Commit Graph

70 Commits (eabca223f5e7c237f5d3bb88183d38a41cb9bced)

Author SHA1 Message Date
Martin Plicht 62b85fe51c Remove Kbd*Key* configuration 2010-12-07 02:21:20 +01:00
Tobias Zwick 9f8fa02b8e new update system 2010-12-01 21:37:47 +01:00
Günther Brammer c4a5039561 Move the last remnants of CDDrawCfg to Config.Graphics 2010-09-28 19:07:47 +02:00
Günther Brammer 17016a6695 Version: Reduce version number from five numbers to four
Removing C4XVER4 and renaming C4VERBUILD to C4XVER4. Also, make the
Makefile.am read the version from the Version.txt and generate C4Version.h.
2010-09-25 00:43:30 +02:00
Nicolas Hake 8a6370e434 Allow arbitrary resolutions when windowed (#277) 2010-04-28 14:06:17 +02:00
Günther Brammer 824c69e94b Simplify messageboard code, remove bottom border 2010-04-28 03:24:16 +02:00
Günther Brammer 349e463abd Fall back to the default font if the configured one doesn't load 2010-04-27 02:54:37 +02:00
Günther Brammer 4b503d3bea Remove editor configuration 2010-04-27 03:20:38 +02:00
Benjamin Herr 27287b981f Reformat everything according to style guidelines
as per http://forum.openclonk.org/topic_show.pl?tid=208
and http://wiki.openclonk.org/w/Style_Guidelines
via astyle
  --brackets=break
  --indent=tab=2
  --keep-one-line-statements
  --keep-one-line-blocks
  --indent-namespaces
  --convert-tabs
  --recursive
  --exclude=zlib
  --exclude=tinyxml
  src/\*.h src/*.cpp
2010-03-28 19:58:21 +02:00
Günther Brammer b4e37b070b Change all indentation with spaces to use tabs instead
This is a whitespace-only patch. Hopefully, it'll only affect rarely-changed
parts of the engine, since all regularly maintained pieces should already
use tabs.
2010-03-27 17:05:02 +01:00
Günther Brammer 164ce843cd Consolidate computername and network nick into one
The distinction was arbitrary and useless.
2010-03-22 16:18:03 +01:00
Tobias Zwick cb2a4f3e04 #67 Cleanup: Old HUD 2010-02-22 18:35:51 +01:00
Günther Brammer 86b1ff47e6 Clean the windowed mode configuration switch
Instead of doing the resolution switch deep inside the OpenGL initialisation
code, the Application does it on startup, and the code responsible for
runtime resolution switches is responsible for the resolution-dependant
initialisations.

Unfortunately, the D3D code uses two different but similar pieces of code
for both cases, which need to be merged.
2010-02-18 21:19:04 +01:00
Günther Brammer f7a7dd41d1 Remove blitoffset option
It's only use was to compensate for the 0.5 pixel offset d3d applies to
everything. Do that directly in d3d specific code instead.
2010-02-18 21:11:14 +01:00
Peter Wortmann 777ce66b5d Reimplemented Soldat-like mouse scroll. Most likely needs a lot of additional works before it's usable. 2010-02-09 19:04:04 +01:00
Benjamin Herr f3b35227ea avoid lots of gcc warnings 2010-01-25 05:00:59 +01:00
Nicolas Hake 52bde5a579 Remove BIG_C4INCLUDE define 2009-10-20 06:21:12 +02:00
Armin Burgmeier e2c68254a5 Added includes and forward declarations to headers
So that they can be included individually
2009-09-21 00:01:55 -04:00
Günther Brammer 9a8b5dd739 Replace BOOL by bool, TRUE by true, FALSE by false 2009-08-15 20:50:32 +02:00
Günther Brammer 572d00c32e Move all source files
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00