forked from Mirrors/openclonk
Boomshire fixes: ParameterDefs added, firestone throwing effect reenabled.
parent
70a62eb7f9
commit
77e5cf6263
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@ -0,0 +1,15 @@
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[ParameterDef]
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ID=Chests
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Achievement=Chests
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[Options]
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[Option]
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Description=$Found4$
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Value=1
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[Option]
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Description=$Found7$
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Value=2
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[Option]
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Description=$Found14$
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Value=3
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@ -51,7 +51,7 @@ private func Initialize()
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DrawMaterialQuad("Tunnel-brickback",2680,1185,2750,1185,2750,1195,2680,1195);
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DrawMaterialQuad("Tunnel-brickback",2737,1195,2750,1190,2775,1255,2765,1255);
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//AddEffect("DynamiteEruption",nil,100,130);
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AddEffect("DynamiteEruption",nil,100,130);
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}
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private func InitializePlayer(int plr)
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@ -4,6 +4,9 @@ RelaunchMsg2=Eine Runde Gelaechter fuer %s.
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RelaunchMsg3=Wir trauern um %s.
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NameConcierge=Frohgesicht
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MsgChestOpened=Ich habe eine Kiste geöffnet! (%d/%d)
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Found4=4 Kisten gefunden
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Found7=7 Kisten gefunden
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Found14=14 Kisten gefunden
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Achieve4=Bronzene Kiste erreicht!
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Achieve7=Silberne Kiste erreicht!
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Achieve14=Goldene Kiste erreicht!
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@ -4,6 +4,9 @@ RelaunchMsg2=Haha, %s!
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RelaunchMsg3=We're mourning %s.
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NameConcierge=Happy Face
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MsgChestOpened=I opened a chest! (%d/%d)
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Found4=Found 4 chests
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Found7=Found 7 chests
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Found14=Found 14 chests
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Achieve4=Bronze chest achieved!
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Achieve7=Silver chest achieved!
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Achieve14=Gold chest achieved!
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