Benedict Etzel
4a4e712b5e
Fixed german translation "experimental" -> "experimentell"
2010-11-26 22:28:26 +01:00
Tobias Zwick
56937d4179
IRC-chat fixes
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+ Now can join #play-clonk. Anything that adheres the pattern #*clonk*
+ /help actually works now
+ /query nickname message - does not create a chat with "nickname message"
2010-11-25 19:02:23 +01:00
Tobias Zwick
db7486f494
removed portrait-related options from the GUI
2010-11-25 13:24:09 +01:00
Tobias Zwick
44af873931
some more translated strings (highreslandscape)
2010-11-25 13:18:24 +01:00
Tobias Zwick
e1450e7dcc
translated string
2010-11-24 13:13:06 +01:00
Maikel de Vries
8134101bfd
Fixed Lightning Branching=processor rape ( #139 )
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Still not optimal with high amount of strikes
2010-11-14 17:11:20 +01:00
Charles Spurrill
1077728a39
precision for SetVelocity
2010-10-29 14:13:19 -07:00
David Dormagen
cd05d7acb0
fix
2010-10-29 23:02:13 +02:00
David Dormagen
325a4f7e22
ProjectileHit/sword damage behavior adjusted
2010-10-29 22:38:54 +02:00
Tobias Zwick
805efa9437
remove obsolete ContextMenu and graphics
2010-10-29 19:51:46 +02:00
Tobias Zwick
e5c1208dd7
Remove obsolete Desc*.txt, Names.txt and fix German name of the dynamite
2010-10-29 19:51:09 +02:00
Maikel de Vries
98c0a1d81f
Cleanup bubble script and create bubbles on splash again
2010-10-25 19:14:30 +02:00
Tobias Zwick
e1fc43bddd
sword changes: removed nullpointer, sword can hit not only livings + makes more callbacks on hit
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sword target is not a living anymore; sword enemy does only run in front of the clonk to strike
2010-10-23 22:20:40 +02:00
Maikel de Vries
1ed5816cd4
Fixed ShakeViewport runtime error
2010-10-17 15:53:19 +02:00
Maikel de Vries
860ef8b190
Removed MaxUserSelect and C4D_Select*
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Since we don´t have the CR editor anymore, these categories are useless.
2010-10-08 14:00:41 +02:00
Günther Brammer
951c9a3faf
Rename "Console" to "Editor", matching --editor
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OpenClonk too has an editor. The commandline option was already renamed.
2010-10-07 04:12:01 +02:00
Günther Brammer
16609432cb
Remove Regjoinonly flag, unregistered users can now join all games
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The commandline option already went away anyway.
2010-10-04 18:07:46 +02:00
Tobias Zwick
e3620c51ec
fix: jump issues
2010-09-24 19:54:51 +02:00
Julius Michaelis
4a55192db8
Added a search field to the network games list
2010-09-19 19:01:31 +02:00
Maikel de Vries
319ee0d1db
Fixed C4Script runtime error in HitChecks.c
2010-09-21 15:12:23 +02:00
Tobias Zwick
692f1902f9
many FindObject-calls made layer-aware
2010-09-21 00:53:16 +02:00
Julius Michaelis
b2018f76d1
Cleaned scripts from artefacts and wrong indentation
2010-09-13 17:27:48 +02:00
Günther Brammer
cf92ceae2d
Merge branch 'norefs'
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Conflicts:
planet/Melees.c4f/Ruins.c4s/ObjectFade.c4d/Script.c
planet/Objects.c4d/Goals.c4d/KingOfTheHill.c4d/Script.c
planet/Objects.c4d/Goals.c4d/LastManStanding.c4d/Relaunch.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/BlackPowder.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Coal.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Earth.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Firestone.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Gold.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Ice.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Loam.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Metal.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Ore.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Rock.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Snow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Sulphur.c4d/Script.c
planet/Objects.c4d/Items.c4d/Resources.c4d/Wood.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Axe.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Balloon.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Barrel.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Boompack.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/PowerLine.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/CableReel.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Dynamite.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Fuse.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Igniter.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/DynamiteBox.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Hook.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Rope.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/GrappleBow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Hammer.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/JarOfWinds.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/OrbOfTelekinesis.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Pickaxe.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/PowderKeg.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderGrabber.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/LadderSegment.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Ropeladder.c4d/Script.c
planet/Objects.c4d/Items.c4d/Tools.c4d/Shovel.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Arrow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Bow.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Club.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Javelin.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Ammo.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Musket.c4d/Script.c
planet/Objects.c4d/Items.c4d/Weapons.c4d/Shield.c4d/Script.c
planet/Objects.c4d/Vehicles.c4d/Cannon.c4d/Script.c
planet/Objects.c4d/Vehicles.c4d/Lorry.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Flag.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/FlagGoal.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/MenuDeco.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/ObjectRestorer.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/TutGuide.c4d/Script.c
planet/Tutorial.c4f/Tutorial.c4d/TutorialGoal.c4d/Script.c
planet/Tutorial.c4f/Tutorial03.c4s/ShootTheTargets.c4d/Script.c
src/game/object/C4Def.h
2010-09-11 19:30:45 +02:00
Günther Brammer
153646b3d7
Script: Move Action initialization to script, make it static const
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Finally. :-)
2010-09-09 22:38:25 +02:00
Sven Eberhardt
5fc4779e94
Fix loam bridge length dependant on control rate ( #384 ); fix direction screwup
2010-08-23 21:23:58 +02:00
Tobias Zwick
7bf09ab624
hotfix for #310 : only set COMD_Dir to None if the clonk is walking
2010-08-19 18:49:00 +02:00
Tobias Zwick
4ef2d9a1f1
COMD_None while jumping
2010-08-19 18:20:03 +02:00
Maikel de Vries
1fdd84734b
HitChecks now check the line ahead instead if the line covered, to prevent clonks from hiding in front of walls
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Also got rid off ridicule tumbling and musket is a more precise weapon.
2010-08-15 22:12:46 +02:00
Maikel de Vries
2dd557e271
Fixed killtracing for bow, musket and javelin
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Rather use controller than owner for this, since the engine sets controller on more events than owner.
2010-08-07 00:15:15 +02:00
Peter Wortmann
cf4e83c151
Merge with default, including some small Script cleanups
2010-08-01 16:23:36 +01:00
Maikel de Vries
444b6675db
Moved GetEdges() from System.c4g to Edge.c4d
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Object specific functions should not be declared in the global System.c4g folder.
2010-08-01 15:36:47 +02:00
Charles Spurrill
87a12f759c
Explosion - bubbles instead of sparks underwater
2010-08-01 18:06:26 -07:00
Tobias Zwick
f7e367e7b6
dropped support for multiple clonks in the controls scripts
2010-07-31 14:56:15 +02:00
Günther Brammer
51e064398a
Use only SetCursor for Clonk selection
2010-07-30 22:00:28 +02:00
Sven Eberhardt
e3a69d50fa
Kill some outdated CON_* constants registered by engine
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Update GetPlayerControlName to use GetConstantNameByValue
2010-07-30 20:50:35 +02:00
Tobias Zwick
3ccdb7bf2d
#333 movement is only possible when not contained
2010-07-29 20:32:39 +02:00
Charles Spurrill
3d4870f542
moved FindPosInMat() to Commits.c
2010-07-21 02:54:09 -07:00
MimmoO
52e6ebc8b1
+Ruins Melee (needs more deco)
2010-07-18 20:31:54 +02:00
Charles Spurrill
ede96f3747
CastObjects fix
2010-07-02 16:42:43 -07:00
Günther Brammer
db6f4f502a
Remove GDI font renderer, simplify font loader
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Instead of having a list of fonts, simply look up the font file if
necessary, and cache the freetype library state for one font.
2010-06-27 02:30:47 +02:00
Günther Brammer
31e3293b84
Fonts: Remove support for prerendered bitmap fonts
2010-06-27 02:21:23 +02:00
Tobias Zwick
8e5ecbff87
clonk cant move while menu is open
2010-06-24 22:25:17 +02:00
Tobias Zwick
3fadc64988
#249 Script interface for interactable objects, adjusted chest for that
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Some improvements on the ringmenu and its control
2010-06-24 21:55:01 +02:00
Tobias Zwick
09a310d3bc
usage of items while mounted ( #211 ),
...
enabled usage of items for the boompack (can also be disabled later),
fixed a bug in the boompack
2010-05-28 21:29:32 +02:00
Tobias Zwick
478bef90cd
HUD and inventory management cleanup ( #283 )
2010-05-08 02:02:17 +02:00
Tobias Zwick
cb2a92f10a
various small (ring)menu issues
2010-05-08 00:10:09 +02:00
Sven Eberhardt
65b73b7177
SendCursorPos controls issue CON_CursorPos ( #289 )
2010-05-07 15:57:56 +02:00
Maikel de Vries
36c662d1a6
Find_ActionTargets for convenience
2010-04-13 16:02:27 +02:00
Tobias Zwick
65fc385111
MenuClosed callback
2010-04-29 00:52:02 +02:00
Tobias Zwick
40a906abc7
Ringmenu works on GUI coordinates, put basic menu controls into PlayerControl.c
2010-04-25 03:36:52 +02:00