Maikel de Vries
88148ac966
give wipf in tutorials a name
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This makes the story a bit more personal for the player, hopefully.
2015-12-21 20:23:32 +01:00
David Dormagen
9da914dd22
musket: added dry fire ("click") sounds (by ala, originally "NoAmmunition*")
2015-12-21 12:33:34 +01:00
Sven Eberhardt
915c3b13af
Thunderous Skies: Play "Pop" sound when target balloon is hit.
2015-12-20 19:02:11 -05:00
Maikel de Vries
1772378fb6
fix self-launching catapult to shoot immediately ( #1490 )
2015-12-20 22:54:21 +01:00
David Dormagen
26250d1a30
club: introduced some sensible limits to the speed calculation
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This means that ice, melted down to 10%, does not become a 9mm bullet anymore. It also means that all objects are at least visibly moved - e.g. when deflecting arrows.
2015-12-20 19:17:35 +01:00
David Dormagen
df5a9ebb26
axe: increase damage (against livings)
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The axe could always be used as a weapon. It dealt such a low amount of damage that it was basically useless, though. Hits required to kill a Clonk are now 9 (down from 17). The axe is still a lot weaker and slower than the sword.
It's just not ridiculously stupid anymore to try to use the axe as a weapon now.
We are now not trying to deceive the players anymore (who might have actually THOUGHT that the axe was usable as a weapon, because it is used just like the sword).
The alternative would be to disable the weapon-use completely.
2015-12-20 19:17:35 +01:00
David Dormagen
abf578ec71
axe: fixed striking time and added "swing" sound
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The usage of the wrong constant for the striking time was fixed in https://git.openclonk.org/openclonk.git/commit/65b5c4bef683f6cb1ff4b5732946a803a7c69d94 .
This broke striking with the axe completely, though, because it was just soo annoyingly slow - slow-mo. axe, anyone? And it doesn't even deal damage, wow.
2015-12-20 19:17:35 +01:00
David Dormagen
d038452ff6
deep sea mining: capitalized some "i" and replaced missing sounds in the intro
2015-12-20 19:17:34 +01:00
David Dormagen
d7b2ef9f75
prevent clonk idle animation when in dialogs and reduced frequency of idle sound ( #1506 )
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This doesn't work for intros, though, because they use simple messages. We should unify the systems to only have one dialogue system that uses new-style-menus and implement required features in those menus..
2015-12-20 19:17:34 +01:00
David Dormagen
ce0f1498a8
Clonk vocals: use GetSoundSkinName instead of skin_name when checking for available sounds
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Previously, PlaySoundShock was defective with the "Adventurer" skin.
2015-12-20 19:17:33 +01:00
Maikel de Vries
aee8a5f20f
tutorial 8: explains pump, wallkit, liquids
2015-12-20 16:41:50 +01:00
Maikel de Vries
414d1c4e3a
elevator add function to get case
2015-12-20 16:40:47 +01:00
Maikel de Vries
fb18e17eec
tutorials: transfer items on death and make structures invincible
2015-12-20 11:31:01 +01:00
Maikel de Vries
9a9b7fe8be
butterflies are not attracted to underwater plants
2015-12-20 10:35:26 +01:00
Maikel de Vries
76427c0b82
fix tutorial guide message callbacks when guide is hidden
2015-12-20 09:14:13 +01:00
Armin Burgmeier
a9967e7b16
Avoid built-in GL matrices for sprite rendering
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Instead, compute the projection, modelview and normal matrices explictly
and upload them as shader uniforms. This is one step towards using the
OpenGL 3 core profile.
2015-12-19 22:37:36 -08:00
Maikel de Vries
d5c390406a
change license of loader from CC-BY 2.0 to 3.0
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The creator (Nachtfalter) has agreed to this.
2015-12-19 18:41:14 +01:00
Martin Strohmeier
d113a6a38f
add new song to soundtrack
2015-12-19 16:02:18 +01:00
Maikel de Vries
350a7b94d4
implement loader from Nachtfalter (see Trello)
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It is currenly licensed under CC-BY 2.0 and must be upgraded asap. But it was needed to run the game.
2015-12-19 14:30:44 +01:00
Maikel de Vries
6559ee1ade
tutorial 7: fine-tune NPC teleglove control and add fireflies
2015-12-19 11:56:40 +01:00
Maikel de Vries
8247839455
remove obsolete function GetDefGrab
2015-12-19 10:42:30 +01:00
Maikel de Vries
01dd5fcc27
fix explosion shockwave for vehicles which can be grabbed and pushed
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This broke when DefCore Grab was replaced with property Touchable.
2015-12-19 10:42:30 +01:00
David Dormagen
11927659a0
added new sound when pickaxe hits hard material (by K-Pone, originally "SwordHit1")
2015-12-19 10:17:55 +01:00
Nicolas Hake
d0d83f8e5c
Deleted unlicensed images
2015-12-18 21:18:48 +01:00
David Dormagen
d5221656c3
added spark sounds for slow flints hitting (by ala)
2015-12-18 08:18:14 +01:00
Clonkonaut
a8dd4cac89
Make AI clonks select their shield when defending.
2015-12-17 19:44:00 +01:00
Clonkonaut
65b5c4bef6
Fixed axe striking length using the correct const (now Axe_Standard_StrikingLength, was Sword_Standard_StrikingLength).
2015-12-17 19:43:14 +01:00
Maikel de Vries
dea3b7f1c3
fix invertion of clonk on top ladder elements ( #775 )
2015-12-17 19:40:15 +01:00
Nicolas Hake
b45ae48775
Add test case for #1502
2015-12-17 18:53:31 +01:00
Maikel de Vries
d16676a798
add button (G) to the tutorials to hide/show guide messages
2015-12-17 16:47:20 +01:00
Maikel de Vries
d47db7289d
pilot in tutorial 7 helps collecting mined gems
2015-12-17 15:57:11 +01:00
Maikel de Vries
7e193e1345
make teleglove reach overloadable
2015-12-17 15:55:21 +01:00
David Dormagen
87a03b75e2
added swing (and hit) sounds for sickle and club
2015-12-17 10:58:54 +01:00
David Dormagen
132d929675
boomshire: improved aesthetics of lever sparkles
2015-12-16 23:27:51 +01:00
Clonkonaut
0108c6667c
Made invincible beings (MakeInvincible) immune from shockwaves, windbags and throwing stuff at them.
2015-12-16 23:15:22 +01:00
Clonkonaut
0e19014740
Renamed the please-don't-windbag-me callback from NoWindbagForce to RejectWindbagForce.
2015-12-16 23:13:08 +01:00
Maikel de Vries
a631bc83e8
add licensing information for bat sounds
2015-12-16 23:11:26 +01:00
David Dormagen
7f4f5fee58
added new vocals for three skins (by ala)
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They are played e.g. when being hit by stuff, catching fire, killing teammates, idling, trying to put a shovel into the pump, and much more!
2015-12-16 23:01:29 +01:00
David Dormagen
09bad5abb2
boomshire map: made some borders around granite thicker
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The new granite shape could make the material leak into door frames etc. This should now be fixed by just increasing the thickness of the walls in such cases.
2015-12-16 23:01:28 +01:00
Maikel de Vries
01de7048c3
tutorial 07: explains airships, gems and ropeladders
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This tutorial is not yet connected to the main storyline of the tutorials, but will be later.
2015-12-16 21:52:34 +01:00
Maikel de Vries
1a15b83b4c
added bat
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Basic functionality is done, but can be improved, especially flight animations and AI.
2015-12-16 21:49:18 +01:00
Maikel de Vries
5c262a7f38
fix tutorial goal checks when crew member dies
2015-12-16 21:42:29 +01:00
Maikel de Vries
b98ab3e699
lantern and torch have call back to indicate them as light sources
2015-12-16 21:06:33 +01:00
Maikel de Vries
79e84e9515
make the wipf a prey
2015-12-16 21:05:33 +01:00
Maikel de Vries
f6aee9927c
add function to init the time object with a definition call
2015-12-16 20:19:09 +01:00
Maikel de Vries
6f799da14b
remove local implementaion of SoundAt in BigVolcano.ocd
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The engine function now exists and does the exact same thing.
2015-12-16 17:50:07 +01:00
Maikel de Vries
ba39500803
removed PlaneCrash.ogg from TreasureHunt scenario
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Duplicate of the same sound in Sound.ocg
2015-12-16 17:45:26 +01:00
Maikel de Vries
281733a689
remove Snore.wav from SkeletonAppend test
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Not used, no license and it is a test for something unrelated...
2015-12-16 17:41:34 +01:00
Clonkonaut
3f4a770f93
Fight for GIDL: Moved buy menu entries into scenario script.
2015-12-16 16:43:34 +01:00
David Dormagen
ea90ccf3d9
boomshire: fixed chest
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For a long time, chests have not been opening with [Space] now. Thus, this was broken, denying eager players their confetti.
2015-12-16 09:50:20 +01:00