forked from Mirrors/openclonk
Boomshire: making sure the airplane will always be upright when reset.
parent
afa348ab21
commit
cbe536711c
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@ -160,8 +160,9 @@ global func FxPlaneResetTimer(object target, effect, int time)
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DrawParticleLine("Air", target->GetX()+3, target->GetY(), 3030, 315, 1, PV_Random(-2, 2), PV_Random(-2, 2), PV_Random(10, 30), particles);
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target->SetPosition(3030,315);
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target->SetR(-90);
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target->SetDir(0);
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target->SetR(-90);
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target->~RollPlane();
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}
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private func Doors()
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