GetPlayerControlAssignment: docs

rope
Sven Eberhardt 2012-04-17 17:22:42 +02:00
parent 80d5f01642
commit 88da5ef5c6
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>GetPlayerControlAssignment</title>
<category>Player</category>
<version>5.1 OC</version>
<syntax>
<rtype>string</rtype>
<params>
<param>
<type>int</type>
<name>player</name>
<desc>Number of the player for whom the control set is queried.</desc>
</param>
<param>
<type>int</type>
<name>control</name>
<desc>Control to query. A CON_* constant should be used here.</desc>
</param>
<param>
<type>bool</type>
<name>human_readable</name>
<desc>If true, some internal names such as JOY_* for joystick buttons are replaced by variants suitable for display to the player.</desc>
</param>
<param>
<type>bool</type>
<name>short_name</name>
<desc>If true, short names are preferred if available. Currently effects Mac builds only.</desc>
</param>
</params>
</syntax>
<desc>Returns the name of the key, mouse of joystick button assigned to a control for a player. If the player number is invalid, <code>nil</code> is returned. For unassigned or invalid controls, "" is returned.</desc>
<remark>For network games and replays, the returned value is not synchronized. If the function is called for a remote player or during replay, "" is always returned for valid player numbers.</remark>
<examples>
<example>
<code><funclink>Message</funclink>("Press &lt;c ffff00&gt;%s&lt;/c&gt; to walk left!", GetPlayerControlAssignment(<funclink>GetPlayerByIndex</funclink>(0, C4PT_User), CON_Left, true, true));</code>
<text>Tells the first player how to walk left.</text>
</example>
</examples>
</func>
<author>Sven2</author><date>2012-04</date>
</funcs>