Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Sven Eberhardt
bb7afe5850
Missions/Raid+TreasureHunt: Oil barrels are actually filled with oil and don't empty.
2018-01-21 21:53:01 -08:00
Sven Eberhardt
ceab026780
Missions/Raid: Fix Pyrit hat and activity
2018-01-21 21:40:25 -08:00
Sven Eberhardt
88d1136215
Missions/Raids: Add signpost texts
2018-01-21 21:36:44 -08:00
Mark
41d45db9c2
Library: Switch, SwitchTarget
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Standardized behavior for switches
2017-11-25 22:16:47 +01:00
Fulgen301
56d1c689d8
The Raid: Correct string table entry Clonko3
2017-08-14 14:49:45 +02:00
Maikel de Vries
cc480be3eb
relaunch rule: add option to prevent round start relaunch
2017-05-01 11:46:34 +02:00
Maikel de Vries
f3291bb84f
clean up and document relaunch rule
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Also fix script errors in melting castle.
2017-05-01 11:00:51 +02:00
Maikel de Vries
0fead04978
fix relaunching problems in missions
2017-04-30 16:13:57 +02:00
Fulgen301
750d52e06d
Fix Missions.ocf scenarios in order to work with Rule_Relaunch
2017-04-22 21:08:40 +02:00
Fulgen301
44ca079bf6
Modify Missions.ocf in order to work with Rule_Relaunch
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- Crash
- DarkCastle
- DeepSeaMining
- Raid
- TreasureHunt
2017-03-30 20:55:05 +02:00
Clonkonaut
c423ec5de2
Made airplane touchable ( #1663 ).
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Made it untouchable in all missions.
2017-01-03 22:04:48 +01:00
Clonkonaut
b984704812
Raid: fixed superfluous declaration of global vars.
2017-01-03 16:38:47 +01:00
Clonkonaut
71d5e611a4
Airplane: carry up to 20 items and 3 clonks ( #1663 ). Also refactoring of the script.
2016-12-30 03:54:01 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Sven Eberhardt
0cdad64934
Fix goal and rule displays ( #1811 )
2016-09-14 21:46:16 -04:00
Maikel de Vries
1df322b7ff
adapt objects and scenarios to new component implementation
2016-05-21 13:34:34 +02:00
Nicolas Hake
8e18a3fc96
Change (int)0 to nil where deprecated
2016-05-13 17:13:34 +02:00
Sven Eberhardt
1b6d3ca770
Raid: Map tweaks to account for ShapeMap changes
2016-01-28 23:52:02 -05:00
Sven Eberhardt
1bb78ecd4f
Remove some unnecessery animation weights.
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These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Maikel de Vries
84218d1cbc
merge UsageHelp into Description
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This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
2016-01-23 16:28:02 +01:00
Sven Eberhardt
8d805a49a7
Raid: Fix goal descroptions and buckets in Mave's foundry.
2016-01-16 01:33:06 +01:00
Sven Eberhardt
11e73373a6
Use alt skins in storyline missions.
2016-01-09 11:09:11 -04:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Clonkonaut
5a351e7bb5
Added restart rule to all story missions ( #1224 ).
2015-12-10 23:38:20 +01:00
Maikel de Vries
338f3bca9d
change airplane id (Plane -> Airplane)
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This is for a better distinguising between the Plane property and the airplane
2015-11-21 20:53:19 +01:00
David Dormagen
d42d0edd33
Raid: oil barrel can not be filled with water or be used as a normal barrel at all
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This might confuse players A LOT.
2015-11-05 20:41:30 +01:00
David Dormagen
d9e83d2c1e
Raid: fixed typos in German dialogue
2015-11-04 21:15:54 +01:00
David Dormagen
17c355d2e3
Raid: fixed wording in German description
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see https://youtu.be/dGn99IuzDPw?t=1722
2015-11-02 21:40:58 +01:00
Clonkonaut
ecc2d5d291
Slight adjustments prevent shape map from trapping npcs.
2015-10-13 15:20:37 +02:00
Clonkonaut
1178d8f0ce
Prevent dead clonks from sitting upright ( #1358 ).
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Also added convenient constants defining the animation slots to use for clonk animation.
2015-10-11 14:08:14 +02:00
Armin Burgmeier
651dadccb2
Convert hat and windmill rocket meshes to new coordinate space
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Also, convert them from XML to binary meshes.
2015-10-05 18:55:12 -04:00
Sven Eberhardt
cedbeb1afb
Fix Pyrit's hat display in the storyline missions.
2015-10-03 21:11:18 -04:00
Sven Eberhardt
c678c07c40
Add squid to The Raid.
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Just so we show it off somewhere.
2015-10-01 23:22:57 -04:00
Sven Eberhardt
8614ce46c4
Create default ambience controller in all scenarios.
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Can be overloaded by providing a custom function InitializeAmbience either globally or in the Scenario proplist.
2015-09-28 20:20:31 -04:00
Sven Eberhardt
f1970c5bc1
Add day/night cycle to The Raid.
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It looks really cool and the first mission should show that feature.
2015-09-28 17:01:03 -04:00
Armin
267737cab0
SetPlayerViewLock() for all players ( #1194 )
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Signed-off-by: Maikel de Vries <mdt.maikel@gmail.com>
2015-09-16 22:51:36 +02:00
Sven Eberhardt
2788724e83
Raid: Script error fix.
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Another call to the removed CarryHeavy func Drop().
2015-09-10 22:55:16 -04:00
Sven Eberhardt
8b155171b7
Raid: Fix script error in NPC.
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Was caused by some internal changes in CarryHeavy and removal of the public Drop function.
2015-09-10 21:49:51 -04:00
Sven Eberhardt
9db8adf44e
Add flowers to The Raid.
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Also made the rotatable.
2015-09-09 21:24:38 -04:00
Sven Eberhardt
08446bd3d5
Readded wind generator plans to The Raid.
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They serve no purpose in this mission because energy requirement is turned off. However, I have seen two newbies who insisted on building them before using any buildings now, so let's just enable the plans. Building a wind generator is always a good experience because it's animated, makes sound and such.
2015-09-05 11:40:45 -04:00
Sven Eberhardt
05a78138a3
Add sound and music ambience object.
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Also tagged the existing music as "day". Only enabled in the first three missions for now.
2015-08-29 14:11:00 -04:00
Armin Burgmeier
0cdafc278b
Transform all mesh data to Clonk reference frame on load
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Instead of doing the transformation when drawing a mesh. This allows making
the OpenGL normal matrix more consistent, since it does not include the
Ogre-To-Clonk transformation, and so that the transformation does not need
to be inverted in the shader.
As a side effect, all Attach transformations were updated, since before
they were specified in the OGRE reference frame, not the Clonk reference
frame.
2015-08-18 20:30:20 -04:00
Sven Eberhardt
5e03c9a8db
The Raid: Minor fixes, decoration, dialogue and map adjustments.
2015-08-09 23:26:56 -04:00
Maikel de Vries
7ef3e9c13e
add some title images for scenarios
2015-06-12 21:43:17 +02:00
Sven Eberhardt
51d34c0c66
Fix typo in raid mission.
2015-02-05 20:50:06 +01:00
Mark
d7a88eea62
Use CreateObject() in scripts ( #1214 )
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Objects with id Rule_*, Goal_*, and Environment_* are created with CreateObject() now.
2015-01-11 19:04:42 +01:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Maikel de Vries
36b29fd32e
adapt scenarios to rank->branch change
2015-01-07 00:04:44 +01:00