Günther Brammer
b3a3f68ea6
Fix hgrevision for out-of-tree builds
2010-07-30 22:39:25 +02:00
Günther Brammer
fbdc799ae5
Each player can only control one Clonk simultaneously
...
Switching between multiple Clonks is still supported, and
Script could issue Follow commands to simulate the old
behaviour.
2010-07-30 22:38:21 +02:00
Günther Brammer
51e064398a
Use only SetCursor for Clonk selection
2010-07-30 22:00:28 +02:00
Sven Eberhardt
e0db866aee
Silent reset of down controls if release control was handled by a higher priority control
2010-07-30 22:30:54 +02:00
Sven Eberhardt
e3a69d50fa
Kill some outdated CON_* constants registered by engine
...
Update GetPlayerControlName to use GetConstantNameByValue
2010-07-30 20:50:35 +02:00
Sven Eberhardt
6512340382
Pass previous ActionTarget/ActionTarget2 to AbortCalls
2010-07-30 19:42:54 +02:00
Maikel de Vries
8b8c7080c2
CancelUse if grab of a vehicle is lost
...
Done through the abortcall of Push action since there is no callback.
2010-07-30 19:26:37 +02:00
Charles Spurrill
750f9c164b
Wooden Cabin structure - fully working
2010-07-30 09:38:44 -07:00
Maikel de Vries
3c701115a8
Completed object restoring for tutorial 2, removed obsolete guide messages
2010-07-30 12:37:57 +02:00
Charles Spurrill
0960dad984
New jump and death animations; fixed clonk's eyes while using bow
2010-07-29 16:39:51 -07:00
Tobias Zwick
beb2cec9d9
#333 : Clonk can turn cannon after having grabbed it by using an item
2010-07-29 21:11:04 +02:00
Tobias Zwick
3ccdb7bf2d
#333 movement is only possible when not contained
2010-07-29 20:32:39 +02:00
Charles Spurrill
7544f37f88
Updated Magic Balloon
2010-07-29 10:38:06 -07:00
Maikel de Vries
135b54dbcb
Tutorial 2: ItemRestorer->ObjectRestorer, since clonks and vehicles are now also restored
2010-07-25 20:33:16 +02:00
Charles Spurrill
5da85861a4
3d tut flag graphics. Stupid animation refuses to play!
2010-07-24 12:46:37 -07:00
Maikel de Vries
e5b2902a11
Flag to mark the end of a tutorial
...
Graphics still need to be implemented.
2010-07-24 13:44:19 +02:00
Maikel de Vries
3d2f51b877
Moved script goal from Tutorial.c4f to Goals.c4d
...
This is not needed anymore since the tutorial have a flag as goal.
2010-07-24 13:42:17 +02:00
Maikel de Vries
2381daf31f
Fixed bug ( #339 )
...
The Extraslot display is now removed when the item is exchanged.
2010-07-24 11:41:03 +02:00
Maikel de Vries
96980a6d26
Minor fixes to the cannon
...
Is controlusecancel even called in vehicles?
2010-07-24 11:31:24 +02:00
Maikel de Vries
452793218d
Removed Material.c4g from tutorial 2
2010-07-24 11:29:48 +02:00
Maikel de Vries
0f399ce7c9
Reworked tutorial 2.
...
Changed the map, location of items, etc. Still work in progress, todo guide and failsafety.
2010-07-24 11:19:05 +02:00
Maikel de Vries
9bf787206b
Item restorer, to make toturials failsafe.
...
Restores lost and used items to their original location, for them to be used again.
2010-07-24 11:17:50 +02:00
Armin Burgmeier
04f3bf4dc9
Apply Mesh/PictureTransformation in the meshes' frame of reference
...
This allows drawing meshes into a distorted target area by using the
transformation matrix.
This change might change the picture graphics of several objects. I fixed the
most important ones, others are still good but there might be a few more out
there that need to be updated.
2010-07-21 22:23:34 +02:00
Armin Burgmeier
a52ae4e2c9
Apply scale in modelview matrix
2010-07-21 21:57:08 +02:00
Charles Spurrill
90a030f793
proper fern dimensions
2010-07-21 11:36:36 -07:00
Charles Spurrill
51cb7f3dd6
added Plant library; plants grow & seed; edible mushroom
2010-07-21 02:58:17 -07:00
Charles Spurrill
3d4870f542
moved FindPosInMat() to Commits.c
2010-07-21 02:54:09 -07:00
David Dormagen
96fbeef9d3
minor sword changes
2010-07-20 23:15:09 +02:00
Günther Brammer
d372200c38
Fix windows-1252->utf-8 conversion
...
This got broken by 87f868b2aff0. Unfortunately, the big
reformat-everything commit since then makes it too much
work to revert that commit.
2010-07-20 18:41:50 +02:00
Günther Brammer
dfc4070498
Script: Don't crash on obj[nil]
2010-07-15 20:26:53 +02:00
Günther Brammer
9bae376055
Remove old style Cursor and other dead code
2010-07-06 02:10:54 +02:00
Günther Brammer
cbe621dd75
autotools: Remove a superflous warning option
2010-07-20 20:24:52 +02:00
Günther Brammer
a048bf6d3c
Update autotools/pkg.m4 to version 0.24
2010-07-20 20:18:15 +02:00
Günther Brammer
db3011ff37
Update .hgignore
2010-07-06 01:03:41 +02:00
Günther Brammer
be9c517d50
Update Anjuta project file
2010-07-06 00:39:34 +02:00
Tobias Zwick
9d842afb0a
#337 Open chest underwater
2010-07-20 20:45:00 +02:00
Richard Gerum
a3964886d1
added swoosh effekt for the other strike animation too
2010-07-20 19:31:47 +02:00
Charles Spurrill
4d94a4c92c
Added Environment Testing ground
2010-07-20 02:03:59 -07:00
Charles Spurrill
b6c603ee75
added fern deco
2010-07-20 01:59:59 -07:00
Charles Spurrill
a07c5f4c3e
Moved Boomrace.c4s into parkour folder
2010-07-20 01:55:40 -07:00
Charles Spurrill
9650a161ac
moved melees into seperate Melee folder
2010-07-20 01:53:45 -07:00
Charles Spurrill
4a43d1e9f6
refixed unlimited cannon gunpowder bug
2010-07-19 18:16:41 -07:00
Armin Burgmeier
3da1963f31
Fix lighting of two-sided polygons
2010-07-20 01:33:49 +02:00
Charles Spurrill
a8e4a245f8
environmental birds sound
2010-07-19 16:16:23 -07:00
Richard Gerum
2669c9dc29
forgot Swoosh.png
2010-07-20 01:11:25 +02:00
Richard Gerum
e4d7f7f2cd
added sword swoosh effect to strike1
2010-07-20 01:06:27 +02:00
Tobias Zwick
823f999f76
stringtables for the laddergrabber
2010-07-17 18:53:33 +02:00
Tobias Zwick
a1a76473d6
ExtraSlot works for non-items too
2010-07-17 18:53:01 +02:00
Tobias Zwick
1b5223833a
picture transformation for the cannon
2010-07-17 17:33:09 +02:00
Richard Gerum
ecea6400d9
added new sword strike animations (for both sides left and right) ( #327 )
2010-07-19 23:37:39 +02:00