Tobias Zwick
6270f682d3
add scenario for website header
2016-01-15 19:51:34 +01:00
Tobias Zwick
a486c23671
reorder materials so i.e. sand does not paint over a rock shape anymore.
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* all non-diggable materials are now in front of diggable materials
* except: firestone and coal are still in front of rock
At least this change makes it necessary to test every scenario we have if there are any problems with the landscape
2016-01-12 01:18:03 +01:00
Tobias Zwick
d1ca7fe059
fix tiling of the gold normal texture
2016-01-12 01:18:03 +01:00
Tobias Zwick
4ace35cee1
add new shape and normal textures to hideout.ocs
2016-01-12 01:18:03 +01:00
Tobias Zwick
28e48173ec
fix bug in the ore color texture (rendering done by Matthias)
2016-01-12 01:18:03 +01:00
Tobias Zwick
cbd49913c2
add shape textures to Amethyst, Ruby, Firestone, Gold, Everrock, Ore and enhance shape textures of Granite and Rock.
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* move ruby texture phase by 50% so ruby and amethyst do not look like the same material with a different color when next to each other so much
2016-01-12 01:18:03 +01:00
Tobias Zwick
c0e9287bae
make granite and rock shape indexed
2016-01-12 01:18:03 +01:00
Tobias Zwick
863cfc42ba
add a shape map for amethyst and ruby; also, fix a small issue with tiling the textures horizontally
2016-01-12 01:18:03 +01:00
Sven Eberhardt
62910aaada
Remove dummy graphics of interaction menu.
2016-01-11 18:19:01 -05:00
Sven Eberhardt
77180efbdd
Move dead clonks from interaction tabs to simple boxes in surrounding #1581
2016-01-11 18:19:01 -05:00
David Dormagen
717acafd34
tutorial 3: fixed typo in English translation
2016-01-11 22:48:57 +01:00
David Dormagen
18c58c783d
tutorial 3: added German translation
2016-01-11 22:48:40 +01:00
Maikel de Vries
1600cccf3e
tutorial 5: give second robber NPC a skin and fix outro walk speeds
2016-01-11 18:49:39 +01:00
Maikel de Vries
5abd033e1b
reduce size of empty overlay for alternative skins
...
Somehow that file was massive in size (400+ kb) for no apparent reason.
2016-01-11 18:47:00 +01:00
Maikel de Vries
be0d5161bb
give fireman NPC in tutorial 3&4 a skin
2016-01-11 18:45:56 +01:00
Maikel de Vries
9bc7ccd953
remove backpack for NPCs with an alternative skin
2016-01-11 18:43:40 +01:00
Maikel de Vries
c8d1cb9a1c
add NPC skins YoungsterBlond and MaleDarkHair
2016-01-11 18:39:24 +01:00
Maikel de Vries
e1e1380659
add title image to tutorial 5
2016-01-11 18:01:33 +01:00
Maikel de Vries
fb3737d056
tutorial 5: fix outro, a typo and zoom ranges
2016-01-11 18:01:11 +01:00
Günther Brammer
30c579b846
CMake: Link to freetype even if it is not in the default directory
2016-01-11 11:10:53 +01:00
Armin Burgmeier
b6393a7a15
remove windows-specific fonts from default font list on linux and mac ( #1573 )
...
Otherwise the font chooser in the startup options shows those fonts, but
loading them will fail. Ideally we replace this by enumerating the system
fonts at some point.
2016-01-10 20:51:17 -08:00
Sven Eberhardt
1a02cce2e0
Add sound Fire::BlastLiquid3.
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Based on Fire::Blast3 with spectrum adjusted to match Fire::BlastLiquid2.
2016-01-10 23:03:38 -05:00
Armin Burgmeier
2935f9622c
mac: fix mousewheel event handling ( #1575 )
...
Some sort of smooth scroll information was passed down to the engine which
didn't handle it properly, or the units with which they were reported to us
were different from what the engine expected. For now, just use fixed scroll
offsets until we implement proper delta-y-aware scrolling in C4MouseControl.
The fix for #1574 might have also helped with this in recognizing when Control
is pressed and when it isn't.
2016-01-10 20:01:45 -08:00
Sven Eberhardt
84378e0d6a
Add sound UI::Error #1583
2016-01-10 22:56:01 -05:00
Sven Eberhardt
491e0a3b40
Add missing sound UI::Trumpet #1584
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Adapted from sound "Trumpet2" by Harbour11@freesound.org . http://freesound.org/people/Harbour11/sounds/194624/ (CC-BY 3.0)
2016-01-10 22:49:41 -05:00
Sven Eberhardt
37f774cfb3
Foundry: Do not show power consumer symbol in construction menu #1580
2016-01-10 22:20:48 -05:00
Sven Eberhardt
56fa4c2c5d
DarkMine+Maze: Ensure free spawn position #1578
2016-01-10 22:07:23 -05:00
Sven Eberhardt
7208a3c299
Ignore CarryHeavy for collection limit #1587
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It was always ignored when picking up the CarryHeavy, but not when collecting another item. Now CarryHeavy consistently gives an extra item slot.
2016-01-10 21:52:44 -05:00
Sven Eberhardt
e8b0b9c16f
WoodenBridge construction plan for some missions.
2016-01-10 21:39:56 -05:00
Sven Eberhardt
a34912d9c2
Individual stacking and name/desc of source and drain pipes.
2016-01-10 21:34:41 -05:00
Sven Eberhardt
e2acb8b9bb
Add missing sounds for Grab/UnGrab #1585
2016-01-10 21:17:06 -05:00
Sven Eberhardt
bdc0274e3d
CommandFailure: Route missing sound effect to failure function playing clonk skin sound.
2016-01-10 21:16:34 -05:00
Armin Burgmeier
ef63aa0975
mac: send keydown events for modifier flags change ( #1574 )
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For example, keydown events when pressing/releasing the shift, alt, or control
keys. With this version this is needed ingame e.g. to pick up objects with
Shift.
2016-01-10 18:11:29 -08:00
Günther Brammer
9b7b4bf30a
Remove unused variable in C4Landscape::DrawBrush
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This was forgotten in 47e422f452
.
2016-01-11 01:50:34 +01:00
David Dormagen
1c35bdf8e3
particles: fix high severity OpenGL API error
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glObjectLabel would result in invalid VBOs if called on a not-instantiated object. glGenBuffers does apparently only reserve the name and not create the buffer itself.
For me the landscape and some objects were drawn completely black.
More information: http://stackoverflow.com/questions/26614130/opengl-debug-extension-with-globjectlabel
Found via --debug-opengl
which lead to
gl: high severity API error: GL_INVALID_VALUE error generated. ObjectLabel: unknown buffer object <name>
2016-01-10 23:31:17 +01:00
Maikel de Vries
c35df88ae9
add tutorial 5 explaining melee weapons
2016-01-10 22:53:04 +01:00
David Dormagen
9bca345342
tutorial 2: added German translation
2016-01-10 21:57:20 +01:00
Maikel de Vries
d94b2356b1
add function to tutorial guide to get the amount of messages it has
2016-01-10 20:54:03 +01:00
Maikel de Vries
f1a9db89bf
increase gems in landscape to make sure goal can be completed
2016-01-10 20:54:03 +01:00
Sven Eberhardt
3735b135ac
DarkCastle: Pre-damage last stone doors.
2016-01-10 14:20:46 -05:00
Sven Eberhardt
f54a49d044
Resource goals: Reduce display of available resources by 10% to better match actually mined gems.
...
Some material always gets lost on blasting/pickaxing.
2016-01-10 13:41:04 -05:00
Sven Eberhardt
95ac155f6b
GoldenMountain: Reduce required gem count.
2016-01-10 12:21:14 -05:00
Martin Plicht
1a3b47dcbb
CMakeLists.txt: Stop setting CMAKE_XCODE_ATTRIBUTE_GCC_PREFIX_HEADER in case of Xcode
2016-01-10 18:01:29 +01:00
Sven Eberhardt
05b6ee2407
Remove unused library dummy graphics.
2016-01-10 11:59:55 -05:00
Clonkonaut
962b178663
Merge remote-tracking branch 'remotes/origin/revert-opengl-2.1'
2016-01-10 17:27:56 +01:00
Sven Eberhardt
0f2057032f
Retain inventory slot order on respawn #1543
2016-01-10 11:10:45 -05:00
Sven Eberhardt
b8e24b8b62
Windmill: Fix gold bar collection
2016-01-10 10:49:51 -05:00
Sven Eberhardt
3dad1c6d81
Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553 )
2016-01-10 10:41:34 -05:00
Sven Eberhardt
c569036d1d
Make NO_OWNER viewports black in fullscreen+non-debug for non-observers #1557
2016-01-10 09:50:21 -05:00
Sven Eberhardt
b00daed283
GoldenMountain: Add wooden bridge plans #1570
2016-01-10 08:55:04 -05:00