David Dormagen
d038452ff6
deep sea mining: capitalized some "i" and replaced missing sounds in the intro
2015-12-20 19:17:34 +01:00
David Dormagen
7f4f5fee58
added new vocals for three skins (by ala)
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They are played e.g. when being hit by stuff, catching fire, killing teammates, idling, trying to put a shovel into the pump, and much more!
2015-12-16 23:01:29 +01:00
Maikel de Vries
ba39500803
removed PlaneCrash.ogg from TreasureHunt scenario
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Duplicate of the same sound in Sound.ocg
2015-12-16 17:45:26 +01:00
Clonkonaut
0efe905c6a
Removed obsolete Scenario.txt entries.
2015-12-16 01:35:41 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Clonkonaut
0b83fc2e26
Removed granite from starting cave in Deadly Grotto.
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Sometimes clonks got stuck in that right at the beginning.
2015-12-13 13:38:42 +01:00
Sven Eberhardt
4de7a42ac1
DeadlyGrotto: Starting platform fix and Chest to knowledge.
2015-12-13 01:36:55 -05:00
Sven Eberhardt
bf63f2ef17
Gidl+Windmill moved to new "Defense.ocf" (title picture missing)
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They aren't quite fitting at the moment and Clonko wants to share the buy menu.
2015-12-12 12:06:25 -05:00
Sven Eberhardt
82e15926eb
FightForGidl: Boomattack enemy waves. Also map rework to be open for flying attackers.
2015-12-12 01:34:49 -05:00
Sven Eberhardt
1dca9cf1b5
FightForGidl: No friendly fire and some AI fixes.
2015-12-12 00:02:31 -05:00
Sven Eberhardt
fcba917a04
FightForGidl: Buy menu improvements and fixes.
2015-12-10 23:59:06 -05:00
Sven Eberhardt
a69ca73ec9
FightForGidl: 3-tiered shoot speed upgrade.
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Last upgrade + musket is practically a machine gun! You have to click each shot though.
2015-12-10 23:41:15 -05:00
Sven Eberhardt
ee832ffe0b
FightForGidl: Add description box to buy menu.
2015-12-10 22:45:57 -05:00
Clonkonaut
5a351e7bb5
Added restart rule to all story missions ( #1224 ).
2015-12-10 23:38:20 +01:00
Sven Eberhardt
05e79bd71b
FightForGidl: Always show wealth
2015-12-09 01:00:21 -05:00
Sven Eberhardt
87c49451e4
FightForGidl: New technology: Ranged weapon load speed increase.
2015-12-09 01:00:03 -05:00
Sven Eberhardt
8927096286
Sound namespace changes: Add missing documentation and a lost sound.
2015-12-07 00:17:41 -05:00
Sven Eberhardt
7f6c13084a
Register definition-local sounds into definition namespace (id::Soundname) #1185 .
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Also move all object sounds to global Sound.ocg so they are still played.
This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.
It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
Sven Eberhardt
132da18dc6
GoldenMountain: Add cotton plants and loom and cloth plans to allow building of wind bag.
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Wind bag was in the construction plans but you could not build it because there was no way to get cloth.
2015-12-06 01:19:06 -05:00
Sven Eberhardt
b4e0b7d7d1
FightForGidl: Eliminate enemy player after round end.
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For the evaluation dialogue.
2015-12-05 21:14:09 -05:00
Sven Eberhardt
85bbd55eeb
Move Guardians of Windmills mission out of storyline section
2015-12-05 14:41:55 -05:00
Sven Eberhardt
46a7d653d8
Fix two typos in comments.
2015-12-02 20:27:39 -05:00
David Dormagen
fdeccdf83d
make GIDL targets damagable by AI ( #1464 )
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The no-friendly-fire effect also protected the targets from being damaged by AI.
2015-12-02 13:03:51 +01:00
David Dormagen
f627bc13d3
treasure hunt: fixed some dialogues
2015-12-01 20:57:08 +01:00
Sven Eberhardt
08b3584c5d
FightForGidl: Minor fixes and buy menu rework.
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* New menu to be expanded with cool stuff (like damage upgrades, towers, etc.) later
* Automatic rebuy of consumables such as iron bombs and firestones
2015-11-22 01:03:15 -05:00
Maikel de Vries
338f3bca9d
change airplane id (Plane -> Airplane)
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This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
David Dormagen
866111c3a9
deep sea mining: fixed typos in German description
2015-11-21 16:04:41 +01:00
Sven Eberhardt
a5f385768f
TreasureHunt: Custom description for gold bars.
2015-11-20 21:11:26 -05:00
David Dormagen
8db90a341b
moved Windmills.ocs from Arena.ocf into Missions.ocf
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Being in "Arena" was a relic we had from 2009 where we only had arenas.
2015-11-13 18:54:11 +01:00
David Dormagen
c93a8d5ec5
Crash.ocs: make starting the plane easier
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This change increases newbie-friendlyness. I wonder if anyone will notice that the plane landed in another spot in the intro?
2015-11-11 23:34:03 +01:00
David Dormagen
f88ccac0d4
Crash.ocs: added missing translation for goal message
2015-11-09 22:12:49 +01:00
Sven Eberhardt
81c74da576
Fix automatic stone door opening in FightForGidl.
2015-11-08 17:15:06 -05:00
David Dormagen
be35518881
Crash.ocs: fixed typo in German dialogue
2015-11-07 22:33:16 +01:00
David Dormagen
b9ba80aa28
Crash.ocs: added chest to construction plans
2015-11-07 21:56:16 +01:00
David Dormagen
fcc5c32be1
Crash.ocs: fixed typo in German dialogue
2015-11-07 21:27:50 +01:00
David Dormagen
d42d0edd33
Raid: oil barrel can not be filled with water or be used as a normal barrel at all
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This might confuse players A LOT.
2015-11-05 20:41:30 +01:00
David Dormagen
d9e83d2c1e
Raid: fixed typos in German dialogue
2015-11-04 21:15:54 +01:00
David Dormagen
17c355d2e3
Raid: fixed wording in German description
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see https://youtu.be/dGn99IuzDPw?t=1722
2015-11-02 21:40:58 +01:00
David Dormagen
73a817d1ae
scaffold: use interaction menu instead of ControlLeft/Right/.. and allow extensions to both sides ( #949 )
2015-11-01 18:22:23 +01:00
Clonkonaut
64d1b89f43
Added tree variations to Golden Mountain, Gold Rush and Iron Peak.
2015-10-25 14:33:58 +01:00
Clonkonaut
f26a14f5ff
Make sure crew isn't stuck.
2015-10-25 14:22:56 +01:00
Sven Eberhardt
3bf4ee2b39
TreasureHunt: Add glow to golden shovel.
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Also to mark pipe area.
2015-10-14 22:29:11 -04:00
Maikel de Vries
e2c5158275
rename S2AI to AI
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This in preparation for a more general AI (in the far future).
2015-10-14 20:44:38 +02:00
Clonkonaut
86866d1d13
Skylands: Fixed various issues ( #1267 ):
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- Chest added to knowledge
- GetWind returns -100
- Removed sky pixels from starting island
- Higher spawn position
- Real description
- Goal help will point out next missing part
2015-10-13 16:04:54 +02:00
Clonkonaut
ecc2d5d291
Slight adjustments prevent shape map from trapping npcs.
2015-10-13 15:20:37 +02:00
Clonkonaut
03ce403002
Added gravestones to Dark Castle ( #1235 ), minor fixes (enemy clonks' skin adjusted to gender of name).
2015-10-13 14:38:41 +02:00
Clonkonaut
f6d0ccff2e
Skylands: Player starting material moved into chest to not overfill clonks.
2015-10-12 21:19:55 +02:00
Clonkonaut
ecdb0ed57f
Mine rescue fixes ( #1266 ):
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- Three wind generators instead of one
- All players get tools
2015-10-11 16:22:25 +02:00
Clonkonaut
1178d8f0ce
Prevent dead clonks from sitting upright ( #1358 ).
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Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Sven Eberhardt
e39dab3d68
Revert accidental extra changes done in 675db52e38
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2015-10-09 14:52:47 -04:00