Commit Graph

5317 Commits (528504d72ec1436c9b182fe8111e7778f099d13b)

Author SHA1 Message Date
Sven Eberhardt 61b75f002f Add extra clonk skins to skin selection menu in editor props 2016-08-27 19:04:50 -04:00
Sven Eberhardt b339db9ea7 UserAction particles: Add fire and ring particles
Also sort particle type list by name.
2016-08-27 17:45:01 -04:00
Sven Eberhardt 0e3b1865ea UserAction: Add more options for particle creation
Also fix collision behaviour setting to work.
2016-08-27 17:38:25 -04:00
Sven Eberhardt 147e70ace9 Fix sequence and dialogue progress mode saving 2016-08-27 17:17:48 -04:00
Sven Eberhardt 065d8536da UserAction evaluators: Sort constant value above other evaluators 2016-08-27 17:15:20 -04:00
Sven Eberhardt dfefa7df6f UserAction goto and log: Put parameters directly into enum 2016-08-27 17:14:51 -04:00
Sven Eberhardt 6b9df3118c Sort UserAction evaluators and groups by name
Also merge effect group into ambience group.
2016-08-27 16:46:59 -04:00
Sven Eberhardt e2e9248d89 UserAction: Clarify HideFullName property comment 2016-08-27 16:46:58 -04:00
Maikel de Vries 788ba6e0c4 allow swapping source and drain pipe at the pump 2016-08-27 17:10:30 +02:00
Maikel de Vries a15ac3742e add icon for swap 2016-08-27 17:10:30 +02:00
Sven Eberhardt dba7e773ab UserAction variable evaluators: Default name to empty string constant 2016-08-27 10:01:33 -04:00
Sven Eberhardt 4a14ce735e Fix UserAction type "Any" evaluators
Their callback function was not registered if they weren't duplicates from a non-any type
2016-08-27 09:59:25 -04:00
Sven Eberhardt 820b2a39a0 Fix display of some user actions 2016-08-27 02:04:02 -04:00
Maikel de Vries 49fa224bcd C4D_Vehicle to C4D_None for some non-vehicles 2016-08-26 22:11:18 +02:00
Maikel de Vries 96e8f0a12f fix fusing of dynamite box (#1816) 2016-08-26 19:54:19 +02:00
Maikel de Vries 07008af820 fix missing string table entry in UserAction.ocd 2016-08-25 19:07:24 +02:00
Maikel de Vries 4410e95cc2 tutorial 6: do not allow turning catapult while aiming (#1744) 2016-08-25 19:07:24 +02:00
Maikel de Vries 97c093ea0d tutorial 03: add welcome message to guide post 2016-08-25 19:07:24 +02:00
Sven Eberhardt 44022f840f Add CustomInitializationScript to all objects 2016-08-25 00:18:11 -04:00
Sven Eberhardt 540bd62ad3 Optimize torch timer
The torch timer was #1 script in a profiler run of a scenario with 10 torches.

Reduce to 1/4th of the calls. Actually, I think it looks better now (less regular, more torch-y).
2016-08-24 01:28:28 -04:00
Armin Schäfer 77790c7313 Add Shark: Squashed commit of the following:
commit 1abfae50c6454c8f5bab10bff753fb472f0596d0
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Wed Aug 3 00:56:40 2016 +0200

    Make shark slower (only twice as fast as the Clonk) and reactivate FastSwim animation.

commit b35db07894be864978a6b03609eb3d754b622705
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Thu Jul 21 22:24:48 2016 +0200

    Shark: Fix shark not swimming for a while when Clonk was too near.

commit f1495371394796e4a2d984049c026eaa66a0d30e
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sun Jul 3 19:48:22 2016 +0200

    Shark: Revert wrong location of the shark.

commit 437f911629c8ec9ee1c587e653790378b0d8fd17
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sun Jul 3 19:44:49 2016 +0200

    Shark: Fix one turning bug, it can not be big enough to cause a mesh bug when turning around; shark is a bit slower when attacking (hopefully it can not jump out of the water now)

commit 28d0a9dfbad4e2b4c42295e73d8d42e5495b0e37
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sat Mar 26 01:28:19 2016 +0100

    Move shark to Objects.ocd and add sharks to Clonkomotive on hard settings.

commit 000d162fb5c36225fdd215d1d30336a1c926ec27
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sat Mar 26 01:09:55 2016 +0100

    Shark: Fix bugs.

commit be201ffd6424203bf2b9b3a2a8496b3d41ec3122
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sat Feb 20 14:48:12 2016 +0100

    Shark update. Fix animation when attacking.

commit 7dc24e93fa19f26cc2f3344ac8267b81b4fd3eee
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sat Jan 23 22:36:24 2016 +0100

    Delete the patch.txt from my last commit.

commit 36e828fb7545fb6c2538c728844f0b4dc97bfcc5
Author: Armin Schäfer <arminnessie@gmail.com>
Date:   Sat Jan 23 17:38:29 2016 +0100

    Add experimental Shark scenario.
2016-08-23 19:16:54 +02:00
Sven Eberhardt 83a5034f63 Add inscription property to guideposts
Now you can set a guidepost message in the editor!
2016-08-23 02:08:12 -04:00
Sven Eberhardt 4ce96cb892 Fix scenario saving of names when no name is assigned.
It created SetName("") entries because def->GetName() has a fallback to the internal name while obj->GetName() does not.

Just use .Name instead. Objects with custom naming (overloaded GetName()) need to overload name saving anyway.
2016-08-23 02:07:54 -04:00
Sven Eberhardt e4fad91d36 Fix user action sound in local context 2016-08-23 02:07:53 -04:00
Maikel de Vries e18cee3a46 turn musket into blunderbuss
The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries 7935f736fe make mooq firebomb C4D_None instead of C4D_Vehicle 2016-08-22 16:32:47 +02:00
Maikel de Vries 095a589842 clean up bullet trail and fix offset to bullet 2016-08-22 16:32:47 +02:00
Maikel de Vries 1fc7fea628 remove unused local variable from grenade launcher 2016-08-22 16:32:47 +02:00
Maikel de Vries 45bb9ab550 rename lead shot to lead bullet and clean up script 2016-08-22 16:32:47 +02:00
Sven Eberhardt d2557960ae Add user action: Give player knowledge 2016-08-21 15:40:38 -04:00
Sven Eberhardt f6b3a6efb8 Add magic wand as an editor-assignable usage item 2016-08-21 15:17:51 -04:00
Sven Eberhardt f9349721e4 Add user action: Cast particles 2016-08-21 14:49:23 -04:00
Sven Eberhardt c7b114139a Add user action: Change wealth 2016-08-21 14:49:22 -04:00
Sven Eberhardt 967a5730ed UserAction evaluator display: Invert full name display default
Showing the full name is far more common than hiding it.
2016-08-21 14:49:21 -04:00
Sven Eberhardt 237956e7ba Add user action: Fling object 2016-08-21 14:49:20 -04:00
Sven Eberhardt b553d69d25 Add user action: Game over 2016-08-20 11:30:45 -04:00
Sven Eberhardt 56adee6bb9 Add script goal editor properties and user actions 2016-08-20 01:55:22 -04:00
Sven Eberhardt 4df8679be2 Simplify saving of scenario properties in saved scenarios.
Just need to set "Save" to an identifier now.
2016-08-20 01:55:21 -04:00
Sven Eberhardt 947ca6af7c Add user action: Activate/deactivate sequence 2016-08-20 01:55:20 -04:00
Clonkonaut 6a80ce8edb Hot Ice Hotfix: Prevent grenade launcher from getting stuck uselessly in aim mode.
This fix might be dangerous, I do not know it. I have no real idea what this line was supposed to do. But it certainly prevented the release use command from getting to the used item in certain corner cases (right between loading and aiming).
I tested a bunch of vehicle and they work fine so far. So maybe this line was useless and harmful after all.
2016-08-20 00:56:50 +02:00
Clonkonaut 5518d0ca15 Forgot to make the diving helmet a tool product! 2016-08-17 20:28:26 +02:00
Clonkonaut d93b4d7b3a Do not show helmet on back (can't make it work properly with other items).
The helmet is just too big and bulky. Same with the diving helmet.
2016-08-17 20:25:05 +02:00
Clonkonaut 01232b61a5 Fixed taking off of helmet when putting on another. 2016-08-17 20:23:33 +02:00
Clonkonaut afe5cd3c24 Added diving helmet, must be connect to a pump!
Rudimentary handling of air pumping added to the pump and of course the helmet. The functions of the helmet concerning air pumping can maybe later used for a library.
2016-08-17 20:23:18 +02:00
Maikel de Vries 192ccc0203 prevent hitting self with reverse throw (#1759) 2016-08-15 19:20:08 +02:00
Sven Eberhardt 3a49a9c21d Add user action: Set object position 2016-08-15 01:19:14 -04:00
Sven Eberhardt a86576b763 Add TreasureHunt title image 2016-08-14 18:41:37 -04:00
Sven Eberhardt 1fe086a106 Add MtBrame title image 2016-08-14 18:39:48 -04:00
Sven Eberhardt 9be5379f73 Add MineRescue title image 2016-08-14 18:39:47 -04:00
Sven Eberhardt 343a4be8cc Add GoldenMountain title image 2016-08-14 18:39:47 -04:00