Commit Graph

10153 Commits (59961f3a17fc0c39f2afaccb4814c341b1baa8e2)
 

Author SHA1 Message Date
Maikel de Vries 59961f3a17 remove base library
* remove library itself
* remove GetBase()
* change flagpole, etc.
* move basematerial library to vendor
2016-12-28 18:19:10 +01:00
Clonkonaut 7968372dfa Crash: minor fixes:
g_has_bought_plans was defined multiple times, the wooden cabin will be created 2 pixels lower to stop it from jittering.
2016-12-28 14:29:21 +01:00
Clonkonaut b2d112b332 Crash: weird fix for the intro (see forum for details). 2016-12-28 14:29:21 +01:00
Sven Eberhardt 8ae8dd9c44 Add user action: Set player view 2016-12-28 08:54:01 -04:00
Sven Eberhardt f2e8bc5814 Fix basement width scenario saving 2016-12-28 08:53:59 -04:00
Sven Eberhardt ad2a0a8955 Save scenario: Ignore objects contained in ignored objects
E.g. do not save tools carried by crew.
2016-12-28 08:53:58 -04:00
Sven Eberhardt b0429bdbcd Add earthquake user action 2016-12-28 08:53:57 -04:00
Sven Eberhardt bdb3118309 Add missing inherited calls to structure Definiton calls 2016-12-28 08:53:55 -04:00
Sven Eberhardt 16988e76f0 Add "flip" EditorAction to structures 2016-12-28 08:50:19 -04:00
Sven Eberhardt eee156b5ac Add sequence user action to trigger other sequences 2016-12-28 08:50:18 -04:00
Sven Eberhardt 93109e60f5 Fix solid check position for earthquakes launched from local calls
The effect is created in global coordinates, but the SemiSolidCheck was done in local coordinates.
2016-12-28 08:50:17 -04:00
Clonkonaut 308fc37e47 Remove extinguished flames. 2016-12-27 22:51:44 +01:00
Maikel de Vries ee2f82860c put pipe at structure bottom when cutting it 2016-12-26 20:30:29 +01:00
Maikel de Vries 2392f85358 fix another c4script error when updating power network 2016-12-26 17:55:45 +01:00
Maikel de Vries aeddfd1b03 prevent bullet pack from sliding due to zero friction 2016-12-26 17:55:45 +01:00
Maikel de Vries a422c6d6ec power storage: save stored power and make editor property 2016-12-26 17:55:45 +01:00
Maikel de Vries 84d621fc5a fix script runtime error when updating power networks 2016-12-26 17:55:45 +01:00
Mark 7c2a4ee574 #1710: Fix wrong animation on ladder after wall jump
The problem was that the call to Actmap.*.StartCallLadderOverloaded happend parallely with the ladder search effect and finished after the search effect call was finished, starting a wall jump animation after the Clonk grabbed the ladder.
2016-12-25 19:24:10 +01:00
Mark bace3b7d2b #1710: Remove logs for debugging 2016-12-25 19:21:16 +01:00
Mark 45f98ce03a #1710: Fix the bug
The problem was that the call to Actmap.*.StartCallLadderOverloaded happend parallely with the ladder search effect and finished after the search effect call was finished, starting a wall jump animation after the Clonk grabbed the ladder.
2016-12-25 19:21:08 +01:00
Mark 17d6bb0e1b #1710: Logs for debugging 2016-12-25 19:21:01 +01:00
Maikel de Vries 7f1b6ac19b pumping air: fixed power need and high consumer priority 2016-12-25 19:07:26 +01:00
Maikel de Vries 525caa069a properly implement air pumping: no source needed, only pump on air need 2016-12-25 18:53:43 +01:00
Maikel de Vries 42c8dbc2c8 make producer continue directly after production finishes 2016-12-25 17:48:07 +01:00
Maikel de Vries 135a7d8aff fix support for multiple liquids in liquid containers 2016-12-25 12:48:15 +01:00
Maikel de Vries 0d0a61d4b0 change concrete production time to enable continuous pumping 2016-12-24 15:30:20 +01:00
Maikel de Vries b9aaa2fda4 pump: implement gui interface for selecting materials to pump 2016-12-24 15:12:14 +01:00
Maikel de Vries ae40126dbb implement pumping specific liquids only 2016-12-24 14:09:47 +01:00
Maikel de Vries d03ac67807 snow is not a liquid
We can make it a liquid if we want it to be used in the foundry, or adapt the foundry. But that should be done properly.
2016-12-24 14:09:47 +01:00
Maikel de Vries 203e8b8d1d add a test scenario for liquid systems 2016-12-24 14:09:47 +01:00
Maikel de Vries aa7eb1210e fix an error when deleting a pipe when the end is contained 2016-12-24 14:09:47 +01:00
Maikel de Vries c7afed1aeb allow pumping liquids from container (foundry and steam engine) 2016-12-24 14:09:47 +01:00
Lukas Werling 52626fe021 Fix AulCompiler leaking C4Strings with variable names 2016-12-24 00:13:02 +01:00
Lukas Werling 61962fe70a Add --check/-c parameter to c4script for syntax checking 2016-12-23 17:18:00 +01:00
Maikel de Vries 3aaf216582 tutorials: don't show tutorial helper objects in editor 2016-12-21 14:12:01 +01:00
Maikel de Vries 478265fe96 explain clicking on goal icon in tutorials (#1683) 2016-12-21 14:12:01 +01:00
Lukas Werling f9305a1526 Editor: Fix crash when trying to save scenario into itself 2016-12-19 23:14:49 +01:00
Maikel de Vries ae6cdc6619 fix return value of InsertMaterial when a pixel is created
This is a partial fix for #1865. Also this return value still needs to be fixed for query_only == true, but that requires a bit more work in C4PXS.
2016-12-19 22:49:28 +01:00
Maikel de Vries caef28c7f6 add concrete object (#1572)
This still needs some work to fully function with pumps and pipes.
2016-12-19 21:09:22 +01:00
Lukas Werling 8d9eedffe4 Reset C4NET2IO_DUMP_LEVEL to 1 (#1869) 2016-12-19 17:30:19 +01:00
Maikel de Vries 7715d961f5 add information about whether power storages are being filled to the power display 2016-12-18 12:20:36 +01:00
Maikel de Vries 95e520a941 initialize power library local vars in construction callback (#1868) 2016-12-18 11:08:51 +01:00
Clonkonaut afc565a419 Re-enabled automatic bucket emptying (#1867). 2016-12-18 00:50:35 +01:00
Maikel de Vries 60dfc86c55 fix power system test 22 2016-12-17 17:37:26 +01:00
Maikel de Vries 975269655f pipe: fix scenario saving 2016-12-17 17:34:39 +01:00
Maikel de Vries 5846d33692 add another test with pumps to the power system tests 2016-12-17 17:30:18 +01:00
Maikel de Vries 32dc9e3133 pump: fix InsertMaterialAtDrain taking into account if pixels have been inserted 2016-12-17 17:29:28 +01:00
Maikel de Vries 2b610ecb1d pipe: improve speed of GetConnectedLine
This leads to a factor 3 speed up for the pump.
2016-12-17 17:27:48 +01:00
Maikel de Vries 667b13c098 remove LifeCheck effects from progress bars
This check is done by the attachment action already and led to the creation of many useless effects.
2016-12-17 17:26:11 +01:00
Maikel de Vries 309b24c6fe fix deprecated implicit declaration in for loop for tutorial arrow 2016-12-16 21:39:37 +01:00