forked from Mirrors/openclonk
add documentation for BlastFree
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@ -23,7 +23,7 @@
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<row>
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<col>ColorAnimation</col>
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<col>Integer</col>
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<col>0 oder 1. Color animation.</col>
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<col>0 or 1. Color animation.</col>
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</row>
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<row>
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<col>Shape</col>
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@ -33,7 +33,7 @@
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<row>
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<col>Density</col>
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<col>Integer</col>
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<col>Density: 50 solid, 25 liquid (other values not allowed).</col>
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<col>A density of 25 and above is liquid. 50 and above is solid. <funclink>BlastFree</funclink> offers a parameter to only blast solid materials of a given density or lower.</col>
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</row>
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<row>
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<col>Friction</col>
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@ -43,12 +43,12 @@
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<row>
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<col>DigFree</col>
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<col>Integer</col>
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<col>0 oder 1. Determines wether the material can be dug into.</col>
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<col>0 or 1. Determines wether the material can be dug into.</col>
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</row>
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<row>
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<col>BlastFree</col>
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<col>Integer</col>
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<col>0 oder 1. Determines whether the material can be blasted away.</col>
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<col>0 or 1. Determines whether the material can be blasted away.</col>
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</row>
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<row>
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<col>Blast2Object</col>
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@ -83,7 +83,7 @@
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<row>
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<col>Instable</col>
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<col>Integer</col>
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<col>0 oder 1. Stability.</col>
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<col>0 or 1. Stability.</col>
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</row>
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<row>
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<col>MaxAirSpeed</col>
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@ -0,0 +1,54 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<!DOCTYPE funcs
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SYSTEM '../../../clonk.dtd'>
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<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
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<funcs>
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<func>
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<title>BlastFree</title>
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<category>Landscape</category>
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<version>5.1 OC</version>
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<syntax>
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<rtype>int</rtype>
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<params>
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<param>
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<type>int</type>
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<name>x</name>
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<desc>X coordinate</desc>
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</param>
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<param>
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<type>int</type>
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<name>y</name>
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<desc>Y coordinate</desc>
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</param>
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<param>
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<type>int</type>
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<name>radius</name>
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<desc>Radius</desc>
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</param>
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<param>
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<type>int</type>
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<name>caused_by</name>
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<desc>The controller of objects that are created by the blast. See Blast2Objects in <emlink href="material/ocm.html">material definitions</emlink>. If not set, the controller is the owner of the calling object.</desc>
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<optional />
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</param>
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<param>
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<type>int</type>
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<name>max_density</name>
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<desc>Only materials of the given density or lower are blasted by this explosion. If not specified, any material is blasted.</desc>
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<optional />
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</param>
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</params>
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</syntax>
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<desc>Blasts a hole in solid materials. </desc>
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<examples>
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<example>
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<code>BlastFree(300, 300, 40, nil, 70);</code>
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<text>Blasts a hole into the landscape with the center of the blast being 300,300. Additionally, only materials of a density of 70 or lower are blasted, so this blast does not blast granite.</text>
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</example>
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</examples>
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<related>
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<funclink>Explode</funclink>
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</related>
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</func>
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<date>2014-01</date>
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</funcs>
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@ -29,11 +29,13 @@
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<type>bool</type>
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<name>no_dig2objects</name>
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<desc>Prevent objects from being dug out</desc>
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<optional />
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</param>
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<param>
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<type>bool</type>
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<name>no_instability_check</name>
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<desc>Does not perform instability checks around dug pixels, i.e. prevents surrounding single pixels and liquids from becoming loose.</desc>
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<optional />
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</param>
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</params>
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</syntax>
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</examples>
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<related>
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<funclink>DigFreeRect</funclink>
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<funclink>Explode</funclink>
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</related>
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</func>
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<author>jwk</author><date>2002-04</date>
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<date>2013-03</date>
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</funcs>
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@ -34,11 +34,13 @@
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<type>bool</type>
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<name>no_dig2objects</name>
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<desc>Prevent objects from being dug out</desc>
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<optional />
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</param>
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<param>
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<type>bool</type>
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<name>no_instability_check</name>
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<desc>Does not perform instability checks around dug pixels, i.e. prevents surrounding single pixels and liquids from becoming loose.</desc>
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<optional />
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</param>
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</params>
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</syntax>
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</examples>
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<related><funclink>DigFree</funclink></related>
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</func>
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<author>jwk</author><date>2002-04</date>
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<date>2013-03</date>
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</funcs>
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@ -41,7 +41,8 @@
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<related>
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<funclink>RemoveObject</funclink>
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<funclink>BlastObjects</funclink>
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</related>
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<funclink>BlastFree</funclink>
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</related>
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</func>
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<author>Sven2</author><date>2001-11</date>
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<author>Clonkonaut</author><date>2008-04</date>
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