Commit Graph

160 Commits (c26cfffab6d7b5cdbab5a7899632875fa3815009)

Author SHA1 Message Date
Benedict Etzel 4a4e712b5e Fixed german translation "experimental" -> "experimentell" 2010-11-26 22:28:26 +01:00
Tobias Zwick 56937d4179 IRC-chat fixes
+ Now can join #play-clonk. Anything that adheres the pattern #*clonk*
+ /help actually works now
+ /query nickname message - does not create a chat with "nickname message"
2010-11-25 19:02:23 +01:00
Tobias Zwick db7486f494 removed portrait-related options from the GUI 2010-11-25 13:24:09 +01:00
Tobias Zwick 44af873931 some more translated strings (highreslandscape) 2010-11-25 13:18:24 +01:00
Tobias Zwick e1450e7dcc translated string 2010-11-24 13:13:06 +01:00
Maikel de Vries 8134101bfd Fixed Lightning Branching=processor rape (#139)
Still not optimal with high amount of strikes
2010-11-14 17:11:20 +01:00
Charles Spurrill 1077728a39 precision for SetVelocity 2010-10-29 14:13:19 -07:00
David Dormagen cd05d7acb0 fix 2010-10-29 23:02:13 +02:00
David Dormagen 325a4f7e22 ProjectileHit/sword damage behavior adjusted 2010-10-29 22:38:54 +02:00
Tobias Zwick 805efa9437 remove obsolete ContextMenu and graphics 2010-10-29 19:51:46 +02:00
Tobias Zwick e5c1208dd7 Remove obsolete Desc*.txt, Names.txt and fix German name of the dynamite 2010-10-29 19:51:09 +02:00
Maikel de Vries 98c0a1d81f Cleanup bubble script and create bubbles on splash again 2010-10-25 19:14:30 +02:00
Tobias Zwick e1fc43bddd sword changes: removed nullpointer, sword can hit not only livings + makes more callbacks on hit
sword target is not a living anymore; sword enemy does only run in front of the clonk to strike
2010-10-23 22:20:40 +02:00
Maikel de Vries 1ed5816cd4 Fixed ShakeViewport runtime error 2010-10-17 15:53:19 +02:00
Maikel de Vries 860ef8b190 Removed MaxUserSelect and C4D_Select*
Since we don´t have the CR editor anymore, these categories are useless.
2010-10-08 14:00:41 +02:00
Günther Brammer 951c9a3faf Rename "Console" to "Editor", matching --editor
OpenClonk too has an editor. The commandline option was already renamed.
2010-10-07 04:12:01 +02:00
Günther Brammer 16609432cb Remove Regjoinonly flag, unregistered users can now join all games
The commandline option already went away anyway.
2010-10-04 18:07:46 +02:00
Tobias Zwick e3620c51ec fix: jump issues 2010-09-24 19:54:51 +02:00
Julius Michaelis 4a55192db8 Added a search field to the network games list 2010-09-19 19:01:31 +02:00
Maikel de Vries 319ee0d1db Fixed C4Script runtime error in HitChecks.c 2010-09-21 15:12:23 +02:00
Tobias Zwick 692f1902f9 many FindObject-calls made layer-aware 2010-09-21 00:53:16 +02:00
Julius Michaelis b2018f76d1 Cleaned scripts from artefacts and wrong indentation 2010-09-13 17:27:48 +02:00
Günther Brammer cf92ceae2d Merge branch 'norefs'
Conflicts:
	planet/Melees.c4f/Ruins.c4s/ObjectFade.c4d/Script.c
	planet/Objects.c4d/Goals.c4d/KingOfTheHill.c4d/Script.c
	planet/Objects.c4d/Goals.c4d/LastManStanding.c4d/Relaunch.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/BlackPowder.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Coal.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Earth.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Firestone.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Gold.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Ice.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Loam.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Metal.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Ore.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Rock.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Snow.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Sulphur.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Resources.c4d/Wood.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Axe.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Balloon.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Barrel.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Boompack.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/PowerLine.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Dynamite.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Fuse.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Igniter.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Hook.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Rope.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Hammer.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/JarOfWinds.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/OrbOfTelekinesis.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Pickaxe.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/PowderKeg.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderGrabber.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderSegment.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Tools.c4d/Shovel.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Arrow.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Club.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Javelin.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Ammo.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Script.c
	planet/Objects.c4d/Items.c4d/Weapons.c4d/Shield.c4d/Script.c
	planet/Objects.c4d/Vehicles.c4d/Cannon.c4d/Script.c
	planet/Objects.c4d/Vehicles.c4d/Lorry.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Flag.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/MenuDeco.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/ObjectRestorer.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/TutGuide.c4d/Script.c
	planet/Tutorial.c4f/Tutorial.c4d/TutorialGoal.c4d/Script.c
	planet/Tutorial.c4f/Tutorial03.c4s/ShootTheTargets.c4d/Script.c
	src/game/object/C4Def.h
2010-09-11 19:30:45 +02:00
Günther Brammer 153646b3d7 Script: Move Action initialization to script, make it static const
Finally. :-)
2010-09-09 22:38:25 +02:00
Sven Eberhardt 5fc4779e94 Fix loam bridge length dependant on control rate (#384); fix direction screwup 2010-08-23 21:23:58 +02:00
Tobias Zwick 7bf09ab624 hotfix for #310: only set COMD_Dir to None if the clonk is walking 2010-08-19 18:49:00 +02:00
Tobias Zwick 4ef2d9a1f1 COMD_None while jumping 2010-08-19 18:20:03 +02:00
Maikel de Vries 1fdd84734b HitChecks now check the line ahead instead if the line covered, to prevent clonks from hiding in front of walls
Also got rid off ridicule tumbling and musket is a more precise weapon.
2010-08-15 22:12:46 +02:00
Maikel de Vries 2dd557e271 Fixed killtracing for bow, musket and javelin
Rather use controller than owner for this, since the engine sets controller on more events than owner.
2010-08-07 00:15:15 +02:00
Peter Wortmann cf4e83c151 Merge with default, including some small Script cleanups 2010-08-01 16:23:36 +01:00
Maikel de Vries 444b6675db Moved GetEdges() from System.c4g to Edge.c4d
Object specific functions should not be declared in the global System.c4g folder.
2010-08-01 15:36:47 +02:00
Charles Spurrill 87a12f759c Explosion - bubbles instead of sparks underwater 2010-08-01 18:06:26 -07:00
Tobias Zwick f7e367e7b6 dropped support for multiple clonks in the controls scripts 2010-07-31 14:56:15 +02:00
Günther Brammer 51e064398a Use only SetCursor for Clonk selection 2010-07-30 22:00:28 +02:00
Sven Eberhardt e3a69d50fa Kill some outdated CON_* constants registered by engine
Update GetPlayerControlName to use GetConstantNameByValue
2010-07-30 20:50:35 +02:00
Tobias Zwick 3ccdb7bf2d #333 movement is only possible when not contained 2010-07-29 20:32:39 +02:00
Charles Spurrill 3d4870f542 moved FindPosInMat() to Commits.c 2010-07-21 02:54:09 -07:00
MimmoO 52e6ebc8b1 +Ruins Melee (needs more deco) 2010-07-18 20:31:54 +02:00
Charles Spurrill ede96f3747 CastObjects fix 2010-07-02 16:42:43 -07:00
Günther Brammer db6f4f502a Remove GDI font renderer, simplify font loader
Instead of having a list of fonts, simply look up the font file if
necessary, and cache the freetype library state for one font.
2010-06-27 02:30:47 +02:00
Günther Brammer 31e3293b84 Fonts: Remove support for prerendered bitmap fonts 2010-06-27 02:21:23 +02:00
Tobias Zwick 8e5ecbff87 clonk cant move while menu is open 2010-06-24 22:25:17 +02:00
Tobias Zwick 3fadc64988 #249 Script interface for interactable objects, adjusted chest for that
Some improvements on the ringmenu and its control
2010-06-24 21:55:01 +02:00
Tobias Zwick 09a310d3bc usage of items while mounted (#211),
enabled usage of items for the boompack (can also be disabled later),
fixed a bug in the boompack
2010-05-28 21:29:32 +02:00
Tobias Zwick 478bef90cd HUD and inventory management cleanup (#283) 2010-05-08 02:02:17 +02:00
Tobias Zwick cb2a92f10a various small (ring)menu issues 2010-05-08 00:10:09 +02:00
Sven Eberhardt 65b73b7177 SendCursorPos controls issue CON_CursorPos (#289) 2010-05-07 15:57:56 +02:00
Maikel de Vries 36c662d1a6 Find_ActionTargets for convenience 2010-04-13 16:02:27 +02:00
Tobias Zwick 65fc385111 MenuClosed callback 2010-04-29 00:52:02 +02:00
Tobias Zwick 40a906abc7 Ringmenu works on GUI coordinates, put basic menu controls into PlayerControl.c 2010-04-25 03:36:52 +02:00