Maikel de Vries
6a9063ff7e
Fixed loam description ( #1040 )
2014-03-20 21:17:46 +01:00
Maikel de Vries
db8e639b3e
Fixed some Clonk 4 string occurrences in C4Console
2014-03-20 21:16:27 +01:00
Nicolas Hake
802cc8ece9
Fix some uses-after-free due to terrible StdBuf semantics
2014-03-19 14:21:23 +01:00
Julius Michaelis
c49bc99efe
Options/Graphics: tidy up
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Remove Config.Graphics.ShowAllResolutions
2014-03-17 22:29:39 +01:00
Sven Eberhardt
9451a29768
Fix GoldenMountain multiple goal activation
2014-03-16 21:44:04 +01:00
Nicolas Hake
01d5507c22
lang/de: Don't use 'ü' as accelerator
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Taking over a player had the 'ü' key assigned as accelerator. Since that
doesn't work anyway, switch to a more conservative 'n'.
2014-03-11 00:30:34 +01:00
Nicolas Hake
7a65ebade8
Warn on unsupported accelerator keys
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Chars outside the basic latin alphabet don't actually work as
accelerator keys. Emit a warning when encountering them.
2014-03-11 00:26:13 +01:00
Nicolas Hake
4a3ece5f5d
Don't split UTF8 when handling accelerators ( #983 )
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Marking up accelerator keys still assumed all characters were one byte
wide. Change this to accept multi-byte characters.
2014-03-11 00:25:38 +01:00
Maikel de Vries
adbe3c629b
GemGrabbers: gems stalactites reappear to allow for more risky game play
2014-02-23 17:22:57 +01:00
Maikel de Vries
2cf42422b4
Improved information of SellGems goal
2014-02-23 17:15:39 +01:00
Maikel de Vries
65b54132ac
Make sure LargeCaveMushroom does not burn forever
2014-02-22 15:08:05 +01:00
Sven Eberhardt
fe20ef43a7
Fix AcidDrilling goal ( #1038 )
2014-02-18 22:56:44 +01:00
David Dormagen
6b25e54f0b
PV_Step: added "maximumValue" parameter
2014-02-18 20:37:43 +01:00
David Dormagen
b533d3b390
particles: minor documentation fixes
2014-02-18 20:37:16 +01:00
David Dormagen
bc9b5c8bd7
added documentation for PV_Gravity
2014-02-18 19:13:51 +01:00
Nicolas Hake
7b495cdef4
C4Script: Allow more format flags
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In addition to field width and precision, also accept sign flags (+, -,
<space>) and the "alternate output" flag (#).
2014-02-17 23:10:50 +01:00
Maikel de Vries
c075103bb9
Added GetDescription to all goals
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This will be used by the new HUD on the controls branch.
2014-02-17 20:41:02 +01:00
Martin Plicht
46df9d758c
StdScheduler: Make DoScheduleProcs virtual, override it in C4AbstractApp and set isInManualLoop flag around the DoScheduleProcs call so the FlushMessages() of C4AbstractApp will happen when isInManualLoop is true
2014-02-16 14:54:32 +01:00
Martin Plicht
e02b2d425f
C4NetIO: #ifdef __APPLE__, not APPLE
2014-02-16 14:54:26 +01:00
Sven Eberhardt
085ec9de27
Fix DarkCatle null pointers and intro ( #1034 )
2014-02-16 13:55:46 +01:00
Maikel de Vries
5ebe30e77c
Fixed the pickaxe creating huge amounts of earth ( #1030 )
2014-02-16 11:58:41 +01:00
Maikel de Vries
e7eabe01a7
Fixed boomshire's door solidmasks ( #1035 )
2014-02-16 11:37:18 +01:00
Martin Plicht
61cd4271c9
C4NetIO: mac: To be on the safe side, only activate poll timeout cap when APPLE
2014-02-16 10:54:24 +01:00
Martin Plicht
90dec14601
cmake: mac: Re-add libs bundling, revert to LegacyFindFreeType for APPLE
2014-02-16 10:18:45 +01:00
Martin Plicht
aee2e358ca
C4NetIO: Place silly poll timeout fix where it actually helps in case of UDP
2014-02-16 10:18:45 +01:00
Martin Plicht
59bc72f54e
cmake: mac: Reorder compiler flag selection a bit
2014-02-16 10:18:45 +01:00
Martin Plicht
c3dd3a08ce
StdScheduler::Added is not necessarily called from the thread the
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procedure is meant to be run on, so introduce yet another StdScheduler
extra method StartOnCurrentThread which on Mac OS X does the actual run
loop registration stuff and needs to be called from the actual thread
the scheduler is supposed to run on
StdSchedulerMac: Remove SCHAdditions objects again
2014-02-16 10:18:38 +01:00
Martin Plicht
c9521e2c3c
mac: Zoom in/out main menu commands also work in game mode, call Viewports. methods then
2014-02-16 10:01:14 +01:00
Tobias Zwick
24307e0713
fix possible block in tutorial 2 ( #1036 )
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(cherry picked from commit c772ff8df6
)
2014-02-16 13:31:36 +07:00
Tobias Zwick
3a8c8d7c3b
selecting the clonks via hotkey was all backwards ( #1031 )
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e.g. pressing ctrl+3 selected 1st clonk if there are 3 in the crew
2014-02-16 13:15:07 +07:00
Sven Eberhardt
13a60848c6
Fix save as scenario for Dialogue.
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Add GameCall as fallback mechanism for dialog implementation if no local function is defined.
2014-02-08 22:49:08 +01:00
Tobias Zwick
44ffc5c470
add a note to CMakeLists.txt
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(cherry picked from commit a0848af371d451e6ef69918bacf2dd42bf7a6202)
2014-02-07 21:53:06 +07:00
Nicolas Hake
2becbf6b44
Use pkg-config over CMake to find Freetype ( #1024 )
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If pkg-config does not exist on the build system, then the old
FindFreetype.cmake behavior will be fallen back upon, but pkg-config
should be a lot more reliable.
2014-02-07 00:06:04 +01:00
Nicolas Hake
fe7d2de852
Add option to link Boost dynamically ( #1025 )
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Distributions can guarantee the existence of a specific version of
the Boost libraries, so it makes less sense to link them statically.
2014-02-06 22:08:15 +01:00
Sven Eberhardt
959da11e11
Make acid corrode coal and firestone ( #1032 )
2014-02-03 21:46:56 +01:00
Tobias Zwick
e1cff59418
fix statistics in player selection dialogues ignore linebreaks ( #1027 )
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I was unable to find the original commit that might have caused this, so I passed the constructor of the TextWindow an extra parameter to treat "|" as linebreaks and changed the translation files.
2014-02-03 01:11:05 +07:00
Maikel de Vries
6cbe9e0554
Removed double Title1.png from Arena.ocf
2014-02-02 18:53:04 +01:00
Tobias Zwick
724bb80300
change a LogFatal() to Log() when loading of a player failed (related to #693 )
2014-02-03 00:19:08 +07:00
Maikel de Vries
addf28a0ab
Fix issues with Crash.ocs intro ( #951 )
2014-02-02 18:03:54 +01:00
Maikel de Vries
6ff632e2f2
Moved Dialogue to Helpers.ocd to avoid copies
2014-02-02 18:03:54 +01:00
Tobias Zwick
9f78f85206
fix update via *.ocu on Windows 7 ( #870 )
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see bugtracker entry for details
(cherry picked from commit 325d2b80e1
)
2014-02-02 23:54:15 +07:00
Tobias Zwick
269b609edf
installer should delete Issues.ocf, Experimental.ocf etc on install (part of solution to #1029 )
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(cherry picked from commit ba2d71c942
)
2014-02-02 23:53:57 +07:00
Tobias Zwick
1ed6521565
fix typo in documentation ( #1023 )
2014-02-01 19:51:44 +07:00
Tobias Zwick
1e359bddf9
fix typo in english translation
2014-02-01 19:51:42 +07:00
Martin Plicht
4299faefd4
StdSchedulerMac: Was crashy because of faulty memory management which is now hopefully better
2014-01-29 22:57:19 +01:00
Martin Plicht
acceeb7291
mac: Add precompiled nib files to really not require Xcode …
2014-01-29 20:39:24 +01:00
Martin Plicht
f1cc91055a
cmake: mac: make install installs bundle
2014-01-29 14:12:22 +01:00
Tobias Zwick
a04a1b697b
fix game does not initialize when OS runs for longer than 30 days or so.
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Special thanks to Yshxod for having the patience and debugging the game with me!
2014-01-28 00:04:31 +07:00
Tobias Zwick
a4d8cef7b0
register new version at masterserver: fix php script
2014-01-27 22:09:00 +07:00
Martin Plicht
09e1a47cf9
C4NetIO: Endless polls cut short by cheap hack
2014-01-27 14:22:22 +01:00