Document PathFree2 and CoordinateSpace

heavy-resources
Apfelclonk 2014-04-25 15:28:43 +02:00 committed by Julius Michaelis
parent 4ecca08a20
commit d1170374d0
3 changed files with 62 additions and 1 deletions

View File

@ -66,6 +66,11 @@
<col>C4ID</col>
<col>Optional ID that is passed to the script function. See <emlink href="playercontrols.xml#ExtraData">ExtraData</emlink>.</col>
</row>
<row>
<literal_col>CoordinateSpace</literal_col>
<col>Game, Viewport</col>
<col>For viewport the given coordinates are relative to the players top left corner of the window. Default ist Game.</col>
</row>
<row>
<literal_col>SendCursorPos</literal_col>
<col>Boolean</col>
@ -218,7 +223,7 @@
</row>
<row>
<literal_col>TriggerMode</literal_col>
<col>bitmask</col>
<col>Bitmask</col>
<col>
<text>
Trigger mode of this mapping. Bitmask based on the following values:

View File

@ -50,6 +50,7 @@ for(var living in <funclink>FindObjects</funclink>(<funclink>Find_OCF</funclink>
<funclink>GetMaterial</funclink>
<funclink>GBackSolid</funclink>
<funclink>GetPathLength</funclink>
<funclink>PathFree2</funclink>
</related>
</func>
<author>Sven2</author><date>2002-08</date>

View File

@ -0,0 +1,55 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE funcs
SYSTEM '../../../clonk.dtd'>
<?xml-stylesheet type="text/xsl" href="../../../clonk.xsl"?>
<funcs>
<func>
<title>PathFree2</title>
<category>Landscape</category>
<version>5.1 OC</version>
<syntax>
<rtype>array</rtype>
<params>
<param>
<type>int</type>
<name>x1</name>
<desc>X coordinate of the start point</desc>
</param>
<param>
<type>int</type>
<name>y1</name>
<desc>Y coordinate of the start point</desc>
</param>
<param>
<type>int</type>
<name>x2</name>
<desc>X coordinate of the end point</desc>
</param>
<param>
<type>int</type>
<name>y2</name>
<desc>Y coordinate of the end point</desc>
</param>
</params>
</syntax>
<desc>Works like <emlink href="script/fn/PathFree.html">PathFree</emlink>, but instead returns an array containing the coordinates of the first solid pixel found on line. Returns nil if the path is free.</desc>
<remark>All coordinates are global, even in local calls.</remark>
<examples>
<example>
<code>var x = <funclink>Random</funclink>(<funclink>LandscapeWidth</funclink>()),
pos = PathFree2(x, 0, x, <funclink>LandscapeHeight</funclink>());
if(pos)
<funclink>CreateObject</funclink>(Idol, pos[0], pos[1]);
</code>
<text>Creates an Idol somewhere on the surface of the landscape.</text>
</example>
</examples>
<related>
<funclink>GetMaterial</funclink>
<funclink>GBackSolid</funclink>
<funclink>GetPathLength</funclink>
<funclink>PathFree</funclink>
</related>
</func>
<author>Apfelclonk</author><date>2014-04</date>
</funcs>