forked from Mirrors/openclonk
cable cars: scenario saving for cable car
parent
816754a3de
commit
07e66279be
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@ -161,7 +161,6 @@ public func GetCableCarMenuEntries(object clonk)
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var menu_entries = [];
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// Clickable buttons
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if (!GetRailTarget())
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{
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// Engaging onto a rail
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@ -434,3 +433,18 @@ public func FinishedRequest(object station)
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station->RequestArrived(this, lib_ccar_delivery[2], lib_ccar_delivery[3]);
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lib_ccar_delivery = nil;
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}
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/*-- Saving --*/
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public func SaveScenarioObject(proplist props)
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{
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if (!inherited(props, ...))
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return false;
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if (lib_ccar_speed != nil)
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props->AddCall("Speed", this, "SetCableSpeed", lib_ccar_speed);
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if (lib_ccar_rail)
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props->AddCall("Rail", this, "EngageRail", lib_ccar_rail, true);
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return true;
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}
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@ -248,6 +248,18 @@ public func OverridePriority(proplist requested, int amount, proplist requesting
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}
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/*-- Saving --*/
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public func SaveScenarioObject(proplist props)
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{
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if (!inherited(props, ...))
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return false;
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if (pickup)
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props->AddCall("Pickup", this, "PickupVehicle", pickup);
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return true;
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}
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/*-- Definition --*/
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public func Definition(def)
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@ -3,7 +3,9 @@
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func InitializeObjects()
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{
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var CableCrossing001 = CreateObjectAbove(CableCrossing, 347, 389);
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CableCrossing001->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableCrossing002 = CreateObjectAbove(CableCrossing, 554, 391);
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CableCrossing002->SetCategory(C4D_StaticBack|C4D_Structure);
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CableCrossing002->SetMeshMaterial("CableCarStation_SignStation", 1);
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CableCrossing002->ToggleStation(true);
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@ -14,6 +16,7 @@ func InitializeObjects()
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CableLine001->SetConnectedObjects(CableCrossing001, CableCrossing002);
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var CableCrossing003 = CreateObjectAbove(CableCrossing, 209, 390);
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CableCrossing003->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine002 = CreateObject(CableLine, 206, 747);
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CableLine002.LineColors = [-15461326,-15461326];
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@ -22,34 +25,39 @@ func InitializeObjects()
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CableLine002->SetConnectedObjects(CableCrossing001, CableCrossing003);
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var CableCrossing004 = CreateObjectAbove(CableCrossing, 652, 491);
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CableCrossing004->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine003 = CreateObjectAbove(CableLine, 551, 1319);
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var CableLine003 = CreateObjectAbove(CableLine, 551, 1789);
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CableLine003.LineColors = [-15461326,-15461326];
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CableLine003->SetAction("Connect", CableCrossing004, CableCrossing002);
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CableLine003->SetConnectedObjects(CableCrossing004, CableCrossing002);
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var CableCrossing005 = CreateObjectAbove(CableCrossing, 694, 419);
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CableCrossing005->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine004 = CreateObjectAbove(CableLine, 651, 1419);
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var CableLine004 = CreateObjectAbove(CableLine, 651, 1889);
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CableLine004.LineColors = [-15461326,-15461326];
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CableLine004->SetAction("Connect", CableCrossing005, CableCrossing004);
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CableLine004->SetConnectedObjects(CableCrossing005, CableCrossing004);
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var CableCrossing006 = CreateObjectAbove(CableCrossing, 770, 360);
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CableCrossing006->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine005 = CreateObjectAbove(CableLine, 693, 1204);
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var CableLine005 = CreateObjectAbove(CableLine, 693, 1602);
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CableLine005.LineColors = [-15461326,-15461326];
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CableLine005->SetAction("Connect", CableCrossing006, CableCrossing005);
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CableLine005->SetConnectedObjects(CableCrossing006, CableCrossing005);
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var CableCrossing007 = CreateObjectAbove(CableCrossing, 810, 351);
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CableCrossing007->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine006 = CreateObjectAbove(CableLine, 771, 1026);
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var CableLine006 = CreateObjectAbove(CableLine, 771, 1365);
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CableLine006.LineColors = [-15461326,-15461326];
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CableLine006->SetAction("Connect", CableCrossing007, CableCrossing006);
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CableLine006->SetConnectedObjects(CableCrossing007, CableCrossing006);
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var CableCrossing008 = CreateObjectAbove(CableCrossing, 939, 360);
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CableCrossing008->SetCategory(C4D_StaticBack|C4D_Structure);
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CableCrossing008->SetMeshMaterial("CableCarStation_SignStation", 1);
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var CableLine007 = CreateObject(CableLine, 815, 679);
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@ -59,6 +67,7 @@ func InitializeObjects()
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CableLine007->SetConnectedObjects(CableCrossing008, CableCrossing007);
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var CableCrossing009 = CreateObjectAbove(CableCrossing, 599, 257);
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CableCrossing009->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine008 = CreateObject(CableLine, 808, 669);
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CableLine008.LineColors = [-15461326,-15461326];
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@ -67,13 +76,16 @@ func InitializeObjects()
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CableLine008->SetConnectedObjects(CableCrossing009, CableCrossing007);
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var CableCrossing010 = CreateObjectAbove(CableCrossing, 519, 259);
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CableCrossing010->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine009 = CreateObjectAbove(CableLine, 599, 722);
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var CableLine009 = CreateObject(CableLine, 599, 722);
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CableLine009.LineColors = [-15461326,-15461326];
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CableLine009->SetPosition(599, 722);
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CableLine009->SetAction("Connect", CableCrossing010, CableCrossing009);
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CableLine009->SetConnectedObjects(CableCrossing010, CableCrossing009);
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var CableCrossing011 = CreateObjectAbove(CableCrossing, 465, 289);
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CableCrossing011->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine010 = CreateObject(CableLine, 517, 516);
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CableLine010.LineColors = [-15461326,-15461326];
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@ -87,80 +99,92 @@ func InitializeObjects()
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CableLine011->SetConnectedObjects(CableCrossing003, CableCrossing011);
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var CableCrossing012 = CreateObjectAbove(CableCrossing, 744, 589);
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CableCrossing012->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine012 = CreateObjectAbove(CableLine, 652, 1623);
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var CableLine012 = CreateObjectAbove(CableLine, 652, 2191);
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CableLine012.LineColors = [-15461326,-15461326];
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CableLine012->SetAction("Connect", CableCrossing012, CableCrossing004);
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CableLine012->SetConnectedObjects(CableCrossing012, CableCrossing004);
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var CableCrossing013 = CreateObjectAbove(CableCrossing, 680, 619);
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CableCrossing013->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine013 = CreateObjectAbove(CableLine, 743, 1772);
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var CableLine013 = CreateObjectAbove(CableLine, 743, 2370);
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CableLine013.LineColors = [-15461326,-15461326];
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CableLine013->SetAction("Connect", CableCrossing013, CableCrossing012);
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CableLine013->SetConnectedObjects(CableCrossing013, CableCrossing012);
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var CableCrossing014 = CreateObjectAbove(CableCrossing, 568, 690);
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CableCrossing014->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine014 = CreateObjectAbove(CableLine, 678, 1947);
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var CableLine014 = CreateObjectAbove(CableLine, 678, 2616);
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CableLine014.LineColors = [-15461326,-15461326];
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CableLine014->SetAction("Connect", CableCrossing014, CableCrossing013);
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CableLine014->SetConnectedObjects(CableCrossing014, CableCrossing013);
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var CableCrossing015 = CreateObjectAbove(CableCrossing, 456, 711);
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CableCrossing015->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine015 = CreateObjectAbove(CableLine, 570, 2059);
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var CableLine015 = CreateObjectAbove(CableLine, 570, 2749);
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CableLine015.LineColors = [-15461326,-15461326];
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CableLine015->SetAction("Connect", CableCrossing015, CableCrossing014);
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CableLine015->SetConnectedObjects(CableCrossing015, CableCrossing014);
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var CableCrossing016 = CreateObjectAbove(CableCrossing, 372, 650);
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CableCrossing016->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine016 = CreateObjectAbove(CableLine, 454, 2080);
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var CableLine016 = CreateObjectAbove(CableLine, 454, 2770);
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CableLine016.LineColors = [-15461326,-15461326];
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CableLine016->SetAction("Connect", CableCrossing016, CableCrossing015);
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CableLine016->SetConnectedObjects(CableCrossing016, CableCrossing015);
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var CableCrossing017 = CreateObjectAbove(CableCrossing, 231, 590);
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CableCrossing017->SetCategory(C4D_StaticBack|C4D_Structure);
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var CableLine017 = CreateObjectAbove(CableLine, 374, 1895);
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var CableLine017 = CreateObjectAbove(CableLine, 374, 2524);
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CableLine017.LineColors = [-15461326,-15461326];
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CableLine017->SetAction("Connect", CableCrossing017, CableCrossing016);
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CableLine017->SetConnectedObjects(CableCrossing017, CableCrossing016);
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var CableCrossing018 = CreateObjectAbove(CableCrossing, 131, 528);
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CableCrossing018->SetCategory(C4D_StaticBack|C4D_Structure);
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CableCrossing018->SetMeshMaterial("CableCarStation_SignStation", 1);
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var CableLine018 = CreateObjectAbove(CableLine, 231, 1717);
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var CableLine018 = CreateObjectAbove(CableLine, 231, 2286);
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CableLine018.LineColors = [-15461326,-15461326];
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CableLine018->SetAction("Connect", CableCrossing018, CableCrossing017);
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CableLine018->SetConnectedObjects(CableCrossing018, CableCrossing017);
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var CableCrossing019 = CreateObjectAbove(CableCrossing, 113, 387, 0);
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CableCrossing019->SetMeshMaterial("CableCarStation_SignStation", 1);
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var CableLine019 = CreateObjectAbove(CableLine, 208, 747);
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CableLine019.LineColors = [-15461326,-15461326];
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CableLine019->SetAction("Connect", CableCrossing019, CableCrossing003);
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CableLine019->SetConnectedObjects(CableCrossing019, CableCrossing003);
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var ToolsWorkshop001 = CreateObjectAbove(ToolsWorkshop, 76, 388);
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var CableCrossing019 = CreateObjectAbove(CableCrossing, 113, 387);
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CableCrossing019->SetCategory(C4D_StaticBack|C4D_Structure);
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CableCrossing019->SetMeshMaterial("CableCarStation_SignStation", 1);
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CableCrossing019->CombineWith(ToolsWorkshop001);
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var CableHoist001 = CreateObjectAbove(CableHoist, 560, 384);
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CableHoist001->SetComDir(COMD_None);
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var CableLine019 = CreateObject(CableLine, 208, 747);
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CableLine019.LineColors = [-15461326,-15461326];
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CableLine019->SetPosition(208, 747);
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CableLine019->SetAction("Connect", CableCrossing019, CableCrossing003);
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CableLine019->SetConnectedObjects(CableCrossing019, CableCrossing003);
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var CableLorry001 = CreateObjectAbove(CableLorry, 560, 382);
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var CableLorry001 = CreateObjectAbove(CableLorry, 560, 384);
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var CableHoist001 = CreateObjectAbove(CableHoist, 560, 382);
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CableHoist001->SetComDir(COMD_None);
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CableHoist001->SetCableSpeed(1);
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CableHoist001->EngageRail(CableCrossing002, true);
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CableHoist001->PickupVehicle(CableLorry001);
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var Wood001 = CableLorry001->CreateContents(Wood);
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Wood001->SetPosition(560, 377);
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Wood001->SetPosition(560, 375);
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var Wood002 = CableLorry001->CreateContents(Wood);
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Wood002->SetPosition(560, 377);
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Wood002->SetPosition(560, 375);
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var Wood003 = CableLorry001->CreateContents(Wood);
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Wood003->SetPosition(560, 377);
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Wood003->SetPosition(560, 375);
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var Metal001 = ToolsWorkshop001->CreateContents(Metal);
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Metal001->SetPosition(76, 369);
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var CableReel001 = CreateObjectAbove(CableReel, 163, 386);
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var CableReel001 = CreateObjectAbove(CableReel, 159, 389);
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CableReel001->Unstick(7);
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return true;
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}
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@ -1,6 +1,6 @@
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[Head]
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Icon=26
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Version=8
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Version=9
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Difficulty=10
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MaxPlayer=8
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NoInitialize=true
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