +15,11 @@
#include <GL/glew.h>
#include <C4Include.h>
#include <C4Console.h>
#include <C4Player.h>
#include <C4PlayerList.h>
#include <C4Game.h>
#include "C4Include.h"
#include "editor/C4Console.h"
#include "player/C4Player.h"
#include "player/C4PlayerList.h"
#include "game/C4Game.h"
#import <Cocoa/Cocoa.h>
#import <C4EditorWindowController.h>

View File

@ -16,11 +16,11 @@
/* A window listing all objects in the game */
#include <C4Include.h>
#include <C4ObjectListDlg.h>
#include <C4Console.h>
#include <C4Object.h>
#include <C4GameObjects.h>
#include "C4Include.h"
#include "editor/C4ObjectListDlg.h"
#include "editor/C4Console.h"
#include "object/C4Object.h"
#include "object/C4GameObjects.h"
#ifdef USE_GTK

View File

@ -23,7 +23,7 @@
#include <gtk/gtk.h>
#endif // USE_GTK
#include "C4ObjectList.h"
#include "object/C4ObjectList.h"
class C4ObjectListDlg: public C4ObjectListChangeListener
{

View File

@ -17,12 +17,12 @@
/* Drawing tools dialog for landscape editing in console mode */
#include <C4Include.h>
#include <C4ToolsDlg.h>
#include <C4Console.h>
#include <C4Texture.h>
#include <C4Landscape.h>
#include <C4GameControl.h>
#include "C4Include.h"
#include "editor/C4ToolsDlg.h"
#include "editor/C4Console.h"
#include "landscape/C4Texture.h"
#include "landscape/C4Landscape.h"
#include "control/C4GameControl.h"
bool C4ToolsDlg::Open()
{

View File

@ -24,7 +24,7 @@
#include <gtk/gtk.h>
#endif
#include "C4Constants.h"
#include "config/C4Constants.h"
#include "landscape/C4Landscape.h"
const int32_t

View File

@ -17,13 +17,13 @@
/* A viewport to each player */
#include <C4Include.h>
#include <C4ViewportWindow.h>
#include "C4Include.h"
#include "editor/C4ViewportWindow.h"
#include <C4Viewport.h>
#include <C4Console.h>
#include <C4Landscape.h>
#include <C4PlayerList.h>
#include "game/C4Viewport.h"
#include "editor/C4Console.h"
#include "landscape/C4Landscape.h"
#include "player/C4PlayerList.h"
#ifdef USE_GTK
#include <gtk/gtk.h>

View File

@ -20,7 +20,7 @@
#ifndef INC_C4ViewportWindow
#define INC_C4ViewportWindow
#include <C4Window.h>
#include "platform/C4Window.h"
#ifdef USE_GTK
#include <gtk/gtk.h>

View File

@ -17,29 +17,29 @@
/* Main class to initialize configuration and execute the game */
#include <C4Include.h>
#include <C4Application.h>
#include "C4Include.h"
#include "game/C4Application.h"
#include <C4Version.h>
#include "C4Version.h"
#ifdef _WIN32
#include <C4UpdateDlg.h>
#include "gui/C4UpdateDlg.h"
#endif
#include "C4Game.h"
#include <C4GfxErrorDlg.h>
#include "C4GraphicsSystem.h"
#include "C4GraphicsResource.h"
#include "C4MessageInput.h"
#include <C4FullScreen.h>
#include <C4Language.h>
#include <C4Console.h>
#include <C4Startup.h>
#include <C4Log.h>
#include <C4GamePadCon.h>
#include <C4GameLobby.h>
#include <C4Network2.h>
#include <C4Network2IRC.h>
#include <C4Particles.h>
#include <StdPNG.h>
#include "game/C4Game.h"
#include "gui/C4GfxErrorDlg.h"
#include "game/C4GraphicsSystem.h"
#include "graphics/C4GraphicsResource.h"
#include "gui/C4MessageInput.h"
#include "game/C4FullScreen.h"
#include "c4group/C4Language.h"
#include "editor/C4Console.h"
#include "gui/C4Startup.h"
#include "lib/C4Log.h"
#include "platform/C4GamePadCon.h"
#include "gui/C4GameLobby.h"
#include "network/C4Network2.h"
#include "network/C4Network2IRC.h"
#include "landscape/C4Particles.h"
#include "graphics/StdPNG.h"
#include <getopt.h>

View File

@ -18,12 +18,12 @@
#ifndef INC_C4Application
#define INC_C4Application
#include <C4Group.h>
#include <C4MusicSystem.h>
#include <C4SoundSystem.h>
#include <C4Components.h>
#include <C4InteractiveThread.h>
#include <C4App.h>
#include "c4group/C4Group.h"
#include "platform/C4MusicSystem.h"
#include "platform/C4SoundSystem.h"
#include "c4group/C4Components.h"
#include "network/C4InteractiveThread.h"
#include "platform/C4App.h"
class C4ApplicationGameTimer;

View File

@ -17,21 +17,21 @@
/* Main class to execute the game fullscreen mode */
#include <C4Include.h>
#include <C4FullScreen.h>
#include "C4Include.h"
#include "game/C4FullScreen.h"
#include <C4Game.h>
#include <C4Application.h>
#include <C4Viewport.h>
#include <C4Language.h>
#include <C4Gui.h>
#include <C4GameDialogs.h>
#include <C4Player.h>
#include <C4GameOverDlg.h>
#include <C4GraphicsSystem.h>
#include <C4MouseControl.h>
#include <C4PlayerList.h>
#include <C4Version.h>
#include "game/C4Game.h"
#include "game/C4Application.h"
#include "game/C4Viewport.h"
#include "c4group/C4Language.h"
#include "gui/C4Gui.h"
#include "gui/C4GameDialogs.h"
#include "player/C4Player.h"
#include "gui/C4GameOverDlg.h"
#include "game/C4GraphicsSystem.h"
#include "gui/C4MouseControl.h"
#include "player/C4PlayerList.h"
#include "C4Version.h"
void C4FullScreen::CharIn(const char * c) { ::pGUI->CharIn(c); }

View File

@ -20,7 +20,7 @@
#ifndef INC_C4FullScreen
#define INC_C4FullScreen
#include <C4Window.h>
#include "platform/C4Window.h"
bool IsKeyDown(int iKey);

View File

@ -17,65 +17,65 @@
/* Main class to run the game */
#include <C4Include.h>
#include <C4Game.h>
#include "C4Include.h"
#include "game/C4Game.h"
#include <C4AulDebug.h>
#include "script/C4AulDebug.h"
#include "object/C4Def.h"
#include <C4DefList.h>
#include <C4Effect.h>
#include <C4FileMonitor.h>
#include <C4GameSave.h>
#include <C4Record.h>
#include <C4Application.h>
#include <C4Object.h>
#include <C4ObjectInfo.h>
#include <C4Random.h>
#include <C4ObjectCom.h>
#include <C4FullScreen.h>
#include <C4Startup.h>
#include <C4Viewport.h>
#include <C4Command.h>
#include <C4Stat.h>
#include <C4League.h>
#include <C4PlayerInfo.h>
#include <C4LoaderScreen.h>
#include <C4Network2Dialogs.h>
#include <C4Console.h>
#include <C4Network2Stats.h>
#include <C4Log.h>
#include <C4Player.h>
#include <C4GameOverDlg.h>
#include <C4GameParameters.h>
#include <C4ObjectMenu.h>
#include <C4GameLobby.h>
#include <C4ChatDlg.h>
#include <C4PlayerControl.h>
#include <C4MouseControl.h>
#include <C4PXS.h>
#include <C4MessageInput.h>
#include <C4MassMover.h>
#include <C4RankSystem.h>
#include <C4RoundResults.h>
#include <C4GameMessage.h>
#include <C4ScriptGuiWindow.h>
#include <C4Material.h>
#include <C4Network2Reference.h>
#include <C4Weather.h>
#include <C4GraphicsResource.h>
#include <C4GraphicsSystem.h>
#include <C4Texture.h>
#include <C4Landscape.h>
#include "object/C4DefList.h"
#include "script/C4Effect.h"
#include "platform/C4FileMonitor.h"
#include "control/C4GameSave.h"
#include "control/C4Record.h"
#include "game/C4Application.h"
#include "object/C4Object.h"
#include "object/C4ObjectInfo.h"
#include "lib/C4Random.h"
#include "object/C4ObjectCom.h"
#include "game/C4FullScreen.h"
#include "gui/C4Startup.h"
#include "game/C4Viewport.h"
#include "object/C4Command.h"
#include "lib/C4Stat.h"
#include "network/C4League.h"
#include "control/C4PlayerInfo.h"
#include "gui/C4LoaderScreen.h"
#include "network/C4Network2Dialogs.h"
#include "editor/C4Console.h"
#include "network/C4Network2Stats.h"
#include "lib/C4Log.h"
#include "player/C4Player.h"
#include "gui/C4GameOverDlg.h"
#include "control/C4GameParameters.h"
#include "object/C4ObjectMenu.h"
#include "gui/C4GameLobby.h"
#include "gui/C4ChatDlg.h"
#include "control/C4PlayerControl.h"
#include "gui/C4MouseControl.h"
#include "landscape/C4PXS.h"
#include "gui/C4MessageInput.h"
#include "landscape/C4MassMover.h"
#include "player/C4RankSystem.h"
#include "control/C4RoundResults.h"
#include "gui/C4GameMessage.h"
#include "gui/C4ScriptGuiWindow.h"
#include "landscape/C4Material.h"
#include "network/C4Network2Reference.h"
#include "landscape/C4Weather.h"
#include "graphics/C4GraphicsResource.h"
#include "game/C4GraphicsSystem.h"
#include "landscape/C4Texture.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4Sky.h"
#include <C4PlayerList.h>
#include <C4GameObjects.h>
#include <C4GameControl.h>
#include <C4Version.h>
#include <C4AulExec.h>
#include <StdFile.h>
#include <C4MapScript.h>
#include <C4SolidMask.h>
#include <C4FoW.h>
#include "player/C4PlayerList.h"
#include "object/C4GameObjects.h"
#include "control/C4GameControl.h"
#include "C4Version.h"
#include "script/C4AulExec.h"
#include "platform/StdFile.h"
#include "landscape/C4MapScript.h"
#include "landscape/C4SolidMask.h"
#include "landscape/fow/C4FoW.h"
#include <unordered_map>

View File

@ -20,12 +20,12 @@
#ifndef INC_C4Game
#define INC_C4Game
#include <C4Scenario.h>
#include <C4PathFinder.h>
#include <C4Extra.h>
#include "C4Scoreboard.h"
#include <C4PlayerControl.h>
#include <C4TransferZone.h>
#include "landscape/C4Scenario.h"
#include "landscape/C4PathFinder.h"
#include "c4group/C4Extra.h"
#include "gui/C4Scoreboard.h"
#include "control/C4PlayerControl.h"
#include "landscape/C4TransferZone.h"
#include <memory>

View File

@ -17,32 +17,32 @@
/* Functions mapped by C4Script */
#include <C4Include.h>
#include <C4GameScript.h>
#include "C4Include.h"
#include "game/C4GameScript.h"
#include <C4Application.h>
#include <C4AulDefFunc.h>
#include <C4Command.h>
#include <C4DefList.h>
#include <C4Console.h>
#include <C4Game.h>
#include <C4GameObjects.h>
#include <C4GameControl.h>
#include <C4GameMessage.h>
#include <C4GamePadCon.h>
#include <C4GraphicsSystem.h>
#include <C4Log.h>
#include <C4MessageInput.h>
#include <C4ScriptGuiWindow.h>
#include <C4MouseControl.h>
#include <C4Player.h>
#include <C4PlayerList.h>
#include <C4PXS.h>
#include <C4RoundResults.h>
#include <C4Texture.h>
#include <C4Weather.h>
#include <C4Viewport.h>
#include <C4FoW.h>
#include "game/C4Application.h"
#include "script/C4AulDefFunc.h"
#include "object/C4Command.h"
#include "object/C4DefList.h"
#include "editor/C4Console.h"
#include "game/C4Game.h"
#include "object/C4GameObjects.h"
#include "control/C4GameControl.h"
#include "gui/C4GameMessage.h"
#include "platform/C4GamePadCon.h"
#include "game/C4GraphicsSystem.h"
#include "lib/C4Log.h"
#include "gui/C4MessageInput.h"
#include "gui/C4ScriptGuiWindow.h"
#include "gui/C4MouseControl.h"
#include "player/C4Player.h"
#include "player/C4PlayerList.h"
#include "landscape/C4PXS.h"
#include "control/C4RoundResults.h"
#include "landscape/C4Texture.h"
#include "landscape/C4Weather.h"
#include "game/C4Viewport.h"
#include "landscape/fow/C4FoW.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4Sky.h"

View File

@ -20,7 +20,7 @@
#ifndef INC_C4GameScript
#define INC_C4GameScript
#include <C4Value.h>
#include "script/C4Value.h"
// add functions to engine
void InitGameFunctionMap(C4AulScriptEngine *pEngine);

View File

@ -18,7 +18,7 @@
#define C4GAMEVERSION_H
#include "C4Version.h"
#include "C4InputValidation.h"
#include "lib/C4InputValidation.h"
struct C4GameVersion
{

View File

@ -17,23 +17,23 @@
/* Operates viewports, message board and draws the game */
#include <C4Include.h>
#include <C4GraphicsSystem.h>
#include "C4Include.h"
#include "game/C4GraphicsSystem.h"
#include <C4Viewport.h>
#include <C4Application.h>
#include <C4Console.h>
#include <C4FullScreen.h>
#include <C4Gui.h>
#include <C4LoaderScreen.h>
#include <C4GraphicsResource.h>
#include <C4Landscape.h>
#include "game/C4Viewport.h"
#include "game/C4Application.h"
#include "editor/C4Console.h"
#include "game/C4FullScreen.h"
#include "gui/C4Gui.h"
#include "gui/C4LoaderScreen.h"
#include "graphics/C4GraphicsResource.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4Sky.h"
#include <C4Network2.h>
#include <C4Game.h>
#include <C4GameObjects.h>
#include "network/C4Network2.h"
#include "game/C4Game.h"
#include "object/C4GameObjects.h"
#include <StdPNG.h>
#include "graphics/StdPNG.h"
static const int MAX_BACKGROUND_FPS = 5;

View File

@ -20,8 +20,8 @@
#ifndef INC_C4GraphicsSystem
#define INC_C4GraphicsSystem
#include <C4MessageBoard.h>
#include <C4UpperBoard.h>
#include "gui/C4MessageBoard.h"
#include "gui/C4UpperBoard.h"
#include <memory>

View File

@ -20,7 +20,7 @@
#ifndef INC_C4Physics
#define INC_C4Physics
#include "C4Real.h"
#include "lib/C4Real.h"
const int StableRange=10;
const int AttachRange=5;

View File

@ -17,29 +17,29 @@
/* A viewport to each player */
#include <C4Include.h>
#include <C4Viewport.h>
#include "C4Include.h"
#include "game/C4Viewport.h"
#include <C4ViewportWindow.h>
#include <C4Console.h>
#include "editor/C4ViewportWindow.h"
#include "editor/C4Console.h"
#include "object/C4Def.h"
#include <C4Object.h>
#include <C4FullScreen.h>
#include <C4Stat.h>
#include <C4Player.h>
#include <C4ObjectMenu.h>
#include <C4MouseControl.h>
#include <C4PXS.h>
#include <C4GameMessage.h>
#include <C4ScriptGuiWindow.h>
#include <C4GraphicsResource.h>
#include <C4GraphicsSystem.h>
#include <C4Landscape.h>
#include "object/C4Object.h"
#include "game/C4FullScreen.h"
#include "lib/C4Stat.h"
#include "player/C4Player.h"
#include "object/C4ObjectMenu.h"
#include "gui/C4MouseControl.h"
#include "landscape/C4PXS.h"
#include "gui/C4GameMessage.h"
#include "gui/C4ScriptGuiWindow.h"
#include "graphics/C4GraphicsResource.h"
#include "game/C4GraphicsSystem.h"
#include "landscape/C4Landscape.h"
#include "landscape/C4Sky.h"
#include <C4PlayerList.h>
#include <C4GameObjects.h>
#include <C4Network2.h>
#include <C4FoWRegion.h>
#include "player/C4PlayerList.h"
#include "object/C4GameObjects.h"
#include "network/C4Network2.h"
#include "landscape/fow/C4FoWRegion.h"
void C4Viewport::DropFile(const char* fileName, float x, float y)
{

View File

@ -20,7 +20,7 @@
#ifndef INC_C4Viewport
#define INC_C4Viewport
#include <C4FacetEx.h>
#include "graphics/C4FacetEx.h"
class C4ViewportWindow;
class C4FoWRegion;

View File

@ -17,13 +17,13 @@
/* Main program entry point */
#include <C4Include.h>
#include <C4Application.h>
#include "C4Include.h"
#include "game/C4Application.h"
#include <C4Log.h>
#include <C4Game.h>
#include <C4Version.h>
#include "C4Network2.h"
#include "lib/C4Log.h"
#include "game/C4Game.h"
#include "C4Version.h"
#include "network/C4Network2.h"
#ifdef _WIN32
#include <shellapi.h>

View File

@ -18,8 +18,8 @@
/* A structure for handling 256-color bitmap files */
#include "C4Include.h"
#include <Bitmap256.h>
#include <StdColors.h>
#include "graphics/Bitmap256.h"
#include "lib/StdColors.h"
void C4BMPInfo::Default()
{

View File

@ -21,7 +21,7 @@
#define BITMAP256_H_INC
#ifdef _WIN32
#include <C4windowswrapper.h>
#include "platform/C4windowswrapper.h"
#else
#pragma pack(push,2)
typedef struct tagBITMAPFILEHEADER

View File

@ -17,18 +17,18 @@
/* NewGfx interfaces */
#include "C4Include.h"
#include <C4Draw.h>
#include "graphics/C4Draw.h"
#include "C4App.h"
#include <C4FontLoader.h>
#include <C4Window.h>
#include <C4DrawGL.h>
#include <C4DrawT.h>
#include <C4Markup.h>
#include "C4Rect.h"
#include <C4Config.h>
#include "StdMesh.h"
#include <CSurface8.h>
#include "platform/C4App.h"
#include "graphics/C4FontLoader.h"
#include "platform/C4Window.h"
#include "graphics/C4DrawGL.h"
#include "graphics/C4DrawT.h"
#include "lib/C4Markup.h"
#include "lib/C4Rect.h"
#include "config/C4Config.h"
#include "lib/StdMesh.h"
#include "graphics/CSurface8.h"
#include "lib/StdColors.h"
#include <stdio.h>

View File

@ -19,8 +19,8 @@
#ifndef INC_STDDDRAW2
#define INC_STDDDRAW2
#include <C4Surface.h>
#include <StdMeshMaterial.h>
#include "graphics/C4Surface.h"
#include "lib/StdMeshMaterial.h"
// Global Draw access pointer
extern C4Draw *pDraw;

View File

@ -17,14 +17,14 @@
/* OpenGL implementation of NewGfx */
#include "C4Include.h"
#include <C4DrawGL.h>
#include "graphics/C4DrawGL.h"
#include <C4Surface.h>
#include <C4Window.h>
#include <C4FoWRegion.h>
#include "C4Rect.h"
#include "C4Config.h"
#include <C4App.h>
#include "graphics/C4Surface.h"
#include "platform/C4Window.h"
#include "landscape/fow/C4FoWRegion.h"
#include "lib/C4Rect.h"
#include "config/C4Config.h"
#include "platform/C4App.h"
#include "lib/StdColors.h"
#ifndef USE_CONSOLE

View File

@ -21,7 +21,7 @@
#define INC_StdGL
#ifdef _WIN32
#include <C4windowswrapper.h>
#include "platform/C4windowswrapper.h"
#endif
#include <GL/glew.h>
@ -29,8 +29,8 @@
#ifdef USE_COCOA
#import "ObjectiveCAssociated.h"
#endif
#include <C4Draw.h>
#include <C4Shader.h>
#include "graphics/C4Draw.h"
#include "graphics/C4Shader.h"
class C4Window;

View File

@ -17,10 +17,10 @@
/* OpenGL implementation of NewGfx, the context */
#include "C4Include.h"
#include <C4DrawGL.h>
#include "graphics/C4DrawGL.h"
#include <C4Window.h>
#include <C4App.h>
#include "platform/C4Window.h"
#include "platform/C4App.h"
#ifndef USE_CONSOLE

View File

@ -14,7 +14,7 @@
*/
#import <Cocoa/Cocoa.h>
#include <C4Window.h>
#include "platform/C4Window.h"
#ifdef USE_COCOA

View File

@ -13,20 +13,20 @@
* for the above references.
*/
#include <C4Include.h>
#include <C4GraphicsSystem.h>
#include <C4MouseControl.h>
#include <C4Gui.h>
#include <C4Game.h>
#include <C4Viewport.h>
#include <C4ViewportWindow.h>
#include <C4Console.h>
#include <C4FullScreen.h>
#include <C4PlayerList.h>
#include <C4Gui.h>
#include <C4Landscape.h>
#include "C4Include.h"
#include "game/C4GraphicsSystem.h"
#include "gui/C4MouseControl.h"
#include "gui/C4Gui.h"
#include "game/C4Game.h"
#include "game/C4Viewport.h"
#include "editor/C4ViewportWindow.h"
#include "editor/C4Console.h"
#include "game/C4FullScreen.h"
#include "player/C4PlayerList.h"
#include "gui/C4Gui.h"
#include "landscape/C4Landscape.h"
#include <C4DrawGL.h>
#include "graphics/C4DrawGL.h"
#import "C4DrawGLMac.h"
#import "C4WindowController.h"

View File

@ -17,12 +17,12 @@
/* OpenGL implementation of Mesh Rendering */
#include "C4Include.h"
#include <C4Object.h>
#include <C4DrawGL.h>
#include <C4FoWRegion.h>
#include <SHA1.h>
#include "object/C4Object.h"
#include "graphics/C4DrawGL.h"
#include "landscape/fow/C4FoWRegion.h"
#include "lib/SHA1.h"
#include "StdMesh.h"
#include "lib/StdMesh.h"
#include "graphics/C4GraphicsResource.h"
#include <locale.h>
#include <stdexcept>

View File

@ -14,8 +14,8 @@
* for the above references.
*/
#include "C4Include.h"
#include <C4DrawT.h>
#include <StdMeshMaterial.h>
#include "graphics/C4DrawT.h"
#include "lib/StdMeshMaterial.h"
CStdNoGfx::CStdNoGfx()
{

View File

@ -18,7 +18,7 @@
#ifndef INC_StdNoGfx
#define INC_StdNoGfx
#include <C4Draw.h>
#include "graphics/C4Draw.h"
class CStdNoGfx : public C4Draw
{

View File

@ -17,11 +17,11 @@
/* A piece of a DirectDraw surface */
#include <C4Include.h>
#include <C4Facet.h>
#include <C4GraphicsResource.h>
#include "C4Include.h"
#include "graphics/C4Facet.h"
#include "graphics/C4GraphicsResource.h"
#include <StdAdaptors.h>
#include "lib/StdAdaptors.h"
#ifdef WITH_GLIB
#include <glib.h>

View File

@ -20,7 +20,7 @@
#ifndef INC_C4Facet
#define INC_C4Facet
#include <C4Draw.h>
#include "graphics/C4Draw.h"
const int32_t C4FCT_None = 0,

View File

@ -17,11 +17,11 @@
/* A facet that can hold its own surface and also target coordinates */
#include <C4Include.h>
#include <C4FacetEx.h>
#include "C4Include.h"
#include "graphics/C4FacetEx.h"
#include <C4Rect.h>
#include <C4Group.h>
#include "lib/C4Rect.h"
#include "c4group/C4Group.h"
void C4TargetFacet::Set(C4Surface * nsfc, float nx, float ny, float nwdt, float nhgt, float ntx, float nty, float Zoom)
{

View File

@ -20,8 +20,8 @@
#ifndef INC_C4FacetEx
#define INC_C4FacetEx
#include <C4Facet.h>
#include <C4Surface.h>
#include "graphics/C4Facet.h"
#include "graphics/C4Surface.h"
const int C4FCT_Full = -1,
C4FCT_Height = -2,

View File

@ -16,24 +16,24 @@
// text drawing facility for C4Draw
#include <C4Include.h>
#include "C4FontLoader.h"
#include "C4Include.h"
#include "graphics/C4FontLoader.h"
#ifndef USE_CONSOLE
#include <C4Components.h>
#include <C4Config.h>
#include <C4Draw.h>
#include <C4Language.h>
#include <C4Log.h>
#include <C4Markup.h>
#include <C4Surface.h>
#include "StdColors.h"
#include "c4group/C4Components.h"
#include "config/C4Config.h"
#include "graphics/C4Draw.h"
#include "c4group/C4Language.h"
#include "lib/C4Log.h"
#include "lib/C4Markup.h"
#include "graphics/C4Surface.h"
#include "lib/StdColors.h"
#include <stdexcept>
#include <string>
#ifdef _WIN32
#include <C4windowswrapper.h>
#include "platform/C4windowswrapper.h"
#endif
#include <ft2build.h>

View File

@ -18,9 +18,9 @@
#ifndef INC_STDFONT
#define INC_STDFONT
#include <C4Markup.h>
#include <C4Facet.h>
#include <StdBuf.h>
#include "lib/C4Markup.h"
#include "graphics/C4Facet.h"
#include "lib/StdBuf.h"
#include <stdio.h>
#include <map>

View File

@ -17,15 +17,15 @@
/* Loads all standard graphics from Graphics.ocg */
#include <C4Include.h>
#include <C4GraphicsResource.h>
#include "C4Include.h"
#include "graphics/C4GraphicsResource.h"
#include <C4DefList.h>
#include <C4FontLoader.h>
#include <C4Log.h>
#include <C4Game.h>
#include <C4Components.h>
#include <C4DrawGL.h>
#include "object/C4DefList.h"
#include "graphics/C4FontLoader.h"
#include "lib/C4Log.h"
#include "game/C4Game.h"
#include "c4group/C4Components.h"
#include "graphics/C4DrawGL.h"
/* C4GraphicsResource */

View File

@ -20,11 +20,11 @@
#ifndef INC_C4GraphicsResource
#define INC_C4GraphicsResource
#include <C4GroupSet.h>
#include <C4Surface.h>
#include <C4FacetEx.h>
#include <C4Gui.h>
#include <C4ScenarioParameters.h>
#include "c4group/C4GroupSet.h"
#include "graphics/C4Surface.h"
#include "graphics/C4FacetEx.h"
#include "gui/C4Gui.h"
#include "player/C4ScenarioParameters.h"
class C4GraphicsResource
{

View File

@ -14,8 +14,8 @@
*/
#include "C4Include.h"
#include "C4Shader.h"
#include "C4Application.h"
#include "graphics/C4Shader.h"
#include "game/C4Application.h"
#include "graphics/C4DrawGL.h"
// How often we check whether shader files got updated

View File

@ -18,12 +18,12 @@
#ifndef INC_C4Shader
#define INC_C4Shader
#include "StdBuf.h"
#include "StdMeshMath.h"
#include "C4Surface.h"
#include "lib/StdBuf.h"
#include "lib/StdMeshMath.h"
#include "graphics/C4Surface.h"
#ifdef _WIN32
#include <C4windowswrapper.h>
#include "platform/C4windowswrapper.h"
#endif
#include <GL/glew.h>

View File

@ -17,18 +17,18 @@
// a wrapper class to DirectDraw surfaces
#include "C4Include.h"
#include <C4Surface.h>
#include "graphics/C4Surface.h"
#include <StdFile.h>
#include <CStdFile.h>
#include "C4App.h"
#include <C4DrawGL.h>
#include <C4Window.h>
#include <StdRegistry.h>
#include <C4Draw.h>
#include <Bitmap256.h>
#include <StdPNG.h>
#include <C4Config.h>
#include "platform/StdFile.h"
#include "c4group/CStdFile.h"
#include "platform/C4App.h"
#include "graphics/C4DrawGL.h"
#include "platform/C4Window.h"
#include "platform/StdRegistry.h"
#include "graphics/C4Draw.h"
#include "graphics/Bitmap256.h"
#include "graphics/StdPNG.h"
#include "config/C4Config.h"
#include "lib/StdColors.h"

View File

@ -18,7 +18,7 @@
#ifndef INC_StdSurface2
#define INC_StdSurface2
#include <C4Rect.h>
#include "lib/C4Rect.h"
#include <list>

View File

@ -17,13 +17,13 @@
/* Extension to C4Surface that handles bitmaps in C4Group files */
#include <C4Include.h>
#include <C4Surface.h>
#include "C4Include.h"
#include "graphics/C4Surface.h"
#include <C4GroupSet.h>
#include <C4Group.h>
#include <C4Log.h>
#include <StdPNG.h>
#include "c4group/C4GroupSet.h"
#include "c4group/C4Group.h"
#include "lib/C4Log.h"
#include "graphics/StdPNG.h"
#include "lib/StdColors.h"
bool C4Surface::LoadAny(C4Group &hGroup, const char *szName, bool fOwnPal, bool fNoErrIfNotFound, int iFlags)

View File

@ -17,11 +17,11 @@
// a wrapper class to DirectDraw surfaces
#include "C4Include.h"
#include <CSurface8.h>
#include "graphics/CSurface8.h"
#include <Bitmap256.h>
#include <CStdFile.h>
#include <StdColors.h>
#include "graphics/Bitmap256.h"
#include "c4group/CStdFile.h"
#include "lib/StdColors.h"
CSurface8::CSurface8()
{

View File

@ -16,10 +16,10 @@
// png file reading functionality
#include "C4Include.h"
#include <StdPNG.h>
#include "graphics/StdPNG.h"
#include <StdColors.h>
#include <StdScheduler.h>
#include "lib/StdColors.h"
#include "platform/StdScheduler.h"
// png reading proc
void PNGAPI CPNGFile::CPNGReadFn(png_structp png_ptr, png_bytep data, size_t length)

View File

@ -16,13 +16,13 @@
// IRC client dialog
#include "C4Include.h"
#include "C4ChatDlg.h"
#include "gui/C4ChatDlg.h"
#include <C4Application.h>
#include "C4InputValidation.h"
#include "C4Network2IRC.h"
#include "C4MessageInput.h"
#include "C4GraphicsResource.h"
#include "game/C4Application.h"
#include "lib/C4InputValidation.h"
#include "network/C4Network2IRC.h"
#include "gui/C4MessageInput.h"
#include "graphics/C4GraphicsResource.h"
/* C4ChatControl::ChatSheet::NickItem */

View File

@ -18,8 +18,8 @@
#ifndef INC_C4ChatDlg
#define INC_C4ChatDlg
#include "C4Gui.h"
#include "C4InteractiveThread.h"
#include "gui/C4Gui.h"
#include "network/C4InteractiveThread.h"
// a GUI control to chat in
class C4ChatControl : public C4GUI::Window, private C4InteractiveThread::Callback

Some files were not shown because too many files have changed in this diff Show More