Sven Eberhardt
d56670c7ce
Fix pickaxe killing scaling ability permanently if it is used before any local ActMap modifications #1563
2016-01-10 08:46:20 -05:00
Maikel de Vries
092f9846dc
ensure showing construction materials for sites at the bottom of the map ( #1365 )
2016-01-10 14:18:58 +01:00
Clonkonaut
5fd8bfb140
Projectiles will fade out very fast ( #1555 ).
2016-01-10 13:11:26 +01:00
Clonkonaut
0243a69913
Fix possible reference to deleted object in Boomattack.
2016-01-10 13:10:47 +01:00
Günther Brammer
e1ad5ee433
README: Update version numbers
2016-01-10 12:55:10 +01:00
Maikel de Vries
2b88578a7c
disallow showing/hiding tutorial guide by player when in a sequence
2016-01-10 10:54:07 +01:00
Sven Eberhardt
889bba299e
Fix /todo as network client.
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It would write into a TODO file in the temporary network file.
2016-01-09 21:42:32 -05:00
Sven Eberhardt
2bb8be66ca
Windmill: Downscale sky to match landscape size.
2016-01-09 17:53:44 -04:00
Sven Eberhardt
dd25f85e6d
Warn when assigning duplicate keys #1170
2016-01-09 17:00:21 -04:00
Sven Eberhardt
dcefa516f6
GrappleBow: Pull back in if hook did not stick successfully #1546
2016-01-09 16:33:13 -04:00
Sven Eberhardt
e64ec260bb
Fix infinite air supply through breathing of own bubbles #1545
2016-01-09 16:15:20 -04:00
Sven Eberhardt
fc659584e4
Fix catapult projectile priority when shooting clonk while items are placed in the catapult (typically by the scenario designer) #1547
2016-01-09 15:59:43 -04:00
Sven Eberhardt
1271fd9291
FightForGidl: Reduce screen shake.
2016-01-09 15:32:55 -04:00
Sven Eberhardt
310df9fe13
FightForGidl: Remove hammer for now (no towers yet)
2016-01-09 15:32:55 -04:00
Maikel de Vries
cd30bf8079
fix eating/using the squid and the fish
2016-01-09 20:17:26 +01:00
Maikel de Vries
1ba1164d8e
fix typo in dark mine string table request
2016-01-09 20:17:26 +01:00
Sven Eberhardt
fd1c58db0d
Hot Ice: Clonks have lower energy; iron bombs instead of swords in chests.
2016-01-09 15:09:12 -04:00
Sven Eberhardt
7f8551bb42
Add wealth display to Crash Landing #1548
2016-01-09 14:26:18 -04:00
Sven Eberhardt
3b74ac2929
DarkCastle: Fix nil access in intro.
2016-01-09 11:09:11 -04:00
Sven Eberhardt
11e73373a6
Use alt skins in storyline missions.
2016-01-09 11:09:11 -04:00
Sven Eberhardt
2e4da5077d
Add dark skinned alt clonk skin [by Marky, CC-BY-3.0]
2016-01-09 11:09:10 -04:00
Sven Eberhardt
dfe81b622a
Alt clonk skins: Fix youngster portrait
2016-01-09 11:09:10 -04:00
Sven Eberhardt
3d98b8355c
Alt clonk skins: hardcode clonk colors
2016-01-09 11:09:09 -04:00
David Dormagen
0ad1cdbf89
loam: made bridges smoother
...
..by continuing the material drawing exactly where it was stopped the last frame. Previously, just some unconnected rectangles were drawn which were often times filled with gaps. Especially on angled bridges.
2016-01-09 13:53:34 +01:00
Armin Burgmeier
eb83fc96d0
linux: fix scrollwheel in fullscreen ( #1535 )
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Both "normal" and "smooth" scroll events were handled, and undoing the
effects of one another.
2016-01-08 20:55:07 -08:00
Sven Eberhardt
53a6ec3139
Fix thread handle type for Win32 threads.
2016-01-09 00:19:40 -04:00
Sven Eberhardt
3f7bd627de
Fix int type in group info display format.
2016-01-09 00:19:39 -04:00
Sven Eberhardt
e89779a8c7
Handle key-up events corresponding to keys that were down even if scope is not matched #1145
2016-01-09 00:19:38 -04:00
Maikel de Vries
96344dfc00
disable climbing when swinging pickaxe
2016-01-08 22:43:46 +01:00
David Dormagen
05013563d3
tutorial1: added German translation
2016-01-08 21:25:20 +01:00
David Dormagen
0c73ae29e7
loam: fixed turning while digging and added some particles
...
This were supposed to be two commits. Meh.
Also, I can't really test how the particles looks because everything is black for me - ck? :(
2016-01-08 21:05:09 +01:00
Maikel de Vries
5da08f2720
prevent bat from getting stuck in material
2016-01-08 20:50:11 +01:00
Maikel de Vries
55b077898b
finished outro sequence for tutorial 4
2016-01-08 19:46:28 +01:00
Maikel de Vries
4b3f9ce4b9
do collection check more often for faster moving objects
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Otherwise falling objects would easily move through the collection zone of the lorry.
2016-01-08 19:46:28 +01:00
Maikel de Vries
f99db85c97
add more bottom vertices to structures to prevent falling down
2016-01-08 19:46:28 +01:00
Günther Brammer
67bf24f1e1
editor: Always remove previous suggestions before adding new ones
...
9e771ac
moved the Win32 ClearInput implementation into SetInputFunctions,
but broke at least GTK while doing that. 9a7d57c0d2
fixed the assertion
failure in GTK that resulted, but failed to restore the removal of the old
completions.
Fix this by folding ClearInput into SetInputFunctions in all implementations.
2016-01-08 15:22:00 +01:00
Sven Eberhardt
8552b3a8f9
Change return value of InsertMaterial when inserting outside landscape bounds #1509
...
Fixes clogged pump when pumping outside map.
2016-01-08 01:05:22 -04:00
Sven Eberhardt
1b32663999
Fix movement on moving bricks #1530
2016-01-08 00:40:35 -04:00
Sven Eberhardt
102b44aa35
Give system path precedence over user path #831
2016-01-08 00:28:23 -04:00
Sven Eberhardt
6ea51e9f7a
Fix order of initialization of C4Game/C4GraphicsSystem.
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Game.GraphicsSystem could be constructed after Game, but was accessed in C4Game::Default.
2016-01-07 23:42:18 -04:00
Günther Brammer
7d0990baf9
editor: Don't try to insert manual newlines into error messages
2016-01-08 04:25:26 +01:00
Sven Eberhardt
fbdfcafa43
Fix text error in tutorial 2 #1539
2016-01-07 22:06:35 -04:00
Sven Eberhardt
1933deec44
Fix GUI name and description of interact key #1540
2016-01-07 20:47:18 -04:00
Mark
8719ee8b58
Test scenario for SetGraphics()
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Scenario that tests SetGraphics() in various ways: Setting graphics of meshes/sprites to other objects, overlaying objects onto other objects.
The scenario is not in the Issues.ocf folder, because it addresses multiple issues #1458 and #1538 and the status of the issues has not been acknowledged yet.
2016-01-07 19:09:18 +01:00
David Dormagen
b6436783bb
loam: disable free turning of Clonk
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From bug report out of http://forum.openclonk.org/topic_show.pl?tid=3233
2016-01-07 10:09:39 +01:00
David Dormagen
e3553ca0cd
particles: replaced "TODO" comment
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This was actually part of a larger performance boosting commit, which turned out to not actually boost performance. But I want to retain the comment change even when I won't push the larger commit.
Having a "todo" comment is just misleading.
For an explanation of why that's needed, see http://stackoverflow.com/questions/21652546/what-is-the-role-of-glbindvertexarrays-vs-glbindbuffer-and-what-is-their-relatio
2016-01-07 09:55:35 +01:00
Armin Burgmeier
6200f4f27a
Load additional graphics even if no base graphics are present ( #1537 )
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This allows e.g. to have a definition that contains only portraits.
2016-01-06 18:11:23 -08:00
Tobias Zwick
0976c02d54
Update the Credits
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Space is getting scarce , I had to leave out the people who never contributed more than two commits. For 8.0 the credit screen should be reworked to either scroll down or be made for larger resolutions than 800x600.
2016-01-06 19:39:03 +01:00
Maikel de Vries
da6d4a8aa3
Skins for NPCs in the tutorials
2016-01-06 19:03:59 +01:00
Maikel de Vries
09b61246f0
add several clonk skins for NPCs by Marky
2016-01-06 19:03:59 +01:00