Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Lukas Werling
058e9addb4
Skylands: Don't use half solid mask on vertical scaffold wall
2018-01-05 22:11:16 +01:00
Lukas Werling
da63092ee1
Skylands: Fix "free wood" appearing in front of Sawmill
2018-01-05 22:11:16 +01:00
Lukas Werling
ea009cad76
Skylands: Enable half solid masks for scaffolds
...
We found these scaffolds to be rather infuriating to use, maybe this
will make it a bit better.
2017-12-27 13:17:24 +01:00
Lukas Werling
4b0ab0b8b1
Skylands: Fix script error
...
OnPlaneFinished deletes the calling object.
ERROR: can't access local variables without this
by: SetProgress(5) (Missions.ocf/Skylands.ocs/Plane.ocd/Script.c:37)
by: AddPart() (Missions.ocf/Skylands.ocs/Plane.ocd/Script.c:57)
by: Timer() (Missions.ocf/Skylands.ocs/Plane.ocd/Script.c:47)
by: FxIntScheduleCallTimer(0,effect {Function = "Timer", Name = "IntScheduleCall", NoStop = true, Pars = [], Repeats = -10794}) (System.ocg/Schedule.c:95)
2017-12-27 12:59:11 +01:00
Maikel de Vries
7b4ba0245b
fix script error on basement attachment to scaffold ( #1917 )
2017-06-03 15:41:03 +02:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Mark
d356d9db3d
Fix inherited() calls
...
The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Sven Eberhardt
0cdad64934
Fix goal and rule displays ( #1811 )
2016-09-14 21:46:16 -04:00
Clonkonaut
1b76c31452
5 title picture by ala and K-Pone.
...
https://clonkspot.org/forum/topic_show.pl?pid=14524#pid14524
2016-08-15 00:32:01 +02:00
Sven Eberhardt
5db45c0f47
Merge branch 'master' into qteditor
2016-08-06 21:45:19 -04:00
Sven Eberhardt
693c0124b9
Update more goal icons for better editor size
2016-08-04 21:15:25 -04:00
Clonkonaut
56f8372a68
Skylands: fix GetComponent when called in definition context on 'small
...
trees' (#1781 ).
At some point someone might test if this breaks anything but I think it does not.
2016-07-25 17:55:53 +02:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Clonkonaut
b6ca10d11a
Constructor library: Changed to search through all available knowledge and filter using an overloadable function.
...
The hammer will now only construct definitions that have the callback "IsHammerBuidable". This will exclude all C4D_Structure objects that are not buildings and can't be build in a meaningful way.
Also, with the carry heavy branch I want to test adhoc built lorries (lorries as construction sites). Sven suggested this.
2016-06-18 19:45:45 +02:00
Maikel de Vries
2a731b2545
implement Components as a property lookup table
2016-05-21 13:34:34 +02:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Sven Eberhardt
e8b0b9c16f
WoodenBridge construction plan for some missions.
2016-01-10 21:39:56 -05:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
...
The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Maikel de Vries
509bdac5bc
remove unused Rebuy property from objects
2015-12-28 10:21:49 +01:00
Clonkonaut
0efe905c6a
Removed obsolete Scenario.txt entries.
2015-12-16 01:35:41 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
...
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Maikel de Vries
338f3bca9d
change airplane id (Plane -> Airplane)
...
This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
David Dormagen
73a817d1ae
scaffold: use interaction menu instead of ControlLeft/Right/.. and allow extensions to both sides ( #949 )
2015-11-01 18:22:23 +01:00
Clonkonaut
86866d1d13
Skylands: Fixed various issues ( #1267 ):
...
- Chest added to knowledge
- GetWind returns -100
- Removed sky pixels from starting island
- Higher spawn position
- Real description
- Goal help will point out next missing part
2015-10-13 16:04:54 +02:00
Clonkonaut
f6d0ccff2e
Skylands: Player starting material moved into chest to not overfill clonks.
2015-10-12 21:19:55 +02:00
Maikel de Vries
4c66cc4ad7
change time interface to remove connection between System.ocg and Objects.ocd
2015-09-22 23:31:17 +02:00
Julius Michaelis
0df19491e7
Get rid of incorrect sRGB headers in png files.
...
libpng >1.6 keeps nagging because of that.
Quick bash script to do so:
find . -name *.png \
| while read f; do
n=$(pngcrush -ow -rem allb-reduce "$f" 2>&1 | grep -c 'incorrect sRGB');
if [[ $n -gt 0 ]]; then
git add "$f"
else
git checkout "$f"
fi
done
2015-09-12 21:27:53 +09:00
Sven Eberhardt
44a396497c
Fix tree growth in skylands scenario ( #750 ) and rework alt tree texture.
...
Tree growth now implemented using an overload of the grwoth function. Also made the alternate tree skin in skylands a bit more colorful
2015-08-27 23:29:06 -04:00
Maikel de Vries
73ebce9f9a
remove celestial environment object in favor of scenario callback
2015-04-08 20:18:24 +02:00
Maikel de Vries
70d75a7bca
remove big conifers from skylands to prevent large forests
2015-04-02 21:39:19 +02:00
Sven Eberhardt
49c5b22591
Remove some empty graphics files.
2015-01-17 18:22:06 +01:00
Maikel de Vries
4ea0cb0ca6
make ContainBlast a property instead of DefCore entry
2015-01-15 17:46:53 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
...
Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
...
Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
7513045d6c
Move "Done" achievement from individual missions to parent folder.
2014-10-03 12:17:58 +02:00
Sven Eberhardt
cde41733f8
Add "Done"-achievement to all missions.
2014-09-25 15:25:33 +02:00
Maikel de Vries
a4a57a3dd6
added pump knowledge to golden mountain
2014-07-14 18:51:16 +02:00
Maikel de Vries
6ba0164c5b
removed unnecessary defcore Value entries
...
Completely unneeded for structures and many other objects.
2014-05-26 21:38:32 +02:00
Apfelclonk
4ecca08a20
Fix scaffold's solid mask
2014-04-26 19:22:02 +02:00
Maikel de Vries
9b96ab2305
Cleaned up base material in library and engine
...
* rename to cleaner *Base* instead of *HomeBase*
* fixed library implementation
* engine code is now obsolete
2014-04-16 14:07:01 +02:00
Maikel de Vries
c075103bb9
Added GetDescription to all goals
...
This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
Sven Eberhardt
5094cc5c1b
Reworked "Save as scenario" option in editor to write a script file instead of Game.txt.
2013-12-27 17:10:09 +01:00
David Dormagen
a10c9316ef
renamed DynamicParticles* to Particles* and CreateParticleEx to CreateParticle
2013-12-17 22:32:01 +01:00
Tobias Zwick
44f1887003
split up Plants library into crop (harvestable), tree (choppable) and plant (plant reproduction)
...
This should make the plants not overloaded with functionality so that odd stuff like #904 can happen. I think the plants need more cleanup still.
2013-12-05 11:23:22 +07:00
David Dormagen
30619ae7fd
removed unused particle definitions & cleaned up Particle.txt of LightningBolt particle
2013-11-28 23:44:24 +01:00
David Dormagen
b7cb5dc74a
adapted remaining usages of old particle system in Missions.ocf to the new one
2013-11-26 22:43:28 +01:00
David Dormagen
6dc707b203
moved ObjectRestorer from Storm/Tutorials into Helpers.ocd
...
It was used by more than one scenario already and the two versions already diverged. We should not do that in our own repository.
2013-11-26 22:42:52 +01:00
Maikel de Vries
7f9f40a1f5
Renamed Settlement.ocf to Missions.ocf
2013-10-05 17:39:14 +02:00