Richard Gerum
870b89457f
added jump out of water ( #264 )
2010-04-27 22:41:27 +02:00
Peter Wortmann
38724844d6
Some script changes to make it work without references
2010-04-08 02:48:40 +02:00
Maikel de Vries
50aba6eb82
Removed erroneous and obsolete FindDefinition.
2010-04-05 18:30:22 +02:00
Gurkenglas
a3a643bb5e
Fixed some parameter mistakes and typos and replaced if(a)b()&&c(); with if(a){b();c();}
2010-04-03 17:56:01 +02:00
Maikel de Vries
e18dee984b
Added scoreboard to Guardian of Windmills.
2010-04-05 16:22:30 +02:00
Benjamin Herr
a339254617
Fix display of _CHANNELNOTALLOWED message
2010-04-02 16:07:04 +02:00
Armin Burgmeier
36ceef3f3e
Fix Player Menu in (US) Dvorak control set
2010-03-31 19:28:37 +02:00
Julius Michaelis
7de421fd1f
Changed all indentation in scripts to tabs (and watched brackets a little)
2010-03-30 18:48:38 +02:00
Maikel de Vries
683fcd1279
Display of current position under Parkour goal.
2010-03-30 19:16:26 +02:00
Armin Burgmeier
308bf0d4af
Fix indentation in System.c4g/MeshTransformation.c
2010-03-30 16:04:36 +02:00
Maikel de Vries
d9bb38998b
Applied C4Script style guidelines to System.c4g, please add your name to Authors if you wrote some script there.
2010-03-30 15:33:21 +02:00
Carl-Philip Hänsch
649df64f1a
Allow ignoring clients in the game lobby
2010-03-28 21:33:51 +02:00
Tobias Zwick
f498d8ed25
optimized player controls with wildcards
2010-03-27 00:24:00 +01:00
Tobias Zwick
2b01c9e8c7
backpack controls (Q)
2010-03-26 00:56:55 +01:00
Tobias Zwick
ce534dcb67
forced throw on shift+mb again...
2010-03-25 14:55:31 +01:00
Tobias Zwick
1324390752
eliminated throw-only control. LMB is now Use / Throw
2010-03-25 14:04:36 +01:00
Sven Eberhardt
de11744d45
menu OK to space, so enter is free for chat ( #161 )
2010-03-25 12:22:45 +01:00
Günther Brammer
164ce843cd
Consolidate computername and network nick into one
...
The distinction was arbitrary and useless.
2010-03-22 16:18:03 +01:00
Tobias Zwick
85c8632c06
tiny menu control bugfix
2010-03-23 22:18:43 +01:00
Tobias Zwick
949d706751
fully working ringmenu controls, with gamepad too
2010-03-23 21:57:30 +01:00
Sven Eberhardt
2b39de9600
hgrevision mismatch message localization
2010-03-22 22:49:53 +01:00
Armin Burgmeier
06aad3f71a
Allow more than two parameters for Trans_Mul
2010-03-17 14:04:26 +01:00
Richard Gerum
b8f8cb3b82
works on ladder and laddercontrol
2010-03-12 15:28:27 +01:00
Sven Eberhardt
13c2f0b548
Checkpoint adjustments for tutorial
...
RemoveAll(ID) works again
2010-04-18 18:29:38 +02:00
Armin Burgmeier
a58b07d65f
Rename keycode "Back" to "Backspace" so that it matches X11
2010-04-18 16:17:55 +02:00
Sven Eberhardt
5c63082e19
Restored GetPlayerColor
2010-04-18 12:27:44 +02:00
Tobias Zwick
5f83b43c9e
CON_CancelMenu, menu and usage gets cancelled on clonk unselect, death and destruction
2010-04-09 17:06:28 +02:00
Maikel de Vries
563e002fd3
Earthquakes
2010-04-07 12:15:49 +02:00
Tobias Zwick
4c21ba817e
less smoke with explosions
2010-03-06 01:40:02 +01:00
Tobias Zwick
0adfcebb06
nullpointer checks, minor fixes on SaveTheWindmills
2010-03-05 02:01:44 +01:00
Tobias Zwick
9ddea29971
generalised projectiles, Windmill scenario v.1.1
2010-03-04 22:48:16 +01:00
Tobias Zwick
a3c49258e7
Windmill-eating rockets - v.1.0
2010-03-04 03:58:31 +01:00
Tobias Zwick
04ae43a395
Added stealth-aim; automatically mirror crosshair when turning around:
...
With an analogpad-Gamepad, one can now aim much faster and already before using/throwing something.
The crosshair will already aim into the direction in which the analogpad is pressed even when not aiming.
2010-03-03 19:02:47 +01:00
Charles Spurrill
5983b01f93
implemented a day to night 24-hour time system
2010-02-25 22:18:06 -08:00
Tobias Zwick
408b92f394
gamepad controls updated
2010-02-24 23:53:17 +01:00
Tobias Zwick
f20906887c
new sounds and effects; javelin adjustments (run to throw far)
2010-02-24 15:31:00 +01:00
Tobias Zwick
dcff2fd95b
dualshock gamepad controls, no throw on Use
2010-02-20 17:48:07 +01:00
Tobias Zwick
ad409d5090
even more cleanup
2010-02-19 00:49:27 +01:00
Tobias Zwick
fafdfd8f13
boompack with fireworks explosion
2010-02-15 16:41:22 +01:00
Sven Eberhardt
feaa68cbe5
reimplement object menu controls ( #77 )
2010-02-08 21:52:46 +01:00
Tobias Zwick
90ace028b8
first working version of the gamepad controls
2010-02-04 16:44:01 +01:00
Tobias Zwick
4e5ed174ac
first working gamepad controls!
2010-02-04 02:08:21 +01:00
Tobias Zwick
439bc56aec
started Gamepad controls
2010-02-02 16:09:56 +01:00
Armin Burgmeier
1c1ec4beba
Added a Dvorak control set
2010-01-27 22:36:27 +01:00
Armin Burgmeier
8b3eb2b30e
Allow attached meshes to use an arbitrary transformation ( #116 )
2010-01-26 22:42:12 +01:00
Nicolas Hake
34fedb9ade
Removed Magic.c
...
We don't have any spells, and we don't have any alchemy either.
Might bring it back once it gets acute, and nobody wants to rewrite
it.
2010-01-25 18:26:08 +01:00
Nicolas Hake
c99c3d7a94
Allow empty icons for AddMenuItem
2010-01-25 16:54:38 +01:00
Armin Burgmeier
d35f85d4aa
Added Anim_Action
2010-01-24 17:16:21 +01:00
Armin Burgmeier
5dcf92121d
Introduce animation stack, adapt existing scripts
2010-01-22 19:27:02 +01:00
Nicolas Hake
94a52c6d0e
Implemented lightning strikes
2010-01-22 08:51:41 +01:00
Nicolas Hake
bc65db2130
Remove Launch* functions
...
Launch* has been removed from System.c4g/C4.c because they should be part of
the script of the effect they create.
2010-01-22 04:41:28 +01:00
Nicolas Hake
dfe5a7820f
Object acquisition: Check availability by CONNECT procedure
2010-01-22 04:36:56 +01:00
Nicolas Hake
37ab674acb
Implement Find_Procedure(int procedure)
2010-01-22 04:30:38 +01:00
Charles Spurrill
be465b0bc0
reformed musket script, +shot ammo
2010-01-19 16:25:02 -08:00
Tobias Zwick
3320ab1a02
minor fixes and improvements on the bow
2010-01-18 02:58:46 +01:00
Tobias Zwick
1ff6b7f235
LF line endings
2010-01-17 18:47:03 +01:00
Tobias Zwick
122a73a438
Bow and arrow done:
...
+ ExtraSlot works
+ bow and arrows
+ Stackable works
+ HitCheck effect in System.c4g/HitChecks.c
2010-01-17 18:43:46 +01:00
Tobias Zwick
10356742f7
tiny update for the hud and tool control
2010-01-05 17:05:02 +01:00
Sven Eberhardt
2c75c30622
reset scroll view on keyboard command
2010-01-04 13:59:47 +01:00
Sven Eberhardt
cd7bff2086
decrease NoCollectDelay on handled controls
...
dont use up loam if bridge couldn't be started
2010-01-03 23:28:20 +01:00
Sven Eberhardt
23a206ccdd
implement *Mouse*Wheel1Up/Down for player controls
...
implement mouse wheel viewport zoom as async PlayerControl
2009-12-31 18:20:45 +01:00
Sven Eberhardt
46bbbefc00
engine drag gfx rework
2009-12-31 15:50:42 +01:00
Sven Eberhardt
6b89a5dd57
engine support for Drag+Drop in script (WIP)
2009-12-30 20:16:32 +01:00
Nicolas Hake
c32852379e
Changed planet/ to LF line endings
2009-12-29 14:44:16 +01:00
Tobias Zwick
5b4278979b
tooltips for the HUD, grab-fix
2009-12-28 14:12:24 +01:00
Tobias Zwick
72fbce7bad
optimizations for network
2009-12-27 22:22:42 +01:00
Tobias Zwick
78a78eb938
UseHolding does function now.
2009-12-27 21:41:11 +01:00
Sven Eberhardt
14e3f572df
#68 tooltip
2009-12-27 19:36:01 +01:00
Tobias Zwick
89f0ee4ee6
fixed PushEnter bug, fixed #0000061 , fixed crew selection via hotkeys
2009-12-22 23:59:52 +01:00
Tobias Zwick
e4ad8c1c60
fixed jumping, introduced secondary use (right mouse button) - nonfunctional yet
2009-12-22 21:10:41 +01:00
Charles Spurrill
a055bd4875
Added beta musket
2009-12-16 19:36:48 -08:00
Charles Spurrill
9e47a5d4e8
Added functions: SetVelocity() & SetLinearPos()
2009-12-13 01:08:19 -08:00
Charles Spurrill
56328f05d8
Metal barrel, other small fixes
2009-12-10 23:35:59 -08:00
Tobias Zwick
2397e3009e
actionbar completely working, w/ buildings and vehicles too, bugfixes, new icons
2009-12-07 20:11:22 +01:00
Tobias Zwick
be53401c54
Digging w/ shovel, minor bugfixes
2009-12-07 14:33:04 +01:00
Tobias Zwick
edec15d64f
merge
2009-11-30 17:24:14 +01:00
Tobias Zwick
b2f2ef4d9b
inventory hud (unfinished), acceleration during FLIGHT and WALK, old HUD (DrawCursorInfo) commented out
2009-11-30 16:57:37 +01:00
Charles Spurrill
fdc3a7ee93
Added wooden barrel; set CastPXS defaults to 360 spread and shoot up.
...
The reason for the latter is that CastPXS("Material", 1000, 100)
would fire to the right in a semicircle... didn't seem like a logical default.
2009-11-23 23:07:00 -08:00
Maikel de Vries
a5704a9532
System.c4g: GetTaggedPlayerName from engine to C4Script + some translations.
2009-11-05 17:19:12 +01:00
Nicolas Hake
49b920b92a
Return correct value from GetPlrColor
2009-11-06 01:14:33 +01:00
Tobias Zwick
826b0d0ec6
better throw behaviour
2009-11-03 02:28:00 +01:00
Nicolas Hake
2217d78448
CR#2659/CR#2662: Add Find_Controller/Find_ActionTarget2
2009-10-23 08:14:49 +02:00
Tobias Zwick
927349e3aa
Clonk can throw with the new controls:
...
+ temporary solution with ControlThrow
+ x,y from playercontrol gets passed as local coordinates
+ changed playercontrols.txt
2009-10-21 13:55:36 +02:00
Sven Eberhardt
f0582c8300
mouse game coordinate fix
2009-10-17 22:40:11 +02:00
Sven Eberhardt
448bba9ff5
scripted mouse control fixes
2009-10-17 22:20:36 +02:00
Sven Eberhardt
4237837bb3
experimental gamepad config
2009-10-14 23:29:27 +02:00
Tobias Zwick
087df9f7f5
Added engine calls on hud-relates status changes of objects, new function to check whether an object is selected, misc fixes
2009-10-13 02:36:11 +02:00
Tobias Zwick
3425ae0dae
fixed Clonkonauts old scripts, commented out Randrians inventory system :-(, implemented new inventory control (but without a display!)
2009-10-12 01:07:23 +02:00
Tobias Zwick
669db3fe6e
docs updates, complete new player controls ~work, SetCursor returns false if trying to select a disabled crew member, HUD fixes
2009-10-11 21:44:40 +02:00
Tobias Zwick
f584896446
merge
2009-10-08 20:51:31 +02:00
Armin Burgmeier
4573315d42
Reverted meaning of alpha: Now 255 is opaque and 0 is transparent
...
Shader and D3D remains to be adapted yet.
2009-08-23 17:46:56 -04:00
Nicolas Hake
276a5abfed
Removed default-this object parameter from a lot of functions
2009-08-12 22:44:09 +02:00
Sven Eberhardt
4b6f1ec264
crash fix
2009-08-11 23:12:36 +02:00
Sven Eberhardt
81e9b612b1
merge main branch into PlrCtrl branch
2009-08-10 16:07:14 +02:00
Nicolas Hake
40a3c80093
Planet: Fix syntax errors
...
Spell aiming had to go unfortunately, because it depended on some stuff
we don't have. Should implement this outside of the main Clonk code though.
2009-07-26 23:16:50 +02:00
Tobias Zwick
a634cebeab
documentation of the functions in System.c4g
2009-07-22 19:04:47 +02:00
Tobias Zwick
0efc4bd8df
merge
2009-07-22 16:26:38 +02:00
Tobias Zwick
7155e38ecb
more cleanup
2009-07-22 15:27:49 +02:00
Nicolas Hake
9c59007af4
Removed obsolete C4Script functions, moved others to System.c4g
...
Functions moved to System.c4g:
ExtractLiquid, FlameConsumeMaterial, LaunchEarthquake,
LaunchLightning
Functions removed:
LaunchVolcano, Var, SetVar, IncVar, DecVar, SetLocal, SetGlobal,
ObjectCall, Set, Inc, Dec, GetColor, SetColor
Functions renamed:
GetColorDw -> GetColor
SetColorDw -> SetColor
GetPlrColorDw -> GetPlrColor
2009-07-22 08:48:39 +02:00
Nicolas Hake
aa744e69d8
Explosion: Use nil instead of 0 where appropriate
2009-07-20 22:41:22 +02:00