Fixed axe striking length using the correct const (now Axe_Standard_StrikingLength, was Sword_Standard_StrikingLength).

shapetextures
Clonkonaut 2015-12-17 19:43:14 +01:00
parent dea3b7f1c3
commit 65b5c4bef6
1 changed files with 1 additions and 1 deletions

View File

@ -130,7 +130,7 @@ public func ControlUseStart(object clonk, int iX, int iY)
var animation = Format("SwordSlash%d.%s", rand, arm);
carry_bone = "pos_hand2";
var length = Sword_Standard_StrikingLength;
var length = Axe_Standard_StrikingLength;
if(clonk->IsWalking())
{