Tobias Zwick
f5ecd4776d
new function SetLightRange (replaces SetPlrViewRange)
2015-01-02 01:06:00 +01:00
David Dormagen
f89b8c8319
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/Environment.ocd/Cloud.ocd/DefCore.txt
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Constructor.ocd/ConstructionMenu.ocd/DefCore.txt
planet/Objects.ocd/Libraries.ocd/PowerConsumer.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/PowerProducer.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Producer.ocd/Script.c
planet/System.ocg/ClonkControl.c
src/gui/C4MouseControl.cpp
src/landscape/C4PXS.cpp
2014-12-25 15:24:19 +01:00
Tobias Zwick
4981182cf8
Merge remote-tracking branch '_origin/master' into lights
...
Conflicts:
src/c4group/C4Components.h
2014-12-15 21:16:40 +01:00
Sven Eberhardt
4bdd470d13
Added GetPXSCount to docs.
2014-12-09 23:37:38 +01:00
Mark
3971d60614
Match partial skeletons ( #1177 )
...
When using AttachMesh() with the flag AM_MatchSkeleton the behaviour was changed. The child mesh no longer uses the transformation of the bone in the parent skeleton by order, but by name.
2014-12-07 01:11:04 +01:00
Sven Eberhardt
baf05264d1
Implement music fading.
...
Moved music system execution from game tick execution into main application execution so music fading works when the game is paused or lagging.
2014-12-06 18:04:55 +01:00
Sven Eberhardt
62e6da2f23
Add categories for .ogg music files that can be referenced in SetPlayList.
2014-12-06 00:06:08 +01:00
Mark
0e9c0e9be4
AttachMesh with added functionality ( #1177 )
...
Simple implementation of matching skeletons/animations. Short description added to the documentation. More functionality to follow.
2014-12-03 20:05:36 +01:00
Armin Burgmeier
db6df15377
Add SetAmbientBrightness and GetAmbientBrightness script functions
2014-11-20 17:07:31 -05:00
Maikel de Vries
237eb98ed9
docs: fix link to GetPlayerColor
2014-10-20 22:34:55 +02:00
David Dormagen
c09e9880e2
Merge branch 'master' into Controls
...
Conflicts:
planet/Objects.ocd/Libraries.ocd/ClonkControl.ocd/Script.c
2014-10-13 18:54:05 +02:00
David Dormagen
a8690f0b31
documented the GUI system
2014-10-13 18:35:51 +02:00
Armin Burgmeier
cbdc6040e7
Add the Anim_Dist AVP
2014-10-09 17:00:26 -04:00
Maikel de Vries
8d5d4715fe
remove physical documentation
2014-10-04 09:22:10 +02:00
Sven Eberhardt
abab7be591
Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen.
...
They can be used e.g. to show that you have finished a scenario on different difficulty levels.
2014-09-24 23:08:40 +02:00
Sven Eberhardt
37bf5d3bb8
Fix parameter documentation of PV_Sin.
2014-09-12 01:02:10 +02:00
Sven Eberhardt
9dd600c26b
Add player parameter to SetPlayList ( #1084 )
2014-08-07 17:33:36 +02:00
Sven Eberhardt
5cd9b915b0
Added some dialogue functions and speaker portraits. UpdatedAddMenuItem and CustomMessage to allow more customization for picture graphics.
...
I would prefer to render the models for speaker portraits directly. However, it seems like it's not currently possible to clip or render models to offscreen surfaces.
2014-07-05 15:25:30 +02:00
Sven Eberhardt
4556cb4890
Add particle value provider function PV_Sin
2014-06-30 01:00:15 +02:00
Sven Eberhardt
6744ed942a
Fix PlaceObjects material parameter description and example. ( #1083 )
2014-06-14 11:01:01 +02:00
Sven Eberhardt
488044f266
Added script function GetPlayerZoomLimits ( #1071 ).
2014-05-11 11:10:13 +02:00
Sven Eberhardt
893d5e87da
Implement PLRZOOM_Set flag to allow setting current zoom and limits in the same call.
2014-05-11 10:30:41 +02:00
Apfelclonk
d1170374d0
Document PathFree2 and CoordinateSpace
2014-04-26 19:22:02 +02:00
Sven Eberhardt
cd4b3610da
Add script function SetPlayerZoom to set zoom factors directly instead of by view range ( #1065 )
2014-04-21 19:38:05 +02:00
Sven Eberhardt
662cb599c2
fix script errors in docs example
2014-04-20 19:32:35 +02:00
Sven Eberhardt
4266b370d6
Added script functions SetLeagueProgressData, GetLeagueProgressData, GetLeagueScore and SetLeaguePerformance.
2014-04-20 15:33:36 +02:00
Sven Eberhardt
59c59dd072
Add missing documentation for LogCallStack().
2014-04-19 22:34:24 +02:00
Sven Eberhardt
445d759a72
Change == and != to do pointer comparison on arrays and proplists (formerly === and !==). Remove === and !=== and introduce function DeepEqual for contents comparison.
...
There have been some bugs and crashes related to unwanted deep comparison (e.g. in the maze scenario). Scripters very rarely need deep comparison, so it should not be the default for the most commonly used operator.
This also changes behaviour of GetIndexOf to do pointer comparison.
This change has Guenther's seal of approval.
2014-04-19 22:33:31 +02:00
Günther Brammer
04e1c74c05
Merge Call fix commit
2014-04-19 19:02:27 +02:00
Günther Brammer
22016e075f
Replace some usages of C4ID with C4Def*
...
In particular those that made the c4script shell depend on C4Id.cpp.
2014-04-19 19:02:22 +02:00
Sven Eberhardt
e704cd2ecb
GetMeshMaterial called from definition context now returns default mesh materials.
2014-04-18 14:10:12 +02:00
Maikel de Vries
47fa8ef4a1
Implemented SetBase* for BaseMaterial library
2014-04-17 18:01:18 +02:00
Maikel de Vries
9b96ab2305
Cleaned up base material in library and engine
...
* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Clonkonaut
7895caacd1
Changed link from GetViewMode to GetPlrViewMode ( #1050 ).
2014-03-24 23:53:46 +01:00
David Dormagen
6b25e54f0b
PV_Step: added "maximumValue" parameter
2014-02-18 20:37:43 +01:00
David Dormagen
b533d3b390
particles: minor documentation fixes
2014-02-18 20:37:16 +01:00
David Dormagen
bc9b5c8bd7
added documentation for PV_Gravity
2014-02-18 19:13:51 +01:00
Tobias Zwick
6d98caaa5f
fix some documentation bugs
2014-01-22 14:00:05 +07:00
Tobias Zwick
4472ce3243
add documentation for a few undocumented functions
...
GetMatAdjust, GetTexture, GetAverageTextureColor
2014-01-22 13:59:03 +07:00
Tobias Zwick
266540fc76
add documentation for BlastFree
2014-01-22 13:01:45 +07:00
Sven Eberhardt
57463b61c4
Rework SolidMasks to be defined in a separate SolidMask.png graphics file instead of the main definition graphics.
2014-01-08 01:55:33 +01:00
Sven Eberhardt
dd0438b55d
Added helper function LogCallStack.
...
Useful when you need a stack trace but don't want to break execution flow.
2014-01-04 14:22:41 +01:00
Sven Eberhardt
e157b1b673
Docs: Renamed GetPlrColor to GetPlayerColor.
2013-12-29 22:34:11 +01:00
Sven Eberhardt
49b2c75475
Added helper function Particles_Colored - creates a colored version of a base particle.
2013-12-29 15:08:52 +01:00
Sven Eberhardt
a385102c36
Changed GetDefBottom to use bottom vertex to determine object bottom.
...
Since this is the method also used by CreateObject, GetDefBottom can be used to recreate objects at their proper position.
2013-12-27 17:11:02 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
02f54ba1eb
removed the legacy particle system from the engine and docs
2013-12-17 22:32:01 +01:00
Tobias Zwick
325053410f
rename script callback UpdateTransferZone to OnSynchronized ( #220 )
2013-12-17 23:16:11 +07:00
Tobias Zwick
3587c34e39
fix documentation ( #848 )
2013-12-17 22:20:26 +07:00
Tobias Zwick
9ffad10d51
add note to documentation of FinishCommand ( #390 )
2013-12-05 10:39:26 +07:00
Tobias Zwick
932853d1d8
update documentation around ActMap
2013-11-30 11:45:31 +07:00
Nicolas Hake
52fd2679cd
Fix line endings broken by ecf538c
, 7b9c1d5
, and ceca8b8
2013-11-29 14:18:48 +01:00
Tobias Zwick
ceca8b8fc7
add SoundAt function in C4Script (part of #238 ), document
...
also, extend the documentation for Sound with previously undocumented parameters; threw out undocumented and also unused "multiple" parameter.
2013-11-29 18:20:36 +07:00
David Dormagen
63009705ed
dynamic particles: added collision function PC_Stop; added value provider function PV_Gravity
2013-11-26 21:24:55 +01:00
David Dormagen
23a3abe01e
CreateParticleEx: added "amount" parameter
...
fixed some minor documentation errors (mainly links)
2013-10-10 17:19:20 +02:00
David Dormagen
82f68db9a8
dynamic particles: removed the size-parameter of CreateParticleEx
2013-10-07 20:56:57 +02:00
David Dormagen
381b744229
dynamic particles: added documentation
2013-10-07 20:56:54 +02:00
Sven Eberhardt
96d2639688
Fix documentation for GetContact() script function behavior if no CNAT value is given.
...
It stated all directions were checked, but that is not true.
2013-09-05 22:52:46 +02:00
Sven Eberhardt
49c16723a9
Change Random() on negative values to always return zero.
...
Before, it would return huge, positive values (e.g. Random(-20) could produce 47384782) which leads to all kinds of trouble in script (like #968 )
2013-07-02 21:16:59 +02:00
Tobias Zwick
67e00d8a98
reintroduce position parameter in (Can)InsertMaterial
2013-06-04 20:07:43 +02:00
Tobias Zwick
c4c781631f
Merge branch 'master' into pumpfix
2013-05-30 22:18:23 +02:00
Tobias Zwick
131ec86b98
refactor pump done. Remaining problem: power system (usage)
2013-05-30 22:11:39 +02:00
Armin Burgmeier
695a9a88c3
Add TransformBone and SetAnimationBoneTransform script functions
2013-05-27 21:33:29 +02:00
Sven Eberhardt
183c1527b6
Added query_only parameter to script function InsertMaterial.
2013-04-28 13:57:52 +02:00
Sven Eberhardt
c17080a4a2
Added no_instability_check parameter to script functions DigFree and DigFreeRect ( #932 ).
2013-03-31 15:39:29 +02:00
Sven Eberhardt
9e9e05f492
Added GetStartupPlayerCount script function
2013-03-19 00:36:05 +01:00
Günther Brammer
2d7b472ab3
Script: GetID returns the prototype of an object, not the internal C4Def
2013-03-10 17:37:29 +01:00
Günther Brammer
f120fec8a0
docs: Fix some typos found by make check
2013-02-24 14:50:12 +01:00
Sven Eberhardt
30e07f87b8
Added parameter to InsertMaterial() to return actual insertion position.
...
The insertion position might be pushed upwards if e.g. water is inserted to the bottom of a lake. However, we need the actual insertion position if we ever want to modify the pump to require/produce energy depending on the vertical distance of material pumped.
2013-02-17 18:29:44 +01:00
Gabriel
8bce48f166
Fixed parameters and text in SetGamma.xml, Schedule.xml and Effects.xml
...
I also managed to get rid off the extra " automatically inserted at the end of the Schedule examples, by adding a <funclink></funclink> after the last ". The string is not highlighted green now, but it not even was before.
Signed-off-by: Tobias Zwick <newton@westnordost.de>
2013-01-02 22:45:31 +01:00
Sven Eberhardt
4c44e4cc25
Fix some docs errors in GetColor and Sort_Random.
2013-01-01 15:40:48 +01:00
Armin Burgmeier
c3c148d53a
Add CreateParticleAtBone script function
2012-12-29 00:06:30 +01:00
Sven Eberhardt
803b1c5197
Add documentation for GetIndexOf
2012-12-18 01:19:49 +01:00
Sven Eberhardt
16d4258b09
Added some array sorting functions to C4Script
2012-12-17 16:41:39 +01:00
Maikel de Vries
18ac902766
Removed non existing InsertMaterialAmount link in docs ( #849 )
2012-11-01 22:08:03 +01:00
Günther Brammer
8cf2b6adf1
Script: Call can execute functions directly
...
Call(this["foo"],...) is now the same as Call("foo",...).
2012-08-19 17:34:53 +02:00
Günther Brammer
35a0d7b6cd
Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
...
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Günther Brammer
4e71af5489
Script: Add GetProperties function to get the keys of a proplist
2012-05-26 01:32:43 +02:00
Günther Brammer
9b3c3e067a
Script: Remove useless SetLandscapePixel
2012-05-14 23:08:36 +02:00
Günther Brammer
1a5653d468
Script: Remove DefinitionCall. Use Call instead.
...
No scripts in the repository use DefinitionCall, but in the unlikely case
that it's needed again, one can now use def->Call() instead.
2012-05-07 21:12:51 +02:00
Armin Burgmeier
90dc9abbcd
Add Anim_R as a AVP for mesh animations
2012-04-22 00:22:05 +02:00
Bernhard Bonigl
293b3f80e8
Merged diverged Controls branches
2012-04-17 18:36:14 +02:00
Bernhard Bonigl
e4de68cd07
Wireframe Blitmode Documentation
2012-04-17 17:29:41 +02:00
Sven Eberhardt
88da5ef5c6
GetPlayerControlAssignment: docs
2012-04-17 17:22:42 +02:00
Martin Plicht
6df62ae41b
docs: AddMenuItem: 'parameter' is any
2012-04-12 20:08:55 +02:00
Felix Wagner
cce5d109ef
no_dig2objects parameter for DigFree / DigFreeRect
2012-04-05 16:49:47 +01:00
Felix Wagner
c7f5e11ac8
DigFree & DigFreeRect return amount of pixels dug free
2012-04-05 02:59:45 +01:00
Felix Wagner
47fcf53868
docs for CheckConstructionSite
2012-03-27 19:10:07 +01:00
Günther Brammer
dfea0914a9
Merge the functions pointer branch
2012-03-09 17:42:48 +01:00
David Dormagen
5341ec1c3d
removed the ignore_sky parameter of Draw*Map - now always ignores sky
2012-02-19 17:57:33 +01:00
Günther Brammer
9f180dffee
Script: Remove ScriptGo, ScriptCounter, goto and the ScriptN callbacks
...
No scenario uses them, and ScheduleCall provides an alternative.
2011-09-19 21:33:05 +02:00
David Dormagen
5749053687
docs updated for the DrawMap/DrawDefMap change
2012-02-11 23:25:37 +01:00
Armin Burgmeier
3caca03a61
Fix title of GetPlrClonkSkin documentation
2012-01-29 14:39:32 +01:00
Felix Wagner
5a28794482
+GetPlrClonkSkin(iPlr)
2012-01-29 02:17:00 +00:00
Günther Brammer
b80315b182
Script: Remove unused PrivateCall and ProtectedCall
2011-09-30 01:47:06 +02:00
Günther Brammer
78b6f73efe
docs: Update Sound() for recent changes
2011-10-21 20:19:26 +02:00
Günther Brammer
8af0bb03be
docs: Updates for Physical and Category changes
2011-10-20 00:26:22 +02:00
Armin Burgmeier
b416da900e
docs: add table for on_ending possibilities in Anim_Linear documentation
2011-10-03 20:17:20 +02:00
Günther Brammer
5ca85f97c5
CrewMembers are only banned from resurrection during Death callbacks ( #532 )
...
This avoids immediate resurrection, but allows Clonks to return later in
the same round, just like they can return later in the next round.
2011-10-02 18:47:21 +02:00
Tobias Zwick
9d67bf366e
docs: documented FatalError
2011-09-18 18:16:49 +02:00
David Dormagen
49722a6a06
typo fixed
2011-09-18 10:55:01 +02:00
Günther Brammer
8a60b070d8
docs: Update Typechecks.xml for latest engine changes
2011-09-07 16:05:05 +02:00
Julius Michaelis
c1123cff55
Update the visibility docs.
...
Very small fix to C4Object::IsVisible
2011-09-05 17:13:44 +02:00
Tobias Zwick
49729a61ae
renamed ominous "Smooth" texture to "none", removed reference in docs to Smooth and made it 512x512
...
In OC, actually every material has its predefined set of textures, so the default texturing of >=CR is obsolete. The "Smooth" texture is a relic of that which is currently only used because of the "Vehicle" material.
2011-08-29 23:41:41 +02:00
Tobias Zwick
f025edb4a9
removed Portraits
...
+ CustomMessage now uses a normal picture of a definition/object
+ BigIcon is now the small (and only) "Portrait" the player chan choose
+ In future, one could of course make the max size of the BigIcon bigger
2011-08-05 14:58:16 +02:00
Tobias Zwick
8d464c90fb
docs: added documentation of gamecalls
2011-07-31 21:04:17 +02:00
Tobias Zwick
ecd6de1d65
refactor: schedulecalls without object can now be made from object context
...
(parameter obj is not automatically filled with this if nil)
2011-07-31 19:27:26 +02:00
Tobias Zwick
92069bb2f8
removed undocumented ~GetCustomComponents callback and the involved hackery
2011-07-31 02:22:29 +02:00
Tobias Zwick
481a59835c
docs: talk about nil for defaults. enclose nil, false and true in <code> tags
2011-07-31 01:32:02 +02:00
Tobias Zwick
f45255a00f
docs: fixed effects documentation (examples and functions)
2011-07-30 19:30:53 +02:00
Peter Wortmann
9d2e9fdfa6
Documented Find_OnLine, Find_ActionTarget and Find_ActionTargets
2011-07-27 01:22:43 +01:00
Tobias Zwick
ef0d3ad7ea
docs: fixed typo in NO_OWNER
2011-07-21 02:51:27 +02:00
Tobias Zwick
a25740eddc
docs: fixed missing or "fuzzy" translations in de.po
2011-07-21 01:43:29 +02:00
Tobias Zwick
11d1a1e18c
docs: use NO_OWNER instead of -1 in no-owner related docs
2011-07-21 01:42:30 +02:00
Tobias Zwick
7c4b78ce85
docs: removed references to ActMap (as text file) and GetActMapVal
2011-07-21 01:37:05 +02:00
Tobias Zwick
61707480de
docs: removed references to old .bmp graphics
2011-07-21 01:35:33 +02:00
Tobias Zwick
2317bb1ec9
docs: fixed a few typos
2011-07-21 01:30:15 +02:00
Tobias Zwick
b8d280920e
docs: finished fixing all examples and the localization thereof for fn/
2011-07-20 16:22:07 +02:00
Tobias Zwick
3705ca8b6b
docs: Portraits are obsolete -> remove documentation
2011-07-19 23:54:07 +02:00
Tobias Zwick
f55a480c6f
docs: sly example for IsNetwork()
2011-07-19 13:27:43 +02:00
Tobias Zwick
bd13760144
docs: fixed examples and localization thereof Hostile - Sell
2011-07-17 19:41:48 +02:00
Tobias Zwick
c6c2ba264e
docs: fixed syntax error in COMD_None.xml
2011-07-17 19:29:15 +02:00
Tobias Zwick
ca12c12f59
merge
2011-07-07 12:40:54 +02:00
Tobias Zwick
1b9f0d7ec4
docs: fixed documentation examples GameOver - GrabObjectInfo
2011-07-07 12:34:10 +02:00
Maikel de Vries
d550f7c7da
Differentiate between COMD_None and COMD_Stop
...
Was necessary after 267ebb600481 and current abuse of FLOAT procedure. None keeps the current motion, Stop halts the current motion of a procedure.
2011-07-06 18:13:39 +02:00
Maikel de Vries
eb530c6017
Removed Defcore:Prey and OCF_Prey
...
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:40:40 +02:00
Maikel de Vries
248f85c2eb
Removed Defcore:Edible and OCF_Edible
...
Had no use in the engine, should therefore be defined in C4Script if deemed necessary.
2011-07-05 13:10:56 +02:00
Tobias Zwick
d8f7971026
docs: fixed documentation examples Call - FreeRect
2011-07-03 15:44:10 +02:00
Tobias Zwick
9f3824f484
docs: fixed documentation examples _inherited - C4V_String
2011-07-03 04:01:19 +02:00
Tobias Zwick
c5d13af963
docs: LaunchLightning version OC 5.1 -> 5.1 OC
2011-07-02 23:45:54 +02:00
Tobias Zwick
1958e1f959
got rid of SkyPar_Keep (now: nil). See docs.
2011-07-02 23:44:53 +02:00
Tobias Zwick
75da7fdc18
removed references to function "Activate"
2011-07-02 22:58:06 +02:00
Tobias Zwick
21b722475e
docs: constants are not displayed with brackets in the documentation anymore
2011-06-30 17:25:22 +02:00
Tobias Zwick
83e52fe2cf
docs: fixed examples in fn/ SetShape - WildcardMatch
2011-06-30 14:23:24 +02:00
Tobias Zwick
3a96d7c7b9
docs: put all version numbers to OC 5.1/5.2 and removed references to older
...
versions for single parameters (f.e. "From 4.9.5.1.")
2011-06-30 12:52:55 +02:00
Tobias Zwick
cdac6945b6
docs: replaced all c4s,c4d,c4g,c4m,c4p,c4i,... with their oc* counterpart in the documentation
2011-06-25 15:31:29 +02:00
Maikel de Vries
a10d1ad5ac
Script: Removed obsolete Completion callback
...
Already marked obsolete in the docs for quite a time.
2011-06-10 16:31:00 +02:00
Günther Brammer
f97cde74c3
Split C4V_Any into C4V_Nil for the data type and C4V_Any for the typecheck
2011-05-09 14:37:28 +02:00
Günther Brammer
177b085271
Script: SetPlrExtraData and SetCrewExtraData can store strings
2011-05-02 23:01:19 +02:00
Günther Brammer
6df452c5e9
Merge c4script-standalone branch
2011-03-07 21:42:59 +01:00
Günther Brammer
c009851ce2
Script: Remove unused category parameter from GetDefinition
...
While at it, also remove it from the internal function and a bunch of dead
code from C4IDList.
2011-03-07 21:26:56 +01:00
Julius Michaelis
adcd954605
Remove GetSystemTime from the docs
2011-03-05 16:06:01 +01:00
Günther Brammer
a63851592c
docs: Plane and Parallaxity
2011-02-18 23:37:13 +01:00
Julius Michaelis
1988ec6e8d
docs: Removed orphaned ObjectCall-Funclinks.
2011-02-17 12:08:57 +01:00
Günther Brammer
608040e7e5
docs: AddEffect return a proplist
2011-02-13 20:34:05 +01:00
Günther Brammer
b2bf7ffda4
objects: Remove Build and Construct command
2011-01-04 00:47:31 +01:00
Günther Brammer
8843950662
objects: Remove a bunch of resorting functions that will be obsoleted by Planes
2010-10-12 22:32:25 +02:00
Günther Brammer
4588c797eb
docs: Slight rewrite for the actmap-as-proplist change
2011-01-02 01:11:30 +01:00
Maikel de Vries
8a200ba706
Engine: Removed all specific line behaviour
...
This can be implemented in C4Script very easily.
Removed OCF_LineConstruct, ObjectComLineConstruction, Defcore LineConnect, Line types, Line related IDs.
Changed LineAttach, is now a property of the object to which the line should be attached.
Updated documentation.
2010-12-21 19:22:06 +01:00