Commit Graph

160 Commits (c26cfffab6d7b5cdbab5a7899632875fa3815009)

Author SHA1 Message Date
Nicolas Hake bc65db2130 Remove Launch* functions
Launch* has been removed from System.c4g/C4.c because they should be part of
the script of the effect they create.
2010-01-22 04:41:28 +01:00
Nicolas Hake dfe5a7820f Object acquisition: Check availability by CONNECT procedure 2010-01-22 04:36:56 +01:00
Nicolas Hake 37ab674acb Implement Find_Procedure(int procedure) 2010-01-22 04:30:38 +01:00
Charles Spurrill be465b0bc0 reformed musket script, +shot ammo 2010-01-19 16:25:02 -08:00
Tobias Zwick 3320ab1a02 minor fixes and improvements on the bow 2010-01-18 02:58:46 +01:00
Tobias Zwick 1ff6b7f235 LF line endings 2010-01-17 18:47:03 +01:00
Tobias Zwick 122a73a438 Bow and arrow done:
+ ExtraSlot works
+ bow and arrows
+ Stackable works
+ HitCheck effect in System.c4g/HitChecks.c
2010-01-17 18:43:46 +01:00
Tobias Zwick 10356742f7 tiny update for the hud and tool control 2010-01-05 17:05:02 +01:00
Sven Eberhardt 2c75c30622 reset scroll view on keyboard command 2010-01-04 13:59:47 +01:00
Sven Eberhardt cd7bff2086 decrease NoCollectDelay on handled controls
dont use up loam if bridge couldn't be started
2010-01-03 23:28:20 +01:00
Sven Eberhardt 23a206ccdd implement *Mouse*Wheel1Up/Down for player controls
implement mouse wheel viewport zoom as async PlayerControl
2009-12-31 18:20:45 +01:00
Sven Eberhardt 46bbbefc00 engine drag gfx rework 2009-12-31 15:50:42 +01:00
Sven Eberhardt 6b89a5dd57 engine support for Drag+Drop in script (WIP) 2009-12-30 20:16:32 +01:00
Nicolas Hake c32852379e Changed planet/ to LF line endings 2009-12-29 14:44:16 +01:00
Tobias Zwick 5b4278979b tooltips for the HUD, grab-fix 2009-12-28 14:12:24 +01:00
Tobias Zwick 72fbce7bad optimizations for network 2009-12-27 22:22:42 +01:00
Tobias Zwick 78a78eb938 UseHolding does function now. 2009-12-27 21:41:11 +01:00
Sven Eberhardt 14e3f572df #68 tooltip 2009-12-27 19:36:01 +01:00
Tobias Zwick 89f0ee4ee6 fixed PushEnter bug, fixed #0000061, fixed crew selection via hotkeys 2009-12-22 23:59:52 +01:00
Tobias Zwick e4ad8c1c60 fixed jumping, introduced secondary use (right mouse button) - nonfunctional yet 2009-12-22 21:10:41 +01:00
Charles Spurrill a055bd4875 Added beta musket 2009-12-16 19:36:48 -08:00
Charles Spurrill 9e47a5d4e8 Added functions: SetVelocity() & SetLinearPos() 2009-12-13 01:08:19 -08:00
Charles Spurrill 56328f05d8 Metal barrel, other small fixes 2009-12-10 23:35:59 -08:00
Tobias Zwick 2397e3009e actionbar completely working, w/ buildings and vehicles too, bugfixes, new icons 2009-12-07 20:11:22 +01:00
Tobias Zwick be53401c54 Digging w/ shovel, minor bugfixes 2009-12-07 14:33:04 +01:00
Tobias Zwick edec15d64f merge 2009-11-30 17:24:14 +01:00
Tobias Zwick b2f2ef4d9b inventory hud (unfinished), acceleration during FLIGHT and WALK, old HUD (DrawCursorInfo) commented out 2009-11-30 16:57:37 +01:00
Charles Spurrill fdc3a7ee93 Added wooden barrel; set CastPXS defaults to 360 spread and shoot up.
The reason for the latter is that CastPXS("Material", 1000, 100)
would fire to the right in a semicircle... didn't seem like a logical default.
2009-11-23 23:07:00 -08:00
Maikel de Vries a5704a9532 System.c4g: GetTaggedPlayerName from engine to C4Script + some translations. 2009-11-05 17:19:12 +01:00
Nicolas Hake 49b920b92a Return correct value from GetPlrColor 2009-11-06 01:14:33 +01:00
Tobias Zwick 826b0d0ec6 better throw behaviour 2009-11-03 02:28:00 +01:00
Nicolas Hake 2217d78448 CR#2659/CR#2662: Add Find_Controller/Find_ActionTarget2 2009-10-23 08:14:49 +02:00
Tobias Zwick 927349e3aa Clonk can throw with the new controls:
+ temporary solution with ControlThrow
+ x,y from playercontrol gets passed as local coordinates
+ changed playercontrols.txt
2009-10-21 13:55:36 +02:00
Sven Eberhardt f0582c8300 mouse game coordinate fix 2009-10-17 22:40:11 +02:00
Sven Eberhardt 448bba9ff5 scripted mouse control fixes 2009-10-17 22:20:36 +02:00
Sven Eberhardt 4237837bb3 experimental gamepad config 2009-10-14 23:29:27 +02:00
Tobias Zwick 087df9f7f5 Added engine calls on hud-relates status changes of objects, new function to check whether an object is selected, misc fixes 2009-10-13 02:36:11 +02:00
Tobias Zwick 3425ae0dae fixed Clonkonauts old scripts, commented out Randrians inventory system :-(, implemented new inventory control (but without a display!) 2009-10-12 01:07:23 +02:00
Tobias Zwick 669db3fe6e docs updates, complete new player controls ~work, SetCursor returns false if trying to select a disabled crew member, HUD fixes 2009-10-11 21:44:40 +02:00
Tobias Zwick f584896446 merge 2009-10-08 20:51:31 +02:00
Armin Burgmeier 4573315d42 Reverted meaning of alpha: Now 255 is opaque and 0 is transparent
Shader and D3D remains to be adapted yet.
2009-08-23 17:46:56 -04:00
Nicolas Hake 276a5abfed Removed default-this object parameter from a lot of functions 2009-08-12 22:44:09 +02:00
Sven Eberhardt 4b6f1ec264 crash fix 2009-08-11 23:12:36 +02:00
Sven Eberhardt 81e9b612b1 merge main branch into PlrCtrl branch 2009-08-10 16:07:14 +02:00
Nicolas Hake 40a3c80093 Planet: Fix syntax errors
Spell aiming had to go unfortunately, because it depended on some stuff
we don't have. Should implement this outside of the main Clonk code though.
2009-07-26 23:16:50 +02:00
Tobias Zwick a634cebeab documentation of the functions in System.c4g 2009-07-22 19:04:47 +02:00
Tobias Zwick 0efc4bd8df merge 2009-07-22 16:26:38 +02:00
Tobias Zwick 7155e38ecb more cleanup 2009-07-22 15:27:49 +02:00
Nicolas Hake 9c59007af4 Removed obsolete C4Script functions, moved others to System.c4g
Functions moved to System.c4g:
ExtractLiquid, FlameConsumeMaterial, LaunchEarthquake,
LaunchLightning

Functions removed:
LaunchVolcano, Var, SetVar, IncVar, DecVar, SetLocal, SetGlobal,
ObjectCall, Set, Inc, Dec, GetColor, SetColor

Functions renamed:
GetColorDw -> GetColor
SetColorDw -> SetColor
GetPlrColorDw -> GetPlrColor
2009-07-22 08:48:39 +02:00
Nicolas Hake aa744e69d8 Explosion: Use nil instead of 0 where appropriate 2009-07-20 22:41:22 +02:00
Tobias Zwick 379bb5b882 Syntax fix & Dynamite fix 2009-07-15 14:50:46 +02:00
Tobias Zwick ba971abc22 Cleaning up: removing obsolete functions and its documentation (part 2) 2009-07-15 14:42:48 +02:00
Tobias Zwick e74c484aa9 Cleaning up: removing obsolete functions and its documentation 2009-07-15 14:41:34 +02:00
Tobias Zwick 4b3357dfd7 The explosion is even a little bit more beautiful (with sparks) ;-) 2009-07-15 12:05:03 +02:00
Tobias Zwick fe1fa8e729 renewed explosion: volume-smoke, Hazard-smoke-trails, a little bit better explosion graphic 2009-07-14 18:50:05 +02:00
Nicolas Hake 643eb5ee8c Fixed invalid UTF-8 sequence in LangDE 2009-07-03 02:31:06 +02:00
Sven Eberhardt f34c2d79bc Moving controls to script: Dig + Throw 2009-06-15 22:48:53 -04:00
Sven Eberhardt 943b47ebd5 Moving controls to script: Clonk movement 2009-06-15 20:38:39 -04:00
Sven Eberhardt f6fadb300d Moving controls to script... 2009-06-09 19:29:16 -04:00
Günther Brammer 67bab6723d Initial set of game data
This mainly consists of old Clonk Rage stuff, with some placeholders
and new material textures.

committer: Günther Brammer <gbrammer@gmx.de>
2009-05-09 17:19:46 +02:00