Commit Graph

197 Commits (88148ac966b3a98d493449f43c5cea92ebca77d0)

Author SHA1 Message Date
David Dormagen d038452ff6 deep sea mining: capitalized some "i" and replaced missing sounds in the intro 2015-12-20 19:17:34 +01:00
David Dormagen 7f4f5fee58 added new vocals for three skins (by ala)
They are played e.g. when being hit by stuff, catching fire, killing teammates, idling, trying to put a shovel into the pump, and much more!
2015-12-16 23:01:29 +01:00
Maikel de Vries ba39500803 removed PlaneCrash.ogg from TreasureHunt scenario
Duplicate of the same sound in Sound.ocg
2015-12-16 17:45:26 +01:00
Clonkonaut 0efe905c6a Removed obsolete Scenario.txt entries. 2015-12-16 01:35:41 +01:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Clonkonaut 0b83fc2e26 Removed granite from starting cave in Deadly Grotto.
Sometimes clonks got stuck in that right at the beginning.
2015-12-13 13:38:42 +01:00
Sven Eberhardt 4de7a42ac1 DeadlyGrotto: Starting platform fix and Chest to knowledge. 2015-12-13 01:36:55 -05:00
Sven Eberhardt bf63f2ef17 Gidl+Windmill moved to new "Defense.ocf" (title picture missing)
They aren't quite fitting at the moment and Clonko wants to share the buy menu.
2015-12-12 12:06:25 -05:00
Sven Eberhardt 82e15926eb FightForGidl: Boomattack enemy waves. Also map rework to be open for flying attackers. 2015-12-12 01:34:49 -05:00
Sven Eberhardt 1dca9cf1b5 FightForGidl: No friendly fire and some AI fixes. 2015-12-12 00:02:31 -05:00
Sven Eberhardt fcba917a04 FightForGidl: Buy menu improvements and fixes. 2015-12-10 23:59:06 -05:00
Sven Eberhardt a69ca73ec9 FightForGidl: 3-tiered shoot speed upgrade.
Last upgrade + musket is practically a machine gun! You have to click each shot though.
2015-12-10 23:41:15 -05:00
Sven Eberhardt ee832ffe0b FightForGidl: Add description box to buy menu. 2015-12-10 22:45:57 -05:00
Clonkonaut 5a351e7bb5 Added restart rule to all story missions (#1224). 2015-12-10 23:38:20 +01:00
Sven Eberhardt 05e79bd71b FightForGidl: Always show wealth 2015-12-09 01:00:21 -05:00
Sven Eberhardt 87c49451e4 FightForGidl: New technology: Ranged weapon load speed increase. 2015-12-09 01:00:03 -05:00
Sven Eberhardt 8927096286 Sound namespace changes: Add missing documentation and a lost sound. 2015-12-07 00:17:41 -05:00
Sven Eberhardt 7f6c13084a Register definition-local sounds into definition namespace (id::Soundname) #1185.
Also move all object sounds to global Sound.ocg so they are still played.

This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.

It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
Sven Eberhardt 132da18dc6 GoldenMountain: Add cotton plants and loom and cloth plans to allow building of wind bag.
Wind bag was in the construction plans but you could not build it because there was no way to get cloth.
2015-12-06 01:19:06 -05:00
Sven Eberhardt b4e0b7d7d1 FightForGidl: Eliminate enemy player after round end.
For the evaluation dialogue.
2015-12-05 21:14:09 -05:00
Sven Eberhardt 85bbd55eeb Move Guardians of Windmills mission out of storyline section 2015-12-05 14:41:55 -05:00
Sven Eberhardt 46a7d653d8 Fix two typos in comments. 2015-12-02 20:27:39 -05:00
David Dormagen fdeccdf83d make GIDL targets damagable by AI (#1464)
The no-friendly-fire effect also protected the targets from being damaged by AI.
2015-12-02 13:03:51 +01:00
David Dormagen f627bc13d3 treasure hunt: fixed some dialogues 2015-12-01 20:57:08 +01:00
Sven Eberhardt 08b3584c5d FightForGidl: Minor fixes and buy menu rework.
* New menu to be expanded with cool stuff (like damage upgrades, towers, etc.) later
* Automatic rebuy of consumables such as iron bombs and firestones
2015-11-22 01:03:15 -05:00
Maikel de Vries 338f3bca9d change airplane id (Plane -> Airplane)
This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
David Dormagen 866111c3a9 deep sea mining: fixed typos in German description 2015-11-21 16:04:41 +01:00
Sven Eberhardt a5f385768f TreasureHunt: Custom description for gold bars. 2015-11-20 21:11:26 -05:00
David Dormagen 8db90a341b moved Windmills.ocs from Arena.ocf into Missions.ocf
Being in "Arena" was a relic we had from 2009 where we only had arenas.
2015-11-13 18:54:11 +01:00
David Dormagen c93a8d5ec5 Crash.ocs: make starting the plane easier
This change increases newbie-friendlyness. I wonder if anyone will notice that the plane landed in another spot in the intro?
2015-11-11 23:34:03 +01:00
David Dormagen f88ccac0d4 Crash.ocs: added missing translation for goal message 2015-11-09 22:12:49 +01:00
Sven Eberhardt 81c74da576 Fix automatic stone door opening in FightForGidl. 2015-11-08 17:15:06 -05:00
David Dormagen be35518881 Crash.ocs: fixed typo in German dialogue 2015-11-07 22:33:16 +01:00
David Dormagen b9ba80aa28 Crash.ocs: added chest to construction plans 2015-11-07 21:56:16 +01:00
David Dormagen fcc5c32be1 Crash.ocs: fixed typo in German dialogue 2015-11-07 21:27:50 +01:00
David Dormagen d42d0edd33 Raid: oil barrel can not be filled with water or be used as a normal barrel at all
This might confuse players A LOT.
2015-11-05 20:41:30 +01:00
David Dormagen d9e83d2c1e Raid: fixed typos in German dialogue 2015-11-04 21:15:54 +01:00
David Dormagen 17c355d2e3 Raid: fixed wording in German description
see https://youtu.be/dGn99IuzDPw?t=1722
2015-11-02 21:40:58 +01:00
David Dormagen 73a817d1ae scaffold: use interaction menu instead of ControlLeft/Right/.. and allow extensions to both sides (#949) 2015-11-01 18:22:23 +01:00
Clonkonaut 64d1b89f43 Added tree variations to Golden Mountain, Gold Rush and Iron Peak. 2015-10-25 14:33:58 +01:00
Clonkonaut f26a14f5ff Make sure crew isn't stuck. 2015-10-25 14:22:56 +01:00
Sven Eberhardt 3bf4ee2b39 TreasureHunt: Add glow to golden shovel.
Also to mark pipe area.
2015-10-14 22:29:11 -04:00
Maikel de Vries e2c5158275 rename S2AI to AI
This in preparation for a more general AI (in the far future).
2015-10-14 20:44:38 +02:00
Clonkonaut 86866d1d13 Skylands: Fixed various issues (#1267):
- Chest added to knowledge
- GetWind returns -100
- Removed sky pixels from starting island
- Higher spawn position
- Real description
- Goal help will point out next missing part
2015-10-13 16:04:54 +02:00
Clonkonaut ecc2d5d291 Slight adjustments prevent shape map from trapping npcs. 2015-10-13 15:20:37 +02:00
Clonkonaut 03ce403002 Added gravestones to Dark Castle (#1235), minor fixes (enemy clonks' skin adjusted to gender of name). 2015-10-13 14:38:41 +02:00
Clonkonaut f6d0ccff2e Skylands: Player starting material moved into chest to not overfill clonks. 2015-10-12 21:19:55 +02:00
Clonkonaut ecdb0ed57f Mine rescue fixes (#1266):
- Three wind generators instead of one
- All players get tools
2015-10-11 16:22:25 +02:00
Clonkonaut 1178d8f0ce Prevent dead clonks from sitting upright (#1358).
Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Sven Eberhardt e39dab3d68 Revert accidental extra changes done in 675db52e38. 2015-10-09 14:52:47 -04:00