Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
9c0263faef
add title image to Acid Rift
2015-01-09 20:00:41 +01:00
Maikel de Vries
36b29fd32e
adapt scenarios to rank->branch change
2015-01-07 00:04:44 +01:00
Maikel de Vries
a3bb831b33
add torch to basic knowledge for all worlds
2015-01-07 00:04:44 +01:00
Tobias Zwick
659a697cf2
fix ShakeViewport effect, especially for explosions
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* The shake effect used to have a target object, which made it vanish as soon as it is removed (and on Explode, it is immediately). So, the shake was never visible. The shake effect is now global and manages all shakes currently on the landscape
* Additionally, if there are several explosions that cause a shake, they were not added up correctly
2015-01-03 22:53:01 +01:00
Maikel de Vries
588b75955f
correct bottom open for Chine.ocs
2014-12-30 14:13:34 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Maikel de Vries
868b17b6d7
improved difficulties for Krakatoa
2014-10-26 15:58:48 +01:00
Maikel de Vries
399524330d
new title image for Krakatoa
2014-10-26 11:27:25 +01:00
Maikel de Vries
e715fd4e70
Krakatoa: new goal and intro sequence
2014-10-24 21:57:05 +02:00
Maikel de Vries
6c1e45519d
fixed player spawning in Krakatoa
2014-10-22 16:32:22 +02:00
Maikel de Vries
717ea1a031
reworked Krakatoa landscape, is now map script
2014-10-22 16:23:32 +02:00
Sven Eberhardt
aadd8176cb
AcidRift: Fix scale precipitation, meteorites and rockfall by map size.
2014-10-21 21:18:10 +02:00
Sven Eberhardt
516cd46c37
AcidRift: Scale precipitation, meteorites and rockfall by map size.
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(in addition to scaling on difficulty)
2014-10-21 20:48:09 +02:00
Sven Eberhardt
257cbf1a9f
Insane difficulty of Acid Rift tweaked.
2014-10-19 20:01:55 +02:00
Sven Eberhardt
8a7a96a453
More rain in Acid Rift.
2014-10-19 17:12:17 +02:00
Maikel de Vries
b5a84eba87
move TransposeArray to System.ocg functions
2014-10-19 10:49:12 +02:00
Maikel de Vries
406821f92a
correct difficulty for acid rift
2014-10-18 18:42:30 +02:00
Maikel de Vries
85646c7a8e
removed cloud vertices
2014-10-18 18:41:56 +02:00
Maikel de Vries
83930ee27f
fixed cloud movement in ironpeak( #1149 )
2014-10-18 12:52:06 +02:00
Sven Eberhardt
1f3c53cec1
New world: Acid Rift.
2014-10-18 01:19:21 +02:00
Maikel de Vries
9142faff36
more loam for Chine on normal difficulty
2014-10-12 16:56:34 +02:00
Maikel de Vries
d5cb53b952
title images for the worlds
2014-10-04 13:12:29 +02:00
Maikel de Vries
7153b17812
achievements for worlds inside .ocf
2014-10-03 18:48:25 +02:00
Maikel de Vries
411c34fb5c
league param settings for worlds
2014-10-03 14:58:48 +02:00
Maikel de Vries
9e0304cd5a
rockfall as disaster
2014-10-03 14:37:44 +02:00
Sven Eberhardt
8b322a23b5
Added German translation for IronPeak.
2014-10-02 22:15:27 +02:00
Sven Eberhardt
f87f115ef4
Added German translation for GoldRush.
2014-10-02 22:15:27 +02:00
Sven Eberhardt
23c39216dd
Added German translation for GemGrabbers.
2014-10-02 22:15:27 +02:00
Sven Eberhardt
c991f156b6
Added German translation for FloodedVeins.
2014-10-02 22:15:27 +02:00
Sven Eberhardt
03cb37eb12
Added German translation for Chine.
2014-10-02 22:15:26 +02:00
Maikel de Vries
d24ae4eb46
allow for infinite gunpowder in the powder keg
2014-09-29 20:10:58 +02:00
Maikel de Vries
72a26d029a
better difficulty levels for FloodedVeins
2014-09-28 17:06:13 +02:00
Maikel de Vries
aa0528c95f
improved Chine map
2014-09-28 10:56:32 +02:00
Maikel de Vries
ef6930414f
removed a few unused variables in Worlds.ocf
2014-09-27 15:29:34 +02:00
Sven Eberhardt
701e28b7fa
Chine icon changed to cannon.
2014-09-27 01:08:35 +02:00
Maikel de Vries
3ed341c342
added intro sequence for Chine
2014-09-26 22:08:19 +02:00
Maikel de Vries
6f7b8027f0
implemented lobby options for GemGrabbers
2014-09-26 21:50:03 +02:00
Maikel de Vries
7d5f2effb4
implemented lobby options for Chine
2014-09-26 19:33:19 +02:00
Maikel de Vries
dfef8992be
implemented lobby options for FloodedVeins
2014-09-26 19:33:19 +02:00
Maikel de Vries
e93e6b8eab
implemented lobby options for IronPeak
2014-09-26 19:33:19 +02:00
Maikel de Vries
908ebb3a63
implemented lobby options for GoldRush
2014-09-26 19:05:42 +02:00
Maikel de Vries
ee7caaac2c
Chine.ocs: improved map and added description
2014-09-23 19:48:30 +02:00
Maikel de Vries
7f6bf8c359
Chine.ocs: golden cannon with infinite ammo
2014-09-23 19:44:51 +02:00
Maikel de Vries
35c9aa9a78
new goal for Chine.ocs
2014-09-22 19:20:32 +02:00
Maikel de Vries
059a704f55
added new World: Chine.ocs
2014-09-21 18:37:48 +02:00
Maikel de Vries
77be7b01c2
fixed intro sequences for GoldRush and FloodedVeins
2014-09-21 16:53:39 +02:00
Sven Eberhardt
dfa6050cd0
Put missions above worlds in scenario selection
2014-09-21 16:39:07 +02:00
Maikel de Vries
de52ad2d4c
fixed IronPeak intro
2014-09-21 16:29:57 +02:00