Skips drawing every second frame if drawing the previous frame was too slow
Setting is controlled by game host
Default: on
Imported from Clonk Rage
From e6e680f49ac50a352e9a051ee21622e7f00648b6 Mon Sep 17 00:00:00 2001
From: sven2 <sven2@786b8e90-9c09-0410-89a9-bccc6ef1e79b>
Date: Sat, 21 Sep 2013 21:34:44 +0000
Subject: [PATCH] + AutoFrameSkip: Graphics option to reduce lag by slow
clients in network games
git-svn-id: https://www.clonk.de:83/svn/clonk/stable@14501 786b8e90-9c09-0410-89a9-bccc6ef1e79b
As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917, I
have merged all copyright notices into a single file and referenced that
merged file from each source file.
For the updated source files, the timeline has been split into three
parts:
1. Pre-RWD code (before 2001)
2. RWD code (2001 through 2009)
3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.