Martin Plicht
62b85fe51c
Remove Kbd*Key* configuration
2010-12-07 02:21:20 +01:00
Tobias Zwick
9f8fa02b8e
new update system
2010-12-01 21:37:47 +01:00
Günther Brammer
c4a5039561
Move the last remnants of CDDrawCfg to Config.Graphics
2010-09-28 19:07:47 +02:00
Günther Brammer
17016a6695
Version: Reduce version number from five numbers to four
...
Removing C4XVER4 and renaming C4VERBUILD to C4XVER4. Also, make the
Makefile.am read the version from the Version.txt and generate C4Version.h.
2010-09-25 00:43:30 +02:00
Nicolas Hake
8a6370e434
Allow arbitrary resolutions when windowed ( #277 )
2010-04-28 14:06:17 +02:00
Günther Brammer
824c69e94b
Simplify messageboard code, remove bottom border
2010-04-28 03:24:16 +02:00
Günther Brammer
349e463abd
Fall back to the default font if the configured one doesn't load
2010-04-27 02:54:37 +02:00
Günther Brammer
4b503d3bea
Remove editor configuration
2010-04-27 03:20:38 +02:00
Benjamin Herr
27287b981f
Reformat everything according to style guidelines
...
as per http://forum.openclonk.org/topic_show.pl?tid=208
and http://wiki.openclonk.org/w/Style_Guidelines
via astyle
--brackets=break
--indent=tab=2
--keep-one-line-statements
--keep-one-line-blocks
--indent-namespaces
--convert-tabs
--recursive
--exclude=zlib
--exclude=tinyxml
src/\*.h src/*.cpp
2010-03-28 19:58:21 +02:00
Günther Brammer
b4e37b070b
Change all indentation with spaces to use tabs instead
...
This is a whitespace-only patch. Hopefully, it'll only affect rarely-changed
parts of the engine, since all regularly maintained pieces should already
use tabs.
2010-03-27 17:05:02 +01:00
Günther Brammer
164ce843cd
Consolidate computername and network nick into one
...
The distinction was arbitrary and useless.
2010-03-22 16:18:03 +01:00
Tobias Zwick
cb2a4f3e04
#67 Cleanup: Old HUD
2010-02-22 18:35:51 +01:00
Günther Brammer
86b1ff47e6
Clean the windowed mode configuration switch
...
Instead of doing the resolution switch deep inside the OpenGL initialisation
code, the Application does it on startup, and the code responsible for
runtime resolution switches is responsible for the resolution-dependant
initialisations.
Unfortunately, the D3D code uses two different but similar pieces of code
for both cases, which need to be merged.
2010-02-18 21:19:04 +01:00
Günther Brammer
f7a7dd41d1
Remove blitoffset option
...
It's only use was to compensate for the 0.5 pixel offset d3d applies to
everything. Do that directly in d3d specific code instead.
2010-02-18 21:11:14 +01:00
Peter Wortmann
777ce66b5d
Reimplemented Soldat-like mouse scroll. Most likely needs a lot of additional works before it's usable.
2010-02-09 19:04:04 +01:00
Benjamin Herr
f3b35227ea
avoid lots of gcc warnings
2010-01-25 05:00:59 +01:00
Nicolas Hake
52bde5a579
Remove BIG_C4INCLUDE define
2009-10-20 06:21:12 +02:00
Armin Burgmeier
e2c68254a5
Added includes and forward declarations to headers
...
So that they can be included individually
2009-09-21 00:01:55 -04:00
Günther Brammer
9a8b5dd739
Replace BOOL by bool, TRUE by true, FALSE by false
2009-08-15 20:50:32 +02:00
Günther Brammer
572d00c32e
Move all source files
...
This might make stuff easier to find.
2009-08-10 17:59:18 +02:00