Commit Graph

70 Commits (eabca223f5e7c237f5d3bb88183d38a41cb9bced)

Author SHA1 Message Date
Nicolas Hake eabca223f5 Update all copyright notices for 2016 2016-04-03 20:24:42 +02:00
Nicolas Hake 493c276126 Rewrite header inclusions to #include "path/to/file.h" style 2016-04-03 20:24:42 +02:00
Nicolas Hake 0abef8dac5 Remove "High-res landscape" option
We're requiring shaders for everything else we render, so there's no
point in having a shader-free landscape renderer around.
2016-03-31 19:22:17 +02:00
Nicolas Hake cd01561d65 Remove Config.Graphics.RenderInactiveEM 2016-02-02 00:25:57 +01:00
Nicolas Hake e9cf0f6fdc Stop pretending we support 16 bit color
The GTK and OS X platforms already ignored the requested bit depth and
always used 32 bit. Windows and SDL would set a 16 bit color depth for
the screen, but still did all of the rendering short of the final
present in 32 bit.
2016-02-02 00:00:23 +01:00
Sven Eberhardt 28e794654c Add network option to disable UPnP.
Also add some more UPnP failure messages to log.
2016-01-24 00:11:14 -05:00
Nicolas Hake d737dc1b05 Remove C4Video, StdVideo
Video recording and playback only worked on Windows, and recording only
handled video, not game audio. As such, it was of fairly limited use,
and there's lots of software available these days that handle both.
2015-12-28 11:43:41 +01:00
Nicolas Hake 72002cc366 Kill netpuncher
Another piece of code that hasn't been tested in ages, gone. The default
puncher address was still pointing to clonk.de, which I'm very certain
isn't providing UDP hole punching services anymore.

Instead of a bespoke hole punching implementation we should use a STUN
lib.
2015-12-13 16:11:08 +01:00
Sven Eberhardt 7f827d4b15 Add optional debug logging for shape texture loading.
Set Config.Developer.DebugShapeTextures to 1 for testing.
2015-11-20 20:35:05 -05:00
Peter Wortmann df6d564d2d Remove "ColorAnimation"
Not used any more
2015-10-03 15:32:39 +01:00
Sven Eberhardt 9e771acfd1 Editor: Add most recently entered script lines to dropdown list.
This also enables easier auto-completion via arrow-down.
2015-09-27 15:28:17 -04:00
Peter Wortmann 30857e835e Shader gamma implementation
In comparison to the old system, this is a downgrade - instead of being
able to set a full color mapping by gamma ramp, we now get just a value
per colour channel.

Upside is that we do not need to play around with the global gamma ramps
any more, which was arguably the wrong way to do it.

This commit will likely break everything that has been using gamma so far.
2015-08-31 17:35:08 +01:00
Sven Eberhardt 90cca08d63 Add /todo message board command.
Adds text to local TODO.txt file. Useful for taking notes quickly e.g. when testing new scenarios in a network game.

TODO filenames are configurable. Default file is TODO.txt in the scenario file (if it's unpacked) and TODO.txt on the current path if access to the first location failed.
2015-03-05 16:04:07 +01:00
Nicolas Hake cac94659d0 wGL: Allow OpenGL debugging
This introduces a new command line parameter "--debug-opengl", which
will create special debug OpenGL contexts and attach a callback that the
driver will invoke when it detects a problem. The callback will then
write the error message to the logfile, and break into the debugger if
one is attached.
Currently only works on Windows.
2015-02-16 17:45:10 +01:00
Tobias Zwick 5e188aafb3 Fix setting small ViewOffsets. Refactor neighbouring code, enable a slight MouseAutoScroll by default
* make ViewX,ViewY,ViewOffsetX and Y private, add getters and setters that update variables that are dependent on these
2015-01-03 22:53:02 +01:00
Sven Eberhardt 98093961ec Add packet logging option.
This should reduce log spam in network games.
2015-01-03 18:15:41 +01:00
Armin Burgmeier f89058f094 Remove config entries that are no longer used 2014-11-02 16:57:50 -05:00
Sven Eberhardt e740938bbb Fix .ocu updates and allow direct download of installer for future updates. 2014-10-05 14:32:23 +02:00
Sven Eberhardt 91c2d49d2a Remember league login name and password token.
Also removed some CUID/Webcode authentification code from engine.
2014-05-18 15:10:00 +02:00
Julius Michaelis ccb6bfbc81 Remove obsolete effect level slider and configuration option 2014-04-03 23:02:00 +02:00
Julius Michaelis e5b7ef5b80 AutoFrameSkip: Graphics option to reduce lag by slow
Skips drawing every second frame if drawing the previous frame was too slow
Setting is controlled by game host
Default: on

Imported from Clonk Rage

From e6e680f49ac50a352e9a051ee21622e7f00648b6 Mon Sep 17 00:00:00 2001
From: sven2 <sven2@786b8e90-9c09-0410-89a9-bccc6ef1e79b>
Date: Sat, 21 Sep 2013 21:34:44 +0000
Subject: [PATCH] + AutoFrameSkip: Graphics option to reduce lag by slow
 clients in network games

git-svn-id: https://www.clonk.de:83/svn/clonk/stable@14501 786b8e90-9c09-0410-89a9-bccc6ef1e79b
2014-04-03 14:53:12 +02:00
Julius Michaelis c49bc99efe Options/Graphics: tidy up
Remove Config.Graphics.ShowAllResolutions
2014-03-17 22:29:39 +01:00
Nicolas Hake e0dc30c59a Update copyright notices
As discussed in http://forum.openclonk.org/topic_show.pl?tid=2917, I
have merged all copyright notices into a single file and referenced that
merged file from each source file.

For the updated source files, the timeline has been split into three
parts:
 1. Pre-RWD code (before 2001)
 2. RWD code (2001 through 2009)
 3. OpenClonk code (2009 and later)
All pre-RWD copyright notices have been left intact, as have RWD-era
copyright notices where the file did not have a RedWolf design copyright
notice but only individual author ones. All copyright notices of the
OpenClonk era have been replaced by a single notice ranging from the
first recorded year to the current year (2013). Mape code did not get a
OpenClonk Team copyright notice because it is somewhat separate from the
main OpenClonk codebase and has only been touched by Armin Burgmeier.
2013-12-23 13:03:19 +01:00
Tim Blume 240193ad5a Remove remains of Direct3D support
Direct3D hasn't worked for more than a year now, and there don't seem to
be any efforts to revive it. Remove it and concentrate on better OpenGL
support.
2013-11-02 21:39:34 +01:00
Martin Plicht 524fe879aa Make DEBUGREC define a commandline option 2013-05-25 22:51:32 +02:00
Philipp Kern e037300801 Fix spelling mistake: ressource -> resource. 2012-10-21 22:20:43 +02:00
Tobias Zwick b5d0af513a remove splash video and option for it 2012-10-02 23:02:52 +02:00
Julius Michaelis 023aa90c0e Add config option for automatic windowed/fullscreen switching 2012-09-29 23:49:30 +02:00
Günther Brammer f6db61750e Store the size of the non-fullscreen-window separately
The size of that window can be adjusted by the player, so there is no need
for a GUI option.
2012-08-30 00:13:14 +02:00
Günther Brammer cc25878ba6 Default to not changing the resolution
1. We receive bugreports that changing the resolution doesn't work, but
can't reproduce that
2. Flat screens look best at their natural resolution
2012-08-19 20:59:01 +02:00
Martin Plicht 72c12d33e0 config: Add General.OpenScenarioInGameMode so one can double-click scenarios to open them in regular game mode. 2011-03-15 04:44:32 +01:00
Günther Brammer 3c41310fa3 Remove C4ConfigShareware to reduce OpenSSL dependency 2011-11-02 00:07:29 +01:00
Günther Brammer 52b87fa64f Do not change the working directory
Build and release engines in either installed or uninstalled locations
should find the game data without this now.
2011-10-11 02:08:04 +02:00
Günther Brammer fa1cab4896 Clean up some obsolete Config.General.ExePath usages 2011-10-10 23:28:01 +02:00
Günther Brammer 7edb33642f win32: Use Unicode APIs for ExePath and TempPath 2011-04-02 22:50:54 +02:00
Tobias Zwick f025edb4a9 removed Portraits
+ CustomMessage now uses a normal picture of a definition/object
+ BigIcon is now the small (and only) "Portrait" the player chan choose
+ In future, one could of course make the max size of the BigIcon bigger
2011-08-05 14:58:16 +02:00
Günther Brammer f7d29fab61 Hardcode savegame and demo folder names (#594)
Previously, they were stored in the configuration and written to the
config file by default. So they still had the old .c4f file extension and
weren't displayed in the scenario selection dialog. Approximately nobody
changed this configuration, and those that do can simply use symlinks
instead.
2011-05-09 17:35:44 +02:00
Günther Brammer 6e30f2b7e8 win32: Remove unused StdConfig class and associated Registry APIs
It has long since been replaced by the StdCompilerConfig* classes. A few
of the Registry functions are still used in other code, and a few are now
implementation details.
2011-04-02 17:49:55 +02:00
Sven Eberhardt 269c7b208c control config dialog 2011-03-30 22:11:47 +02:00
Günther Brammer 60ce34ad52 Remove redundant global pConfig 2011-03-03 17:11:03 +01:00
Nicolas Hake d1b2f1a325 win32: Default to current desktop display settings (#484, #493)
Previously, the graphics code tried to set a refresh rate as close to
85 Hz as possible. This led to black screens when the display driver
would report a refresh rate that was not actually supported by the
monitor.
This change also uses the currently set monitor orientation, instead
of always selecting a non-rotated display mode.
2011-01-20 15:43:19 +01:00
Günther Brammer ec7e35a25a Script: Optional warnings about deprecated functions and 0->nil conversion 2011-01-16 21:26:18 +01:00
Günther Brammer f10e01a01c config: Remove unused General.Record 2011-01-16 17:21:48 +01:00
Armin Burgmeier 9f74506e9b Support loading game data from system path 2011-01-06 21:18:13 +01:00
Günther Brammer 2126851f87 config: Remove General/Definitions 2011-01-04 17:39:52 +01:00
Armin Burgmeier f814708a9c Implement Anti-Aliasing (#518) 2010-12-29 15:19:46 +01:00
Armin Burgmeier 1967d914c2 Add a compile-time option to disable automatic update 2010-12-26 21:39:52 +01:00
Günther Brammer be342d4a51 copyright notices update 2010
This time with more manual checking and using git blame -M -C, so that
a few cases of copied code get a copyright notice corresponding to
their initial introduction.
2010-12-23 01:01:24 +01:00
Günther Brammer 719ed39632 Remove FairCrew and permanent Physicals 2010-12-10 01:06:38 +01:00
Martin Plicht 07a7aa1ddd C4Config: Save & Load -> same file 2010-08-09 14:52:32 +02:00