Nicolas Hake
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bc65db2130
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Remove Launch* functions
Launch* has been removed from System.c4g/C4.c because they should be part of
the script of the effect they create.
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2010-01-22 04:41:28 +01:00 |
Nicolas Hake
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dfe5a7820f
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Object acquisition: Check availability by CONNECT procedure
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2010-01-22 04:36:56 +01:00 |
Nicolas Hake
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37ab674acb
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Implement Find_Procedure(int procedure)
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2010-01-22 04:30:38 +01:00 |
Charles Spurrill
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be465b0bc0
|
reformed musket script, +shot ammo
|
2010-01-19 16:25:02 -08:00 |
Tobias Zwick
|
3320ab1a02
|
minor fixes and improvements on the bow
|
2010-01-18 02:58:46 +01:00 |
Tobias Zwick
|
1ff6b7f235
|
LF line endings
|
2010-01-17 18:47:03 +01:00 |
Tobias Zwick
|
122a73a438
|
Bow and arrow done:
+ ExtraSlot works
+ bow and arrows
+ Stackable works
+ HitCheck effect in System.c4g/HitChecks.c
|
2010-01-17 18:43:46 +01:00 |
Tobias Zwick
|
10356742f7
|
tiny update for the hud and tool control
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2010-01-05 17:05:02 +01:00 |
Sven Eberhardt
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2c75c30622
|
reset scroll view on keyboard command
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2010-01-04 13:59:47 +01:00 |
Sven Eberhardt
|
cd7bff2086
|
decrease NoCollectDelay on handled controls
dont use up loam if bridge couldn't be started
|
2010-01-03 23:28:20 +01:00 |
Sven Eberhardt
|
23a206ccdd
|
implement *Mouse*Wheel1Up/Down for player controls
implement mouse wheel viewport zoom as async PlayerControl
|
2009-12-31 18:20:45 +01:00 |
Sven Eberhardt
|
46bbbefc00
|
engine drag gfx rework
|
2009-12-31 15:50:42 +01:00 |
Sven Eberhardt
|
6b89a5dd57
|
engine support for Drag+Drop in script (WIP)
|
2009-12-30 20:16:32 +01:00 |
Nicolas Hake
|
c32852379e
|
Changed planet/ to LF line endings
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2009-12-29 14:44:16 +01:00 |
Tobias Zwick
|
5b4278979b
|
tooltips for the HUD, grab-fix
|
2009-12-28 14:12:24 +01:00 |
Tobias Zwick
|
72fbce7bad
|
optimizations for network
|
2009-12-27 22:22:42 +01:00 |
Tobias Zwick
|
78a78eb938
|
UseHolding does function now.
|
2009-12-27 21:41:11 +01:00 |
Sven Eberhardt
|
14e3f572df
|
#68 tooltip
|
2009-12-27 19:36:01 +01:00 |
Tobias Zwick
|
89f0ee4ee6
|
fixed PushEnter bug, fixed #0000061, fixed crew selection via hotkeys
|
2009-12-22 23:59:52 +01:00 |
Tobias Zwick
|
e4ad8c1c60
|
fixed jumping, introduced secondary use (right mouse button) - nonfunctional yet
|
2009-12-22 21:10:41 +01:00 |
Charles Spurrill
|
a055bd4875
|
Added beta musket
|
2009-12-16 19:36:48 -08:00 |
Charles Spurrill
|
9e47a5d4e8
|
Added functions: SetVelocity() & SetLinearPos()
|
2009-12-13 01:08:19 -08:00 |
Charles Spurrill
|
56328f05d8
|
Metal barrel, other small fixes
|
2009-12-10 23:35:59 -08:00 |
Tobias Zwick
|
2397e3009e
|
actionbar completely working, w/ buildings and vehicles too, bugfixes, new icons
|
2009-12-07 20:11:22 +01:00 |
Tobias Zwick
|
be53401c54
|
Digging w/ shovel, minor bugfixes
|
2009-12-07 14:33:04 +01:00 |
Tobias Zwick
|
edec15d64f
|
merge
|
2009-11-30 17:24:14 +01:00 |
Tobias Zwick
|
b2f2ef4d9b
|
inventory hud (unfinished), acceleration during FLIGHT and WALK, old HUD (DrawCursorInfo) commented out
|
2009-11-30 16:57:37 +01:00 |
Charles Spurrill
|
fdc3a7ee93
|
Added wooden barrel; set CastPXS defaults to 360 spread and shoot up.
The reason for the latter is that CastPXS("Material", 1000, 100)
would fire to the right in a semicircle... didn't seem like a logical default.
|
2009-11-23 23:07:00 -08:00 |
Maikel de Vries
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a5704a9532
|
System.c4g: GetTaggedPlayerName from engine to C4Script + some translations.
|
2009-11-05 17:19:12 +01:00 |
Nicolas Hake
|
49b920b92a
|
Return correct value from GetPlrColor
|
2009-11-06 01:14:33 +01:00 |
Tobias Zwick
|
826b0d0ec6
|
better throw behaviour
|
2009-11-03 02:28:00 +01:00 |
Nicolas Hake
|
2217d78448
|
CR#2659/CR#2662: Add Find_Controller/Find_ActionTarget2
|
2009-10-23 08:14:49 +02:00 |
Tobias Zwick
|
927349e3aa
|
Clonk can throw with the new controls:
+ temporary solution with ControlThrow
+ x,y from playercontrol gets passed as local coordinates
+ changed playercontrols.txt
|
2009-10-21 13:55:36 +02:00 |
Sven Eberhardt
|
f0582c8300
|
mouse game coordinate fix
|
2009-10-17 22:40:11 +02:00 |
Sven Eberhardt
|
448bba9ff5
|
scripted mouse control fixes
|
2009-10-17 22:20:36 +02:00 |
Sven Eberhardt
|
4237837bb3
|
experimental gamepad config
|
2009-10-14 23:29:27 +02:00 |
Tobias Zwick
|
087df9f7f5
|
Added engine calls on hud-relates status changes of objects, new function to check whether an object is selected, misc fixes
|
2009-10-13 02:36:11 +02:00 |
Tobias Zwick
|
3425ae0dae
|
fixed Clonkonauts old scripts, commented out Randrians inventory system :-(, implemented new inventory control (but without a display!)
|
2009-10-12 01:07:23 +02:00 |
Tobias Zwick
|
669db3fe6e
|
docs updates, complete new player controls ~work, SetCursor returns false if trying to select a disabled crew member, HUD fixes
|
2009-10-11 21:44:40 +02:00 |
Tobias Zwick
|
f584896446
|
merge
|
2009-10-08 20:51:31 +02:00 |
Armin Burgmeier
|
4573315d42
|
Reverted meaning of alpha: Now 255 is opaque and 0 is transparent
Shader and D3D remains to be adapted yet.
|
2009-08-23 17:46:56 -04:00 |
Nicolas Hake
|
276a5abfed
|
Removed default-this object parameter from a lot of functions
|
2009-08-12 22:44:09 +02:00 |
Sven Eberhardt
|
4b6f1ec264
|
crash fix
|
2009-08-11 23:12:36 +02:00 |
Sven Eberhardt
|
81e9b612b1
|
merge main branch into PlrCtrl branch
|
2009-08-10 16:07:14 +02:00 |
Nicolas Hake
|
40a3c80093
|
Planet: Fix syntax errors
Spell aiming had to go unfortunately, because it depended on some stuff
we don't have. Should implement this outside of the main Clonk code though.
|
2009-07-26 23:16:50 +02:00 |
Tobias Zwick
|
a634cebeab
|
documentation of the functions in System.c4g
|
2009-07-22 19:04:47 +02:00 |
Tobias Zwick
|
0efc4bd8df
|
merge
|
2009-07-22 16:26:38 +02:00 |
Tobias Zwick
|
7155e38ecb
|
more cleanup
|
2009-07-22 15:27:49 +02:00 |
Nicolas Hake
|
9c59007af4
|
Removed obsolete C4Script functions, moved others to System.c4g
Functions moved to System.c4g:
ExtractLiquid, FlameConsumeMaterial, LaunchEarthquake,
LaunchLightning
Functions removed:
LaunchVolcano, Var, SetVar, IncVar, DecVar, SetLocal, SetGlobal,
ObjectCall, Set, Inc, Dec, GetColor, SetColor
Functions renamed:
GetColorDw -> GetColor
SetColorDw -> SetColor
GetPlrColorDw -> GetPlrColor
|
2009-07-22 08:48:39 +02:00 |
Nicolas Hake
|
aa744e69d8
|
Explosion: Use nil instead of 0 where appropriate
|
2009-07-20 22:41:22 +02:00 |
Tobias Zwick
|
379bb5b882
|
Syntax fix & Dynamite fix
|
2009-07-15 14:50:46 +02:00 |
Tobias Zwick
|
ba971abc22
|
Cleaning up: removing obsolete functions and its documentation (part 2)
|
2009-07-15 14:42:48 +02:00 |
Tobias Zwick
|
e74c484aa9
|
Cleaning up: removing obsolete functions and its documentation
|
2009-07-15 14:41:34 +02:00 |
Tobias Zwick
|
4b3357dfd7
|
The explosion is even a little bit more beautiful (with sparks) ;-)
|
2009-07-15 12:05:03 +02:00 |
Tobias Zwick
|
fe1fa8e729
|
renewed explosion: volume-smoke, Hazard-smoke-trails, a little bit better explosion graphic
|
2009-07-14 18:50:05 +02:00 |
Nicolas Hake
|
643eb5ee8c
|
Fixed invalid UTF-8 sequence in LangDE
|
2009-07-03 02:31:06 +02:00 |
Sven Eberhardt
|
f34c2d79bc
|
Moving controls to script: Dig + Throw
|
2009-06-15 22:48:53 -04:00 |
Sven Eberhardt
|
943b47ebd5
|
Moving controls to script: Clonk movement
|
2009-06-15 20:38:39 -04:00 |
Sven Eberhardt
|
f6fadb300d
|
Moving controls to script...
|
2009-06-09 19:29:16 -04:00 |
Günther Brammer
|
67bab6723d
|
Initial set of game data
This mainly consists of old Clonk Rage stuff, with some placeholders
and new material textures.
committer: Günther Brammer <gbrammer@gmx.de>
|
2009-05-09 17:19:46 +02:00 |