remove local implementaion of SoundAt in BigVolcano.ocd

The engine function now exists and does the exact same thing.
shapetextures
Maikel de Vries 2015-12-16 17:50:07 +01:00
parent ba39500803
commit 6f799da14b
1 changed files with 0 additions and 11 deletions

View File

@ -325,17 +325,6 @@ func ExtendVerticalBranch(int x1, int y1, int x2, int y2, int from_half_wdt, int
return true;
}
func SoundAt(string sound_name, int x, int y, int vol)
{
var sound_host = CreateObjectAbove(BigVolcano,x,y), r;
if (sound_host)
{
r = sound_host->Sound(sound_name, false, vol);
ScheduleCall(sound_host, Global.RemoveObject, 100);
}
return r;
}
// Get highest point of lava surface
func GetLavaPeak()
{