Commit Graph

1441 Commits (b3a3f68ea64487e8f133a7c6c7fad9bba9f04f5d)
 

Author SHA1 Message Date
Armin Burgmeier 056e200cca Create initial objects after pointer denumeration (#257) 2010-04-26 19:43:57 +02:00
Maikel de Vries b6c7cb39b1 Dialogue options; restart round and next round for tutorials 2010-04-26 19:32:30 +02:00
Nicolas Hake 45a1acac6c merge backed-out changeset 2010-04-26 16:32:46 +02:00
Nicolas Hake 00e1298927 Backed out changeset 9384f37fca80
Re-breaking g++ 4.5, but at the same time un-breaking g++ 4.3, as well
as MSVC 2010 (Beta 2, at least). Sorry, g++ 4.5 users.

This wouldn't have happened with std::string.
2010-04-26 16:32:10 +02:00
Richard Gerum 0b87b26484 improved rope physics 2010-04-26 08:56:26 +02:00
Charles Spurrill ed7aee9799 (magical) balloon tool. Has a graphical glitch :( -- Windjar exploitable. 2010-04-25 16:32:05 -07:00
Charles Spurrill 61cb658ed3 tutorial 3 - javelin section 2010-04-25 15:42:36 -07:00
Armin Burgmeier aaaf553f32 Fix computation of animation position for actions (#265) 2010-04-25 23:20:00 +02:00
Günther Brammer e852c15944 Make StdBuf compile with g++ 4.5 2010-04-25 14:29:01 +02:00
Günther Brammer 3342509880 Fix a potential infinite loop in the landscape.txt interpreter 2010-04-25 14:27:06 +02:00
Maikel de Vries 46163592d6 Tutorial 02; not finished 2010-04-25 13:21:52 +02:00
Richard Gerum 985ff4fd2e fixed player color overlay (#270) 2010-04-25 11:39:32 +02:00
Charles Spurrill f4faebd21a non .xml club graphics 2010-04-24 19:15:58 -07:00
Charles Spurrill e2ab838f06 pickaxe fixes 2010-04-24 19:15:22 -07:00
Charles Spurrill 897c1178d9 first version of tutorial 3 2010-04-24 18:46:59 -07:00
Maikel de Vries 5bbc731c98 Move tutorial objects 2010-04-25 00:23:57 +02:00
Richard Gerum f198d37b22 fixed aiming (#263) 2010-04-24 21:35:48 +02:00
Nicolas Hake 46ece7030e Use <cmath> M_PI instead of own "pi" constant
This solves a conflict with a definition with the same name within Apple SDK
headers (thanks, Mortimer)
2010-04-24 17:40:41 +02:00
Nicolas Hake 9d672997bf Work around jpeglib weirdness 2010-04-24 14:35:37 +02:00
Charles Spurrill 85558fde02 New club graphics.
If someone could export it into .mesh instead of .xml, that would be appreciated.
2010-04-23 17:15:17 -07:00
Armin Burgmeier c6ca0bb2d8 Make sure to use same boolean size in Clonk and libjpeg 2010-04-23 20:50:15 +02:00
Armin Burgmeier bb2c4a8ab4 Define WINVER and others early to avoid redefinitions 2010-04-23 19:53:30 +02:00
Richard Gerum 2a72017cbf new rope physics for the grappler (still very experimentally) 2010-04-23 19:56:35 +02:00
Benjamin Herr 0036e356aa Fixed a bunch of trivial fuzzy docs translations
... also added some <code> tags but then became discouraged and did not
add them everywhere, oh well.
2010-04-23 12:20:09 +02:00
Benjamin Herr 9b5218dcd7 localise it 2010-04-23 11:57:44 +02:00
Benjamin Herr 1520296ba6 Add array slicing to docs 2010-04-23 11:35:18 +02:00
Benjamin Herr 7f16a2a925 Fix deleting crew members from player menu (#255) 2010-04-22 16:48:44 +02:00
Benjamin Herr 56ce8fd83f C4PlayerControl: ctor-initializer in init order 2010-04-22 15:11:05 +02:00
Benjamin Herr 309971a142 C4Group.cpp: avoid dynamic format string 2010-04-22 15:05:25 +02:00
Benjamin Herr 224ab1b11b C4FileMonitor(win): use StdBuf::DeletePointer()
... on memory GrabPointer()ed from a StdCopyStrBuf. Fixes the previous
commit.
2010-04-22 14:27:15 +02:00
Benjamin Herr 838f0793ff C4FileMonitor(win): use free() instead of delete
... on memory malloc()ed by a StdCopyStrBuf.
2010-04-22 14:27:15 +02:00
TomyLobo 92e506f458 Changed C4GamePadControl::Execute() to C4GamePadControl::Execute(bool send_axis_strength_changes) to match declaration. 2010-04-22 11:39:13 +02:00
Sven Eberhardt f48e02c97d Docs: Unified and renamed all Points/Value/Score functions/field names into Score 2010-04-21 21:20:43 +02:00
Sven Eberhardt 6158aec581 Removed internal score counting by player wealth/owned objects
Unified and renamed all Points/Value/Score functions/field names into Score
Some MSVC warning fixes
2010-04-21 21:12:49 +02:00
Armin Burgmeier 50645d06b0 Fix material script for various objects (#258) 2010-04-21 18:54:40 +02:00
Günther Brammer 46640c4442 Clean up SolidMask code
The temporary removals for landscape saving purposes now use the temporary
removal code of the solidmasks. SolidMasks remove themselves from the
landscape when deleted. A now superfluous argument to Remove() is removed.
2010-04-20 22:38:18 +02:00
Günther Brammer bd9d2f0466 Make RotatedSolidmasks the default and remove the option
Objects that really need this behaviour can reimplement it with
SetSolidMask.
2010-04-20 18:01:40 +02:00
Günther Brammer 82707f3a3d docs: Add tree lines to the contents 2010-04-17 01:55:11 +02:00
Günther Brammer 1e28c84de3 Script: Remove PlrMessage, object parameter from Message and PlayerMessage
PlayerMessage and Message now require an object context and cannot display
global messages. CustomMessage can still create them if necessary.
2010-04-16 00:45:30 +02:00
Günther Brammer b09fc47349 Remove unused operator from C4V_Data helper union 2010-04-15 23:00:07 +02:00
Richard Gerum f01b2be724 merge 2010-04-20 19:50:32 +02:00
Richard Gerum 2889f7096e works on grappler and added grappler mesh 2010-04-20 19:45:44 +02:00
Nicolas Hake 5dc0d3b4cb Reduce value truncation warnings 2010-04-20 18:20:24 +02:00
Lauri Niskanen bb1dae18af Update Linux README file (#28) 2010-04-19 22:20:20 +02:00
Armin Burgmeier 92088274de Use FIND_PATH instead of FindOpenSSL to find OpenSSL include path 2010-04-19 22:22:03 +02:00
Nicolas Hake 14c432dd9b Make CMake work with Debian Lenny again 2010-04-19 18:29:58 +02:00
Tobias Zwick 3e388973a7 shovel dust is colored like material that is digged out 2010-04-18 16:15:41 +02:00
Nicolas Hake bd8a5a997c GUI: Correctly display text input cursor 2010-04-19 15:46:08 +02:00
Nicolas Hake f7eb1d12f2 Check for minimum version of Boost
OpenClonk requires 1.40.0 at least, because that version is the first
to supply Boost.Foreach.
2010-04-19 14:42:20 +02:00
Sven Eberhardt a05c2eaf1f .hgignore planet/nohg* for development files
tutorial restart rule
2010-04-19 14:21:07 +02:00