typo fixed

David Dormagen 2011-09-18 10:55:01 +02:00
parent 72ee751a20
commit 49722a6a06
1 changed files with 1 additions and 1 deletions

View File

@ -53,7 +53,7 @@
</params>
</syntax>
<desc>Attaches a mesh to another mesh. If <code>mesh</code> is an ID then the mesh of the corresponding definition is used. If <code>mesh</code> is an object then the current mesh of that object is used, including all its animations and attached meshes. However, in that case only the graphics will be attached - the object itself stays at its current position. The return value is a number that can be used to detach the mesh again via <funclink>DetachMesh</funclink>.</desc>
<remark>If an object is used for a mesh then the "MeshTransformation" property of teh attached mesh will not be applied. Instead the parameter <code>transformation</code> can be used to transform the attached mesh.</remark>
<remark>If an object is used for a mesh then the "MeshTransformation" property of the attached mesh will not be applied. Instead the parameter <code>transformation</code> can be used to transform the attached mesh.</remark>
<examples>
<example>
<code><funclink>AttachMesh</funclink>(Bow, &quot;pos_hand1&quot;, &quot;main&quot;);</code>