Commit Graph

1441 Commits (b3a3f68ea64487e8f133a7c6c7fad9bba9f04f5d)
 

Author SHA1 Message Date
Günther Brammer b3a3f68ea6 Fix hgrevision for out-of-tree builds 2010-07-30 22:39:25 +02:00
Günther Brammer fbdc799ae5 Each player can only control one Clonk simultaneously
Switching between multiple Clonks is still supported, and
Script could issue Follow commands to simulate the old
behaviour.
2010-07-30 22:38:21 +02:00
Günther Brammer 51e064398a Use only SetCursor for Clonk selection 2010-07-30 22:00:28 +02:00
Sven Eberhardt e0db866aee Silent reset of down controls if release control was handled by a higher priority control 2010-07-30 22:30:54 +02:00
Sven Eberhardt e3a69d50fa Kill some outdated CON_* constants registered by engine
Update GetPlayerControlName to use GetConstantNameByValue
2010-07-30 20:50:35 +02:00
Sven Eberhardt 6512340382 Pass previous ActionTarget/ActionTarget2 to AbortCalls 2010-07-30 19:42:54 +02:00
Maikel de Vries 8b8c7080c2 CancelUse if grab of a vehicle is lost
Done through the abortcall of Push action since there is no callback.
2010-07-30 19:26:37 +02:00
Charles Spurrill 750f9c164b Wooden Cabin structure - fully working 2010-07-30 09:38:44 -07:00
Maikel de Vries 3c701115a8 Completed object restoring for tutorial 2, removed obsolete guide messages 2010-07-30 12:37:57 +02:00
Charles Spurrill 0960dad984 New jump and death animations; fixed clonk's eyes while using bow 2010-07-29 16:39:51 -07:00
Tobias Zwick beb2cec9d9 #333: Clonk can turn cannon after having grabbed it by using an item 2010-07-29 21:11:04 +02:00
Tobias Zwick 3ccdb7bf2d #333 movement is only possible when not contained 2010-07-29 20:32:39 +02:00
Charles Spurrill 7544f37f88 Updated Magic Balloon 2010-07-29 10:38:06 -07:00
Maikel de Vries 135b54dbcb Tutorial 2: ItemRestorer->ObjectRestorer, since clonks and vehicles are now also restored 2010-07-25 20:33:16 +02:00
Charles Spurrill 5da85861a4 3d tut flag graphics. Stupid animation refuses to play! 2010-07-24 12:46:37 -07:00
Maikel de Vries e5b2902a11 Flag to mark the end of a tutorial
Graphics still need to be implemented.
2010-07-24 13:44:19 +02:00
Maikel de Vries 3d2f51b877 Moved script goal from Tutorial.c4f to Goals.c4d
This is not needed anymore since the tutorial have a flag as goal.
2010-07-24 13:42:17 +02:00
Maikel de Vries 2381daf31f Fixed bug (#339)
The Extraslot display is now removed when the item is exchanged.
2010-07-24 11:41:03 +02:00
Maikel de Vries 96980a6d26 Minor fixes to the cannon
Is controlusecancel even called in vehicles?
2010-07-24 11:31:24 +02:00
Maikel de Vries 452793218d Removed Material.c4g from tutorial 2 2010-07-24 11:29:48 +02:00
Maikel de Vries 0f399ce7c9 Reworked tutorial 2.
Changed the map, location of items, etc. Still work in progress, todo guide and failsafety.
2010-07-24 11:19:05 +02:00
Maikel de Vries 9bf787206b Item restorer, to make toturials failsafe.
Restores lost and used items to their original location, for them to be used again.
2010-07-24 11:17:50 +02:00
Armin Burgmeier 04f3bf4dc9 Apply Mesh/PictureTransformation in the meshes' frame of reference
This allows drawing meshes into a distorted target area by using the
transformation matrix.

This change might change the picture graphics of several objects. I fixed the
most important ones, others are still good but there might be a few more out
there that need to be updated.
2010-07-21 22:23:34 +02:00
Armin Burgmeier a52ae4e2c9 Apply scale in modelview matrix 2010-07-21 21:57:08 +02:00
Charles Spurrill 90a030f793 proper fern dimensions 2010-07-21 11:36:36 -07:00
Charles Spurrill 51cb7f3dd6 added Plant library; plants grow & seed; edible mushroom 2010-07-21 02:58:17 -07:00
Charles Spurrill 3d4870f542 moved FindPosInMat() to Commits.c 2010-07-21 02:54:09 -07:00
David Dormagen 96fbeef9d3 minor sword changes 2010-07-20 23:15:09 +02:00
Günther Brammer d372200c38 Fix windows-1252->utf-8 conversion
This got broken by 87f868b2aff0. Unfortunately, the big
reformat-everything commit since then makes it too much
work to revert that commit.
2010-07-20 18:41:50 +02:00
Günther Brammer dfc4070498 Script: Don't crash on obj[nil] 2010-07-15 20:26:53 +02:00
Günther Brammer 9bae376055 Remove old style Cursor and other dead code 2010-07-06 02:10:54 +02:00
Günther Brammer cbe621dd75 autotools: Remove a superflous warning option 2010-07-20 20:24:52 +02:00
Günther Brammer a048bf6d3c Update autotools/pkg.m4 to version 0.24 2010-07-20 20:18:15 +02:00
Günther Brammer db3011ff37 Update .hgignore 2010-07-06 01:03:41 +02:00
Günther Brammer be9c517d50 Update Anjuta project file 2010-07-06 00:39:34 +02:00
Tobias Zwick 9d842afb0a #337 Open chest underwater 2010-07-20 20:45:00 +02:00
Richard Gerum a3964886d1 added swoosh effekt for the other strike animation too 2010-07-20 19:31:47 +02:00
Charles Spurrill 4d94a4c92c Added Environment Testing ground 2010-07-20 02:03:59 -07:00
Charles Spurrill b6c603ee75 added fern deco 2010-07-20 01:59:59 -07:00
Charles Spurrill a07c5f4c3e Moved Boomrace.c4s into parkour folder 2010-07-20 01:55:40 -07:00
Charles Spurrill 9650a161ac moved melees into seperate Melee folder 2010-07-20 01:53:45 -07:00
Charles Spurrill 4a43d1e9f6 refixed unlimited cannon gunpowder bug 2010-07-19 18:16:41 -07:00
Armin Burgmeier 3da1963f31 Fix lighting of two-sided polygons 2010-07-20 01:33:49 +02:00
Charles Spurrill a8e4a245f8 environmental birds sound 2010-07-19 16:16:23 -07:00
Richard Gerum 2669c9dc29 forgot Swoosh.png 2010-07-20 01:11:25 +02:00
Richard Gerum e4d7f7f2cd added sword swoosh effect to strike1 2010-07-20 01:06:27 +02:00
Tobias Zwick 823f999f76 stringtables for the laddergrabber 2010-07-17 18:53:33 +02:00
Tobias Zwick a1a76473d6 ExtraSlot works for non-items too 2010-07-17 18:53:01 +02:00
Tobias Zwick 1b5223833a picture transformation for the cannon 2010-07-17 17:33:09 +02:00
Richard Gerum ecea6400d9 added new sword strike animations (for both sides left and right) (#327) 2010-07-19 23:37:39 +02:00