Fix DrawParticleLine documentation and example #1823

directional-lights
Sven Eberhardt 2016-10-01 10:19:40 -04:00
parent d04476ad0b
commit d35fc728bf
1 changed files with 18 additions and 17 deletions

View File

@ -41,32 +41,33 @@
<desc>Distance between particles. This may not be applied exactly as particles are always spread evenly over the total distance.</desc>
</param>
<param>
<type>int</type>
<name>a</name>
<desc>Extra parameter. This is usually the size of the particle in 1/5 pixels.</desc>
<type>any</type>
<name>xdir</name>
<desc>Initial horizontal velocity in 1/10th pixels per frame or as a value provider.</desc>
</param>
<param>
<type>int</type>
<name>b0</name>
<desc>Extra starting parameter. This is usually the color modulation at the starting point.</desc>
</param>
<param>
<type>int</type>
<name>b1</name>
<desc>Extra end parameter. This parameter is interpolated from starting to end point and then applied.</desc>
</param>
<param>
<type>int</type>
<type>any</type>
<name>ydir</name>
<desc>Initial vertical velocity.</desc>
<desc>Initial vertical velocity in 1/10th pixels per frame or as a value provider.</desc>
</param>
<param>
<type>any</type>
<name>lifetime</name>
<desc>Duration of particle in frames or as a value provider.</desc>
</param>
<param>
<type>proplist</type>
<name>prtdef</name>
<desc>Particle definition.</desc>
</param>
</params>
</syntax>
<desc>Creates a line of particles between two points. Returns the number of particles created.</desc>
<remark>For more information about the value provider and particle definition parameters, see <funclink>CreateParticle</funclink>.</remark>
<examples>
<example>
<code>DrawParticleLine(&quot;MagicSpark&quot;, 0, 0, <funclink>GetX</funclink>(<funclink>GetCursor</funclink>())-<funclink>GetX</funclink>(), <funclink>GetY</funclink>(<funclink>GetCursor</funclink>())-<funclink>GetY</funclink>(), 20, 100, <funclink>RGBa</funclink>(255,50,50,50), <funclink>RGBa</funclink>(50,255,50,100), -10);</code>
<text>Creates a line from the calling object to the selected clonk of the first player, color fading from red to blue.</text>
<code>DrawParticleLine(&quot;MagicSpark&quot;, 0, 0, <funclink>GetCursor</funclink>()-><funclink>GetX</funclink>()-<funclink>GetX</funclink>(), <funclink>GetCursor</funclink>()-><funclink>GetY</funclink>()-<funclink>GetY</funclink>(), 20, 0, 0, 12, {Prototype = Particles_Flash(), Size = 20, R = 50, G = 50, B = 255});</code>
<text>Creates a line from the calling object to the selected clonk of the first player using a blue flash particle.</text>
</example>
</examples>
<related>