Philip Holzmann
a844b6fe5b
better confetti for Boomshire
2019-03-02 09:29:30 +01:00
Lukas Werling
53f29ccb96
Update remaining Version entries from 7 to 8,0
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Maikel missed some in aa89217
("update version to 8.0 in DefCore.txt,
Scenario.txt and Version.txt").
2018-01-28 23:09:06 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Lukas Werling
2ab1408e41
Fix Boomshire spawn position ( #1943 )
2017-12-26 14:14:17 +01:00
Mark
41d45db9c2
Library: Switch, SwitchTarget
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Standardized behavior for switches
2017-11-25 22:16:47 +01:00
Maikel de Vries
5bf83b7d3f
IsProjectileTarget: make failsafe if projectile is nil and clean up
2017-11-22 17:18:41 +01:00
Clonkonaut
3084edcab7
Boomshire: fix arg_count_mismatch warning.
2017-10-29 11:34:53 +01:00
Clonkonaut
2ca557a09c
inherited(...); to inherited(); in Initialize since Initialize doesn't have any parameters.
2017-10-25 15:01:19 +02:00
Clonkonaut
cbe536711c
Boomshire: making sure the airplane will always be upright when reset.
2017-10-25 15:00:38 +02:00
Maikel de Vries
f3291bb84f
clean up and document relaunch rule
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Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Maikel de Vries
cb68f9b26b
fix parkour in combination with new relaunch rule
2017-04-25 10:26:27 +02:00
Fulgen301
25f77fd12c
Remove Rule_Restart from Parkour.ocf
2017-03-30 20:55:08 +02:00
Fulgen301
4cef61673a
Boomshire: Fix one variable shadowing a global one
2017-02-18 15:24:34 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Mark
d356d9db3d
Fix inherited() calls
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The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Clonkonaut
1b76c31452
5 title picture by ala and K-Pone.
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https://clonkspot.org/forum/topic_show.pl?pid=14524#pid14524
2016-08-15 00:32:01 +02:00
David Dormagen
092b012430
chest: stay open when empty ( #1699 )
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This is debatable. Let's see how this feels ingame and revert it in case we don't like it.
I like it because I think it gives valuable feedback to the players (and thus can reduce frustration coming from unnecessary actions). But it might also feel like a bug to players.
2016-05-30 10:19:49 +02:00
Sven Eberhardt
1bb78ecd4f
Remove some unnecessery animation weights.
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These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Sven Eberhardt
7b7b791442
Add [Game] Mode to parkour and arena scenarios to fix league evaluation.
2016-01-23 21:26:13 -05:00
Maikel de Vries
aa152bf899
move mime skin/portrait from boomshire to decoration folder
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This makes it available for multiple rounds.
2016-01-16 13:27:24 +01:00
Sven Eberhardt
3dad1c6d81
Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553 )
2016-01-10 10:41:34 -05:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
David Dormagen
132d929675
boomshire: improved aesthetics of lever sparkles
2015-12-16 23:27:51 +01:00
David Dormagen
09bad5abb2
boomshire map: made some borders around granite thicker
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The new granite shape could make the material leak into door frames etc. This should now be fixed by just increasing the thickness of the walls in such cases.
2015-12-16 23:01:28 +01:00
David Dormagen
ea90ccf3d9
boomshire: fixed chest
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For a long time, chests have not been opening with [Space] now. Thus, this was broken, denying eager players their confetti.
2015-12-16 09:50:20 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Maikel de Vries
338f3bca9d
change airplane id (Plane -> Airplane)
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This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
Clonkonaut
1178d8f0ce
Prevent dead clonks from sitting upright ( #1358 ).
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Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Sven Eberhardt
91d0a44f71
Boomshire: Fix target view, light and "SparklingAttention" on SpinWheels.
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* The sparkles were all drawn in the top left corner of the map.
* The second (useless) #appendto would overload the door control with an old version that didn't set the view cursor.
2015-10-05 22:31:25 -04:00
Clonkonaut
77e5cf6263
Boomshire fixes: ParameterDefs added, firestone throwing effect reenabled.
2015-10-06 01:12:29 +02:00
Clonkonaut
7766eaadc6
Removed brick edges from Boomshire.
2015-10-05 23:50:56 +02:00
Clonkonaut
8054297cf3
Boomshire: Overhaul, added lights ( #1269 ), map fixes ( #1262 ), new decoration and ambience!
2015-10-05 23:48:29 +02:00
Clonkonaut
0aab3cf4e6
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
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Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
6ba0164c5b
removed unnecessary defcore Value entries
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Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Maikel de Vries
e7eabe01a7
Fixed boomshire's door solidmasks ( #1035 )
2014-02-16 11:37:18 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
David Dormagen
54fdb2cec1
updated some remainers of the old particle system to use the new one
2013-11-28 23:38:26 +01:00
David Dormagen
6844cbbc71
changed DrawParticleLine to use the new particle system
2013-11-28 23:27:56 +01:00
David Dormagen
4126fa7021
moved Straw particle to Effects.ocd
2013-11-28 23:24:34 +01:00
Martin Plicht
dd44c32e14
Remove some duplicate functions from scripts
2013-10-14 07:21:12 +02:00
Martin Plicht
a915cdb15f
Make Eclipse happy by changing some zeros to nils and stuff
2013-05-26 00:01:08 +02:00
Tobias Zwick
ba426651ad
fix wind bag rename
2013-05-25 14:36:04 +02:00
Russell
5782557a34
Clonk. Now with 65% better grammar.
2012-10-22 18:35:06 +01:00
Felix Wagner
e2ee7a59bd
Descriptions corrected and synchronised
2012-10-13 22:25:25 +02:00
Maikel de Vries
df0096cd57
Order scenarios inside their folders
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There is no logic behind this ordering
2012-10-13 16:45:13 +02:00
Maikel de Vries
67589cf86a
Refactor scenarios: Others
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blabla hg
2012-10-09 21:05:50 +02:00