Sven Eberhardt
685513816f
Editor: Raise focused viewport dock.
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When switching viewports using F10, the selected dock may have been hidden
2016-10-08 19:15:27 -04:00
Sven Eberhardt
9e150f2bfb
Viewport zoom towards center and fix scrolling
2016-10-08 19:15:26 -04:00
Mark
7c169c7905
Moved object interaction menu sidebar icons to separate overloadable functions
2016-10-08 17:46:39 +02:00
Lukas Werling
eff406a181
Fix plain --lobby not working
2016-10-06 21:19:31 +02:00
Maikel de Vries
2505dc77f1
add room door to Decoration.ocd
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This is a door which leads to nowhere, but they can be connected via script or serve other purposes. Graphics by Apfelclonk.
2016-10-06 18:43:04 +02:00
Armin Burgmeier
561651b715
Fix issues with resolution switching on Linux
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* Engine would always open up in Fullscreen and then switch to Windowed
instead of just starting up as Windowed.
* Could not change resolution because bit depth or refresh rate did not match
* handle RefreshRate==0 as "any", just like windows
* Remember refresh rate in combo box that enumerates all the modes and
propagate to video mode setting instead of assuming all modes have the
same refresh rate.
* Report bit depth as 32 even if SDL tells us it's 24. Other parts of the
code require it to be equal to 32, but 24 works just fine.
* Changing from fullscreen to windowed when "Screen" was selected in
resolution combo box (i.e. iXRes==-1) makes the window tiny (0x0 pixels).
2016-10-05 21:38:46 -07:00
Clonkonaut
f37eda9508
Moved HUD proplist definitions to separate, overloadable functions.
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See http://forum.openclonk.org/topic_show.pl?pid=32552#pid32552 for more information.
2016-10-06 01:47:45 +02:00
Lukas Werling
ddb34ab5cb
Disallow interaction with actively controlled Clonks
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This prevents inventory stealing which is undesirable in cooperative
scenarios with competitive elements (e.g. some races) and confusing to
players.
2016-10-05 22:14:40 +02:00
Armin Burgmeier
25b1a49543
Set last error when setting resolution fails
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The last error is displayed in the GUI, so until now there was just a "(null)"
string there.
The whole (SDL) resolution switching code is completely broken as well, but
that's a different story...
2016-10-03 22:39:46 -07:00
Maikel de Vries
89be9bd158
implement scenario saving for liquid tank, pump & pipe
2016-10-03 18:07:49 +02:00
Sven Eberhardt
4756fb0ba1
Unify moving brick graphics size.
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Otherwise, there were still graphics artifacts sometimes.
2016-10-03 00:02:46 -04:00
Sven Eberhardt
76ce8089af
Fix display of moving bricks with size<4.
2016-10-02 23:47:02 -04:00
Sven Eberhardt
d48dbfba82
Add optional size parameter to Particles_Flash
2016-10-02 23:47:01 -04:00
Lukas Werling
bca0c76331
Lower minimum masterserver update interval to 1s
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This interval is critical for the netpuncher. Clients have to wait for
the first masterserver update before they can join.
2016-10-03 00:05:23 +02:00
Maikel de Vries
1483620b2b
fix c4script runtime error in power system when pump is initialized
2016-10-02 23:23:20 +02:00
Maikel de Vries
48d98d708e
fix script error in keypad
2016-10-02 08:03:14 +02:00
Maikel de Vries
b0ff00439f
fix possible script error in pump
2016-10-01 19:18:23 +02:00
Maikel de Vries
2073fb0f0a
improve picture graphics of animals
2016-10-01 16:32:29 +02:00
Maikel de Vries
1eb17613bc
keypad: allow alternative graphics for its buttons
2016-10-01 16:32:29 +02:00
Maikel de Vries
df43ab86f2
add IsAnimal to animals for finding them
2016-10-01 16:32:29 +02:00
Sven Eberhardt
9299ec4223
Fix max energy in AI test scenario
2016-10-01 10:26:43 -04:00
Sven Eberhardt
b317afbadc
Fix division by zero on progress bars with max=0
2016-10-01 10:26:25 -04:00
Sven Eberhardt
d35fc728bf
Fix DrawParticleLine documentation and example #1823
2016-10-01 10:19:40 -04:00
Sven Eberhardt
d04476ad0b
Allow oversize and rotation of fence
2016-09-30 22:23:11 -04:00
Sven Eberhardt
0604a815d0
Fix undefined constant in keypad
2016-09-30 21:40:57 -04:00
Maikel de Vries
fa977149e9
make firefly use insect swarm library
2016-09-30 18:58:42 +02:00
Maikel de Vries
b42a4b824b
insect swarm: fix movement issues
2016-09-30 18:58:42 +02:00
Armin Burgmeier
732fff3029
Fix possible use of uninitialized variables
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For example, creating a C4WindowSDL and deleting it without calling
::Init() on it would lead to use of uninitialized variables.
2016-09-27 21:52:55 -10:00
Maikel de Vries
32f5b1cb25
add keypad to decoration objects
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This can control lots of things and triggers on entering the correct code.
2016-09-26 17:15:37 +02:00
Lukas Werling
8a09fcc1b1
Increase REPL output depth to 10 (from 1)
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This makes working with nested arrays and proplists a lot less annoying.
2016-09-26 16:33:24 +02:00
Lukas Werling
10622a9b61
Add generic A* implementation for path finding in graphs
2016-09-26 16:30:47 +02:00
Maikel de Vries
679eedaf50
GetPathLength: add optional depth parameter
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This is also exposed by the PathFinder defcore entry.
2016-09-25 21:48:19 +02:00
Maikel de Vries
0e76c85531
make line overlap check a global function
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This avoids code duplication and really is a Math.c function.
2016-09-24 17:30:19 +02:00
Maikel de Vries
fb38acb946
allow setting plr view/zoom at player start object
2016-09-23 20:21:34 +02:00
Maikel de Vries
18424aaaa7
add rule to control pump speed
2016-09-23 09:26:06 +02:00
Maikel de Vries
4c7d27ec64
bats require less space on placement
2016-09-23 09:18:57 +02:00
Maikel de Vries
3df960851c
_inherited() for trees to access library functionality
2016-09-20 15:11:32 +02:00
Lukas Werling
c3cf464a83
Editor: Fix scenario open filter ( #1817 )
2016-09-18 23:22:39 +02:00
Lukas Werling
880981ad31
Fix build on systems with non-long regex index types
2016-09-18 19:40:32 +02:00
Maikel de Vries
823b13d764
add simple string to integer conversion function
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Just a basic one in C4Script for now.
2016-09-18 11:30:35 +02:00
Lukas Werling
fbb8ad5d87
Add RegexSplit()
2016-09-18 11:10:19 +02:00
Lukas Werling
219f81f004
Regex: Fix off-by-one error
2016-09-18 10:49:06 +02:00
Lukas Werling
619ad27a91
Regex: Fix infinite loop with zero-length matches
2016-09-18 01:16:06 +02:00
Lukas Werling
db12ed7c99
Remove FindSubstring as it's really really slow
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Use RegexSearch() instead, which is 100 times faster for large strings
(see benchmark results below).
Example benchmark:
global func TestFindSubstring(int iterations)
{
var result;
for (var i = 0; i < iterations; i++)
{
result = FindSubstring(hamlet, "and");
}
return result;
}
global func TestRegexSearch(int iterations)
{
var result;
for (var i = 0; i < iterations; i++)
{
result = RegexSearch(hamlet, "and");
}
return result;
}
global func RunBenchmark(int iterations)
{
StartScriptProfiler();
Log("FindSubstring: %d iterations", iterations);
var substr = TestFindSubstring(iterations);
Log("RegexSearch: %d iterations", iterations);
var regex = TestRegexSearch(iterations);
StopScriptProfiler();
if (!DeepEqual(regex, substr))
Log("Results differ: %v vs %v", substr, regex);
}
Results:
FindSubstring: 100 iterations
RegexSearch: 100 iterations
Profiler statistics:
==============================
48903ms Global.FindSubstring
48903ms Global.TestFindSubstring
47979ms Global.TakeString
00504ms Global.TestRegexSearch
00016ms Global.PushBack
==============================
2016-09-17 20:08:43 +02:00
Lukas Werling
b614209593
SDL: Use OpenGL 3.1 if 3.2 is not available (like WGL)
2016-09-17 12:32:18 +02:00
Nicolas Hake
6a6f4520d3
Merge pull request GH #25 from Mailaender/appdata
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Added a Linux AppData file
2016-09-17 11:55:43 +02:00
Nicolas Hake
59173dbd12
Merge pull request GH #27 from lheckemann/master
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Require Qt 5.4+ for editor — needs QOpenGLWidget
2016-09-17 11:03:00 +02:00
Linus Heckemann
355b6fe070
Require Qt 5.4+ for editor — needs QOpenGLWidget
2016-09-17 08:23:07 +01:00
Lukas Werling
d7cd224a4f
Add functions RegexReplace, RegexSearch and RegexMatch
2016-09-16 23:46:03 +02:00
Maikel de Vries
4b54b86d30
add function to find substrings
2016-09-16 17:25:22 +02:00