Maikel de Vries
899fbaa867
cable cars: let sawmill send empty hoist to pickup trees
2018-04-16 11:13:32 +02:00
Maikel de Vries
a4d20d79d5
cable cars: extend order interface and let producer order more components at a time
2018-04-16 11:13:32 +02:00
Maikel de Vries
1e060d6124
cable cars: improve deliveries and producer requests fuel
2018-04-12 09:21:00 +02:00
Maikel de Vries
618b4039b3
cable cars: fix finding crossing for power supply when previous fails
2018-04-12 09:21:00 +02:00
Maikel de Vries
051863db5f
make cable crossing structure flippable
...
This makes it easier for now to go around cliffs, a better solution where crossings can be rotated needs more work in the hammer script.
2018-04-12 09:21:00 +02:00
Maikel de Vries
82e674ddb8
cable cars: make crossing proper structure and resource chute upgrade
2018-04-02 16:03:52 +02:00
Maikel de Vries
a70ab8b843
cable cars: let steam engine request coal when needed
2018-04-01 20:54:12 +02:00
Maikel de Vries
7178cf6a0a
cable cars: improve hoist destination selection
2018-04-01 20:54:12 +02:00
Maikel de Vries
42a62aa730
cable car: make car a power consumer via crossings
2018-04-01 20:54:12 +02:00
Maikel de Vries
07e66279be
cable cars: scenario saving for cable car
2018-03-31 11:33:08 +02:00
Maikel de Vries
816754a3de
cable cars: improve tests and script clean up
2018-03-31 11:32:42 +02:00
Maikel de Vries
c629661af2
cable reel: fix connecting, max cable length, ensure straight cables
2018-03-31 10:44:36 +02:00
Maikel de Vries
a28b3b9ca1
cable cars: fix network recreation when cable has broken
2018-03-30 10:54:41 +02:00
Maikel de Vries
d8736a56ac
cable cars: improve network deletion and recreation + clean up
...
This is a rather chaotic commit and does not solve all problems of network creation yet, but is an improvement over the old system where deletion of a cable line would fail the network. However, we probably need a cleaner method to construct a network properly.
2018-03-29 21:28:07 +02:00
Maikel de Vries
2b9c96de30
make hoist target move more fluently
2018-03-29 21:28:07 +02:00
Maikel de Vries
ff21dc3cfa
improve destination selection menu a bit
2018-03-29 21:28:07 +02:00
Maikel de Vries
330e275b3d
cable hoist: new type effect, prevent interactions when attached, complete menu texts
2018-03-29 21:28:07 +02:00
Maikel de Vries
85f1c714f7
add material costs to cable car components
2018-03-29 21:28:07 +02:00
Maikel de Vries
7768e6c992
fix script error when accessing non-initialized cable request queue
2018-03-29 21:28:07 +02:00
Maikel de Vries
d7e3a4acd6
cable car: not ready for a new delivery if currently doing one
2018-03-29 21:28:07 +02:00
Maikel de Vries
b1d1079d88
prevent script error in cable station if other station could not be found
2018-03-29 21:28:07 +02:00
Maikel de Vries
e603bce240
add interaction menu tooltip and description for disengaging a cable car
2018-03-29 21:28:07 +02:00
Maikel de Vries
2a344b4543
fix hide in editor for cable car objects
2018-03-29 21:28:07 +02:00
Lukas Werling
53f29ccb96
Update remaining Version entries from 7 to 8,0
...
Maikel missed some in aa89217
("update version to 8.0 in DefCore.txt,
Scenario.txt and Version.txt").
2018-01-28 23:09:06 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Clonkonaut
799bf97304
Forget this in my cable lorries work safe.
2017-11-27 00:46:30 +01:00
Clonkonaut
3c87d0f135
Work save regarding cable cars/lorries.
...
Started to work on a few station configuration options and combining these with producers for requesting materials (which now kind of works).
2017-10-04 01:19:46 +02:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Mark
d356d9db3d
Fix inherited() calls
...
The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Mark
94ec4e336b
Fix inherited(...) calls
...
The named parameters have to be handed down, because the ... operator only passes all the unnamed parameters.
2016-11-26 17:56:41 +01:00
Sven Eberhardt
3712c6ed2f
Change MoveTo function signature in experimental CableLorry
2016-10-30 20:33:54 -04:00
Armin Schäfer
77790c7313
Add Shark: Squashed commit of the following:
...
commit 1abfae50c6454c8f5bab10bff753fb472f0596d0
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Wed Aug 3 00:56:40 2016 +0200
Make shark slower (only twice as fast as the Clonk) and reactivate FastSwim animation.
commit b35db07894be864978a6b03609eb3d754b622705
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Thu Jul 21 22:24:48 2016 +0200
Shark: Fix shark not swimming for a while when Clonk was too near.
commit f1495371394796e4a2d984049c026eaa66a0d30e
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sun Jul 3 19:48:22 2016 +0200
Shark: Revert wrong location of the shark.
commit 437f911629c8ec9ee1c587e653790378b0d8fd17
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sun Jul 3 19:44:49 2016 +0200
Shark: Fix one turning bug, it can not be big enough to cause a mesh bug when turning around; shark is a bit slower when attacking (hopefully it can not jump out of the water now)
commit 28d0a9dfbad4e2b4c42295e73d8d42e5495b0e37
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Mar 26 01:28:19 2016 +0100
Move shark to Objects.ocd and add sharks to Clonkomotive on hard settings.
commit 000d162fb5c36225fdd215d1d30336a1c926ec27
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Mar 26 01:09:55 2016 +0100
Shark: Fix bugs.
commit be201ffd6424203bf2b9b3a2a8496b3d41ec3122
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Feb 20 14:48:12 2016 +0100
Shark update. Fix animation when attacking.
commit 7dc24e93fa19f26cc2f3344ac8267b81b4fd3eee
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Jan 23 22:36:24 2016 +0100
Delete the patch.txt from my last commit.
commit 36e828fb7545fb6c2538c728844f0b4dc97bfcc5
Author: Armin Schäfer <arminnessie@gmail.com>
Date: Sat Jan 23 17:38:29 2016 +0100
Add experimental Shark scenario.
2016-08-23 19:16:54 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Clonkonaut
fe4132309a
Added a few more interaction menu buttons to the cable cars, animation to the station.
2016-03-30 00:55:49 +02:00
Clonkonaut
2db254b948
Updates cable cars / lorries with new graphics by pluto. Made everything work again. Integrated control into the interaction menu.
...
Still needs a lot of work but I'm getting there.
2016-03-26 00:14:20 +01:00
Maikel de Vries
fc008241cd
rename LineBreak callback to OnLineBreak
2016-03-22 18:58:55 +01:00
Maikel de Vries
159dbf071f
make ContactCalls a property instead of DefCore entry
...
This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Sven Eberhardt
1bb78ecd4f
Remove some unnecessery animation weights.
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These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Tobias Zwick
a5610b9458
add scenario for website header
2016-01-16 16:57:15 +01:00
Sven Eberhardt
3dad1c6d81
Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553 )
2016-01-10 10:41:34 -05:00
Günther Brammer
00a4c6c428
Replace BorderBound DefCore value with BorderBound object property
2016-01-01 22:18:41 +01:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
Maikel de Vries
c3fba77ecf
remove playgrounds scenario (experimental)
...
This has no use and is just a burden to keep.
2015-12-25 19:27:00 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
...
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Armin Burgmeier
b8ed577c0f
Rotate the OGRE coordinate frame by 90 degrees in X
...
Also rotate all meshes backwards so that everything keeps working. This should
make it more convenient for modellers to create new meshes.
See http://forum.openclonk.org/topic_show.pl?pid=29410#pid29410 .
2015-10-03 11:39:08 -04:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
Sven Eberhardt
05a78138a3
Add sound and music ambience object.
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Also tagged the existing music as "day". Only enabled in the first three missions for now.
2015-08-29 14:11:00 -04:00
Sven Eberhardt
0d48105b46
Added shape library.
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Also fixed some coconut tree reproduction issues.
2015-07-31 00:42:01 -04:00
Sven Eberhardt
2804375235
Deep Sea Mining: Skip intro when SCEN_TEST is set.
2015-07-19 10:16:02 -04:00