Boomshire fixes: ParameterDefs added, firestone throwing effect reenabled.

shapetextures
Clonkonaut 2015-10-06 01:12:29 +02:00
parent 70a62eb7f9
commit 77e5cf6263
4 changed files with 22 additions and 1 deletions

View File

@ -0,0 +1,15 @@
[ParameterDef]
ID=Chests
Achievement=Chests
[Options]
[Option]
Description=$Found4$
Value=1
[Option]
Description=$Found7$
Value=2
[Option]
Description=$Found14$
Value=3

View File

@ -51,7 +51,7 @@ private func Initialize()
DrawMaterialQuad("Tunnel-brickback",2680,1185,2750,1185,2750,1195,2680,1195);
DrawMaterialQuad("Tunnel-brickback",2737,1195,2750,1190,2775,1255,2765,1255);
//AddEffect("DynamiteEruption",nil,100,130);
AddEffect("DynamiteEruption",nil,100,130);
}
private func InitializePlayer(int plr)

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@ -4,6 +4,9 @@ RelaunchMsg2=Eine Runde Gelaechter fuer %s.
RelaunchMsg3=Wir trauern um %s.
NameConcierge=Frohgesicht
MsgChestOpened=Ich habe eine Kiste geöffnet! (%d/%d)
Found4=4 Kisten gefunden
Found7=7 Kisten gefunden
Found14=14 Kisten gefunden
Achieve4=Bronzene Kiste erreicht!
Achieve7=Silberne Kiste erreicht!
Achieve14=Goldene Kiste erreicht!

View File

@ -4,6 +4,9 @@ RelaunchMsg2=Haha, %s!
RelaunchMsg3=We're mourning %s.
NameConcierge=Happy Face
MsgChestOpened=I opened a chest! (%d/%d)
Found4=Found 4 chests
Found7=Found 7 chests
Found14=Found 14 chests
Achieve4=Bronze chest achieved!
Achieve7=Silver chest achieved!
Achieve14=Gold chest achieved!