Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Clonkonaut
145be7d097
Mt Brame: fixed goal icon.
2017-01-03 03:41:05 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Sven Eberhardt
1fe086a106
Add MtBrame title image
2016-08-14 18:39:48 -04:00
Sven Eberhardt
693c0124b9
Update more goal icons for better editor size
2016-08-04 21:15:25 -04:00
Nicolas Hake
8e18a3fc96
Change (int)0 to nil where deprecated
2016-05-13 17:13:34 +02:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
...
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries
69cf94127a
removed unused Sulphur object
...
Material is gone, object has no use, therefore removed. Can be added again if there is a need for it.
2015-12-28 10:21:49 +01:00
David Dormagen
7f4f5fee58
added new vocals for three skins (by ala)
...
They are played e.g. when being hit by stuff, catching fire, killing teammates, idling, trying to put a shovel into the pump, and much more!
2015-12-16 23:01:29 +01:00
Clonkonaut
0efe905c6a
Removed obsolete Scenario.txt entries.
2015-12-16 01:35:41 +01:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
Sven Eberhardt
188b79cd7a
MakeInvincible includes MakeNonFlammable by default.
...
It was always either used in conjunction or forgotten. If someone wants invincibility while still allowing fire (e.g. an unkillable fire golem), there's now a parameter to allow it.
2015-09-14 22:25:27 -04:00
Maikel de Vries
73ebce9f9a
remove celestial environment object in favor of scenario callback
2015-04-08 20:18:24 +02:00
Maikel de Vries
7c08270ff4
make power need call susceptible to proplist function change
2015-03-09 18:40:45 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
...
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
36b29fd32e
adapt scenarios to rank->branch change
2015-01-07 00:04:44 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
7513045d6c
Move "Done" achievement from individual missions to parent folder.
2014-10-03 12:17:58 +02:00
Sven Eberhardt
cde41733f8
Add "Done"-achievement to all missions.
2014-09-25 15:25:33 +02:00
Maikel de Vries
c075103bb9
Added GetDescription to all goals
...
This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
Maikel de Vries
6ff632e2f2
Moved Dialogue to Helpers.ocd to avoid copies
2014-02-02 18:03:54 +01:00
Armin Burgmeier
814b97c6ad
Fix the MtBrame intro, and make the lower right corner a bit larger
2014-01-26 17:19:58 +01:00
Sven Eberhardt
8368ec8c0f
MtBrame: Fix object planes
2014-01-26 13:59:29 +01:00
Tobias Zwick
4713437503
MtBrame: use Objects.c
2014-01-26 18:31:21 +07:00
Tobias Zwick
baed75b2f6
fix invalid landscape
2014-01-26 17:53:57 +07:00
Maikel de Vries
7f9f40a1f5
Renamed Settlement.ocf to Missions.ocf
2013-10-05 17:39:14 +02:00