Armin Burgmeier
056e200cca
Create initial objects after pointer denumeration ( #257 )
2010-04-26 19:43:57 +02:00
Maikel de Vries
b6c7cb39b1
Dialogue options; restart round and next round for tutorials
2010-04-26 19:32:30 +02:00
Nicolas Hake
45a1acac6c
merge backed-out changeset
2010-04-26 16:32:46 +02:00
Nicolas Hake
00e1298927
Backed out changeset 9384f37fca80
...
Re-breaking g++ 4.5, but at the same time un-breaking g++ 4.3, as well
as MSVC 2010 (Beta 2, at least). Sorry, g++ 4.5 users.
This wouldn't have happened with std::string.
2010-04-26 16:32:10 +02:00
Richard Gerum
0b87b26484
improved rope physics
2010-04-26 08:56:26 +02:00
Charles Spurrill
ed7aee9799
(magical) balloon tool. Has a graphical glitch :( -- Windjar exploitable.
2010-04-25 16:32:05 -07:00
Charles Spurrill
61cb658ed3
tutorial 3 - javelin section
2010-04-25 15:42:36 -07:00
Armin Burgmeier
aaaf553f32
Fix computation of animation position for actions ( #265 )
2010-04-25 23:20:00 +02:00
Günther Brammer
e852c15944
Make StdBuf compile with g++ 4.5
2010-04-25 14:29:01 +02:00
Günther Brammer
3342509880
Fix a potential infinite loop in the landscape.txt interpreter
2010-04-25 14:27:06 +02:00
Maikel de Vries
46163592d6
Tutorial 02; not finished
2010-04-25 13:21:52 +02:00
Richard Gerum
985ff4fd2e
fixed player color overlay ( #270 )
2010-04-25 11:39:32 +02:00
Charles Spurrill
f4faebd21a
non .xml club graphics
2010-04-24 19:15:58 -07:00
Charles Spurrill
e2ab838f06
pickaxe fixes
2010-04-24 19:15:22 -07:00
Charles Spurrill
897c1178d9
first version of tutorial 3
2010-04-24 18:46:59 -07:00
Maikel de Vries
5bbc731c98
Move tutorial objects
2010-04-25 00:23:57 +02:00
Richard Gerum
f198d37b22
fixed aiming ( #263 )
2010-04-24 21:35:48 +02:00
Nicolas Hake
46ece7030e
Use <cmath> M_PI instead of own "pi" constant
...
This solves a conflict with a definition with the same name within Apple SDK
headers (thanks, Mortimer)
2010-04-24 17:40:41 +02:00
Nicolas Hake
9d672997bf
Work around jpeglib weirdness
2010-04-24 14:35:37 +02:00
Charles Spurrill
85558fde02
New club graphics.
...
If someone could export it into .mesh instead of .xml, that would be appreciated.
2010-04-23 17:15:17 -07:00
Armin Burgmeier
c6ca0bb2d8
Make sure to use same boolean size in Clonk and libjpeg
2010-04-23 20:50:15 +02:00
Armin Burgmeier
bb2c4a8ab4
Define WINVER and others early to avoid redefinitions
2010-04-23 19:53:30 +02:00
Richard Gerum
2a72017cbf
new rope physics for the grappler (still very experimentally)
2010-04-23 19:56:35 +02:00
Benjamin Herr
0036e356aa
Fixed a bunch of trivial fuzzy docs translations
...
... also added some <code> tags but then became discouraged and did not
add them everywhere, oh well.
2010-04-23 12:20:09 +02:00
Benjamin Herr
9b5218dcd7
localise it
2010-04-23 11:57:44 +02:00
Benjamin Herr
1520296ba6
Add array slicing to docs
2010-04-23 11:35:18 +02:00
Benjamin Herr
7f16a2a925
Fix deleting crew members from player menu ( #255 )
2010-04-22 16:48:44 +02:00
Benjamin Herr
56ce8fd83f
C4PlayerControl: ctor-initializer in init order
2010-04-22 15:11:05 +02:00
Benjamin Herr
309971a142
C4Group.cpp: avoid dynamic format string
2010-04-22 15:05:25 +02:00
Benjamin Herr
224ab1b11b
C4FileMonitor(win): use StdBuf::DeletePointer()
...
... on memory GrabPointer()ed from a StdCopyStrBuf. Fixes the previous
commit.
2010-04-22 14:27:15 +02:00
Benjamin Herr
838f0793ff
C4FileMonitor(win): use free() instead of delete
...
... on memory malloc()ed by a StdCopyStrBuf.
2010-04-22 14:27:15 +02:00
TomyLobo
92e506f458
Changed C4GamePadControl::Execute() to C4GamePadControl::Execute(bool send_axis_strength_changes) to match declaration.
2010-04-22 11:39:13 +02:00
Sven Eberhardt
f48e02c97d
Docs: Unified and renamed all Points/Value/Score functions/field names into Score
2010-04-21 21:20:43 +02:00
Sven Eberhardt
6158aec581
Removed internal score counting by player wealth/owned objects
...
Unified and renamed all Points/Value/Score functions/field names into Score
Some MSVC warning fixes
2010-04-21 21:12:49 +02:00
Armin Burgmeier
50645d06b0
Fix material script for various objects ( #258 )
2010-04-21 18:54:40 +02:00
Günther Brammer
46640c4442
Clean up SolidMask code
...
The temporary removals for landscape saving purposes now use the temporary
removal code of the solidmasks. SolidMasks remove themselves from the
landscape when deleted. A now superfluous argument to Remove() is removed.
2010-04-20 22:38:18 +02:00
Günther Brammer
bd9d2f0466
Make RotatedSolidmasks the default and remove the option
...
Objects that really need this behaviour can reimplement it with
SetSolidMask.
2010-04-20 18:01:40 +02:00
Günther Brammer
82707f3a3d
docs: Add tree lines to the contents
2010-04-17 01:55:11 +02:00
Günther Brammer
1e28c84de3
Script: Remove PlrMessage, object parameter from Message and PlayerMessage
...
PlayerMessage and Message now require an object context and cannot display
global messages. CustomMessage can still create them if necessary.
2010-04-16 00:45:30 +02:00
Günther Brammer
b09fc47349
Remove unused operator from C4V_Data helper union
2010-04-15 23:00:07 +02:00
Richard Gerum
f01b2be724
merge
2010-04-20 19:50:32 +02:00
Richard Gerum
2889f7096e
works on grappler and added grappler mesh
2010-04-20 19:45:44 +02:00
Nicolas Hake
5dc0d3b4cb
Reduce value truncation warnings
2010-04-20 18:20:24 +02:00
Lauri Niskanen
bb1dae18af
Update Linux README file ( #28 )
2010-04-19 22:20:20 +02:00
Armin Burgmeier
92088274de
Use FIND_PATH instead of FindOpenSSL to find OpenSSL include path
2010-04-19 22:22:03 +02:00
Nicolas Hake
14c432dd9b
Make CMake work with Debian Lenny again
2010-04-19 18:29:58 +02:00
Tobias Zwick
3e388973a7
shovel dust is colored like material that is digged out
2010-04-18 16:15:41 +02:00
Nicolas Hake
bd8a5a997c
GUI: Correctly display text input cursor
2010-04-19 15:46:08 +02:00
Nicolas Hake
f7eb1d12f2
Check for minimum version of Boost
...
OpenClonk requires 1.40.0 at least, because that version is the first
to supply Boost.Foreach.
2010-04-19 14:42:20 +02:00
Sven Eberhardt
a05c2eaf1f
.hgignore planet/nohg* for development files
...
tutorial restart rule
2010-04-19 14:21:07 +02:00