forked from Mirrors/openclonk
Fixed axe striking length using the correct const (now Axe_Standard_StrikingLength, was Sword_Standard_StrikingLength).
parent
dea3b7f1c3
commit
65b5c4bef6
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@ -130,7 +130,7 @@ public func ControlUseStart(object clonk, int iX, int iY)
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var animation = Format("SwordSlash%d.%s", rand, arm);
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carry_bone = "pos_hand2";
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var length = Sword_Standard_StrikingLength;
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var length = Axe_Standard_StrikingLength;
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if(clonk->IsWalking())
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{
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