Commit Graph

160 Commits (c26cfffab6d7b5cdbab5a7899632875fa3815009)

Author SHA1 Message Date
Richard Gerum 870b89457f added jump out of water (#264) 2010-04-27 22:41:27 +02:00
Peter Wortmann 38724844d6 Some script changes to make it work without references 2010-04-08 02:48:40 +02:00
Maikel de Vries 50aba6eb82 Removed erroneous and obsolete FindDefinition. 2010-04-05 18:30:22 +02:00
Gurkenglas a3a643bb5e Fixed some parameter mistakes and typos and replaced if(a)b()&&c(); with if(a){b();c();} 2010-04-03 17:56:01 +02:00
Maikel de Vries e18dee984b Added scoreboard to Guardian of Windmills. 2010-04-05 16:22:30 +02:00
Benjamin Herr a339254617 Fix display of _CHANNELNOTALLOWED message 2010-04-02 16:07:04 +02:00
Armin Burgmeier 36ceef3f3e Fix Player Menu in (US) Dvorak control set 2010-03-31 19:28:37 +02:00
Julius Michaelis 7de421fd1f Changed all indentation in scripts to tabs (and watched brackets a little) 2010-03-30 18:48:38 +02:00
Maikel de Vries 683fcd1279 Display of current position under Parkour goal. 2010-03-30 19:16:26 +02:00
Armin Burgmeier 308bf0d4af Fix indentation in System.c4g/MeshTransformation.c 2010-03-30 16:04:36 +02:00
Maikel de Vries d9bb38998b Applied C4Script style guidelines to System.c4g, please add your name to Authors if you wrote some script there. 2010-03-30 15:33:21 +02:00
Carl-Philip Hänsch 649df64f1a Allow ignoring clients in the game lobby 2010-03-28 21:33:51 +02:00
Tobias Zwick f498d8ed25 optimized player controls with wildcards 2010-03-27 00:24:00 +01:00
Tobias Zwick 2b01c9e8c7 backpack controls (Q) 2010-03-26 00:56:55 +01:00
Tobias Zwick ce534dcb67 forced throw on shift+mb again... 2010-03-25 14:55:31 +01:00
Tobias Zwick 1324390752 eliminated throw-only control. LMB is now Use / Throw 2010-03-25 14:04:36 +01:00
Sven Eberhardt de11744d45 menu OK to space, so enter is free for chat (#161) 2010-03-25 12:22:45 +01:00
Günther Brammer 164ce843cd Consolidate computername and network nick into one
The distinction was arbitrary and useless.
2010-03-22 16:18:03 +01:00
Tobias Zwick 85c8632c06 tiny menu control bugfix 2010-03-23 22:18:43 +01:00
Tobias Zwick 949d706751 fully working ringmenu controls, with gamepad too 2010-03-23 21:57:30 +01:00
Sven Eberhardt 2b39de9600 hgrevision mismatch message localization 2010-03-22 22:49:53 +01:00
Armin Burgmeier 06aad3f71a Allow more than two parameters for Trans_Mul 2010-03-17 14:04:26 +01:00
Richard Gerum b8f8cb3b82 works on ladder and laddercontrol 2010-03-12 15:28:27 +01:00
Sven Eberhardt 13c2f0b548 Checkpoint adjustments for tutorial
RemoveAll(ID) works again
2010-04-18 18:29:38 +02:00
Armin Burgmeier a58b07d65f Rename keycode "Back" to "Backspace" so that it matches X11 2010-04-18 16:17:55 +02:00
Sven Eberhardt 5c63082e19 Restored GetPlayerColor 2010-04-18 12:27:44 +02:00
Tobias Zwick 5f83b43c9e CON_CancelMenu, menu and usage gets cancelled on clonk unselect, death and destruction 2010-04-09 17:06:28 +02:00
Maikel de Vries 563e002fd3 Earthquakes 2010-04-07 12:15:49 +02:00
Tobias Zwick 4c21ba817e less smoke with explosions 2010-03-06 01:40:02 +01:00
Tobias Zwick 0adfcebb06 nullpointer checks, minor fixes on SaveTheWindmills 2010-03-05 02:01:44 +01:00
Tobias Zwick 9ddea29971 generalised projectiles, Windmill scenario v.1.1 2010-03-04 22:48:16 +01:00
Tobias Zwick a3c49258e7 Windmill-eating rockets - v.1.0 2010-03-04 03:58:31 +01:00
Tobias Zwick 04ae43a395 Added stealth-aim; automatically mirror crosshair when turning around:
With an analogpad-Gamepad, one can now aim much faster and already before using/throwing something.
The crosshair will already aim into the direction in which the analogpad is pressed even when not aiming.
2010-03-03 19:02:47 +01:00
Charles Spurrill 5983b01f93 implemented a day to night 24-hour time system 2010-02-25 22:18:06 -08:00
Tobias Zwick 408b92f394 gamepad controls updated 2010-02-24 23:53:17 +01:00
Tobias Zwick f20906887c new sounds and effects; javelin adjustments (run to throw far) 2010-02-24 15:31:00 +01:00
Tobias Zwick dcff2fd95b dualshock gamepad controls, no throw on Use 2010-02-20 17:48:07 +01:00
Tobias Zwick ad409d5090 even more cleanup 2010-02-19 00:49:27 +01:00
Tobias Zwick fafdfd8f13 boompack with fireworks explosion 2010-02-15 16:41:22 +01:00
Sven Eberhardt feaa68cbe5 reimplement object menu controls (#77) 2010-02-08 21:52:46 +01:00
Tobias Zwick 90ace028b8 first working version of the gamepad controls 2010-02-04 16:44:01 +01:00
Tobias Zwick 4e5ed174ac first working gamepad controls! 2010-02-04 02:08:21 +01:00
Tobias Zwick 439bc56aec started Gamepad controls 2010-02-02 16:09:56 +01:00
Armin Burgmeier 1c1ec4beba Added a Dvorak control set 2010-01-27 22:36:27 +01:00
Armin Burgmeier 8b3eb2b30e Allow attached meshes to use an arbitrary transformation (#116) 2010-01-26 22:42:12 +01:00
Nicolas Hake 34fedb9ade Removed Magic.c
We don't have any spells, and we don't have any alchemy either.
Might bring it back once it gets acute, and nobody wants to rewrite
it.
2010-01-25 18:26:08 +01:00
Nicolas Hake c99c3d7a94 Allow empty icons for AddMenuItem 2010-01-25 16:54:38 +01:00
Armin Burgmeier d35f85d4aa Added Anim_Action 2010-01-24 17:16:21 +01:00
Armin Burgmeier 5dcf92121d Introduce animation stack, adapt existing scripts 2010-01-22 19:27:02 +01:00
Nicolas Hake 94a52c6d0e Implemented lightning strikes 2010-01-22 08:51:41 +01:00
Nicolas Hake bc65db2130 Remove Launch* functions
Launch* has been removed from System.c4g/C4.c because they should be part of
the script of the effect they create.
2010-01-22 04:41:28 +01:00
Nicolas Hake dfe5a7820f Object acquisition: Check availability by CONNECT procedure 2010-01-22 04:36:56 +01:00
Nicolas Hake 37ab674acb Implement Find_Procedure(int procedure) 2010-01-22 04:30:38 +01:00
Charles Spurrill be465b0bc0 reformed musket script, +shot ammo 2010-01-19 16:25:02 -08:00
Tobias Zwick 3320ab1a02 minor fixes and improvements on the bow 2010-01-18 02:58:46 +01:00
Tobias Zwick 1ff6b7f235 LF line endings 2010-01-17 18:47:03 +01:00
Tobias Zwick 122a73a438 Bow and arrow done:
+ ExtraSlot works
+ bow and arrows
+ Stackable works
+ HitCheck effect in System.c4g/HitChecks.c
2010-01-17 18:43:46 +01:00
Tobias Zwick 10356742f7 tiny update for the hud and tool control 2010-01-05 17:05:02 +01:00
Sven Eberhardt 2c75c30622 reset scroll view on keyboard command 2010-01-04 13:59:47 +01:00
Sven Eberhardt cd7bff2086 decrease NoCollectDelay on handled controls
dont use up loam if bridge couldn't be started
2010-01-03 23:28:20 +01:00
Sven Eberhardt 23a206ccdd implement *Mouse*Wheel1Up/Down for player controls
implement mouse wheel viewport zoom as async PlayerControl
2009-12-31 18:20:45 +01:00
Sven Eberhardt 46bbbefc00 engine drag gfx rework 2009-12-31 15:50:42 +01:00
Sven Eberhardt 6b89a5dd57 engine support for Drag+Drop in script (WIP) 2009-12-30 20:16:32 +01:00
Nicolas Hake c32852379e Changed planet/ to LF line endings 2009-12-29 14:44:16 +01:00
Tobias Zwick 5b4278979b tooltips for the HUD, grab-fix 2009-12-28 14:12:24 +01:00
Tobias Zwick 72fbce7bad optimizations for network 2009-12-27 22:22:42 +01:00
Tobias Zwick 78a78eb938 UseHolding does function now. 2009-12-27 21:41:11 +01:00
Sven Eberhardt 14e3f572df #68 tooltip 2009-12-27 19:36:01 +01:00
Tobias Zwick 89f0ee4ee6 fixed PushEnter bug, fixed #0000061, fixed crew selection via hotkeys 2009-12-22 23:59:52 +01:00
Tobias Zwick e4ad8c1c60 fixed jumping, introduced secondary use (right mouse button) - nonfunctional yet 2009-12-22 21:10:41 +01:00
Charles Spurrill a055bd4875 Added beta musket 2009-12-16 19:36:48 -08:00
Charles Spurrill 9e47a5d4e8 Added functions: SetVelocity() & SetLinearPos() 2009-12-13 01:08:19 -08:00
Charles Spurrill 56328f05d8 Metal barrel, other small fixes 2009-12-10 23:35:59 -08:00
Tobias Zwick 2397e3009e actionbar completely working, w/ buildings and vehicles too, bugfixes, new icons 2009-12-07 20:11:22 +01:00
Tobias Zwick be53401c54 Digging w/ shovel, minor bugfixes 2009-12-07 14:33:04 +01:00
Tobias Zwick edec15d64f merge 2009-11-30 17:24:14 +01:00
Tobias Zwick b2f2ef4d9b inventory hud (unfinished), acceleration during FLIGHT and WALK, old HUD (DrawCursorInfo) commented out 2009-11-30 16:57:37 +01:00
Charles Spurrill fdc3a7ee93 Added wooden barrel; set CastPXS defaults to 360 spread and shoot up.
The reason for the latter is that CastPXS("Material", 1000, 100)
would fire to the right in a semicircle... didn't seem like a logical default.
2009-11-23 23:07:00 -08:00
Maikel de Vries a5704a9532 System.c4g: GetTaggedPlayerName from engine to C4Script + some translations. 2009-11-05 17:19:12 +01:00
Nicolas Hake 49b920b92a Return correct value from GetPlrColor 2009-11-06 01:14:33 +01:00
Tobias Zwick 826b0d0ec6 better throw behaviour 2009-11-03 02:28:00 +01:00
Nicolas Hake 2217d78448 CR#2659/CR#2662: Add Find_Controller/Find_ActionTarget2 2009-10-23 08:14:49 +02:00
Tobias Zwick 927349e3aa Clonk can throw with the new controls:
+ temporary solution with ControlThrow
+ x,y from playercontrol gets passed as local coordinates
+ changed playercontrols.txt
2009-10-21 13:55:36 +02:00
Sven Eberhardt f0582c8300 mouse game coordinate fix 2009-10-17 22:40:11 +02:00
Sven Eberhardt 448bba9ff5 scripted mouse control fixes 2009-10-17 22:20:36 +02:00
Sven Eberhardt 4237837bb3 experimental gamepad config 2009-10-14 23:29:27 +02:00
Tobias Zwick 087df9f7f5 Added engine calls on hud-relates status changes of objects, new function to check whether an object is selected, misc fixes 2009-10-13 02:36:11 +02:00
Tobias Zwick 3425ae0dae fixed Clonkonauts old scripts, commented out Randrians inventory system :-(, implemented new inventory control (but without a display!) 2009-10-12 01:07:23 +02:00
Tobias Zwick 669db3fe6e docs updates, complete new player controls ~work, SetCursor returns false if trying to select a disabled crew member, HUD fixes 2009-10-11 21:44:40 +02:00
Tobias Zwick f584896446 merge 2009-10-08 20:51:31 +02:00
Armin Burgmeier 4573315d42 Reverted meaning of alpha: Now 255 is opaque and 0 is transparent
Shader and D3D remains to be adapted yet.
2009-08-23 17:46:56 -04:00
Nicolas Hake 276a5abfed Removed default-this object parameter from a lot of functions 2009-08-12 22:44:09 +02:00
Sven Eberhardt 4b6f1ec264 crash fix 2009-08-11 23:12:36 +02:00
Sven Eberhardt 81e9b612b1 merge main branch into PlrCtrl branch 2009-08-10 16:07:14 +02:00
Nicolas Hake 40a3c80093 Planet: Fix syntax errors
Spell aiming had to go unfortunately, because it depended on some stuff
we don't have. Should implement this outside of the main Clonk code though.
2009-07-26 23:16:50 +02:00
Tobias Zwick a634cebeab documentation of the functions in System.c4g 2009-07-22 19:04:47 +02:00
Tobias Zwick 0efc4bd8df merge 2009-07-22 16:26:38 +02:00
Tobias Zwick 7155e38ecb more cleanup 2009-07-22 15:27:49 +02:00
Nicolas Hake 9c59007af4 Removed obsolete C4Script functions, moved others to System.c4g
Functions moved to System.c4g:
ExtractLiquid, FlameConsumeMaterial, LaunchEarthquake,
LaunchLightning

Functions removed:
LaunchVolcano, Var, SetVar, IncVar, DecVar, SetLocal, SetGlobal,
ObjectCall, Set, Inc, Dec, GetColor, SetColor

Functions renamed:
GetColorDw -> GetColor
SetColorDw -> SetColor
GetPlrColorDw -> GetPlrColor
2009-07-22 08:48:39 +02:00
Nicolas Hake aa744e69d8 Explosion: Use nil instead of 0 where appropriate 2009-07-20 22:41:22 +02:00