Commit Graph

72 Commits (5801a2f133f39f150d583312929a1b9ecebad914)

Author SHA1 Message Date
Maikel de Vries 99d5a7c8c9 lorry: play a sound when dumping contents 2016-02-09 19:33:30 +01:00
Sven Eberhardt 623f838799 Add sounds: Hits::BucketHit*, Structures::DoorOpen*, Structures::DoorClose* by ala 2016-02-06 14:37:18 -05:00
Sven Eberhardt 2ce3daf84a Add missing sound for snapping line #1644
Sound original from CosmicEmbers (http://freesound.org/people/CosmicEmbers/sounds/161650/); cropped and pitch adjusted.
2016-01-20 21:24:05 -05:00
Sven Eberhardt c8a76ce450 Use less annoying swim sounds when swimming on the surface.
The "splash" sounded more like the clonk was jumping into the water.
2016-01-14 22:32:54 -05:00
Sven Eberhardt 1a02cce2e0 Add sound Fire::BlastLiquid3.
Based on Fire::Blast3 with spectrum adjusted to match Fire::BlastLiquid2.
2016-01-10 23:03:38 -05:00
Sven Eberhardt 84378e0d6a Add sound UI::Error #1583 2016-01-10 22:56:01 -05:00
Sven Eberhardt 491e0a3b40 Add missing sound UI::Trumpet #1584
Adapted from sound "Trumpet2" by Harbour11@freesound.org. http://freesound.org/people/Harbour11/sounds/194624/ (CC-BY 3.0)
2016-01-10 22:49:41 -05:00
Sven Eberhardt e2acb8b9bb Add missing sounds for Grab/UnGrab #1585 2016-01-10 21:17:06 -05:00
David Dormagen 941dc8a95b Wipf: added Snuff3 sound (by ala)
Silence at the beginning and end was trimmed. Only true silence, though.
2016-01-06 12:11:35 +01:00
David Dormagen 075fcca74f clonk: added "Diving Loop" sound (by ala)
It's a bit quiet, but I guess that's not really a problem. It's also out of sync with the arm movement, but it's all I got (and it's so quiet you don't notice it anyway!).
2016-01-04 20:52:11 +01:00
David Dormagen 78f74566af added alternative "Munch" sound (by ala) 2016-01-04 20:52:11 +01:00
Maikel de Vries 869ea063f9 fix author mentioning of bat sounds 2016-01-03 09:57:06 +01:00
Maikel de Vries 53a1a76a90 add sounds for thunder strikes 2016-01-01 10:51:54 +01:00
David Dormagen 9da914dd22 musket: added dry fire ("click") sounds (by ala, originally "NoAmmunition*") 2015-12-21 12:33:34 +01:00
David Dormagen 11927659a0 added new sound when pickaxe hits hard material (by K-Pone, originally "SwordHit1") 2015-12-19 10:17:55 +01:00
David Dormagen d5221656c3 added spark sounds for slow flints hitting (by ala) 2015-12-18 08:18:14 +01:00
David Dormagen 7f4f5fee58 added new vocals for three skins (by ala)
They are played e.g. when being hit by stuff, catching fire, killing teammates, idling, trying to put a shovel into the pump, and much more!
2015-12-16 23:01:29 +01:00
David Dormagen c767ad6931 added sounds for constructing and repairing (by ala) 2015-12-15 22:16:36 +01:00
David Dormagen ba880386b7 chippie added new egg crack sounds (provided by ala) 2015-12-15 20:40:27 +01:00
David Dormagen 0eb6ca9450 updated Sound credits as supplied by ala
Some stuff was missing and some things were made specific (Monster/Growl* to Monster/Growl1-3) because there will be more sounds of that prefix.
2015-12-15 20:39:53 +01:00
Sven Eberhardt e0bcaf8d7d Sound UI::Confirmed (instead of Objects::Connect) 2015-12-15 01:41:25 -05:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt b40fb83268 Move Breathing.wav and sound credits from Arena.ocf to main sounds file. 2015-12-13 09:31:31 -05:00
Sven Eberhardt 923abe9333 Add simple (~CR-like) corrode sound. 2015-12-13 01:37:26 -05:00
Sven Eberhardt 40f46403ba Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
Clonkonaut 070236a6de Make the elevator better at catching vehicles with ElevatorControl. 2015-10-10 23:18:23 +02:00
David Dormagen 30bb5c15a7 moved Bubble sounds to global Sound.ocg folder and also made their names match our naming convention 2015-09-11 20:21:26 +02:00
Clonkonaut 247c2d3fb4 Added to organic hit sounds by ala. 2015-08-28 16:20:16 +02:00
David Dormagen 06df6885ce stalactite: added sound for dropping water and sound/particles for hit 2015-08-27 21:12:27 +02:00
Clonkonaut 6bcdfa3525 Added Zaps + hive.
Necessary changes to swarm library: SwarmCall
2015-08-24 00:10:30 +02:00
Clonkonaut 1021c51fe8 Lantern: Simple light source and fire bomb!
Also added a second click sound.
2015-06-28 18:59:02 +02:00
Sven Eberhardt b730a045f7 Shorter firestone fuse sound. Also avoid playing if the firestone explodes directly after hit. 2014-09-22 13:50:47 +02:00
Sven Eberhardt d1b4e7ceac Added Ding sound 2014-07-13 14:36:59 +02:00
Julius Michaelis c1a430c561 Replace sizzle sound for foundry, use foundry's sizzle for lava/water reactions 2014-03-23 15:59:13 +01:00
Clonkonaut 57eb53e298 Sound added to the pump. 2013-11-27 22:23:21 +01:00
Clonkonaut e07b4cab19 Hard hit sound added to lorry. 2013-11-27 22:23:19 +01:00
Clonkonaut e36fd68d6a Turning wheels sound added to lorry. 2013-11-27 22:23:14 +01:00
Clonkonaut 9a706eddcc Sound effect for the working steam engine. 2013-11-27 22:23:12 +01:00
Clonkonaut 91cb3c9aa4 Sound effects for the working ChemLab
Boiling is loopable and will play during production. Blowout is supposed to be a harsh stopping effect that's played when power is cut off.
2013-11-27 22:23:10 +01:00
Clonkonaut 98a054a478 Wind generator / Wind mill occasionally make creaking sounds.
Sounds added: WoodCreak?, HingeCreak?

Supposed to be very gentle creaking noises. Wood creak 1-3 is wood turning in wood. Hinge creak 1-3 is a metal hinge.
2013-11-27 22:22:49 +01:00
Felix Wagner bae56ecb81 Female hurt sounds. 2012-05-12 01:45:36 +01:00
Felix Wagner 8af9bee707 Female death sound. 2012-05-12 01:38:42 +01:00
Felix Wagner 63be80a1f8 + Fire sound 2012-05-11 18:32:21 +01:00
Felix Wagner 2d346333b1 + Inflame sound 2012-05-11 17:54:56 +01:00
Felix Wagner 57c0dec3f5 Earthquake sound 2012-04-12 21:49:41 +01:00
Felix Wagner 4343f85eaf Authors for the added sounds 2012-04-03 18:19:37 +01:00
Felix Wagner 378c4f491b Replaced the noncommercial sound effects with free ones 2012-02-02 01:45:05 +00:00
Felix Wagner 95c06714e1 Replaced BlastLiquid sounds, removed Munch1 for wrong license, renamed Munch2
to Munch1
2012-02-01 16:31:21 +00:00
Felix Wagner 1c40fa5928 Licensing change 2012-02-01 01:18:09 +00:00
Felix Wagner 48dd87ef6b License change for FanLoop and Munch2 2012-01-19 19:19:56 +00:00